Initially reported by @ClaudiusJ as #596:
This is just a collection of crazy ideas that might be useful for MinSG 2.0. (I don't know if we should really consider this. Ralf came up with this interesting idea and I wanted a place to collect some thoughts on it.)
- All nodes can contain children
- To create a camera node, attach a camera attribute to a node; same for lights
- Meshes are also attributes (perhaps with a flag for faster access NODE_CONTAINS_MESH)
- Transformations could also be optional; only a world matrix and world bb should be contained for efficiency.
- Dynamic data structures should be possible using the existing observer concept.
Problems:
- bounding boxes: How are the bounding boxes of a mesh automatically used for the node, if the mesh is just an attribute?
- bunch of work for only a small benefit
Benefits:
- Slightly more flexible
- Nicer concept (for my taste)
- No virtual inheritance needed
- Early stages are compatible with the existing implementation: One could easily just use the new concept inside of the existing nodes.
Initially reported by @ClaudiusJ as #596:
This is just a collection of crazy ideas that might be useful for MinSG 2.0. (I don't know if we should really consider this. Ralf came up with this interesting idea and I wanted a place to collect some thoughts on it.)
Problems:
Benefits: