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It looks like current shader code try to render splat on the world space splat center's screen projection
I try to align a box with the splat in center, now the splat covers the whole box, the splat ellipsoid should be at this position
But when I look close up, it is like this, the axes are at the object center
Apparently the shader try to render the on screen 2d splat at the 3d center position, but when splat is large and in oblique angle, the 3d center is not necessarily the 2d center of the area where the splat should cover
Moreover, when in extreme angle this artifact happens
This happens most for the gaussian scene generated by nerfstudio mcmc strategy, as it seems mcmc strategy prefer to generate very large and sharp gaussians
Those artifacts will not happen when running in render box debugging shader
Reference issue: nerfstudio-project/gsplat#785
It looks like current shader code try to render splat on the world space splat center's screen projection



I try to align a box with the splat in center, now the splat covers the whole box, the splat ellipsoid should be at this position
But when I look close up, it is like this, the axes are at the object center
Apparently the shader try to render the on screen 2d splat at the 3d center position, but when splat is large and in oblique angle, the 3d center is not necessarily the 2d center of the area where the splat should cover
Moreover, when in extreme angle this artifact happens
This happens most for the gaussian scene generated by nerfstudio mcmc strategy, as it seems mcmc strategy prefer to generate very large and sharp gaussians
Those artifacts will not happen when running in render box debugging shader
Reference issue: nerfstudio-project/gsplat#785