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chore: seeded fuzzy placement #66

@Seth-Rothschild

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@Seth-Rothschild

Right now the random displacement of stones are generated when the page loads, which means refreshing moves all the stones around. Worse: in the code this map is passed in to the board.

A better way of doing this would be for the board to generate its own fuzzy placement based on a seed. Then refreshing the page would give the same displacement and the stones wouldn't move all over the place. This is exactly the implementation I put in OGS here, it would just be nice to have it in libaduk as well.

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