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CMakeLists.txt
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152 lines (123 loc) · 5.11 KB
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cmake_minimum_required(VERSION 3.13)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
option(ENABLE_DEBUG "Build with debug features" OFF)
option(ENABLE_TIMING "Build with timing features" OFF)
option(DRY_RUN "Skip patching game files" OFF)
option(LOGIC_TESTS "Logic tests will be run" OFF)
option(QT_GUI "Build with Qt GUI" OFF)
option(EMBED_DATA "Embed data in Qt app" OFF)
# Versioning
if(DEFINED RELEASE_TAG)
# Use the new tag we're creating for this release (passed in workflow)
set(GIT_TAG "${RELEASE_TAG}")
# Also use the seed key to change item placement when a spoiler log isn't generated
set(SEED_KEY "$ENV{SEED_KEY}")
else()
# Get previous tag and commit hash
find_package(Git REQUIRED)
execute_process(COMMAND "${GIT_EXECUTABLE}" describe --tags --always --dirty --broken
WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
OUTPUT_VARIABLE GIT_TAG
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
endif()
string(REGEX MATCH "^([0-9]+)\\.([0-9]+)\\.([0-9]+)(-([0-9]+))?(-g([0-9a-f]+))?(-([a-z]+))?" VERSION_MATCH "${GIT_TAG}")
if(VERSION_MATCH)
set(PROJECT_VERSION "${CMAKE_MATCH_1}.${CMAKE_MATCH_2}.${CMAKE_MATCH_3}")
if(${CMAKE_MATCH_5})
string(APPEND PROJECT_VERSION ".${CMAKE_MATCH_5}")
endif()
else()
set(PROJECT_VERSION "0.0.0.0")
endif()
configure_file(version.hpp.in version.hpp @ONLY)
configure_file(keys/keys.hpp.in keys/keys.hpp @ONLY)
project(wwhd_rando VERSION ${PROJECT_VERSION} LANGUAGES C CXX)
add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/utf-8>")
if(DEFINED DEVKITPRO)
add_compile_definitions(DEVKITPRO)
add_compile_options(-Ofast -mcpu=750 -meabi -mhard-float -ffunction-sections -flto -Wall)
add_link_options(-flto -fno-fat-lto-objects)
endif()
if(ENABLE_DEBUG)
message("Debugging is ON")
add_compile_options(-g)
add_compile_definitions(ENABLE_DEBUG)
endif()
if(ENABLE_TIMING)
message("Some events will be timed")
add_compile_definitions(ENABLE_TIMING)
endif()
if(DRY_RUN)
message("Game patching will be skipped")
add_compile_definitions(DRY_RUN)
endif()
if(LOGIC_TESTS)
message("Configuring for Logic Tests")
add_compile_definitions(LOGIC_TESTS)
if(TEST_COUNT)
message("Test Count: " ${TEST_COUNT})
add_compile_definitions(TEST_COUNT=${TEST_COUNT})
endif()
endif()
# Path strings for logging
string(LENGTH "${CMAKE_SOURCE_DIR}/" SOURCE_PATH_SIZE)
add_compile_definitions(SOURCE_PATH_SIZE=${SOURCE_PATH_SIZE})
# Put data files together for easier manipulation
file(COPY "asm/custom_symbols.yaml" DESTINATION "${CMAKE_BINARY_DIR}/data/asm") # Custom symbols for inserted code
file(COPY "asm/patch_diffs" DESTINATION "${CMAKE_BINARY_DIR}/data/asm") # Diffs for precompiled ASM patches
file(COPY "assets" DESTINATION "${CMAKE_BINARY_DIR}/data") # Assets for the patcher
file(COPY "logic/data/" DESTINATION "${CMAKE_BINARY_DIR}/data/logic" REGEX "^.*example.*$" EXCLUDE) # World, macros, and location info
file(COPY "customizer/data/" DESTINATION "${CMAKE_BINARY_DIR}/data/customizer") # Default model info
if(QT_GUI)
message("Building with Qt GUI")
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
add_compile_definitions(QT_GUI)
# Set Icon on Mac (has to be done out here)
set(MACOSX_BUNDLE_ICON_FILE "app.icns")
set(app_icon_macos "${CMAKE_CURRENT_SOURCE_DIR}/gui/desktop/app.icns")
set_source_files_properties(${app_icon_macos} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(wwhd_rando MACOSX_BUNDLE main.cpp ${app_icon_macos})
else()
add_executable(wwhd_rando main.cpp)
endif()
add_subdirectory("gui/desktop")
else()
add_executable(wwhd_rando main.cpp)
endif()
target_sources(wwhd_rando PRIVATE "randomizer.cpp" "options.cpp" "tweaks.cpp" "text_replacements.cpp")
add_subdirectory("libs")
add_subdirectory("utility")
add_subdirectory("command")
add_subdirectory("filetypes")
add_subdirectory("seedgen")
add_subdirectory("logic")
add_subdirectory("customizer")
target_include_directories(wwhd_rando PRIVATE ${CMAKE_SOURCE_DIR} ${CMAKE_BINARY_DIR})
if(DEFINED DEVKITPRO)
# Some code specific to Wii U
add_subdirectory("platform")
add_subdirectory("nuspack")
add_subdirectory("gui/wiiu")
# Use libmocha for filesystem access
find_library(LIBMOCHA mocha REQUIRED HINTS "${DEVKITPRO}/wut/usr/lib")
target_include_directories(wwhd_rando PRIVATE "${DEVKITPRO}/wut/usr/include")
target_link_libraries(wwhd_rando PRIVATE "${LIBMOCHA}")
wut_create_rpx(wwhd_rando)
wut_create_wuhb(wwhd_rando
NAME "The Legend of Zelda: The Wind Waker HD Randomizer"
CONTENT "${CMAKE_BINARY_DIR}/data"
SHORTNAME "TWWHD Randomizer"
AUTHOR "SuperDude88, csunday95, gymnast86"
ICON "${CMAKE_SOURCE_DIR}/platform/Icon.png"
#TVSPLASH "${CMAKE_SOURCE_DIR}/platform/Splash.png"
#DRCSPLASH "${CMAKE_SOURCE_DIR}/platform/Splash.png"
)
else()
find_package(Threads REQUIRED)
target_link_libraries(wwhd_rando PRIVATE Threads::Threads)
endif()