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Copy pathEventLoopThreadPool.cc
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58 lines (47 loc) · 1.49 KB
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#include "EventLoopThreadPool.h"
#include "EventLoopThread.h"
EventLoopThreadPool::EventLoopThreadPool(EventLoop* baseLoop, const std::string& nameArg)
: baseLoop_(baseLoop)
, name_(nameArg)
, started_(false)
, numThreads_(0)
, next_(0)
{
}
EventLoopThreadPool::~EventLoopThreadPool(){
}
void EventLoopThreadPool::start(const ThreadInitCallback& cb){
started_ = true;
for(int i = 0; i < numThreads_; i++){
char buf[name_.size() + 32];
snprintf(buf, sizeof buf, "%s%d",name_.c_str(),i);
EventLoopThread* t = new EventLoopThread(cb, buf);
threads_.push_back(std::unique_ptr<EventLoopThread>(t));
loops_ .push_back(t->startLoop()); /* 底层创建线程,绑定一个新的EventLoop,并返回该loop的地址 */
}
/* 整个服务端只有一个线程,运行着baseloop */
if (numThreads_ == 0 && cb)
{
cb(baseLoop_);
}
}
/* 如果工作在多线程中,baseloop 默认以轮询的方式分配channel给subloop */
EventLoop* EventLoopThreadPool::getNextloop(){
EventLoop* loop = baseLoop_;
if(!loops_.empty()){ /* 通过轮询获取下一个处理事件的loop */
loop = loops_[next_];
++next_;
if(next_ >= loops_.size()){
next_ = 0;
}
}
return loop;
}
std::vector<EventLoop*> EventLoopThreadPool::getAllloops(){
if(loops_.empty()){
return std::vector<EventLoop*>(1,baseLoop_);
}
else{
return loops_;
}
}