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83 lines (63 loc) · 1.93 KB
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/*
Copyright (C) 2007 Benjamin Litzelmann
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _UIMENU_STARTSERVERMENU_H_
#define _UIMENU_STARTSERVERMENU_H_
#include "uimenu_Global.h"
#include "uimenu_MainMenu.h"
using namespace UICore;
namespace UIMenu
{
class StartServerMenu : public MainMenu
{
private:
Panel *panel;
Label *lservname;
TextBox *servname;
Panel *gameplay;
Panel *bots;
Label *lgametype;
ListBox *gametype;
Label *lskill;
DropDownBox *skills;
CheckBox *instagib;
Label *ltimelimit;
TextBox *timelimit;
Label *lscorelimit;
TextBox *scorelimit;
Panel *players;
CheckBox *cheats;
CheckBox *pub;
Label *lbotnum;
TextBox *botnum;
Label *lplrnum;
TextBox *plrnum;
Label *lselmap;
DropDownBox *selmap;
Button *start;
static void startHandler( BaseObject* );
static void backHandler( BaseObject* );
static void skillHandler( BaseObject* target, bool newValue );
static void mapSelectedHandler( ListItem *target, int position, bool isSelected );
void SuggestGametype( const char *mapname );
void UpdateFields( void );
void BrowseMaps( void );
public:
StartServerMenu();
MEMORY_OPERATORS
virtual void Show( void );
virtual void Hide( void );
};
}
#endif