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To do list

  • Make a MoreTeams module (adding more "teams" acting as none team - not able to play games)
  • Add support for team (red x blue) hands for prosiners
  • Make the game Magic dodgeball
  • Make the game Dodge the prop
  • Check ammo handling in games and unify somehow???

  • Create first release and publish on SM forum
  • Add fixed player skins to extras
  • Finish the game One in the chamber - test properly
  • Add option @hidden to docs & docparser for excluding functions from API site - Done by excluding objects not starting with TG_
  • Add missing docs and update obsolete.
  • Update wiki & examples according to new game types handling
  • Update API site
  • Add native TG_GetCurrentGameType
  • Rework handling of games IDs and types - in progress, gonna take some while...
  • Look at possible bug in GetCountAllGames() - not bug
  • Block message ** You just saved XY by killing XZ! **
  • Add core support for healthbars through natives
    • TG_AttachPlayerHealthBar(iClient, iMaxHealth = 100, bool:bDestroyOnLeaveGame = true)
    • TG_UpdatePlayerHealthBar(iClient)
    • TG_DestoryPlayerHealthBar(iClient)
  • Rename FiftyFifty game type - check, check, check...
    • Fix wiki...
  • Fix Taser mania
  • Fix Grenade battle
  • Check & Update core ConVars on wiki
  • Add modules files to downloads config (commented?)
  • Fix module ConVars on wiki
  • Add Games to Server masters section on wiki
  • Add forwards TG_OnDownloadsStart and TG_OnDownloadsEnd
  • Add healthbar to HotPotato
  • Generate & upload plugin config
  • Add new mark material - and update wiki
  • Add permission check for binded actions
  • Update marks & TG_MoreMarks wiki
  • Add ConVars for binding actions on buyammo1, buyammo2 and +lookatweapon commands
  • Some super secret MoreMarks updates
  • HotPotato add: custom potato model, laser line between victim and potato - Issue #13
  • Add "round time lock" for TG menu and games
  • Update fences wiki (+ extras?) - Issue #2
  • Create game "Wild West" - revolver, first attack only
  • HookConVarsChange...
  • Look at ColorVariables bug - Issue #6 - recompile TG with new ColorVariables
  • Look at HeadShot only bug - bad model...
  • Reported some weird bugs, gonna fix them soon (mistaken with nobullet marks?) - bad model...
  • Update (create) MoreMarks wiki
  • Test & publish MoreMarks module
  • Check reported buggy HE battle - fixed?
  • Add multiple-players-team-switch functions to TG teams menu - Issue #3
  • HTML HintText phrase for CS:GO - PullRequest #5
  • Rewrite CreateConfigDirectoryIfNotExist
  • Plugins configs...
  • Make wiki for some modules
  • Add some ConVars to bombtoss module
  • Rewrite bombtoss translation
  • Move extras/screenshots/ to extras/wiki/
  • Update warden module wiki
  • Fix tg_game_checkteams in tg menu
  • Add some settings to Warden module
  • Rename members in MarkStruct
  • Allow "spawning" marks without sprite (to allow modules use custom marks as official tg marks)
  • Warden - Move color code from src to translations
  • Rewrite TG_GetRegedModules (?) - nope
  • Add non-ammo spending & damage dealign marks
  • Rewrite native TG_ShowPlayerSelectMenu
  • Check/Fix option "disabled" in modules config
  • Wrap (some) forwards
  • Add ConVar tg_game_checkteams
  • Finish API docs
  • Finish wiki
  • Add missing download lists to extras
  • Fix bug about console winning redonly game
  • Fix some log messages
  • Fix bug in ChickenHunt about spawning chickens
  • Separate translations by langs
  • Improve !rebel check messages
  • Fix disabling fences on certain maps - wasn't bug
  • Add sounds to extras
  • Add native TG_GetModuleName
  • Add forward TG_AskModuleName and fix module names
  • Fix warden module (check for access on menu actions) + add cvars for marks, fence
  • Finish warden module
  • Rename some translations files
  • Add gitignore
  • Remove caching for non-string cvars
  • Add cvars to set how many frags/score give when prisoner kills another one in game
  • Check fence beam heights according to fence corner model - it's ok