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Lines changed: 130 additions & 54 deletions

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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net8.0;netstandard2.0</TargetFrameworks>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<RootNamespace>RhythmBase</RootNamespace>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="RhythmBase" Version="1.3.11-alpha4" />
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</ItemGroup>
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<PropertyGroup>
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<TargetFrameworks>netstandard2.0;net8.0</TargetFrameworks>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<RootNamespace>RhythmBase</RootNamespace>
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<AssemblyName>RhythmBase.Adofai</AssemblyName>
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<GenerateDocumentationFile>True</GenerateDocumentationFile>
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<Title>RhythmBase.Adofai</Title>
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<Version>1.3.11-alpha4</Version>
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<Authors>obugs</Authors>
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<Description>A Dance of Fire and Ice level adapter for RhythmBase. Provides event model, filter system, and serialization for Adofai levels.</Description>
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<PackageProjectUrl>https://github.com/RDCN-Community-Developers/RhythmToolkit</PackageProjectUrl>
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<PackageLicenseFile>LICENSE.txt</PackageLicenseFile>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageTags>Rhythm Game;A Dance of Fire and Ice;Adofai</PackageTags>
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<PackageReleaseNotes>VERSION.md</PackageReleaseNotes>
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<PackageIcon>RhythmBase_logo_small.png</PackageIcon>
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<RepositoryUrl>https://github.com/RDCN-Community-Developers/RhythmToolkit.git</RepositoryUrl>
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<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
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<LangVersion>Preview</LangVersion>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<IsAotCompatible>true</IsAotCompatible>
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<VerifyReferenceAotCompatibility>true</VerifyReferenceAotCompatibility>
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<PublishAot Condition="'$(TargetFramework)'=='net8.0'">true</PublishAot>
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<EmitCompilerGeneratedFiles Condition="'$(Configuration)'=='Debug'">true</EmitCompilerGeneratedFiles>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="RhythmBase" Version="1.3.11-alpha4" />
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</ItemGroup>
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<ItemGroup>
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<None Include="../README.md;../README.zh-cn.md;../VERSION.md;../VERSION.zh-cn.md;../RhythmBase_logo_small.png;../RhythmBase_logo.png;../RhythmBase_logo_clean.png;../RhythmBase_banner.png;../RhythmBase_banner_clean.png;../LICENSE.txt;" Pack="True" PackagePath="/" />
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</ItemGroup>
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</Project>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net8.0;netstandard2.0</TargetFrameworks>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<RootNamespace>RhythmBase</RootNamespace>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="RhythmBase" Version="1.3.11-alpha4" />
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</ItemGroup>
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<PropertyGroup>
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<TargetFrameworks>netstandard2.0;net8.0</TargetFrameworks>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<RootNamespace>RhythmBase</RootNamespace>
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<AssemblyName>RhythmBase.BeatBlock</AssemblyName>
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<GenerateDocumentationFile>True</GenerateDocumentationFile>
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<Title>RhythmBase.BeatBlock</Title>
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<Version>1.3.11-alpha4</Version>
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<Authors>obugs</Authors>
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<Description>BeatBlock level adapter for RhythmBase. Provides event model, multi-file serialization, and versioned level support for BeatBlock levels.</Description>
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<PackageProjectUrl>https://github.com/RDCN-Community-Developers/RhythmToolkit</PackageProjectUrl>
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<PackageLicenseFile>LICENSE.txt</PackageLicenseFile>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageTags>Rhythm Game;BeatBlock</PackageTags>
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<PackageReleaseNotes>VERSION.md</PackageReleaseNotes>
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<PackageIcon>RhythmBase_logo_small.png</PackageIcon>
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<RepositoryUrl>https://github.com/RDCN-Community-Developers/RhythmToolkit.git</RepositoryUrl>
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<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
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<LangVersion>Preview</LangVersion>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<IsAotCompatible>true</IsAotCompatible>
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<VerifyReferenceAotCompatibility>true</VerifyReferenceAotCompatibility>
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<PublishAot Condition="'$(TargetFramework)'=='net8.0'">true</PublishAot>
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<EmitCompilerGeneratedFiles Condition="'$(Configuration)'=='Debug'">true</EmitCompilerGeneratedFiles>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="RhythmBase" Version="1.3.11-alpha4" />
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</ItemGroup>
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<ItemGroup>
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<None Include="../README.md;../README.zh-cn.md;../VERSION.md;../VERSION.zh-cn.md;../RhythmBase_logo_small.png;../RhythmBase_logo.png;../RhythmBase_logo_clean.png;../RhythmBase_banner.png;../RhythmBase_banner_clean.png;../LICENSE.txt;" Pack="True" PackagePath="/" />
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</ItemGroup>
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</Project>
Lines changed: 32 additions & 13 deletions
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net8.0;netstandard2.0</TargetFrameworks>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<RootNamespace>RhythmBase</RootNamespace>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="RhythmBase" Version="1.3.11-alpha4" />
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</ItemGroup>
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<PropertyGroup>
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<TargetFrameworks>netstandard2.0;net8.0</TargetFrameworks>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<RootNamespace>RhythmBase</RootNamespace>
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<AssemblyName>RhythmBase.RhythmDoctor</AssemblyName>
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<GenerateDocumentationFile>True</GenerateDocumentationFile>
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<Title>RhythmBase.RhythmDoctor</Title>
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<Version>1.3.11-alpha4</Version>
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<Authors>obugs</Authors>
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<Description>Rhythm Doctor level adapter for RhythmBase. Provides complete event model, serialization, and beat calculator for Rhythm Doctor levels.</Description>
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<PackageProjectUrl>https://github.com/RDCN-Community-Developers/RhythmToolkit</PackageProjectUrl>
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<PackageLicenseFile>LICENSE.txt</PackageLicenseFile>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageTags>Rhythm Game;Rhythm Doctor</PackageTags>
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<PackageReleaseNotes>VERSION.md</PackageReleaseNotes>
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<PackageIcon>RhythmBase_logo_small.png</PackageIcon>
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<RepositoryUrl>https://github.com/RDCN-Community-Developers/RhythmToolkit.git</RepositoryUrl>
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<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
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<LangVersion>Preview</LangVersion>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<IsAotCompatible>true</IsAotCompatible>
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<VerifyReferenceAotCompatibility>true</VerifyReferenceAotCompatibility>
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<PublishAot Condition="'$(TargetFramework)'=='net8.0'">true</PublishAot>
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<EmitCompilerGeneratedFiles Condition="'$(Configuration)'=='Debug'">true</EmitCompilerGeneratedFiles>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="RhythmBase" Version="1.3.11-alpha4" />
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</ItemGroup>
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<ItemGroup>
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<None Include="../README.md;../README.zh-cn.md;../VERSION.md;../VERSION.zh-cn.md;../RhythmBase_logo_small.png;../RhythmBase_logo.png;../RhythmBase_logo_clean.png;../RhythmBase_banner.png;../RhythmBase_banner_clean.png;../LICENSE.txt;" Pack="True" PackagePath="/" />
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</ItemGroup>
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</Project>
Lines changed: 32 additions & 13 deletions
Original file line numberDiff line numberDiff line change
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net8.0;netstandard2.0</TargetFrameworks>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<RootNamespace>RhythmBase</RootNamespace>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="RhythmBase" Version="1.3.11-alpha4" />
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</ItemGroup>
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<PropertyGroup>
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<TargetFrameworks>netstandard2.0;net8.0</TargetFrameworks>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<RootNamespace>RhythmBase</RootNamespace>
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<AssemblyName>RhythmBase.Rizline</AssemblyName>
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<GenerateDocumentationFile>True</GenerateDocumentationFile>
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<Title>RhythmBase.Rizline</Title>
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<Version>1.3.11-alpha4</Version>
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<Authors>obugs</Authors>
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<Description>Rizline level adapter for RhythmBase. Provides event model, multi-file serialization, and versioned level support for Rizline levels.</Description>
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<PackageProjectUrl>https://github.com/RDCN-Community-Developers/RhythmToolkit</PackageProjectUrl>
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<PackageLicenseFile>LICENSE.txt</PackageLicenseFile>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageTags>Rhythm Game;Rizline</PackageTags>
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<PackageReleaseNotes>VERSION.md</PackageReleaseNotes>
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<PackageIcon>RhythmBase_logo_small.png</PackageIcon>
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<RepositoryUrl>https://github.com/RDCN-Community-Developers/RhythmToolkit.git</RepositoryUrl>
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<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
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<LangVersion>Preview</LangVersion>
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<AllowUnsafeBlocks>True</AllowUnsafeBlocks>
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<IsAotCompatible>true</IsAotCompatible>
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<VerifyReferenceAotCompatibility>true</VerifyReferenceAotCompatibility>
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<PublishAot Condition="'$(TargetFramework)'=='net8.0'">true</PublishAot>
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<EmitCompilerGeneratedFiles Condition="'$(Configuration)'=='Debug'">true</EmitCompilerGeneratedFiles>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="RhythmBase" Version="1.3.11-alpha4" />
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</ItemGroup>
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<ItemGroup>
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<None Include="../README.md;../README.zh-cn.md;../VERSION.md;../VERSION.zh-cn.md;../RhythmBase_logo_small.png;../RhythmBase_logo.png;../RhythmBase_logo_clean.png;../RhythmBase_banner.png;../RhythmBase_banner_clean.png;../LICENSE.txt;" Pack="True" PackagePath="/" />
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</ItemGroup>
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</Project>

RhythmBase/RhythmBase.csproj

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<Title>RhythmBase</Title>
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<Version>1.3.11-alpha4</Version>
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<Authors>obugs</Authors>
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<Description>A package that can be used to help with the development of support tools for the Rhythm Doctor game levels.</Description>
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<Description>A package that can be used to help with the development of support tools for the rhythm game levels.</Description>
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<PackageProjectUrl>https://github.com/RDCN-Community-Developers/RhythmToolkit</PackageProjectUrl>
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<PackageLicenseFile>LICENSE.txt</PackageLicenseFile>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageTags>Rhythm Doctor;Adofai;BeatBlock;Rhythm Game</PackageTags>
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<PackageTags>Rhythm Game</PackageTags>
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<PackageReleaseNotes>VERSION.md</PackageReleaseNotes>
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<PackageIcon>RhythmBase_logo_small.png</PackageIcon>
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<RepositoryUrl>https://github.com/RDCN-Community-Developers/RhythmToolkit.git</RepositoryUrl>

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