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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.31229.75
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ShaderCompiler", "ShaderCompiler\ShaderCompiler.csproj", "{F95B1B02-ED07-4234-9747-F5386BC2913F}"
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "RayTracingInDotNet", "RayTracingInDotNet\RayTracingInDotNet.csproj", "{85EA8D54-89A3-4486-8E6C-95D7F58F296C}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F95B1B02-ED07-4234-9747-F5386BC2913F}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F95B1B02-ED07-4234-9747-F5386BC2913F}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F95B1B02-ED07-4234-9747-F5386BC2913F}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F95B1B02-ED07-4234-9747-F5386BC2913F}.Release|Any CPU.Build.0 = Release|Any CPU
{85EA8D54-89A3-4486-8E6C-95D7F58F296C}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{85EA8D54-89A3-4486-8E6C-95D7F58F296C}.Debug|Any CPU.Build.0 = Debug|Any CPU
{85EA8D54-89A3-4486-8E6C-95D7F58F296C}.Release|Any CPU.ActiveCfg = Release|Any CPU
{85EA8D54-89A3-4486-8E6C-95D7F58F296C}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {F393122C-868E-4AFB-92B4-9C3489C8E9CF}
EndGlobalSection
EndGlobal