@@ -251,7 +251,9 @@ class RacingEngine {
251251 } else {
252252 glfwSetInputMode (window, GLFW_CURSOR , GLFW_CURSOR_NORMAL );
253253 }
254- std::cout << " \n [CURSOR] " << (engine->cursorLocked ? " LOCKED (Camera Active)" : " UNLOCKED (Camera Paused)" ) << " \n " ;
254+
255+ std::string status = engine->cursorLocked ? " LOCKED (Camera Active)" : " UNLOCKED (Camera Paused)" ;
256+ engine->logger .log (" \n [CURSOR] " + status + " \n " );
255257 }
256258 if (key == GLFW_KEY_TAB && action == GLFW_RELEASE ) {
257259 engine->tabKeyPressed = false ;
@@ -261,7 +263,9 @@ class RacingEngine {
261263 if (key == GLFW_KEY_D && action == GLFW_PRESS && !engine->denoiserKeyPressed ) {
262264 engine->denoiserKeyPressed = true ;
263265 engine->denoiserEnabled = !engine->denoiserEnabled ;
264- std::cout << " \n [DENOISER] " << (engine->denoiserEnabled ? " ENABLED" : " DISABLED" ) << " \n " ;
266+
267+ std::string status = engine->denoiserEnabled ? " ENABLED" : " DISABLED" ;
268+ engine->logger .log (" \n [DENOISER] " + status + " \n " );
265269 }
266270 if (key == GLFW_KEY_D && action == GLFW_RELEASE ) {
267271 engine->denoiserKeyPressed = false ;
@@ -866,11 +870,13 @@ class RacingEngine {
866870
867871 // Extra verbose debug every 500 frames
868872 if (frameCount % 500 == 0 && frameCount > 0 ) {
869- std::cout << " \n [DEBUG Frame " << frameCount << " ] "
870- << " GPU Memory OK | "
871- << " Sync objects valid | "
872- << " currentFrame=" << currentFrame
873- << std::endl;
873+ std::stringstream ss;
874+ ss << " \n [DEBUG Frame " << frameCount << " ] "
875+ << " GPU Memory OK | "
876+ << " Sync objects valid | "
877+ << " currentFrame=" << currentFrame
878+ << " \n " ;
879+ logger.log (ss.str ());
874880 }
875881#endif
876882 frameCount++;
@@ -919,7 +925,7 @@ class RacingEngine {
919925 rayTracing.copyStagingToAccumulation (device, graphicsQueue, WIDTH , HEIGHT );
920926
921927#if ENABLE_RENDER_LOOP_LOGGING
922- std::cout << " \n [DENOISER] Frame denoised with Tensor Cores!\n " ;
928+ logger. log ( " \n [DENOISER] Frame denoised with Tensor Cores!\n " ) ;
923929#endif
924930 }
925931 }
@@ -928,8 +934,9 @@ class RacingEngine {
928934 void printDebugStep (const char * step, uint32_t frame, int stepNum) {
929935#if ENABLE_RENDER_LOOP_LOGGING
930936 if (VERBOSE_DEBUG || (frame - lastDebugPrintFrame >= DEBUG_PRINT_INTERVAL && stepNum == 0 )) {
931- std::cout << " [F" << frame << " ] " << step << std::endl;
932- std::cout.flush ();
937+ std::stringstream ss;
938+ ss << " [F" << frame << " ] " << step << " \n " ;
939+ logger.log (ss.str ());
933940 if (stepNum == 0 ) lastDebugPrintFrame = frame;
934941 }
935942#endif
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