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8 files changed

Lines changed: 13 additions & 15 deletions

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Content/Items/Haunted/Weapons.SpiritSeal.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -141,8 +141,8 @@ private void DrawPainShare(NPC npc, SpriteBatch spriteBatch, Vector2 screenPos,
141141
{
142142
if (Inflicted(npc))
143143
{
144-
var tex = Assets.Items.Haunted.SpiritSealBuff.Value;
145-
var glow = Assets.Masks.GlowAlpha.Value;
144+
Texture2D tex = Assets.Items.Haunted.SpiritSealBuff.Value;
145+
Texture2D glow = Assets.Masks.GlowAlpha.Value;
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147147
spriteBatch.Draw(tex, npc.Center - Main.screenPosition, null, new Color(0.4f, 0.5f, 0.25f) * 0.8f, 0, tex.Size() / 2f, 2f + (float)Math.Sin(Main.GameUpdateCount * 0.1f) * 0.5f, 0, 0);
148148
spriteBatch.Draw(glow, npc.Center - Main.screenPosition, null, new Color(0.3f, 0.5f, 0.2f, 0.0f) * 0.8f, 0, glow.Size() / 2f, 0.5f + (float)Math.Sin(Main.GameUpdateCount * 0.1f) * 0.1f, 0, 0);

Content/Items/MechBoss/ViewFinder.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -202,7 +202,7 @@ public override void PostAI()
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203203
public override bool PreDraw(ref Color lightColor)
204204
{
205-
var spike = Assets.Misc.SpikeTell.Value;
205+
Texture2D spike = Assets.Misc.SpikeTell.Value;
206206
var spikeFrame = new Rectangle(spike.Width / 2, 0, spike.Width / 2, spike.Height);
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208208
float opacity = 1f;

Content/Tiles/Starlight/DreamingOnyx.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -46,7 +46,7 @@ public override void PostDraw(int i, int j, SpriteBatch spriteBatch)
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{
4747
Tile tile = Main.tile[i, j];
4848

49-
var tex = Assets.Tiles.Starlight.DreamingOnyxGlow.Value;
49+
Texture2D tex = Assets.Tiles.Starlight.DreamingOnyxGlow.Value;
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var frame = new Rectangle(tile.TileFrameX, tile.TileFrameY, 16, 16);
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Vector2 target = new Vector2(i, j) * 16 + Vector2.One * Main.offScreenRange - Main.screenPosition + Vector2.One * 8;
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var color = new Color(255, 255, 255, 0);

Content/Tiles/Starlight/GlowingOracleGlass.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -42,7 +42,7 @@ public override void PostDraw(int i, int j, SpriteBatch spriteBatch)
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{
4343
Tile tile = Main.tile[i, j];
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45-
var tex = Assets.Tiles.Starlight.OracleGlassGlow.Value;
45+
Texture2D tex = Assets.Tiles.Starlight.OracleGlassGlow.Value;
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var frame = new Rectangle(tile.TileFrameX, tile.TileFrameY, 16, 16);
4747
Vector2 target = new Vector2(i, j) * 16 + Vector2.One * Main.offScreenRange - Main.screenPosition + Vector2.One * 8;
4848
var color = new Color(255, 255, 255, 0);

Content/Tiles/Starlight/ObservatoryDoodad.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -35,7 +35,7 @@ public override void Update()
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3636
public override void DrawBehindTiles()
3737
{
38-
var tex = Assets.Tiles.Starlight.ObervatoryDoodadBack.Value;
38+
Texture2D tex = Assets.Tiles.Starlight.ObervatoryDoodadBack.Value;
3939
LightingBufferRenderer.DrawWithLighting(tex, Center + Vector2.UnitY * height / 2f - Main.screenPosition, null, Color.White, 0, new Vector2(tex.Width / 2f, tex.Height), 1);
4040
}
4141
}

Content/Tiles/Vitric/Temple/SoundPuzzle/SoundPuzzleHandler.cs

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -70,11 +70,11 @@ public override void PreUpdateEntities()
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7171
public override void PostDrawTiles()
7272
{
73-
var one = Assets.Tiles.Vitric.OldCeirosOrnament0.Value;
74-
var two = Assets.Tiles.Vitric.OldCeirosOrnament3.Value;
75-
var three = Assets.Tiles.Vitric.OldCeirosOrnament1.Value;
76-
var four = Assets.Tiles.Vitric.OldCeirosOrnament2.Value;
77-
var blank = Assets.Bosses.VitricBoss.VitricBossCrystal.Value;
73+
Texture2D one = Assets.Tiles.Vitric.OldCeirosOrnament0.Value;
74+
Texture2D two = Assets.Tiles.Vitric.OldCeirosOrnament3.Value;
75+
Texture2D three = Assets.Tiles.Vitric.OldCeirosOrnament1.Value;
76+
Texture2D four = Assets.Tiles.Vitric.OldCeirosOrnament2.Value;
77+
Texture2D blank = Assets.Bosses.VitricBoss.VitricBossCrystal.Value;
7878

7979
Vector2 pos = StarlightWorld.VitricBossArena.BottomLeft() * 16 + new Vector2(-762, 1424) - Main.screenPosition;
8080

Content/WorldGeneration/GenerateVitric.cs

Lines changed: 2 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,6 @@
11
using StarlightRiver.Content.CustomHooks;
22
using StarlightRiver.Content.Tiles.Vitric;
33
using StarlightRiver.Content.Tiles.Vitric.Temple.GearPuzzle;
4-
using StarlightRiver.Helpers;
54
using StarlightRiver.Noise;
65
using System;
76
using System.Collections.Generic;
@@ -73,7 +72,7 @@ public static void VitricGen(GenerationProgress progress, GameConfiguration conf
7372
PlaceTile(vitricBiome.X + vitricBiome.Width / 2 + 41, y, StarlightRiver.Instance.Find<ModTile>("VitricBossBarrier").Type, false, false);
7473
}
7574

76-
VitricIslandLocations = new List<Point>(); //List for island positions
75+
VitricIslandLocations = []; //List for island positions
7776
int fail = 0;
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7978
for (int i = 0; i < vitricBiome.Width / 40 - 1; ++i)
@@ -199,7 +198,7 @@ public static void VitricGen(GenerationProgress progress, GameConfiguration conf
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200199
GenConsistentMiniIslands();
201200
GenSandstonePillars();
202-
RuinedPillarPositions = new List<Point>();
201+
RuinedPillarPositions = [];
203202
GenRuins();
204203
GenForge();
205204
GenDecoration();

StarlightRiver.csproj

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -28,7 +28,6 @@
2828
</Reference>
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3030
<PackageReference Include="AssGen" OutputItemType="Analyzer" ReferenceOutputAssembly="false" Version="3.0.0" />
31-
<AdditionalFiles Include="**/*.png" />
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3332
</ItemGroup>
3433
<ItemGroup>

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