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Switch to getNearbyPlayers instead of getNearbyEntities #5

@Mertzenich

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@Mertzenich

https://github.com/TagiaNet/ProximityFade/blob/master/src/main/kotlin/net/tagia/proximityfade/handlers/bukkit/PlayerProximityHandler.kt

private fun findNearbyPlayers(player: Player): Set<Int> {
return player.getNearbyEntities(
nearbyDistanceHorizontal - 1,
nearbyDistanceVertical - 1,
nearbyDistanceHorizontal - 1
)
.filterIsInstance<Player>()
.map { it.entityId }
.toSet()
}
private fun findClosePlayers(player: Player): Set<Int> {
return player.getNearbyEntities(
closeDistanceHorizontal - 1,
closeDistanceVertical - 1,
closeDistanceHorizontal - 1
)
.filterIsInstance<Player>()
.map { it.entityId }
.toSet()
}

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