Skip to content

Commit 0c2fbc6

Browse files
authored
Update README.md
1 parent e51a22a commit 0c2fbc6

1 file changed

Lines changed: 7 additions & 10 deletions

File tree

README.md

Lines changed: 7 additions & 10 deletions
Original file line numberDiff line numberDiff line change
@@ -2,15 +2,15 @@
22

33
> *You're the last QA Engineer before release. The clock is ticking. Can you make the right call?*
44
5-
An interactive browser game for QA engineers and anyone who's had to decide whether to ship at 5 PM on a Friday.
5+
An interactive browser game for QA engineers and Analysts and anyone who's had to decide whether to ship at 5 PM on a Friday.
66

77
**[Play it here](https://zarboni.github.io/release-panic-simulator/)**
88

99
---
1010

1111
## What it is
1212

13-
You're given a realistic release dashboardtest results, bug tracker, CI pipeline, risk score and you have to make a call before the clock runs out. Four scenarios, each built around situations that actually happen on engineering teams.
13+
You're given a realistic release dashboard, test results, bug tracker, CI pipeline, risk score and you have to make a call before the clock runs out. Four scenarios, each built around situations that actually happen on engineering teams.
1414

1515
Your options at the end of each scenario:
1616

@@ -21,7 +21,7 @@ Your options at the end of each scenario:
2121
| **Request Hotfix** | Close to ready — one targeted fix first |
2222
| **Escalate to Dev Lead** | The decision is above your authority |
2323

24-
There's always a correct answer. The outcome screen shows what would actually happen and why.
24+
There's always a correct answer. The outcome screen shows what would actually happen and why.
2525

2626
---
2727

@@ -61,7 +61,7 @@ There's always a correct answer. The outcome screen shows what would actually ha
6161

6262
## Why I built it
6363

64-
I built this to show how I approach release decisions, not just that I can write tests. The scenarios are designed around the decisions that matter in practice:
64+
I built this to show colleagues how I approach release decisions, not just that I can write tests. The scenarios are designed around the decisions that matter in practice:
6565

6666
- Reading the full picture, not just whether CI is green
6767
- Knowing when to block, when to escalate, and when a targeted fix is the right call
@@ -98,13 +98,13 @@ Requires Node.js 18+.
9898
## Design Notes
9999

100100
**Why retro terminal?**
101-
QA work lives in terminals, CI dashboards, and bug trackers. The aesthetic fits the domain and makes the fake data feel more real than a polished UI would.
101+
QA work lives in terminals, CI dashboards, and bug trackers. The aesthetic fits the domain and makes the fake data feel more real than a polished UI would. Plus having that visual feel of viewing an old vhs tape 😂
102102

103103
**Why four decisions instead of just approve/block?**
104-
Because that's how it actually works. "Escalate" is a meaningful choice. "Request hotfix" is different from "block and come back later." The binary approve/reject framing misses the nuance.
104+
Because that's how it actually works. "Escalate" is a meaningful choice. "Request hotfix" is different from "block and come back later."
105105

106106
**Why does Scenario 2 have a risk score of 28/100?**
107-
That's the point. The risk score is calculated from what the pipeline can see — it can't read the diff. Most players approve it, and most players are wrong.
107+
That's the point. The risk score is calculated from what the pipeline can see. It can't read the diff. Most players approve it, and many players are wrong.
108108

109109
**Why show consequences for every wrong answer?**
110110
Punishing wrong answers without explanation doesn't teach anything. The outcome screen exists to make the reasoning visible, not just the verdict.
@@ -119,6 +119,3 @@ Punishing wrong answers without explanation doesn't teach anything. The outcome
119119

120120
---
121121

122-
## License
123-
124-
MIT — fork it, add scenarios, make it your own.

0 commit comments

Comments
 (0)