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442 lines (305 loc) · 21.8 KB
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import pygame
import random
ROOM_WIDTH, ROOM_HEIGHT = 700 , 500
#ROOMS FORM
# 1 : All gates
# 2 : without top gate : right , left , bottom
# 3 : without right gate : top ,left , bottom
# 4 : without top and right gate : left , bottom
# 5 : without right and left gate : top , bottom
# 6 : left corridor only
# 7 : right corridor only
# 8 : bottom and right corridor only
#9 : left and right
#10 : top only
#11 : top and right
class Room (pygame.sprite.Sprite) :
def __init__ (self, x , y , enemies_counter, scale_x =1 , scale_y =1):
super().__init__()
self.clear = False
self.enemies_counter = enemies_counter
self.active = False
self.surface = pygame.Surface(((ROOM_WIDTH - 130)* scale_x, (ROOM_HEIGHT - 180)* scale_y))
self.rect = self.surface.get_rect(topleft=(x + 60 * scale_x, y + 60 * scale_y))
self.rect.x = x + 60 * scale_x
self.rect.y = y + 60 * scale_y
class Floor (pygame.sprite.Sprite) :
def __init__ (self, x , y , scale_x = 1 , scale_y = 1):
super().__init__()
try :
self.image_orig = pygame.image.load("images/Floor.png").convert_alpha()
self.image = pygame.transform.scale(self.image_orig , (ROOM_WIDTH * scale_x,ROOM_HEIGHT * scale_y))
except :
self.image = pygame.Surface((50, 50))
self.image.fill((100, 100, 100))
self.rect = self.image.get_rect(topleft=(x,y))
class Floor_Hallway (pygame.sprite.Sprite) :
def __init__ (self, x , y, w , h , scale_x = 1 , scale_y = 1):
super().__init__()
try :
self.image_orig = pygame.image.load("images/Floor.png").convert_alpha()
self.image = pygame.transform.scale(self.image_orig , (w * scale_x,h* scale_y))
except :
self.image = pygame.Surface((50, 50))
self.image.fill((100, 100, 100))
self.rect = self.image.get_rect(topleft=(x,y))
class Wall(pygame.sprite.Sprite):
def __init__(self, x, y, w, h ,scale_x , scale_y ):
super().__init__()
self.image_orig = pygame.image.load("images/Wall.jpg").convert_alpha()
w = max(w, 0)
h = max(h, 0)
self.image = pygame.transform.scale(self.image_orig,(w * scale_x,h * scale_y))
self.rect = self.image.get_rect( topleft=(x * scale_x, y * scale_y) )
class Gate(Wall):
def __init__(self, x, y, w, h, open_image_path, closed_image_path,scale_x =1 ,scale_y = 1):
super().__init__(x, y, w, h, scale_x , scale_y)
self.open_image = pygame.image.load(open_image_path).convert_alpha()
self.open_image = pygame.transform.scale(self.open_image, (w * scale_x , h * scale_y))
self.closed_image = pygame.image.load(closed_image_path).convert_alpha()
self.closed_image = pygame.transform.scale(self.closed_image, (w* scale_x, h * scale_y))
self.is_open = True # Initially closed
self.original_rect = self.rect.copy()
self.rect = pygame.Rect(5000, 5000, 0, 0)
self.update_image()
def update_image(self):
"""Update the gate's image based on its state."""
if self.is_open:
self.image = self.open_image
else:
self.image = self.closed_image
def toogle(self,walls_group):
self.is_open = not self.is_open
if self.is_open:
self.rect = pygame.Rect(5000, 5000, 0, 0)
else:
self.rect = self.original_rect
self.update_image()
def generate_room( x , y , form , type ,scale_x = 1 , scale_y = 1 ):
# print(f"Generating room ({x}, {y}), form: {form}") #Room gen type check, debug thing
if form == 'boss':
return generate_boss_room(x, y, scale_x, scale_y)
walls = pygame.sprite.Group()
if form == 1 :
walls.add(Wall((x-50)+50 + ROOM_WIDTH- 450,(y-50)+ 70-(ROOM_HEIGHT-320) ,20 , ROOM_HEIGHT-320, scale_x , scale_y ))
walls.add(Wall((x-50)+50 + ROOM_WIDTH- 250,(y-50)+ 70-(ROOM_HEIGHT-320) ,20 , ROOM_HEIGHT-320,scale_x ,scale_y)) # - top
walls.add(Wall((x-50)+50, 50 + (y-50), ROOM_WIDTH - 450 , 20,scale_x,scale_y))# Top
walls.add(Wall((x-50)+500, 50 + (y-50), ROOM_WIDTH - 450 , 20 , scale_x, scale_y))# Top
Gate1 = Gate((x-50)+ROOM_WIDTH - 400,(y-50) + 50, 220, 20, "images/Gate_Open.png", "images/Gate_Closed.png",scale_x , scale_y)
walls.add(Gate1)
# top gate gap
walls.add(Wall(x , y , 20 , ROOM_HEIGHT - 320, scale_x, scale_y)) # Left
walls.add(Wall(x, (y-50)+ ROOM_HEIGHT - 150 , 20 , ROOM_HEIGHT-300, scale_x, scale_y))
walls.add(Wall(x - 180, (y-50)+ 50+ROOM_HEIGHT-320 , 200, 20, scale_x, scale_y))
walls.add(Wall(x - 180, (y-50)+ 50+ROOM_HEIGHT-320 + 100 , 200, 20, scale_x, scale_y))
Gate2 = Gate(x, (y-50) + ROOM_HEIGHT - 270, 20, 120, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate2)
#left gate gap
walls.add(Wall(x+ROOM_WIDTH-20, y, 20, ROOM_HEIGHT -320, scale_x, scale_y)) # Right
walls.add(Wall(ROOM_WIDTH+x-20, y - 50 + ROOM_HEIGHT - 150 , 20 , ROOM_HEIGHT-300, scale_x, scale_y))
walls.add(Wall(x +680, y+ROOM_HEIGHT-320 , 200, 20, scale_x, scale_y))
walls.add(Wall(x + 680, y+ROOM_HEIGHT-320 + 100 , 200, 20, scale_x, scale_y))
Gate3 = Gate(x-20+ROOM_WIDTH ,y - 50 + ROOM_HEIGHT-270 , 20 , 120, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate3)
walls.add(Wall(x, y+ROOM_HEIGHT-20, ROOM_WIDTH - 450, 20, scale_x, scale_y)) # Bottom
walls.add(Wall(x - 50 + 500, y+ROOM_HEIGHT-20, ROOM_WIDTH - 450, 20, scale_x, scale_y))
walls.add(Wall(x + ROOM_WIDTH- 450, y + 20-(ROOM_HEIGHT-320)+640, 20, ROOM_HEIGHT-320, scale_x, scale_y))
walls.add(Wall(x + ROOM_WIDTH- 250, y + 20-(ROOM_HEIGHT-320)+640, 20, ROOM_HEIGHT-320, scale_x, scale_y)) # - bottom
Gate4 = Gate(x -50 + ROOM_WIDTH-400, y-50+ 30+ROOM_HEIGHT, 220, 20, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate4)
elif form == 2 : # without top hall
walls.add(Wall((x-50)+50, 50 + (y-50), ROOM_WIDTH , 20, scale_x, scale_y))# Top
walls.add(Wall(x , y , 20 , ROOM_HEIGHT - 320, scale_x, scale_y)) # Left
walls.add(Wall(x, (y-50)+ ROOM_HEIGHT - 150 , 20 , ROOM_HEIGHT-300, scale_x, scale_y))
walls.add(Wall(x - 180, (y-50)+ 50+ROOM_HEIGHT-320 , 200, 20, scale_x, scale_y))
walls.add(Wall(x - 180, (y-50)+ 50+ROOM_HEIGHT-320 + 100 , 200, 20, scale_x, scale_y))
Gate2 = Gate(x, (y-50) + ROOM_HEIGHT - 270, 20, 120, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate2)
#left gate gap
walls.add(Wall(x+ROOM_WIDTH-20, y, 20, ROOM_HEIGHT -320, scale_x, scale_y)) # Right
walls.add(Wall(ROOM_WIDTH+x-20, y - 50 + ROOM_HEIGHT - 150 , 20 , ROOM_HEIGHT-300, scale_x, scale_y))
walls.add(Wall(x +680, y+ROOM_HEIGHT-320 , 200, 20, scale_x, scale_y))
walls.add(Wall(x + 680, y+ROOM_HEIGHT-320 + 100 , 200, 20, scale_x, scale_y))
Gate3 = Gate(x-20+ROOM_WIDTH ,y - 50 + ROOM_HEIGHT-270 , 20 , 120, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate3)
walls.add(Wall(x, y+ROOM_HEIGHT-20, ROOM_WIDTH - 450, 20, scale_x, scale_y)) # Bottom
walls.add(Wall(x - 50 + 500, y+ROOM_HEIGHT-20, ROOM_WIDTH - 450, 20, scale_x, scale_y))
walls.add(Wall(x + ROOM_WIDTH- 450,y + 20-(ROOM_HEIGHT-320)+640 ,20 , ROOM_HEIGHT-320, scale_x, scale_y))
walls.add(Wall(x + ROOM_WIDTH- 250,y+ 20-(ROOM_HEIGHT-320)+640 ,20 , ROOM_HEIGHT-320, scale_x, scale_y)) # - bottom
Gate4 = Gate(x -50 + ROOM_WIDTH-400 ,y-50+ 30+ROOM_HEIGHT, 220 , 20 , "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate4)
# Inner walls (random)
elif form == 3 : #without right hall
walls.add(Wall((x-50)+50 + ROOM_WIDTH- 450,(y-50)+ 70-(ROOM_HEIGHT-320) ,20 , ROOM_HEIGHT-320, scale_x, scale_y))
walls.add(Wall((x-50)+50 + ROOM_WIDTH- 250,(y-50)+ 70-(ROOM_HEIGHT-320) ,20 , ROOM_HEIGHT-320, scale_x, scale_y)) # - top
walls.add(Wall((x-50)+50, 50 + (y-50), ROOM_WIDTH - 450 , 20, scale_x, scale_y))# Top
walls.add(Wall((x-50)+500, 50 + (y-50), ROOM_WIDTH - 450 , 20, scale_x, scale_y))# Top
Gate1 = Gate((x-50)+ROOM_WIDTH - 400,(y-50) + 50, 220, 20, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate1)
# top gate gap
walls.add(Wall(x , y , 20 , ROOM_HEIGHT - 320, scale_x, scale_y)) # Left
walls.add(Wall(x, (y-50)+ ROOM_HEIGHT - 150 , 20 , ROOM_HEIGHT-300, scale_x, scale_y))
walls.add(Wall(x - 180, (y-50)+ 50+ROOM_HEIGHT-320 , 200, 20, scale_x, scale_y))
walls.add(Wall(x - 180, (y-50)+ 50+ROOM_HEIGHT-320 + 100 , 200, 20, scale_x, scale_y))
Gate2 = Gate(x,(y-50) + ROOM_HEIGHT - 270, 20, 120, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate2)
#left gate gap
walls.add(Wall(x+ROOM_WIDTH-20, y, 20, ROOM_HEIGHT, scale_x, scale_y)) # Right
walls.add(Wall(x, y+ROOM_HEIGHT-20, ROOM_WIDTH - 450, 20, scale_x, scale_y)) # Bottom
walls.add(Wall(x - 50 + 500, y+ROOM_HEIGHT-20, ROOM_WIDTH - 450, 20, scale_x, scale_y))
walls.add(Wall(x + ROOM_WIDTH - 450, y + 20 - (ROOM_HEIGHT - 320) + 640, 20, ROOM_HEIGHT-320, scale_x, scale_y))
walls.add(Wall(x + ROOM_WIDTH - 250, y + 20 - (ROOM_HEIGHT - 320) + 640, 20, ROOM_HEIGHT-320, scale_x, scale_y)) # - bottom
Gate4 = Gate(x + ROOM_WIDTH - 450, y - 50 + 30 + ROOM_HEIGHT, 220, 20, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate4)
# Inner walls (random)
if form == 4 : #without top and right hall
walls.add(Wall((x-50)+50, 50 + (y-50), ROOM_WIDTH , 20, scale_x, scale_y))# Top
# top gate gap
walls.add(Wall(x , y , 20 , ROOM_HEIGHT - 320, scale_x, scale_y)) # Left
walls.add(Wall(x, (y-50)+ ROOM_HEIGHT - 150 , 20 , ROOM_HEIGHT-300, scale_x, scale_y))
walls.add(Wall(x - 180, (y-50)+ 50+ROOM_HEIGHT-320 , 200, 20, scale_x, scale_y))
walls.add(Wall(x - 180, (y-50)+ 50+ROOM_HEIGHT-320 + 100 , 200, 20, scale_x, scale_y))
Gate2 = Gate(x, (y-50) + ROOM_HEIGHT - 270, 20, 120, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate2)
#left gate gap
walls.add(Wall(x+ROOM_WIDTH-20, y, 20, ROOM_HEIGHT, scale_x, scale_y)) # Right
walls.add(Wall(x, y+ROOM_HEIGHT-20, ROOM_WIDTH - 450, 20, scale_x, scale_y)) # Bottom
walls.add(Wall(x - 50 + 500, y+ROOM_HEIGHT-20, ROOM_WIDTH - 450, 20, scale_x, scale_y))
walls.add(Wall(x + ROOM_WIDTH- 450, y + 20-(ROOM_HEIGHT-320)+640, 20, ROOM_HEIGHT-320, scale_x, scale_y))
walls.add(Wall(x + ROOM_WIDTH- 250, y+ 20-(ROOM_HEIGHT-320)+640, 20, ROOM_HEIGHT-320, scale_x, scale_y)) # - bottom
Gate4 = Gate(x -50 + ROOM_WIDTH-400, y-50+ 30+ROOM_HEIGHT, 220, 20, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate4)
elif form == 5 : # without left and right hall
walls.add(Wall((x-50)+50 + ROOM_WIDTH- 450,(y-50)+ 70-(ROOM_HEIGHT-320) ,20 , ROOM_HEIGHT-320, scale_x, scale_y))
walls.add(Wall((x-50)+50 + ROOM_WIDTH- 250,(y-50)+ 70-(ROOM_HEIGHT-320) ,20 , ROOM_HEIGHT-320, scale_x, scale_y)) # - top
walls.add(Wall((x-50)+50, 50 + (y-50), ROOM_WIDTH - 450 , 20, scale_x, scale_y))# Top
walls.add(Wall((x-50)+500, 50 + (y-50), ROOM_WIDTH - 450 , 20, scale_x, scale_y))# Top
Gate1 = Gate((x-50)+ROOM_WIDTH - 400,(y-50) + 50, 220, 20, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate1)
# top gate gap
walls.add(Wall(x , y , 20 , ROOM_HEIGHT, scale_x, scale_y)) # Left
walls.add(Wall(x+ROOM_WIDTH-20, y, 20, ROOM_HEIGHT, scale_x, scale_y))
walls.add(Wall(x, y+ROOM_HEIGHT-20, ROOM_WIDTH - 450, 20, scale_x, scale_y)) # Bottom
walls.add(Wall(x - 50 + 500, y+ROOM_HEIGHT-20, ROOM_WIDTH - 450, 20, scale_x, scale_y))
walls.add(Wall(x + ROOM_WIDTH- 450,y + 20-(ROOM_HEIGHT-320)+640 ,20 , ROOM_HEIGHT-320, scale_x, scale_y))
walls.add(Wall(x + ROOM_WIDTH- 250,y+ 20-(ROOM_HEIGHT-320)+640 ,20 , ROOM_HEIGHT-320, scale_x, scale_y)) # - bottom
Gate4 = Gate(x -50 + ROOM_WIDTH-400 ,y-50+ 30+ROOM_HEIGHT, 220 , 20 , "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate4)
elif form == 6 : #left corridor only
walls.add(Wall((x-50)+50, 50 + (y-50), ROOM_WIDTH , 20, scale_x, scale_y))# Top
# top gate gap
walls.add(Wall(x , y , 20 , ROOM_HEIGHT - 320, scale_x, scale_y)) # Left
walls.add(Wall(x, (y-50)+ ROOM_HEIGHT - 150 , 20 , ROOM_HEIGHT-300, scale_x, scale_y))
walls.add(Wall(x - 180, (y-50)+ 50+ROOM_HEIGHT-320 , 200, 20, scale_x, scale_y))
walls.add(Wall(x - 180, (y-50)+ 50+ROOM_HEIGHT-320 + 100 , 200, 20, scale_x, scale_y))
Gate2 = Gate(x, (y-50) + ROOM_HEIGHT - 270, 20, 120, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate2)
#left gate gap
walls.add(Wall(x+ROOM_WIDTH-20, y, 20, ROOM_HEIGHT, scale_x, scale_y)) # Right
walls.add(Wall(x, y+ROOM_HEIGHT-20, ROOM_WIDTH , 20, scale_x, scale_y))
elif form == 7 : #right corridor only
walls.add(Wall((x-50)+50, 50 + (y-50), ROOM_WIDTH , 20, scale_x, scale_y))# Top
# top gate gap
walls.add(Wall(x , y , 20 , ROOM_HEIGHT, scale_x, scale_y))
#left gate gap
walls.add(Wall(x+ROOM_WIDTH-20, y, 20, ROOM_HEIGHT -320, scale_x, scale_y)) # Right
walls.add(Wall(ROOM_WIDTH+x-20, y - 50 + ROOM_HEIGHT - 150 , 20 , ROOM_HEIGHT-300, scale_x, scale_y))
walls.add(Wall(x +680, y+ROOM_HEIGHT-320 , 200, 20, scale_x, scale_y))
walls.add(Wall(x + 680, y+ROOM_HEIGHT-320 + 100 , 200, 20, scale_x, scale_y))
Gate3 = Gate(x-20+ROOM_WIDTH ,y - 50 + ROOM_HEIGHT-270 , 20 , 120, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate3)
walls.add(Wall(x, y+ROOM_HEIGHT-20, ROOM_WIDTH , 20, scale_x, scale_y)) # Bottom
elif form == 8 :
walls.add(Wall((x-50)+50, 50 + (y-50), ROOM_WIDTH , 20, scale_x, scale_y))# Top
walls.add(Wall(x , y , 20 , ROOM_HEIGHT, scale_x, scale_y))
walls.add(Wall(x+ROOM_WIDTH-20, y, 20, ROOM_HEIGHT -320, scale_x, scale_y)) # Right
walls.add(Wall(ROOM_WIDTH+x-20, y - 50 + ROOM_HEIGHT - 150 , 20 , ROOM_HEIGHT-300, scale_x, scale_y))
walls.add(Wall(x +680, y+ROOM_HEIGHT-320 , 200, 20, scale_x, scale_y))
walls.add(Wall(x + 680, y+ROOM_HEIGHT-320 + 100 , 200, 20, scale_x, scale_y))
Gate3 = Gate(x-20+ROOM_WIDTH ,y - 50 + ROOM_HEIGHT-270 , 20 , 120, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate3)
walls.add(Wall(x, y+ROOM_HEIGHT-20, ROOM_WIDTH - 450, 20, scale_x, scale_y)) # Bottom
walls.add(Wall(x - 50 + 500, y+ROOM_HEIGHT-20, ROOM_WIDTH - 450, 20, scale_x, scale_y))
walls.add(Wall(x + ROOM_WIDTH- 450,y + 20-(ROOM_HEIGHT-320)+640 ,20 , ROOM_HEIGHT-320, scale_x, scale_y))
walls.add(Wall(x + ROOM_WIDTH- 250,y+ 20-(ROOM_HEIGHT-320)+640 ,20 , ROOM_HEIGHT-320, scale_x, scale_y)) # - bottom
Gate4 = Gate(x -50 + ROOM_WIDTH-400 ,y-50+ 30+ROOM_HEIGHT, 220 , 20 , "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate4)
elif form == 9 : # left and right corridor only
walls.add(Wall((x-50)+50, 50 + (y-50), ROOM_WIDTH , 20, scale_x, scale_y))# Top
# top gate gap
walls.add(Wall(x , y , 20 , ROOM_HEIGHT - 320, scale_x, scale_y)) # Left
walls.add(Wall(x, (y-50)+ ROOM_HEIGHT - 150 , 20 , ROOM_HEIGHT-300, scale_x, scale_y))
walls.add(Wall(x - 180, (y-50)+ 50+ROOM_HEIGHT-320 , 200, 20, scale_x, scale_y))
walls.add(Wall(x - 180, (y-50)+ 50+ROOM_HEIGHT-320 + 100 , 200, 20, scale_x, scale_y))
Gate2 = Gate(x,(y-50) + ROOM_HEIGHT - 270, 20, 120, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate2)
#left gate gap
walls.add(Wall(x+ROOM_WIDTH-20, y, 20, ROOM_HEIGHT -320, scale_x, scale_y)) # Right
walls.add(Wall(ROOM_WIDTH+x-20, y - 50 + ROOM_HEIGHT - 150 , 20 , ROOM_HEIGHT-300, scale_x, scale_y))
walls.add(Wall(x +680, y+ROOM_HEIGHT-320 , 200, 20, scale_x, scale_y))
walls.add(Wall(x + 680, y+ROOM_HEIGHT-320 + 100 , 200, 20, scale_x, scale_y))
Gate3 = Gate(x-20+ROOM_WIDTH ,y - 50 + ROOM_HEIGHT-270 , 20 , 120, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate3)
walls.add(Wall(x, y+ROOM_HEIGHT-20, ROOM_WIDTH , 20, scale_x, scale_y))#
elif form == 10 :
walls.add(Wall((x-50)+50 + ROOM_WIDTH- 450,(y-50)+ 70-(ROOM_HEIGHT-320) ,20 , ROOM_HEIGHT-320, scale_x, scale_y))
walls.add(Wall((x-50)+50 + ROOM_WIDTH- 250,(y-50)+ 70-(ROOM_HEIGHT-320) ,20 , ROOM_HEIGHT-320, scale_x, scale_y)) # - top
walls.add(Wall((x-50)+50, 50 + (y-50), ROOM_WIDTH - 450 , 20, scale_x, scale_y))# Top
walls.add(Wall((x-50)+500, 50 + (y-50), ROOM_WIDTH - 450 , 20, scale_x, scale_y))# Top
Gate1 = Gate((x-50)+ROOM_WIDTH - 400,(y-50) + 50, 220, 20, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate1)
walls.add(Wall(x , y , 20 , ROOM_HEIGHT, scale_x, scale_y)) # Left
walls.add(Wall(x+ROOM_WIDTH-20, y, 20, ROOM_HEIGHT, scale_x, scale_y))
walls.add(Wall(x, y+ROOM_HEIGHT-20, ROOM_WIDTH , 20, scale_x, scale_y)) # Bottom
elif form == 11 : # top , right
walls.add(Wall((x-50)+50 + ROOM_WIDTH - 450, (y-50) + 70-(ROOM_HEIGHT-320) ,20 , ROOM_HEIGHT-320, scale_x, scale_y))
walls.add(Wall((x-50)+50 + ROOM_WIDTH - 250, (y-50) + 70-(ROOM_HEIGHT-320) ,20 , ROOM_HEIGHT-320, scale_x, scale_y)) # - top
walls.add(Wall((x-50)+50, 50 + (y-50), ROOM_WIDTH - 450 , 20, scale_x, scale_y))# Top
walls.add(Wall((x-50)+500, 50 + (y-50), ROOM_WIDTH - 450 , 20, scale_x, scale_y))# Top
Gate1 = Gate((x-50)+ROOM_WIDTH - 400,(y-50) + 50, 220, 20, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate1)
# top gate gap
walls.add(Wall(x , y , 20 , ROOM_HEIGHT, scale_x, scale_y)) # Left
walls.add(Wall(x+ROOM_WIDTH-20, y, 20, ROOM_HEIGHT -320, scale_x, scale_y)) # Right
walls.add(Wall(ROOM_WIDTH+x-20, y - 50 + ROOM_HEIGHT - 150 , 20 , ROOM_HEIGHT-300, scale_x, scale_y))
walls.add(Wall(x +680, y+ROOM_HEIGHT-320 , 200, 20, scale_x, scale_y))
walls.add(Wall(x + 680, y+ROOM_HEIGHT-320 + 100 , 200, 20, scale_x, scale_y))
Gate3 = Gate(x-20+ROOM_WIDTH ,y - 50 + ROOM_HEIGHT-270 , 20 , 120, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
walls.add(Gate3)
walls.add(Wall(x, y+ROOM_HEIGHT-20, ROOM_WIDTH, 20, scale_x, scale_y)) # Bottom
for _ in range(2):
q = random.randint(int((x+50 +100) ), int((x+50 + ROOM_WIDTH -300)))
w = random.randint(int((y+50 + 100)),int( (y+50 + ROOM_HEIGHT -300) ))
if random.random() > 0.5:
walls.add(Wall(q, w, random.randint(50, 150), 20, scale_x , scale_y))
else:
walls.add(Wall(q, w, 20, random.randint(50, 150), scale_x , scale_y) )
return walls
# First boss
def generate_boss_room(x, y, scale_x=1, scale_y=1):
walls = pygame.sprite.Group()
floors = pygame.sprite.Group()
room_width = 900
room_height = 700
wall_thickness = 20
# Main walls
walls.add(Wall(x, y, room_width, wall_thickness, scale_x, scale_y)) # top
walls.add(Wall(x, y + room_height - wall_thickness, room_width, wall_thickness, scale_x, scale_y)) # bottom
walls.add(Wall(x + room_width - wall_thickness, y, wall_thickness, room_height, scale_x, scale_y)) # right
# Entrance cutout (corridor)
corridor_height = 120
corridor_top = y + (room_height - corridor_height) // 2
corridor_bottom = corridor_top + corridor_height
walls.add(Wall(x, y, wall_thickness, corridor_top - y, scale_x, scale_y))
walls.add(Wall(x, corridor_bottom, wall_thickness, y + room_height - corridor_bottom, scale_x, scale_y))
# Floor
floors.add(Floor(x * scale_x, y * scale_y, scale_x=scale_x * (900 / ROOM_WIDTH), scale_y=scale_y * (700 / ROOM_HEIGHT)))
# Walls inside
center_x = x + room_width // 2
center_y = y + room_height // 2
walls.add(Wall(center_x - 200, center_y - 100, 50, 50, scale_x, scale_y))
walls.add(Wall(center_x + 200, center_y, 50, 50, scale_x, scale_y))
gate = Gate(x, y + 300, 20, 100, "images/Gate_Open.png", "images/Gate_Closed.png", scale_x, scale_y)
gate.toogle(walls)
walls.add(gate)
return walls, floors, (center_x * scale_x, center_y * scale_y), gate