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43 lines (32 loc) · 1.02 KB
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import sys
import pygame
#from player import HumanPlayer
#from screen import Screen
#from events import Events
from blockgame.player import HumanPlayer
from blockgame.screen import Screen
from blockgame.events import Events
def play_game(screen, player, events):
game_over = False
while not game_over:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT and player.x > 0:
player.x -= (player.size / 2)
elif event.key == pygame.K_RIGHT and player.x < (screen.width - player.size):
player.x += (player.size / 2)
events.drop_enemies(screen.width)
events.update_enemy_positions(screen.height)
events.set_level()
screen.update_screen(events.enemy_list, player, events.score)
if events.collision_check(player):
game_over = True
break
if __name__ == "__main__":
pygame.init()
screen = Screen()
player = HumanPlayer(screen.width / 2, screen.height - 100)
events = Events()
play_game(screen, player, events)