I am not very familiar with computer graphics concepts. So I want to ask your opinion and suggestions regarding Blender export options to FBX and GLTF.
Currently, Blender Python API supports FBX and GLTF export using the following methods:
For example, I realized the option export_hierarchy_full_collections=True must be set for GLTF exports to keep the XOM hierarchy; otherwise, it exports a flat set of objects, which is not compliant with the OpenMaterial standard.
Would you happen to have other recommendations for export options?
I am not very familiar with computer graphics concepts. So I want to ask your opinion and suggestions regarding Blender export options to FBX and GLTF.
Currently, Blender Python API supports FBX and GLTF export using the following methods:
For example, I realized the option
export_hierarchy_full_collections=Truemust be set for GLTF exports to keep the XOM hierarchy; otherwise, it exports a flat set of objects, which is not compliant with the OpenMaterial standard.Would you happen to have other recommendations for export options?