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PowerupSystem.cs
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530 lines (474 loc) · 22.3 KB
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extern alias UnityEngineCoreModule;
using System;
using System.Collections.Generic;
using System.Linq;
using Rocket.Core.Logging;
using Rocket.Unturned.Player;
using SDG.Unturned;
namespace HordeServer
{
class PowerupSystem
{
private static Dictionary<UnturnedPlayer, List<string>> playersPowerups = [];
private static Dictionary<UnturnedPlayer, PackAPunchEquippment> packAPunchPrimary = [];
private static Dictionary<UnturnedPlayer, PackAPunchEquippment> packAPunchSecondary = [];
public static void GivePlayerPowerupByType(UnturnedPlayer player, string powerupType)
{
switch (powerupType)
{
case "juggernog": GivePlayerJuggernog(player); return;
case "speedcola": GivePlayerSpeedCola(player); return;
case "estaminaup": GivePlayerEstaminaup(player); return;
case "packapunch": GivePackAPunch(player); return;
case "grenades": GiveMaxGrenadesForPlayer(player, true); return;
}
}
private static void GivePackAPunch(UnturnedPlayer player)
{
void UpgradeWeapon(WeaponLoadout loadout, PackAPunchWeapon weapon, int nextLevel)
{
if (loadout.primary)
{
if (nextLevel < weapon.AvailableLevelsMetada.Count)
{
player.Inventory.removeItem(0, 0);
SDG.Unturned.Item updatedWeapon = new(loadout.weapondId, true)
{
amount = 1,
state = weapon.AvailableLevelsMetada[nextLevel],
metadata = weapon.AvailableLevelsMetada[nextLevel]
};
player.Inventory.tryAddItem(updatedWeapon, 0, 0, 0, 0);
ItemSystem.weaponEquipNextTick.Add(new(player, loadout));
}
if (nextLevel < weapon.AvailableLevelsDamage.Count)
{
if (!ItemSystem.primaryWeapon.ContainsKey(player))
{
Logger.LogWarning("Weapon pack a punch requested but no primary weapon is set on ItemSystem class, requesting refresh manually...");
ItemSystem.RefreshPrimaryLoadout(player);
}
ItemSystem.primaryWeapon[player].baseDamage = weapon.AvailableLevelsDamage[nextLevel];
}
packAPunchPrimary[player] = new()
{
id = loadout.weapondId,
level = nextLevel
};
}
else
{
if (nextLevel < weapon.AvailableLevelsMetada.Count)
{
player.Inventory.removeItem(1, 0);
SDG.Unturned.Item updatedWeapon = new(loadout.weapondId, true)
{
amount = 1,
state = weapon.AvailableLevelsMetada[nextLevel],
metadata = weapon.AvailableLevelsMetada[nextLevel]
};
player.Inventory.tryAddItem(updatedWeapon, 0, 0, 1, 0);
ItemSystem.weaponEquipNextTick.Add(new(player, loadout));
}
if (nextLevel < weapon.AvailableLevelsDamage.Count)
{
if (!ItemSystem.secondaryWeapon.ContainsKey(player))
{
Logger.LogWarning("Weapon pack a punch requested but no secondary weapon is set on ItemSystem class, requesting refresh manually...");
ItemSystem.RefreshSecondaryLoadout(player);
}
ItemSystem.secondaryWeapon[player].baseDamage = weapon.AvailableLevelsDamage[nextLevel];
}
packAPunchSecondary[player] = new()
{
id = loadout.weapondId,
level = nextLevel
};
}
ChatManager.serverSendMessage(
HordeServerPlugin.instance!.Translate("packapunch"),
new UnityEngineCoreModule.UnityEngine.Color(0, 255, 0),
null,
player.SteamPlayer(),
EChatMode.SAY,
HordeServerPlugin.instance!.Configuration.Instance.ChatIconURL,
true
);
}
PackAPunchWeapon? weapon = null;
foreach (PackAPunchWeapon packAPunchWeapon in HordeServerPlugin.instance!.Configuration.Instance.AvailablePackAPunch)
{
if (packAPunchWeapon.Id == player.Player?.equipment?.itemID)
{
weapon = packAPunchWeapon;
break;
}
}
// If cannot find the weapon is unavailable
if (weapon == null)
{
ChatManager.serverSendMessage(
HordeServerPlugin.instance!.Translate("packapunch_unavailable"),
new UnityEngineCoreModule.UnityEngine.Color(0, 255, 0),
null,
player.SteamPlayer(),
EChatMode.SAY,
HordeServerPlugin.instance!.Configuration.Instance.ChatIconURL,
true
);
var refundValue = HordeServerPlugin.instance!.Configuration.Instance.AvailablePowerupsToPurchase
.FirstOrDefault(powerup => powerup.powerupType == "packapunch")?.refundValue ?? 0;
player.Experience += refundValue;
return;
}
WeaponLoadout? equippedLoadout = null;
foreach (WeaponLoadout weaponLoadout in HordeServerPlugin.instance!.Configuration.Instance.AvailableWeaponsToPurchase)
{
if (weapon.Id == weaponLoadout.weapondId)
{
equippedLoadout = weaponLoadout;
break;
}
}
// If cannot find the loadout is unavailable
if (equippedLoadout == null)
{
ChatManager.serverSendMessage(
HordeServerPlugin.instance!.Translate("packapunch_unavailable"),
new UnityEngineCoreModule.UnityEngine.Color(0, 255, 0),
null,
player.SteamPlayer(),
EChatMode.SAY,
HordeServerPlugin.instance!.Configuration.Instance.ChatIconURL,
true
);
var refundValue = HordeServerPlugin.instance!.Configuration.Instance.AvailablePowerupsToPurchase
.FirstOrDefault(powerup => powerup.powerupType == "packapunch")?.refundValue ?? 0;
player.Experience += refundValue;
return;
}
if (equippedLoadout.primary)
{
if (packAPunchPrimary.TryGetValue(player, out PackAPunchEquippment value))
{
// Check if pack a punch is on max level
if (weapon.AvailableLevelsMetada.Count < value.level + 1 && weapon.AvailableLevelsDamage.Count < value.level + 1)
{
ChatManager.serverSendMessage(
HordeServerPlugin.instance!.Translate("packapunch_maxlevel"),
new UnityEngineCoreModule.UnityEngine.Color(0, 255, 0),
null,
player.SteamPlayer(),
EChatMode.SAY,
HordeServerPlugin.instance!.Configuration.Instance.ChatIconURL,
true
);
var refundValue = HordeServerPlugin.instance!.Configuration.Instance.AvailablePowerupsToPurchase
.FirstOrDefault(powerup => powerup.powerupType == "packapunch")?.refundValue ?? 0;
player.Experience += refundValue;
return;
}
UpgradeWeapon(equippedLoadout, weapon, value.level + 1);
}
else if (weapon.AvailableLevelsMetada.Count > 0 || weapon.AvailableLevelsDamage.Count > 0)
UpgradeWeapon(equippedLoadout, weapon, 0);
else
{
ChatManager.serverSendMessage(
HordeServerPlugin.instance!.Translate("packapunch_unavailable"),
new UnityEngineCoreModule.UnityEngine.Color(0, 255, 0),
null,
player.SteamPlayer(),
EChatMode.SAY,
HordeServerPlugin.instance!.Configuration.Instance.ChatIconURL,
true
);
var refundValue = HordeServerPlugin.instance!.Configuration.Instance.AvailablePowerupsToPurchase
.FirstOrDefault(powerup => powerup.powerupType == "packapunch")?.refundValue ?? 0;
player.Experience += refundValue;
return;
}
}
else
{
if (packAPunchSecondary.TryGetValue(player, out PackAPunchEquippment value))
{
// Check if pack a punch is on max level
if (weapon.AvailableLevelsMetada.Count < value.level + 1)
{
ChatManager.serverSendMessage(
HordeServerPlugin.instance!.Translate("packapunch_maxlevel"),
new UnityEngineCoreModule.UnityEngine.Color(0, 255, 0),
null,
player.SteamPlayer(),
EChatMode.SAY,
HordeServerPlugin.instance!.Configuration.Instance.ChatIconURL,
true
);
var refundValue = HordeServerPlugin.instance!.Configuration.Instance.AvailablePowerupsToPurchase
.FirstOrDefault(powerup => powerup.powerupType == "packapunch")?.refundValue ?? 0;
player.Experience += refundValue;
return;
}
UpgradeWeapon(equippedLoadout, weapon, value.level + 1);
}
else if (weapon.AvailableLevelsMetada.Count > 0)
UpgradeWeapon(equippedLoadout, weapon, 0);
else
{
ChatManager.serverSendMessage(
HordeServerPlugin.instance!.Translate("packapunch_unavailable"),
new UnityEngineCoreModule.UnityEngine.Color(0, 255, 0),
null,
player.SteamPlayer(),
EChatMode.SAY,
HordeServerPlugin.instance!.Configuration.Instance.ChatIconURL,
true
);
var refundValue = HordeServerPlugin.instance!.Configuration.Instance.AvailablePowerupsToPurchase
.FirstOrDefault(powerup => powerup.powerupType == "packapunch")?.refundValue ?? 0;
player.Experience += refundValue;
return;
}
}
}
public static void ResetPlayerPowerups(UnturnedPlayer player)
{
if (playersPowerups.TryGetValue(player, out List<string> _)) playersPowerups[player] = [];
else playersPowerups.Add(player, []);
ResetPlayerPrimaryPackAPunch(player);
ResetPlayerSecondaryPackAPunch(player);
}
public static void ResetPlayerPrimaryPackAPunch(UnturnedPlayer player) => packAPunchPrimary.Remove(player);
public static void ResetPlayerSecondaryPackAPunch(UnturnedPlayer player) => packAPunchSecondary.Remove(player);
public static void ResetPlayersPowerups()
{
playersPowerups = [];
packAPunchPrimary = [];
packAPunchSecondary = [];
}
private static bool GivePlayerJuggernog(UnturnedPlayer player)
{
void increaseSkills()
{
SkillSystem.UpdatePlayerSkill(player, "Vitality", 5);
SkillSystem.UpdatePlayerSkill(player, "Strength", 5);
SkillSystem.RefreshPlayerSkills(player);
ChatManager.serverSendMessage(
HordeServerPlugin.instance!.Translate("receive_powerup", HordeServerPlugin.instance!.Translate("juggernog")),
new UnityEngineCoreModule.UnityEngine.Color(0, 255, 0),
null,
player.SteamPlayer(),
EChatMode.SAY,
HordeServerPlugin.instance!.Configuration.Instance.ChatIconURL,
true
);
}
if (playersPowerups.TryGetValue(player, out List<string> powerups))
{
if (powerups.Contains("juggernog"))
{
var refundValue = HordeServerPlugin.instance!.Configuration.Instance.AvailablePowerupsToPurchase
.FirstOrDefault(powerup => powerup.powerupType == "estaminaup")?.refundValue ?? 0;
if (refundValue > 0)
{
player.Experience += refundValue;
ChatManager.serverSendMessage(
HordeServerPlugin.instance!.Translate("refund_powerup", refundValue),
new UnityEngineCoreModule.UnityEngine.Color(0, 255, 0),
null,
player.SteamPlayer(),
EChatMode.SAY,
HordeServerPlugin.instance!.Configuration.Instance.ChatIconURL,
true
);
}
return false;
}
playersPowerups[player].Add("juggernog");
increaseSkills();
return true;
}
else
{
playersPowerups.Add(player, ["juggernog"]);
increaseSkills();
return true;
}
}
private static bool GivePlayerSpeedCola(UnturnedPlayer player)
{
void increaseSkills()
{
SkillSystem.UpdatePlayerSkill(player, "Dexerity", 5);
SkillSystem.RefreshPlayerSkills(player);
ChatManager.serverSendMessage(
HordeServerPlugin.instance!.Translate("receive_powerup", HordeServerPlugin.instance!.Translate("speedcola")),
new UnityEngineCoreModule.UnityEngine.Color(0, 255, 0),
null,
player.SteamPlayer(),
EChatMode.SAY,
HordeServerPlugin.instance!.Configuration.Instance.ChatIconURL,
true
);
}
if (playersPowerups.TryGetValue(player, out List<string> powerups))
{
if (powerups.Contains("speedcola"))
{
var refundValue = HordeServerPlugin.instance!.Configuration.Instance.AvailablePowerupsToPurchase
.FirstOrDefault(powerup => powerup.powerupType == "speedcola")?.refundValue ?? 0;
if (refundValue > 0)
{
player.Experience += refundValue;
ChatManager.serverSendMessage(
HordeServerPlugin.instance!.Translate("refund_powerup", refundValue),
new UnityEngineCoreModule.UnityEngine.Color(0, 255, 0),
null,
player.SteamPlayer(),
EChatMode.SAY,
HordeServerPlugin.instance!.Configuration.Instance.ChatIconURL,
true
);
}
return false;
}
playersPowerups[player].Add("speedcola");
increaseSkills();
return true;
}
else
{
playersPowerups.Add(player, ["speedcola"]);
increaseSkills();
return true;
}
}
private static bool GivePlayerEstaminaup(UnturnedPlayer player)
{
void increaseSkills()
{
SkillSystem.UpdatePlayerSkill(player, "Cardio", 5);
SkillSystem.RefreshPlayerSkills(player);
ChatManager.serverSendMessage(
HordeServerPlugin.instance!.Translate("receive_powerup", HordeServerPlugin.instance!.Translate("estaminaup")),
new UnityEngineCoreModule.UnityEngine.Color(0, 255, 0),
null,
player.SteamPlayer(),
EChatMode.SAY,
HordeServerPlugin.instance!.Configuration.Instance.ChatIconURL,
true
);
}
if (playersPowerups.TryGetValue(player, out List<string> powerups))
{
if (powerups.Contains("estaminaup"))
{
var refundValue = HordeServerPlugin.instance!.Configuration.Instance.AvailablePowerupsToPurchase
.FirstOrDefault(powerup => powerup.powerupType == "estaminaup")?.refundValue ?? 0;
if (refundValue > 0)
{
player.Experience += refundValue;
ChatManager.serverSendMessage(
HordeServerPlugin.instance!.Translate("refund_powerup", refundValue),
new UnityEngineCoreModule.UnityEngine.Color(0, 255, 0),
null,
player.SteamPlayer(),
EChatMode.SAY,
HordeServerPlugin.instance!.Configuration.Instance.ChatIconURL,
true
);
}
return false;
}
playersPowerups[player].Add("estaminaup");
increaseSkills();
return true;
}
else
{
playersPowerups.Add(player, ["estaminaup"]);
increaseSkills();
return true;
}
}
private static ushort GetPlayerCurrentGrenade(UnturnedPlayer player)
{
if (playersPowerups.TryGetValue(player, out List<string> value))
{
if (value.Contains("some_future_powerup_grenade")) return 1100; // Sticky Grenade
if (value.Contains("some_future_powerup_grenade")) return 1520; // Impact Grenade
if (value.Contains("some_future_powerup_grenade")) return 1838; // Bounce Grenade
}
return 254; // Fragmentation Grenade
}
public static void GiveMaxGrenadesForPlayer(UnturnedPlayer player, bool receiveRefund = false)
{
ushort playerGrenade = GetPlayerCurrentGrenade(player);
byte totalGrenades = 0;
// Get total grenades
for (byte page = 0; page < PlayerInventory.PAGES; page++)
{
try
{
for (byte j = 0; j < player.Inventory.getItemCount(page); j++)
{
if (player.Inventory.getItem(page, j).item.id == playerGrenade)
{
totalGrenades++;
}
}
}
catch (Exception) { }
}
uint grenadesToReceive = HordeServerPlugin.instance!.Configuration.Instance.MaxGrenades - totalGrenades;
if (receiveRefund && grenadesToReceive == 0)
{
var refundValue = HordeServerPlugin.instance!.Configuration.Instance.AvailablePowerupsToPurchase
.FirstOrDefault(powerup => powerup.powerupType == "grenades")?.refundValue ?? 0;
player.Experience += refundValue;
ChatManager.serverSendMessage(
HordeServerPlugin.instance!.Translate("refund_powerup", refundValue),
new UnityEngineCoreModule.UnityEngine.Color(0, 255, 0),
null,
player.SteamPlayer(),
EChatMode.SAY,
HordeServerPlugin.instance!.Configuration.Instance.ChatIconURL,
true
);
return;
}
for (int i = 0; i < grenadesToReceive; i++)
player.Inventory.tryAddItemAuto(new(playerGrenade, true), false, false, false, false);
}
public static void GiveRoundGrenadeForPlayer(UnturnedPlayer player)
{
ushort playerGrenade = GetPlayerCurrentGrenade(player);
byte totalGrenades = 0;
// Get total grenades
for (byte page = 0; page < PlayerInventory.PAGES; page++)
{
try
{
for (byte j = 0; j < player.Inventory.getItemCount(page); j++)
{
if (player.Inventory.getItem(page, j).item.id == playerGrenade)
{
totalGrenades++;
}
}
}
catch (System.Exception) { }
}
uint grenadesToReceive = HordeServerPlugin.instance!.Configuration.Instance.MaxGrenades - totalGrenades;
if (grenadesToReceive > 0)
player.Inventory.tryAddItemAuto(new(playerGrenade, true), false, false, false, false);
}
public static void Disconnect(UnturnedPlayer player) => playersPowerups.Remove(player);
}
}
public class PackAPunchEquippment
{
public ushort id;
public int level;
}