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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace CyberspaceInvader
{
/// <summary>
/// Interaction logic for Game.xaml
/// </summary>
public partial class Game : Window
{
private User user;
private Alien alien;
private Lasers lasers;
private Bombs bombs;
private DispatcherTimer animationTimer;
private DispatcherTimer bombTimer;
public Game()
{
InitializeComponent();
user = new User();
user.DisplayOn(gameCanvas);
alien = new Alien();
alien.DisplayOn(gameCanvas);
lasers = new Lasers();
bombs = new Bombs();
animationTimer = new DispatcherTimer();
animationTimer.Interval = TimeSpan.FromMilliseconds(50);
animationTimer.Tick += animationTimer_Tick;
animationTimer.IsEnabled = true;
bombTimer = new DispatcherTimer();
bombTimer.Interval = TimeSpan.FromSeconds(2);
bombTimer.Tick += bombTimer_Tick;
bombTimer.IsEnabled = true;
}
private void bombTimer_Tick(object sender, EventArgs e)
{
alien.Launch(bombs);
}
private void animationTimer_Tick(object sender, EventArgs e)
{
alien.Move();
bombs.Move();
lasers.Move();
bombs.CheckHit(user);
alien.CheckHit(lasers);
if (alien.Dead)
{
EndGame("user");
}
if (user.Dead)
{
EndGame("alien");
}
}
private void gameCanvas_MouseMove(object sender, MouseEventArgs e)
{
user.Move((int)(e.GetPosition(this).X - 8));
}
private void gameCanvas_MouseUp(object sender, MouseButtonEventArgs e)
{
int x = user.X + user.Width / 2;
int y = user.Y - user.Height;
Laser laser = new Laser(x, y, lasers);
laser.DisplayOn(gameCanvas);
}
private void EndGame(string winner)
{
animationTimer.IsEnabled = false;
bombTimer.IsEnabled = false;
MessageBox.Show("game over - " + winner + " wins");
Environment.Exit(0);
}
}
}