Godot 4 prototype for the jam theme invincibility.
- 3 auto-acting heroes: Knight, Mage, Rogue
- One transferable Halo (invincibility) at a time
- Instant switching with
1,2,3, or left-click on a hero - Last Stand mode when only one hero lives:
- Halo gains heat, flickers, and can overload
- Tap the current hero key/click to vent the Halo and cool it (at risk)
- Wave-based enemy pressure with Swarm, Ranged, and Charger enemies
- Escalating wave difficulty and mixed targeting pressure
- Light synergy only:
- Knight + Halo: periodic pull pulse and stronger front-line control
- Mage + Halo: high burst damage
- Rogue + Halo: higher mobility and faster clutch attacks
Survive as many waves as possible by switching invincibility early, not late.