Hi. This is not an issue but a suggestion which I believe would add massive value to AMAI.
Please add an adjustable income multiplier for the AI to fine-tune the difficulty.
Currently, the difference between 'Insane' and 'Normal' is gigantic.
I usually play 'Insane 80% handicap,' but it's a bit of a different experience because spells are way more impactful and you get more XP due to the number of units you get to kill at their handicapped health. So, it's a different game.
So... the better option would be to adjust the AI's income.
This could be as simple as a select menu at the beginning of a game:
x1, x1.1, x1.2, x1.3, ... [] ..., x2
This would add heaps of replayability.
Thanks
Hi. This is not an issue but a suggestion which I believe would add massive value to AMAI.
Please add an adjustable income multiplier for the AI to fine-tune the difficulty.
Currently, the difference between 'Insane' and 'Normal' is gigantic.
I usually play 'Insane 80% handicap,' but it's a bit of a different experience because spells are way more impactful and you get more XP due to the number of units you get to kill at their handicapped health. So, it's a different game.
So... the better option would be to adjust the AI's income.
This could be as simple as a select menu at the beginning of a game:
x1, x1.1, x1.2, x1.3, ... [] ..., x2
This would add heaps of replayability.
Thanks