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Copy pathGameManagerCmd_Z.cpp
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189 lines (159 loc) · 4.58 KB
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#include "GameManager_Z.h"
#include "Language_Z.h"
#include "Console_Z.h"
#include "Parameters_Z.h"
#include "DebugTools_Z.h"
#include "Memory_Z.h"
#include "ConsoleInterp_Z.h"
#include "Program_Z.h"
#include "Console_Z.h"
#include "StreamManager_Z.h"
#include "SetLanguage.h"
Extern_Z void RegisterGameMgrCommand() {
RegisterGameCommand();
REGISTERCOMMANDC("SetGame", SetMultiGame, " WorldName NbPlayers [AgentCameraClassName=CameraGame]");
REGISTERCOMMANDC("ActivateGame", ActivateGame, " WorldName");
REGISTERCOMMANDC("DeactivateGame", DeactivateGame, " WorldName");
REGISTERCOMMANDC("RemoveGame", RemoveGame, " WorldName ");
REGISTERCOMMANDC("SetMonoGame", SetMonoGame, " WorldName NbPlayers [AgentCameraClassName=CameraGame]");
REGISTERCOMMANDC("SwitchGameToMono", SwitchGameToMono, " WorldName");
REGISTERCOMMANDC("SwitchGameToMUlti", SwitchGameToMulti, " WorldName NbVp");
REGISTERCOMMANDC("AddGamePlayer", AddGamePlayer, " WorldName PlayerId(1-MAX_NUMBER_OF_PLAYERS) PlayerName [TeamId=0]");
REGISTERCOMMANDC("AddMenuPlayer", AddMenuPlayer, " WorldName PlayerId(1-MAX_NUMBER_OF_PLAYERS) PlayerName [TeamId=0]");
REGISTERCOMMANDC("RemoveGamePlayer", RemoveGamePlayer, " WorldName PlayerId(1-MAX_NUMBER_OF_PLAYERS)");
REGISTERCOMMANDC("REsetGame", ResetGame, " VpId(1-MAX_VIEWPORT)");
REGISTERCOMMANDC("DeactivateGamePlayer", DeactivateGamePlayer, " WorldName PlayerId(1-MAX_NUMBER_OF_PLAYERS)");
REGISTERCOMMANDC("ACtivateGamePlayer", ActivateGamePlayer, " WorldName PlayerId(1-MAX_NUMBER_OF_PLAYERS)");
REGISTERCOMMANDC("PlayerGotoCoord", PlayerGoto, " X Y Z Viewport");
REGISTERCOMMANDC("SwitchCameraUser", SwitchCameraUser, " ViewPortId");
REGISTERCOMMANDC("SetPersoCamera", SetPersoCamera, " ViewPortId");
REGISTERCOMMANDC("SetRTC", SetRtc, " WorldName RtcNb");
REGISTERCOMMANDC("LoadRTC", LoadRtc, " WorldName RtcId RtcName [AgentRtcClassName=RtcGame]");
REGISTERCOMMANDC("PlayRTC", PlayRtc, " WorldName RtcId [ViewPortId]");
REGISTERCOMMANDC("SHutRTC", ShutRtc, " WorldName RtcId");
REGISTERCOMMAND("TransText", AddTransText);
REGISTERCOMMAND("SetLanguage", SetLanguage);
REGISTERCOMMAND("FreeLanguage", FreeLanguage);
REGISTERCOMMAND("PutParameter", AddParameter);
REGISTERCOMMAND("ReadParameters", ReadParameters);
REGISTERCOMMAND("MarkMEMory", MarkMemory);
REGISTERCOMMAND("ShowUnmarkedMEMory", ShowUnmarkedMemory);
}
Bool SetMultiGame() {
SetGame(false);
}
Bool SetMonoGame() {
SetGame(true);
}
Bool SetGame(Bool i_IsMono) {
return TRUE;
}
Bool AddGamePlayer() {
return AddPlayer(false);
}
Bool AddMenuPlayer() {
return TRUE;
}
Bool AddPlayer(Bool i_IsMenu) {
return TRUE;
}
Bool RemoveGamePlayer() {
return TRUE;
}
Bool ActivateGamePlayer() {
return TRUE;
}
Bool DeactivateGamePlayer() {
return TRUE;
}
Bool SwitchGameToMono() {
return TRUE;
}
Bool SwitchGameToMulti() {
return TRUE;
}
Bool ActivateGame() {
return TRUE;
}
Bool DeactivateGame() {
return TRUE;
}
Bool SwitchCameraUser() {
return TRUE;
}
Bool SetPersoCamera() {
return TRUE;
}
Bool ResetGame() {
return TRUE;
}
Bool PlayerGoto() {
return TRUE;
}
Bool RemoveGame() {
return TRUE;
}
Bool SetRtc() {
return TRUE;
}
Bool PlayRtc() {
return TRUE;
}
Bool ShutRtc() {
return TRUE;
}
Bool LoadRtc() {
return TRUE;
}
void GameManager_Z::DebugDisplay(Viewport_Z* i_Vp) {
if (!(gData.m_EngineFlag & FL_POS_PERSO)) {
return;
}
// TODO: Implement PosPerso debug display
}
Bool AddTransText() {
return TRUE;
}
Bool SetLanguage()
{
if (gData.Cons->GetNbParam() < 2) {
return TRUE;
}
SetLanguage((int)gData.Cons->GetParamFloat(1), -1, 0);
return TRUE;
}
Bool AddParameter() {
if (gData.Cons->GetNbParam() == 3) {
Char* l_Param = gData.Cons->GetStrParam(2);
if ('A' <= *l_Param) {
Name_Z l_Name;
if (l_Param) {
l_Name = Name_Z::GetID(l_Param);
}
else {
l_Name = Name_Z();
}
U32 l_Id = l_Name.GetID();
AddParameters(gData.Cons->GetParamFloat(1), *((Float*)&l_Id));
}
else {
AddParameters(gData.Cons->GetParamFloat(1), gData.Cons->GetParamFloat(2));
}
}
return TRUE;
}
Bool ReadParameters() {
if (gData.Cons->GetNbParam() < 2) {
return TRUE;
}
ReadParameters(gData.Cons->GetParamFloat(1));
return TRUE;
}
Bool MarkMemory() {
s_MarkMem(1);
return TRUE;
}
Bool ShowUnmarkedMemory() {
s_ShowUnMarkedMem();
return TRUE;
}