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Replayable & Delta-Driven #2
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eduardomoroni
opened on Jul 11, 2025
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- Replayable & Delta-Driven:
- Core Idea: Every game must be fully replayable from an initial state and a sequence of actions. State updates are primarily communicated and stored as "deltas" (the differences between states).
- Rationale & Benefits:
- Network Efficiency: Sending only deltas significantly reduces bandwidth, crucial for responsive online play, especially with complex game states.
- Latency Reduction: Smaller data payloads contribute to faster transmission and a smoother player experience.
- Auditing & Debugging: Allows for precise reconstruction of any game state for debugging, analyzing specific scenarios, or even for cheat detection.
- Robust Synchronization: Clients can efficiently catch up or reconcile by applying a sequence of deltas from the server.
- Optimistic Updates & Reconciliation: Clients can apply deltas optimistically and later reconcile with server-authoritative deltas.
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