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38 lines (26 loc) · 1.59 KB
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Copyright (c) 2025 the Kore Development Team
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
--
Kore uses offalloc when targeting Direct3D 12.
offalloc uses the MIT license as located in sources/libs/ofalloc/LICENSE.
Kore uses lz4 when you disable the lz4x switch in kfile.js.
lz4 uses the BSD 2-Clause license as located in sources/libs/lz4/LICENSE.
Kore uses glew when targeting OpenGL.
glew uses the BSD 3-Clause license as located in backends/gpu/opengl/libs/glew/glew.c.
Kore uses PIX if you target Direct3D 12 and enable the pix option.
PIX uses the MIT license as located in backends/gpu/direct3d12/libs/pix/license.txt.
Kore can use the mathfun libraries when compiling shaders to SIMD code.
The mathfun libraries use the zlib license, just like Kore itself does.
Kore uses stb_image and stb_vorbis. Both are in the public domain.