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42 lines (35 loc) · 1021 Bytes
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Copy pathParticle.cpp
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42 lines (35 loc) · 1021 Bytes
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#include "Particle.h"
Particle::Particle(string type, Appearance* appearance, Transform* transform, Transform* systemTransform, PhysicsModel* physicsModel, Vector3D color, float lifeSpan) : GameObject(type, appearance, transform, physicsModel), mParentTransform(systemTransform), mColor(color), mLifeSpan(lifeSpan)
{
mTransform->SetPosition(mParentTransform->GetPosition());
GameObject::SetIsStatic(false);
mCurrentLife = Timer();
mCurrentLife.Start();
}
Particle::~Particle()
{
}
void Particle::Draw(ID3D11DeviceContext* pImmediateContext)
{
if (!mIsDisabled)
{
GameObject::Draw(pImmediateContext);
}
}
void Particle::Update(float t)
{
if (!mIsDisabled)
{
mPhysicsModel->SetVelocity(Vector3D(0.0f, 50.0f, 0.0f));
GameObject::Update(t);
if (mCurrentLife.GetMilliSecondsElapsed() > mLifeSpan)
{
mTransform->SetPosition(mParentTransform->GetPosition());
mCurrentLife.Restart();
}
}
}
void Particle::ResetParticlePosition()
{
mTransform->SetPosition(mParentTransform->GetPosition());
}