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don't check always priority for item hints
1 parent e0632a4 commit 224cf5f

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Lines changed: 1 addition & 2 deletions

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logic/Hints.cpp

Lines changed: 1 addition & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -519,8 +519,7 @@ static HintError generateItemHintLocations(World& world, std::vector<Location*>&
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!location->hasKnownVanillaItem && // and does not have a known vanilla item...
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!location->hasExpectedItem && // and does not have an expected item...
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!location->hasBeenHinted && // and has not been hinted at yet...
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!(settings.ho_ho_triforce_hints && location->currentItem.isTriforceShard()) && // and isn't a shard when ho ho will hint shards...
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(location->hintPriority != "Always" || !world.getSettings().use_always_hints)) // and the hint priority is not "Always" when we're using always hints...
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!(settings.ho_ho_triforce_hints && location->currentItem.isTriforceShard())) // and isn't a shard when ho ho will hint shards...
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{
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// Then the item is a possible item hint location

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