Pen+v7, add a way to take a render list and upload to gpu as mesh #2476
milkyestway
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I say this because still with high end hardware and optimisations(culling) performance is atrocious with a simple shader and only about 384000 triangles. Also it would be cool to add some frustum culling features :) |
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that is what the list based rendering blocks do. |
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In pen+v7, when issuing a draw call, it seems the limitations I face are that above a certain triangle count the project slows down even though nothing seems to be 100% utilised so I believe all data must be reuploaded to the gpu and also transferring meshes could be useful for instancing so if it isn’t the case please help with that(I don’t know js)
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