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feat(gui/inventory): add tile inventory with raycasting, when you click on a tile the inventory appears, player inventory, when you press p the player inventory appears and you can see all the inventory thanks to the mouse wheel. assets of ressources 0 and 3 changed for better quality #93

feat(gui/inventory): add tile inventory with raycasting, when you click on a tile the inventory appears, player inventory, when you press p the player inventory appears and you can see all the inventory thanks to the mouse wheel. assets of ressources 0 and 3 changed for better quality

feat(gui/inventory): add tile inventory with raycasting, when you click on a tile the inventory appears, player inventory, when you press p the player inventory appears and you can see all the inventory thanks to the mouse wheel. assets of ressources 0 and 3 changed for better quality #93

Triggered via pull request June 26, 2026 13:21
Status Success
Total duration 2m 10s
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Matrix: build
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2 warnings and 1 notice
build (macos-latest, macos-arm64): gui/src/Scene/TileInventory.hpp#L26
private field '_networkManager' is not used [-Wunused-private-field]
build (macos-latest, macos-arm64): gui/src/Scene/TileInventory.hpp#L26
private field '_networkManager' is not used [-Wunused-private-field]
build (macos-latest, macos-arm64)
The macos-latest label will migrate to macOS 26 beginning June 15, 2026. For more information see https://github.com/actions/runner-images/issues/14167