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Copy pathgame_engine.py
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51 lines (41 loc) · 1.71 KB
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import sys
from Manager.scene_manager import SceneManager
from Manager.server_manager import ServerManager
from Manager.sound_manager import SoundManager
from Manager.sprite_manager import SpriteManager
from Engine.input_state import InputState
import pygame
from Settings import settings
from Settings.user_events import USER_QUIT
class GameEngine:
def __init__(self, game):
self.game = game
self.input_state = InputState(
None, pygame.key.get_pressed(), None, pygame.mouse.get_pressed()
)
self.score_manager = ServerManager()
self.scene_manager = SceneManager(
sound_manager=SoundManager(),
sprite_manager=SpriteManager(),
screen=self.game.screen,
score_manager=self.score_manager
)
def handle_events(self):
for event in pygame.event.get(): # Handle the close window event.
if event.type == pygame.QUIT or event.type == USER_QUIT:
pygame.quit()
sys.exit()
else:
self.scene_manager.handle_event(event)
self.score_manager.handle_event(event)
def update(self, timedelta):
self.input_state.update(
pygame.key.get_pressed(), pygame.mouse.get_pressed()
) # Update current states.
self.scene_manager.update(timedelta, self.input_state)
def draw(self):
self.game.screen.fill((0, 0, 0)) # Fill the screen with black.
self.scene_manager.draw(self.game.screen) # Draw any scene related components.
pygame.display.flip() # Flip the display
if __name__ == "__main__":
if(settings.DEBUG_MODE): print("Ran game_engine.py directly. Start application from game.py.")