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Story 4.4: Skeleton Parity and Quality Gate Closure #30

@RudoiDmytro

Description

@RudoiDmytro

Epic

Epic 4: Skeleton Loading Experience Parity

Parent Initiative

Source

  • specs/planning-artifacts/epics.md

Story

As a release owner,
I want full skeleton parity and quality evidence validated,
So that loading-state components are safe for production adoption.

Acceptance Criteria:

Given Epic 4 baseline, primitive, and composed variants are implemented
When parity validation is executed
Then CRM alignment for skeleton animation behavior is verified for the delivered scope
And any parity deviation is treated as a blocking issue for Epic 4 completion.

Given release-quality requirements apply to skeleton components
When Epic 4 quality checks are run
Then skeleton components have Storybook coverage for relevant variants
And unit-test validation exists for render and key behavior expectations.

Given provenance and export integrity are required for release readiness
When Epic 4 is reviewed for completion
Then source provenance is documented, ui-skeleton (primitive + composed) delivery artifacts are recorded with origin details, and export surface is complete
And Epic 4 exits with traceable FR5/FR6/FR8 evidence and no unresolved blockers.

Given Epic 5 governance reporting consolidates FR evidence across epics
When Story 4.4 closure artifacts are finalized
Then the provenance/export checklist and traceability matrix include explicit links to the delivered ui-skeleton artifact and its source
And those links are ready for direct consolidation in subsequent Epic 5 governance validation/reporting.

Given Epic 4 closure requires traceable completion evidence
When Epic 4 is finalized
Then a Definition of Done artifact and test/story/export/parity evidence references are captured in implementation artifacts
And those references are available for Epic 5 governance validation.

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