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Neighbor construction optimizations #176

Description

@streeve
  • Pass max neighbor guess to VerletList build function
  • Try direct binning (LinkedCellList) instead of neighbor list
  • Delay neighbor construction with skin distance
    • Return max displacement from integration routine and only rebuild list if skin distance is exceeded

Additional options:

  • ArborX::DistributedTree to search with a callback and avoid storing additional neighbors
  • Extension to ParticleGridHalo which tracks when particles move more than one MPI rank and then switches to general migration

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