Common Roster Language Proposal #9
RocketDelivery2
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One of TeamBuilder’s most important long-term goals is to support a common roster language.
The idea is simple:
This allows TeamBuilder to become a bridge between systems instead of forcing every team-based workflow into one application.
Why this matters
Team and roster data is often trapped inside separate tools.
A basketball group may use one app.
A gaming group may use another.
A tournament may use a spreadsheet.
A club may use a website.
A legacy system may export text or CSV.
A future mobile app may use its own backend.
TeamBuilder should eventually make those systems interoperable.
First target format
The first target should be JSON because it is widely supported by APIs, web clients, mobile apps, and backend systems.
Future formats may include:
Early schema concepts
A useful common roster payload will likely need to represent:
Design principles
The roster language should be:
Open questions
Reply with schema ideas, real-world use cases, example formats, missing fields, and compatibility concerns.
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