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Please note that the data packs in this repository were mainly designed for one-off videos, and are not projects I plan to support in the long-term. Some packs will work in versions besides the one listed below, but if they stop working, I will likely not update them myself.

Pack Description Version Video
mine_block_lose_pixels Makes the screen more pixelated every time you mine a block. 26.3-snapshot-4 https://youtube.com/shorts/rdfUa0u44Ng
guesstheitem Minigame where you have to guess a random item by revealing its texture one pixel at a time. 26.3-snapshot-4 https://youtube.com/shorts/cCGA-nJcU9k
rabbitduck Gives all players their own unique building prompt, formed from a random verb and a random noun. 26.2 https://youtube.com/shorts/WEnizsiim-A
place_block_lose_block When the player places a block, they lose the ability to place a random block. 26.3-snapshot-1 https://youtube.com/shorts/11zUuPTlFvY
dont_stop_building The player explodes if they don't place a block for more than 5 seconds. Game starts with /function dont_stop_building:start and stops with /function dont_stop_building:stop 26.3-snapshot-1 https://youtube.com/shorts/7Yx-RApXdx4
findthetnt

(old, newer version on Modrinth)
A mini game where players have to find a hidden TNT block with a limited number of guesses. Guesses reveal how far away the TNT is. There are 4 functions for playing the game; findthetnt:start_game, findthetnt:end_game, findthetnt:settings, and findthetnt:set_world_center. 26.2 https://youtube.com/shorts/tmr8q2GTgyg
mine_block_spawn_structure A random structure spawns when the player breaks a block. 26.2-pre-5 https://youtube.com/shorts/28BSpgjpKdk
mine_block_lose_item A random item is disabled when the player breaks a block. 26.2-pre-5 https://youtube.com/shorts/GNPMaWi2WTQ
interlaced Half of all blocks are missing. 26.2-pre-3 https://youtube.com/shorts/4kTkeTzU10M
item_random_teleport The player teleports somewhere random when they pick up an item. 26.2-snapshot-8 https://youtube.com/shorts/HKUeZDFB_fA
chunk_moves_up Chunks move up when player mines a block. 26.2-snapshot-8 https://youtube.com/shorts/sIoj3adRvco
mine_block_lose_recipe Players lose the ability to craft a random item every time they mine a block. 26.2-snapshot-6 https://youtube.com/shorts/387EOIaUPo0
superstack The player is stuck riding a stack of every mob they touch. They can still control the entire stack though. 26.2-snapshot-6 https://youtube.com/shorts/gGxeMJztev4
long_arms Gives the player a block reach and entity reach of 64, and items instantly transfer into the player's inventory. For convenience, the camera zooms when Sprint and Sneak are held at the same time. 26.2-snapshot-5 https://youtube.com/shorts/AiK6-QFMlPM
bedrock_world_spawn Sets the world spawn to be a tiny box at the bottom of the world. 26.2-snapshot-5 https://youtube.com/shorts/CfRO54ObEhc
find_random_biome Gives the player a random biome to find. Triggered by running /trigger find_random_biome 26.2-snapshot-5 https://youtube.com/shorts/CAkbfa5xGX8
reach_height_limit Alerts the player when they reach the height limit. 26.2-snapshot-5 https://youtube.com/shorts/1aOKzLIYlQY
minegrow When the player breaks a block, the area is larger the next time they mine. This resets on death. 26.2-snapshot-4 https://youtube.com/shorts/Ii4qQ0I3Ew0
player_magnet Players attract entities when holding Sprint and repel entities when holding Sneaking. 26.2-snapshot-4 https://youtube.com/shorts/IgaT2JCS4eg
craftsplode TNT spawns when players craft. 26.2-snapshot-4 https://youtube.com/shorts/CfJ2tlfQEw8
blocks_spawn_mobs Random mobs spawns when blocks break. 26.2-snapshot-3 https://youtube.com/shorts/j3pXKysm818
inventory_shrink The player's inventory loses one slot every minute. The time period can be modified with /function inventory_shrink:shrink_rate {ticks:<number_of_ticks>}, and shrinking starts when you run /function inventory_shrink:start and can be stopped with /function inventory_shrink:stop. There is a companion resource pack that makes the Barriers look like locks instead: locked_slot 26.2-snapshot-3 https://youtube.com/shorts/RDkwQVMB2Ng
chunk_to_block When a player mines a block, the chunk the block is in converts to a single block. You can customize the block by running /function chunk_to_block:set_block {block:<block_id>}. If you set {block:random}, it will pick a random block on every mine. 26.2-snapshot-3 https://youtube.com/shorts/BhXq-HL-6nc
world_shrink The world vertically shrinks at a rate of one block per second. Starts when you run /function world_shrink:start and can be stopped with /function world_shrink:stop 26.2-snapshot-3 https://youtube.com/shorts/dSH3j8YKQpI
mob_splitting All mobs will split like Slimes when they die. They get smaller as they split, and can be split up to 3 times, meaning 1 mob can become 8. 26.2-snapshot-3 https://youtube.com/shorts/75-OAZiNzaw
chunk_to_bedrock When a player mines a block, the chunk the block is in becomes Bedrock. 26.2-snapshot-2 https://youtube.com/shorts/jp11zg-SRcA
mobs_keep_me_alive Players take damage when they are not within 3 blocks of any mob. Players respawn at a mob's location. 26.2-snapshot-2 https://youtube.com/shorts/9LmEc1TsLtI
player_splitting Players split like Slimes when they die. 26.1.1 https://youtube.com/shorts/6YI3jXHgcb4
copycat The player controls every mob in the world. 26.1.1 https://youtube.com/shorts/OTfVWOMj3sg
mining_costs_xp You can't mine blocks unless you have XP. 26.1.1 https://youtube.com/shorts/xBfyLyGyTDU
minejump The player can only break blocks by jumping on them repeatedly. 26.1.1 https://youtube.com/shorts/lNrRd1mNAhU
break_to_move You have to mine blocks in order to move. 26.1 https://youtube.com/shorts/XQgHAYjfsiI
dont_mine_twice If you mine the same block 2 times, you explode. 26.1 https://youtube.com/shorts/IOP_53TfSwM