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using DrSwizzler.Swizzling;
using static DrSwizzler.DDS.DXEnums;
using static DrSwizzler.Util;
namespace DrSwizzler
{
public class Swizzler
{
/// <summary>
/// Massive credit to Agrajag for Vita Deswizzling
/// </summary>
public static byte[] VitaSwizzle(byte[] swizzledData, int width, int height, DXGIFormat pixelFormat, int minBufferSize = 0x0)
{
GetsourceBytesPerPixelSetAndPixelSize(pixelFormat, out var sourceBytesPerPixelSet, out var pixelBlockSize, out int formatbpp);
return VitaSwizzle(swizzledData, width, height, sourceBytesPerPixelSet, pixelBlockSize, formatbpp, minBufferSize);
}
/// <summary>
/// Massive credit to Agrajag for Vita Deswizzling
/// </summary>
public static byte[] VitaSwizzle(byte[] swizzledData, int width, int height, int sourceBytesPerPixelSet, int pixelBlockSize, int formatbpp, int minBufferSize = 0x0)
{
return VitaSwizzler.VitaSwizzle(swizzledData, width, height, sourceBytesPerPixelSet, pixelBlockSize, formatbpp, minBufferSize);
}
public static byte[] Xbox360Swizzle(byte[] swizzledData, int width, int height, DXGIFormat pixelFormat)
{
GetsourceBytesPerPixelSetAndPixelSize(pixelFormat, out var sourceBytesPerPixelSet, out var pixelBlockSize, out int formatbpp);
return Xbox360Swizzle(swizzledData, width, height, pixelFormat, sourceBytesPerPixelSet, pixelBlockSize, formatbpp);
}
public static byte[] Xbox360Swizzle(byte[] swizzledData, int width, int height, DXGIFormat pixelFormat, int sourceBytesPerPixelSet, int pixelBlockSize, int formatbpp)
{
return Xbox360Deswizzler.ByteSwap16(Xbox360Swizzler.Swizzle(swizzledData, width, height, 1, pixelFormat, sourceBytesPerPixelSet, pixelBlockSize, formatbpp));
}
/// <summary>
/// Based on RawTex Implementation
/// </summary>
public static byte[] PS3Swizzle(byte[] swizzledData, int width, int height, DXGIFormat pixelFormat, int minBufferSize = 0x0)
{
GetsourceBytesPerPixelSetAndPixelSize(pixelFormat, out var sourceBytesPerPixelSet, out var pixelBlockSize, out int formatbpp);
return PS3Swizzle(swizzledData, width, height, sourceBytesPerPixelSet, pixelBlockSize, formatbpp, minBufferSize);
}
public static byte[] PS3Swizzle(byte[] swizzledData, int width, int height, int sourceBytesPerPixelSet, int pixelBlockSize, int formatbpp, int minBufferSize = 0x0)
{
return PS3Swizzler.PS3Swizzle(swizzledData, width, height, sourceBytesPerPixelSet, pixelBlockSize, formatbpp, minBufferSize);
}
/// <summary>
/// Based on RawTex Implementation
/// </summary>
public static byte[] PS4Swizzle(byte[] swizzledData, int width, int height, DXGIFormat pixelFormat, int minBufferSize = 0x200)
{
GetsourceBytesPerPixelSetAndPixelSize(pixelFormat, out var sourceBytesPerPixelSet, out var pixelBlockSize, out int formatbpp);
return PS4Swizzle(swizzledData, width, height, sourceBytesPerPixelSet, pixelBlockSize, formatbpp, minBufferSize);
}
public static byte[] PS4Swizzle(byte[] swizzledData, int width, int height, int sourceBytesPerPixelSet, int pixelBlockSize, int formatbpp, int minBufferSize = 0x200)
{
return PS4Swizzler.PS4Swizzle(swizzledData, width, height, sourceBytesPerPixelSet, pixelBlockSize, formatbpp, minBufferSize);
}
/// <summary>
/// Based on RawTex Implementation
/// </summary>
public static byte[] PS5Swizzle(byte[] swizzledData, int width, int height, DXGIFormat pixelFormat, int minBufferSize = 0x100)
{
GetsourceBytesPerPixelSetAndPixelSize(pixelFormat, out var sourceBytesPerPixelSet, out var pixelBlockSize, out int formatbpp);
return PS5Swizzle(swizzledData, width, height, sourceBytesPerPixelSet, pixelBlockSize, formatbpp, minBufferSize);
}
public static byte[] PS5Swizzle(byte[] swizzledData, int width, int height, int sourceBytesPerPixelSet, int pixelBlockSize, int formatbpp, int minBufferSize = 0x100)
{
return PS5Swizzler.PS5Swizzle(swizzledData, width, height, sourceBytesPerPixelSet, pixelBlockSize, formatbpp, minBufferSize);
}
/// <summary>
/// Based on RawTex Implementation
/// </summary>
public static byte[] SwitchSwizzle(byte[] swizzledData, int width, int height, DXGIFormat pixelFormat, int minBufferSize = 0x0)
{
GetsourceBytesPerPixelSetAndPixelSize(pixelFormat, out var sourceBytesPerPixelSet, out var pixelBlockSize, out int formatbpp);
return SwitchSwizzle(swizzledData, width, height, sourceBytesPerPixelSet, pixelBlockSize, formatbpp, minBufferSize);
}
public static byte[] SwitchSwizzle(byte[] swizzledData, int width, int height, int sourceBytesPerPixelSet, int pixelBlockSize, int formatbpp, int minBufferSize = 0x0)
{
return SwitchSwizzler.SwitchSwizzle(swizzledData, width, height, sourceBytesPerPixelSet, pixelBlockSize, formatbpp, minBufferSize);
}
}
}