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Copy pathuicore_ListItem.cpp
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89 lines (76 loc) · 2.2 KB
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/*
Copyright (C) 2007 Benjamin Litzelmann
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "uicore_Global.h"
namespace UICore
{
ALLOCATOR_DEFINITION(ListItem)
DELETER_DEFINITION(ListItem)
void ListItem::Initialize( void )
{
setFocusable( false );
}
ListItem::ListItem()
: SwitchButton()
{
Initialize();
}
ListItem::ListItem( float x, float y, float w, float h, std::string caption )
: SwitchButton( NULL, x, y, w, h, caption )
{
Initialize();
}
ListItem::~ListItem()
{
}
void ListItem::DrawBackground( const Rect &posSrc, const Rect &posDest, bool enabled )
{
Rect rect;
rect.x = posDest.x + posSrc.x;
rect.y = posDest.y + posSrc.y;
rect.w = posSrc.w;
rect.h = posSrc.h;
if ( !enabled || !isEnabled() )
{
if ( disabledImage )
Importer::DrawImage( disabledImage, posSrc, posDest, disabledColor );
else
Importer::FillRect( rect, disabledColor );
}
else
{
if ( pressed )
{
if ( pressedImage )
Importer::DrawImage( pressedImage, posSrc, posDest, pressedColor );
else
Importer::FillRect( rect, pressedColor );
}
if ( mouseOverObject == this /*|| focused*/ )
{
if ( highlightImage )
Importer::DrawImage( highlightImage, posSrc, posDest, highlightColor );
else
Importer::FillRect( rect, highlightColor );
}
else if ( !pressed )
{
if ( backgroundImage )
Importer::DrawImage( backgroundImage, posSrc, posDest, backColor );
else
Importer::FillRect( rect, backColor );
}
}
}
}