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Inquiry regarding the discrepancy in ToF Depth calculation (Eq. 1 from F-TöRF) between Real and Synthetic datasets #2

@roslein

Description

@roslein

Hello,

I am currently conducting research to validate and extend the performance of G-TöRF. As part of our efforts, we have been closely analyzing the F-TöRF framework to generate a customized dataset for our study.

While experimenting with your provided dataset, we encountered a discrepancy regarding Equation 1 that we hope you could clarify.

[Problems]

When we apply Equation 1 from your paper ($d_{ToF} = \frac{c}{4\pi f} \psi$) to calculate depth from the raw quartet frames ($L_0, L_{\pi/2}, L_\pi, L_{3\pi/2}$):

Image Image
  1. Real Datasets (e.g., Baseball, Pillow): The calculated depth values align perfectly with the "ToF Depth" provided in your results.
Image Image
  1. Synthetic Datasets (e.g., Arcing Cube, Axial Speed Test): The depth calculated using Eq. 1(former one) does not match the provided depth maps(the last one).
    And the latter one doesn't make sense in itself because the foreground object and the background appear with almost the same color (value) in our calculated result, failing to show any depth separation despite their physical distance difference. (Note: While the boundaries created by motion artifacts appear as expected, the static regions lack the necessary depth contrast.)

[Question]

  1. Could you provide a reasonable answer for the discrepancy?

  2. And also, as I said above, we are currently trying to create our own custom dynamic synthetic scenes (following the F-TöRF format). So, if you don't mind, could you provide any scripts or tips used to generate the raw quartet captures? I already read the F-TöRF paper regarding how you made the F-TöRF dataset, but we want to ensure our custom data generation pipeline is consistent with your methodology to avoid any technical errors.

Thank you for your time and for sharing your work.

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