diff --git a/docs/tracks/index.md b/docs/tracks/index.md index 5171ad8..9d36560 100644 --- a/docs/tracks/index.md +++ b/docs/tracks/index.md @@ -11,6 +11,8 @@ Choose the work you want to do before comparing equipment. For every track, docu | [Design](./design.md) | Research, compose, prototype, review, and export. | | [Hybrid creative technology](./hybrid-creative-technology.md) | Combine code, media, interactive tools, and production workflows. | +Optional project exercise: [maker game systems](./maker-game-systems.md) compares a proposed digital pinball pilot with an unbuilt Duet LED chessboard design study. Their project repositories retain their own rules and approval boundaries. + After choosing a track, use the [accessibility guidance](../accessibility/index.md), then build a [technology plan](../technology-planning/index.md). Do not begin with a brand or device model. A product is justified only after the work and required capabilities are documented. diff --git a/docs/tracks/maker-game-systems.md b/docs/tracks/maker-game-systems.md new file mode 100644 index 0000000..849df28 --- /dev/null +++ b/docs/tracks/maker-game-systems.md @@ -0,0 +1,20 @@ +# Optional maker pathway: game rules and physical interaction + +**Status:** proposed, source-based learning pathway. The case studies are at different stages; neither is a verified hardware build or a demonstrated learner outcome. + +Study two directions of translation: a pinball machine **simulated in software**, and turn-based Duet software **considered for a physical LED chessboard**. They differ in feedback tempo and access needs. Pinball demands real-time motor input and immediate state feedback; chess allows deliberate turns but must replace browser screen-reader feedback when moved to a standalone board. + +| Case study | Role | Exercise and evidence | Current status | +| --- | --- | --- | --- | +| [Break the Grid Pinball](https://github.com/ibloud/inpatient-corridors-review/blob/main/PINBALL-MAKER-PILOT.md) | Proposed hands-on digital exercise | Sketch a table, implement and test one original digital mode, log motor and sensory access findings | Corridors pilot scoped; no verified playable table, learner test, or physical hardware commitment | +| [Duet LED chessboard](https://github.com/Loptr-Lab/duet-solo-hackathon/blob/main/docs/design/LED-CHESSBOARD-DESIGN-STUDY.md) | Design-analysis exercise | Map one rules transition to square selection, LED state, spoken feedback, and a parity test against the Duet multiplayer app | Unbuilt concept from founder-supplied text of a [Loptr Lab Patreon post](https://www.patreon.com/LoptrLab/posts/hackaday-build-163694370); post not publicly retrievable and video unaudited | + +## Suggested sequence + +1. Read each project's provenance and boundaries. Observe an existing table or review the digital reference with permission where needed. +2. For pinball, draft a shot/state/feedback map and test one accessible software interaction. Record what players actually understand; do not assert learning outcomes before playtests. +3. For Duet, draw the software-to-board boundary and an audio-first state/announcement table. Compare a sample move against the `duet-solo-hackathon` multiplayer app's server-authoritative state and its M1 test plan before selecting hardware. +4. Document an access check for both: controls, recovery from errors, non-color cues, and nonvisual state. Contrast real-time versus turn-based demands. +5. Scope physical components, budget, maintenance, and maker supervision only after the relevant software and accessibility questions are answered. + +This index is a pointer, not approval to build, a partnership with a venue or artist, a funding promise, or a transfer of project ownership. Corridors and Duet keep their own rules and release decisions. Generalized lessons can inform the [game development](./game-development.md) and [hybrid creative technology](./hybrid-creative-technology.md) tracks; Veiled Dominion changes require its own engine review.