- Make a MoreTeams module (adding more "teams" acting as none team - not able to play games)
- Add support for team (red x blue) hands for prosiners
- Make the game Magic dodgeball
- Make the game Dodge the prop
- Check ammo handling in games and unify somehow???
- Create first release and publish on SM forum
- Add fixed player skins to extras
- Finish the game One in the chamber - test properly
-
Add optionto docs & docparser for excluding functions from API site - Done by excluding objects not starting with@hiddenTG_ - Add missing docs and update obsolete.
- Update wiki & examples according to new game types handling
- Update API site
- Add native
TG_GetCurrentGameType - Rework handling of games IDs and types - in progress, gonna take some while...
- Look at possible bug in
GetCountAllGames()- not bug - Block message
** You just saved XY by killing XZ! ** - Add core support for healthbars through natives
TG_AttachPlayerHealthBar(iClient, iMaxHealth = 100, bool:bDestroyOnLeaveGame = true)TG_UpdatePlayerHealthBar(iClient)TG_DestoryPlayerHealthBar(iClient)
- Rename FiftyFifty game type - check, check, check...
- Fix wiki...
- Fix Taser mania
- Fix Grenade battle
- Check & Update core ConVars on wiki
- Add modules files to downloads config (commented?)
- Fix module ConVars on wiki
- Add Games to Server masters section on wiki
- Add forwards
TG_OnDownloadsStartandTG_OnDownloadsEnd - Add healthbar to HotPotato
- Generate & upload plugin config
- Add new mark material - and update wiki
- Add permission check for binded actions
- Update marks & TG_MoreMarks wiki
- Add ConVars for binding actions on buyammo1, buyammo2 and +lookatweapon commands
- Some super secret MoreMarks updates
- HotPotato add: custom potato model, laser line between victim and potato - Issue #13
- Add "round time lock" for TG menu and games
- Update fences wiki (+ extras?) - Issue #2
- Create game "Wild West" - revolver, first attack only
- HookConVarsChange...
- Look at ColorVariables bug - Issue #6 - recompile TG with new ColorVariables
- Look at HeadShot only bug - bad model...
- Reported some weird bugs, gonna fix them soon (mistaken with nobullet marks?) - bad model...
- Update (create) MoreMarks wiki
- Test & publish MoreMarks module
- Check reported buggy HE battle - fixed?
- Add multiple-players-team-switch functions to TG teams menu - Issue #3
- HTML HintText phrase for CS:GO - PullRequest #5
- Rewrite
CreateConfigDirectoryIfNotExist - Plugins configs...
- Make wiki for some modules
- Add some ConVars to bombtoss module
- Rewrite bombtoss translation
- Move
extras/screenshots/toextras/wiki/ - Update warden module wiki
- Fix
tg_game_checkteamsin tg menu - Add some settings to Warden module
- Rename members in MarkStruct
- Allow "spawning" marks without sprite (to allow modules use custom marks as official tg marks)
- Warden - Move color code from src to translations
- Rewrite TG_GetRegedModules (?) - nope
- Add non-ammo spending & damage dealign marks
- Rewrite native TG_ShowPlayerSelectMenu
- Check/Fix option "disabled" in modules config
- Wrap (some) forwards
- Add ConVar
tg_game_checkteams - Finish API docs
- Finish wiki
- Add missing download lists to extras
- Fix bug about console winning redonly game
- Fix some log messages
- Fix bug in ChickenHunt about spawning chickens
- Separate translations by langs
- Improve !rebel check messages
- Fix disabling fences on certain maps - wasn't bug
- Add sounds to extras
- Add native TG_GetModuleName
- Add forward TG_AskModuleName and fix module names
- Fix warden module (check for access on menu actions) + add cvars for marks, fence
- Finish warden module
- Rename some translations files
- Add gitignore
- Remove caching for non-string cvars
- Add cvars to set how many frags/score give when prisoner kills another one in game
- Check fence beam heights according to fence corner model - it's ok