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Copy pathCMakeLists.txt
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102 lines (85 loc) · 2.76 KB
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cmake_minimum_required(VERSION 2.8)
project(opulence)
IF (WIN32)
add_definitions(-DGLEW_STATIC)
ENDIF()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${opulence_SOURCE_DIR}/")
find_package(Threads)
find_package(SDL2 REQUIRED)
find_package(OpenGL REQUIRED)
find_package(GLM REQUIRED)
IF (NOT WIN32)
find_package(GLEW REQUIRED)
ENDIF()
include_directories(${PROJECT_BINARY_DIR}
${OPENGL_INCLUDE_DIRS}
${SDL2_INCLUDE_DIR}
${GLEW_INCLUDE_DIR}
${GLM_INCLUDE_DIRS})
IF (WIN32)
set(SOURCE_FILES
../main.cpp
opulence.cpp
src/service/glew/glew.h
src/service/glew/wglew.h
src/service/glew/glew.c)
ELSE()
set(SOURCE_FILES
../main.cpp
opulence.cpp)
ENDIF()
set(HEADER_FILES)
set_source_files_properties(../main.cpp
opulence.cpp
PROPERTIES
LANGUAGE CXX)
add_executable(opulence
${SOURCE_FILES}
# entities
src/entity/Entity.cpp
src/entity/Entity.h
src/entity/model/Model.cpp
src/entity/model/Model.h
src/entity/animation/Animation.cpp
src/entity/animation/Animation.h
src/entity/camera/Camera.cpp
src/entity/camera/Camera.h
src/entity/camera/RtsCamera.cpp
src/entity/camera/RtsCamera.h
src/entity/light/Light.cpp
src/entity/light/Light.h
src/entity/light/PointLight.cpp
src/entity/light/PointLight.h
src/entity/light/DirectionalLight.cpp
src/entity/light/DirectionalLight.h
# loaders
src/loader/ShaderLoader.cpp
src/loader/ShaderLoader.h
src/loader/ObjLoader.cpp
src/loader/ObjLoader.h
# services
src/service/BufferCourier.cpp
src/service/BufferCourier.h
src/service/GLManager.cpp
src/service/GLManager.h
src/service/TimeManager.cpp
src/service/TimeManager.h
src/service/OsType.h
# factories
src/factory/CameraFactory.cpp
src/factory/CameraFactory.h
src/factory/LightFactory.cpp
src/factory/LightFactory.h
src/factory/ModelFactory.cpp
src/factory/ModelFactory.h
# containers
src/container/obj_data.h
src/container/mtl_data.h
# add your cpp and hpp files here!
# one per line
)
target_link_libraries(opulence
${SDL2_LIBRARY}
${GLEW_LIBRARY}
${OPENGL_LIBRARIES})