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import java.util.ArrayList;
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/**
*
* @author Ragha
*/
/**
* Class PathNavigator implements algorithms for finding a path using
a Stack or a Queue
*/
public class PathNavigator {
private static final Move[] DIRS_TO_EXPLORE = new Move[]{
Move.LEFT,
Move.UP,
Move.DOWN,
Move.RIGHT
};
private boolean isNotVisited(ArrayList<ChessboardPosition> visited,ChessboardPosition pos){
for(int i=0;i<visited.size();i++){
//or maybe copmare with its value
if(visited.get(i).equals(pos))
return false;
}
return true;
}
public DLLPath pathNavigatorUsingStack(Chessboard chessboard) {
/* TO DO Task #2: Stack Path Finder
*
* - Create an empty Stack to store chessboard positions for future visits.
* You can use the LinkedStack class already implemented on ADT.
* - Start at position (0, 0)
* - Navigate the given chessboard using depth-first search and stack till reach the goal
* - Return DLLPath
*/
final ChessboardPosition initPos = new ChessboardPosition(0, 0, null);
LinkedStack<ChessboardPosition> posToExplore = new LinkedStack<ChessboardPosition>();
posToExplore.push(initPos);
DLLPath path = new DLLPath();
ChessboardPosition goal =null;
if(chessboard!=null){
boolean flag = false;
while(flag== false){
//1.tack the curr pos
ChessboardPosition pos = posToExplore.pop();
//2.update starues
if(chessboard.getPosStatus(pos)==ChessboardStatus.GOAL){
flag = true;
goal = pos;
}
else
chessboard.setPosStatus(pos, ChessboardStatus.VISITED);
//3. find all surroiding pos
ChessboardPosition Lpos = chessboard.getNeighbour(pos, Move.LEFT);
ChessboardPosition Upos = chessboard.getNeighbour(pos, Move.UP);
ChessboardPosition Dpos = chessboard.getNeighbour(pos, Move.DOWN);
ChessboardPosition Rpos = chessboard.getNeighbour(pos, Move.RIGHT);
//3.push just available surronding position
if(Lpos!=null && chessboard.getPosStatus(Lpos)!=ChessboardStatus.OBSTACLE && chessboard.getPosStatus(Lpos)!=ChessboardStatus.VISITED ){
posToExplore.push(Lpos);
}
if(Upos!=null && chessboard.getPosStatus(Upos)!=ChessboardStatus.OBSTACLE && chessboard.getPosStatus(Upos)!=ChessboardStatus.VISITED ){
posToExplore.push(Upos);
}
if(Dpos!=null && chessboard.getPosStatus(Dpos)!=ChessboardStatus.OBSTACLE && chessboard.getPosStatus(Dpos)!=ChessboardStatus.VISITED ){
posToExplore.push(Dpos);
}
if(Rpos!=null && chessboard.getPosStatus(Rpos)!=ChessboardStatus.OBSTACLE && chessboard.getPosStatus(Rpos)!=ChessboardStatus.VISITED ){
posToExplore.push(Rpos);
}
}//end while
ChessboardPosition From = goal;
while(From!=null){
int row = From.getCoords()[0];
int col = From.getCoords()[1];
path.addFirst(row,col);
From = From.getFrom();
}
return path;
}
return null; // TO DO: modify appropriately
//---------------------
/* final ChessboardPosition initPos = new ChessboardPosition(0, 0, null);
LinkedStack<ChessboardPosition> posToExplore = new LinkedStack<ChessboardPosition>();
posToExplore.push(initPos);
DLLPath path = new DLLPath();
if(chessboard!=null){
boolean flag = false;
while(flag== false){
//1.tack the curr pos
ChessboardPosition pos = posToExplore.top();
//2. find all surroiding pos, but I choice exactly one of them "if any" upon to the order of dirction
ChessboardPosition Lpos = chessboard.getNeighbour(pos, Move.LEFT);
ChessboardPosition Upos = chessboard.getNeighbour(pos, Move.UP);
ChessboardPosition Dpos = chessboard.getNeighbour(pos, Move.DOWN);
ChessboardPosition Rpos = chessboard.getNeighbour(pos, Move.RIGHT);
//3.push for all surronding position
posToExplore.push(Lpos);posToExplore.push(Upos);
posToExplore.push(Dpos);posToExplore.push(Rpos);
//4.compare and find one of its surronding point "not all", stratt with top of stack R D U L
if(Rpos!=null && chessboard.getPosStatus(Rpos)!=ChessboardStatus.OBSTACLE && chessboard.getPosStatus(Rpos)!=ChessboardStatus.VISITED ){
//1.pop 4 times
posToExplore.pop();posToExplore.pop();posToExplore.pop();posToExplore.pop();
//2.push Rpos to stack
posToExplore.push(Rpos);
//3.set visited in
// if its goal?, if not update states
if(chessboard.getPosStatus(Rpos)==ChessboardStatus.GOAL)
flag = true;
else
chessboard.setPosStatus(Rpos, ChessboardStatus.VISITED);
}
else if(Dpos!=null && chessboard.getPosStatus(Dpos)!=ChessboardStatus.OBSTACLE && chessboard.getPosStatus(Dpos)!=ChessboardStatus.VISITED ){
//1.pop 4 times
posToExplore.pop();posToExplore.pop();posToExplore.pop();posToExplore.pop();
//2.push Dpos to stack
posToExplore.push(Dpos);
//3.set visited in
// if its goal?, if not update states
if(chessboard.getPosStatus(Dpos)==ChessboardStatus.GOAL)
flag = true;
else
chessboard.setPosStatus(Dpos, ChessboardStatus.VISITED);
}
else if(Upos!=null && chessboard.getPosStatus(Upos)!=ChessboardStatus.OBSTACLE && chessboard.getPosStatus(Upos)!=ChessboardStatus.VISITED ){
//1.pop 4 times
posToExplore.pop();posToExplore.pop();posToExplore.pop();posToExplore.pop();
//2.push Upos to stack
posToExplore.push(Upos);
//3.set visited in
// if its goal?, if not update states
if(chessboard.getPosStatus(Upos)==ChessboardStatus.GOAL)
flag = true;
else
chessboard.setPosStatus(Upos, ChessboardStatus.VISITED);
}
else if(Lpos!=null && chessboard.getPosStatus(Lpos)!=ChessboardStatus.OBSTACLE && chessboard.getPosStatus(Lpos)!=ChessboardStatus.VISITED ){
//1.pop 4 times
posToExplore.pop();posToExplore.pop();posToExplore.pop();posToExplore.pop();
//2.push Lpos to stack
posToExplore.push(Lpos);
//3.set visited in
// if its goal?, if not update states
if(chessboard.getPosStatus(Lpos)==ChessboardStatus.GOAL)
flag = true;
else
chessboard.setPosStatus(Lpos, ChessboardStatus.VISITED);
}
else//backtracing, if all surronding pos is unavailble, pop this curr pos and all its dirction
{
posToExplore.pop();posToExplore.pop();posToExplore.pop();posToExplore.pop();posToExplore.pop();}
}//end while
while(!posToExplore.isEmpty()){
ChessboardPosition pos = posToExplore.pop();
int row = pos.getCoords()[0];
int col = pos.getCoords()[1];
path.addFirst(row,col);
}
return path;
}
return null; // TO DO: modify appropriately*/
}
public DLLPath pathNavigatorUsingQueue(Chessboard chessboard) {
/* Task #3: Queue Path Finder
*
* - Create an empty Stack to store chessboard positions for future visits.
* You can use the LinkedStack class already implemented on ADT.
* - Start at position (0, 0)
* - Navigate the given chessboard using breadth-first search and stack till reach the goal
* - Return DLLPath
*/
final ChessboardPosition initPos = new ChessboardPosition(0, 0, null);
LinkedQueue<ChessboardPosition> posToExplore = new LinkedQueue<ChessboardPosition>();
posToExplore.enqueue(initPos);
DLLPath path = new DLLPath();
ChessboardPosition goal =null;
if(chessboard!=null){
boolean flag = false;
while(flag== false){
//1.tack the curr pos
ChessboardPosition pos = posToExplore.dequeue();
//2.update starues
if(chessboard.getPosStatus(pos)==ChessboardStatus.GOAL){
flag = true;
goal = pos;
}
else
chessboard.setPosStatus(pos, ChessboardStatus.VISITED);
//3. find all surroiding pos
ChessboardPosition Lpos = chessboard.getNeighbour(pos, Move.LEFT);
ChessboardPosition Upos = chessboard.getNeighbour(pos, Move.UP);
ChessboardPosition Dpos = chessboard.getNeighbour(pos, Move.DOWN);
ChessboardPosition Rpos = chessboard.getNeighbour(pos, Move.RIGHT);
//3.push just available surronding position
if(Lpos!=null && chessboard.getPosStatus(Lpos)!=ChessboardStatus.OBSTACLE && chessboard.getPosStatus(Lpos)!=ChessboardStatus.VISITED ){
posToExplore.enqueue(Lpos);
}
if(Upos!=null && chessboard.getPosStatus(Upos)!=ChessboardStatus.OBSTACLE && chessboard.getPosStatus(Upos)!=ChessboardStatus.VISITED ){
posToExplore.enqueue(Upos);
}
if(Dpos!=null && chessboard.getPosStatus(Dpos)!=ChessboardStatus.OBSTACLE && chessboard.getPosStatus(Dpos)!=ChessboardStatus.VISITED ){
posToExplore.enqueue(Dpos);
}
if(Rpos!=null && chessboard.getPosStatus(Rpos)!=ChessboardStatus.OBSTACLE && chessboard.getPosStatus(Rpos)!=ChessboardStatus.VISITED ){
posToExplore.enqueue(Rpos);
}
}//end while
ChessboardPosition From = goal;
while(From!=null){
int row = From.getCoords()[0];
int col = From.getCoords()[1];
path.addFirst(row,col);
From = From.getFrom();
}
return path;
}
return null; // TO DO: modify appropriately
//----------------------------------
/* final ChessboardPosition initPos = new ChessboardPosition(0, 0, null);
LinkedQueue<ChessboardPosition> posToExplore = new LinkedQueue<ChessboardPosition>();
DLLPath path = new DLLPath();
//stack to add all severalPaths
LinkedStack<ChessboardPosition> severalPaths = new LinkedStack<ChessboardPosition>();
if(chessboard!=null){
posToExplore.enqueue(initPos);
boolean flag =false;
while(flag==false){//while I dont reach to goal.
//1.take curr pos
ChessboardPosition pos = posToExplore.dequeue();
//2.check if it is goal? add pos to severalPaths stack, then update flage
if(chessboard.getPosStatus(pos)==ChessboardStatus.GOAL){
severalPaths.push(pos);
flag = true;
}
else{
//update status to Visited, becouse in BFS we explore all surronding position
chessboard.setPosStatus(pos, ChessboardStatus.VISITED);
//3.take all surronding postion
ChessboardPosition Lpos = chessboard.getNeighbour(pos, Move.LEFT);
ChessboardPosition Upos = chessboard.getNeighbour(pos, Move.UP);
ChessboardPosition Dpos = chessboard.getNeighbour(pos, Move.DOWN);
ChessboardPosition Rpos = chessboard.getNeighbour(pos, Move.RIGHT);
int countSurroundingPos =0;//to check if there is any possible postions for this pos?
//4.compare for each surronding positions and check if it is possible pos, push to stack
if(Lpos!=null && chessboard.getPosStatus(Lpos)!=ChessboardStatus.OBSTACLE && chessboard.getPosStatus(Lpos)!=ChessboardStatus.VISITED &&!posToExplore.contains(Lpos)){
posToExplore.enqueue(Lpos);
countSurroundingPos++;
}
if(Upos!=null && chessboard.getPosStatus(Upos)!=ChessboardStatus.OBSTACLE && chessboard.getPosStatus(Upos)!=ChessboardStatus.VISITED &&!posToExplore.contains(Upos)){
posToExplore.enqueue(Upos);
countSurroundingPos++;
}
if(Dpos!=null && chessboard.getPosStatus(Dpos)!=ChessboardStatus.OBSTACLE && chessboard.getPosStatus(Dpos)!=ChessboardStatus.VISITED &&!posToExplore.contains(Dpos)){
posToExplore.enqueue(Dpos);
countSurroundingPos++;
}
if(Rpos!=null && chessboard.getPosStatus(Rpos)!=ChessboardStatus.OBSTACLE && chessboard.getPosStatus(Rpos)!=ChessboardStatus.VISITED &&!posToExplore.contains(Rpos)){
posToExplore.enqueue(Rpos);
countSurroundingPos++;
}
//5.if there is at least one available postion for this curr pos, we put this pos in severalPaths stack
if(countSurroundingPos!=0)
severalPaths.push(pos);
}
}
//after prepare all avalible paths, I want to take shortest path
LinkedStack<ChessboardPosition> shortestPath = new LinkedStack<ChessboardPosition>();
shortestPath.push(severalPaths.top());
//to take exctly shortest path from the several paths stack
//start with goal pos, then take its From attributes "goal come from whitch pos?" until reach to null From pos = [0,0]
ChessboardPosition From = shortestPath.top().getFrom();
while(From!=null){
shortestPath.push(From);
From = shortestPath.top().getFrom();
}
//then put this shortest path in DLLPath
while(!shortestPath.isEmpty()){
ChessboardPosition pos = shortestPath.pop();
int row = pos.getCoords()[0];
int col = pos.getCoords()[1];
path.addLast(row,col);
}
return path;
}
// Write your code here ..
return null; // TO DO: modify appropriately*/
}
public static void main(String[] args){
/* PathNavigator obj = new PathNavigator();
Chessboard chessboard = new Chessboard(ChessboardSamples.sChessboard3);
DLLPath path = obj.pathNavigatorUsingStack(chessboard);
System.out.println(path);
chessboard.followPath(path);
System.out.println(chessboard);*/
PathNavigator obj = new PathNavigator();
Chessboard chessboard = new Chessboard(ChessboardSamples.sChessboard3);
DLLPath path = obj.pathNavigatorUsingQueue(chessboard);
System.out.println(path);
chessboard.followPath(path);
System.out.println(chessboard);
}
}