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Still Uses Phong Shading and Not GGX #15

@TheSchaeff

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@TheSchaeff

It appears that the lighting model in the shaders is based off of the phong lighting that Unity had at the time The Lab Renderer was created. Unity now has the more physically correct GGX lighting which is crucial when working with PBR in things like Substance Painter, as a lack of consistency makes it impossible to make things look right. Is there any way to use GGX with this renderer?

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