All notable changes to this project shall be documented in this file.
The format is based on Keep a Changelog, described with adjustments and template in TSWiki.
- Updated to GizmoSDK 2.12.326.1
- support for foliage on spherical maps.
- Camera controlls now support spherical maps.
- crash issue on certain maps (misaligned buffers)
- Updated to GizmoSDK 2.12.309.1
- lowered foliage GPU memory bandwidth to increase performance.
- Support for uniform normal, single normal shared by geometry
- BFV and Map tool crashes when try to load an ETC2 map #363510
- Support for setting Unity layer for Node Builders
- Support for setting Unity layer for Foliage
- New WorldToUnity methods to MapUtil
- Support for SWEREF99 #341154
- Updated to GizmoSDK 2.12.283.1
- Geometry no longer requires a texture
- Geometry no longer requires UV coordinates
- fixed normal tiling and weird glare (with maps without feature data)
- will now use 32 bit index buffers when required
- Improved performance by recycling textures
- Updated to GizmoSDK 2.12.230.1
- Tile border visual glitch due to wrong texture wrap mode
- Fix restore NuGets in local scripts
- fixed Sun Glare
- fixed texture Tiling
- Shared materials
- Simple water shading
- Improved foliage culling
- Better random function in shader
- hueshift breaking at white/black
- Wrong foliage placement between Lods
- ETC2 maps crash
- new TerrainShader (with embedded support)
- Added support for map assets (instancing)
- Removed instrumentation code
- GizmoSDK 2.12.185.1
- Resources are now released explicitly
- Various performance/memory fixes for Foliage
- Improved functionality for builders
- Lots of generic fixes and improvements
- Updated gizmo to 2.12.143
- Replaced old vertex/index Buffers with GraphicsBuffer to avoid copying data from gpu to cpu.
- Added a new FeatureMap that should be shared independent on loaded map.
- New module (SkyModule) that handles skybox and more correct ambient light.
- Updated gizmo to 2.13.132.
- Fixed/improved occlusion culling for foliage.