Right now only texture format and depth stencil are configurable for the render pipeline in Renderer.
We may want to support more configurations, which may be crucial to integrating with other applications:
fragment.targets.write_mask
multiview
cache
- reverse z
Right now only texture format and depth stencil are configurable for the render pipeline in
Renderer.We may want to support more configurations, which may be crucial to integrating with other applications:
fragment.targets.write_maskmultiviewcache