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/swarm is not ready to be treated as a primary user-facing workflow until the underlying runtime behavior is correct. A prompt-only slash overlay that tells the model to fan out can reproduce the exact problems Hunter is seeing: parent turns waiting on children, steering feeling ignored, workers inheriting confusing tool/model settings, and the UI appearing frozen during high fanout.
There is also a release/discoverability problem: v0.8.60 source contains a /swarm command path, but Hunter reported not seeing /swarm in the running build/session. That should be verified after the readiness gates below, not treated as the main fix.
Desired behavior
/swarm should become a thin, honest UX over the durable work system: active goal + Fleet-backed workers + nonblocking parent + visible worker profiles/results. If those prerequisites are not ready, /swarm should be hidden, experimental, or clearly gated instead of encouraging unsafe fanout.
Remove prompt-only fanout as the default. The current command text should not simply ask the model to decompose and open many in-process sub-agents. It should either create a Fleet task spec/run or enqueue a goal-scoped durable fanout plan.
Require readiness checks. Before /swarm is visible in slash completion/help, verify:
Add discoverability tests only after gating. Add tests that /swarm appears in slash completion/help when enabled and does not appear when gated off. Also test aliases like /fanout only when the same gate is enabled.
Add a six-worker smoke./swarm or its Fleet-backed equivalent should be tested with six fake workers and mixed outcomes without freezing the parent.
Document the status.docs/FLEET.md, docs/MODES.md, and slash-command help should say whether /swarm is stable, experimental, or disabled pending Fleet/goal readiness.
Acceptance criteria
/swarm cannot launch unsafe prompt-only high fanout in a normal release build.
When enabled, /swarm uses durable goal/fleet semantics or an equivalent nonblocking runtime path.
Slash completion/help reflects the actual enabled state.
Problem
/swarmis not ready to be treated as a primary user-facing workflow until the underlying runtime behavior is correct. A prompt-only slash overlay that tells the model to fan out can reproduce the exact problems Hunter is seeing: parent turns waiting on children, steering feeling ignored, workers inheriting confusing tool/model settings, and the UI appearing frozen during high fanout.There is also a release/discoverability problem: v0.8.60 source contains a
/swarmcommand path, but Hunter reported not seeing/swarmin the running build/session. That should be verified after the readiness gates below, not treated as the main fix.Desired behavior
/swarmshould become a thin, honest UX over the durable work system: active goal + Fleet-backed workers + nonblocking parent + visible worker profiles/results. If those prerequisites are not ready,/swarmshould be hidden, experimental, or clearly gated instead of encouraging unsafe fanout.Concrete implementation plan
Decide the v0.8.61 contract. Either keep
/swarmhidden/experimental until v0.8.61: Make goal mode a real persistent work loop before adding swarm UX #3215, v0.8.61: Make multi-agent fanout durable and nonblocking before shipping swarm UX #3216, and v0.8.61: Give workers role-based tool profiles, permissions, and model routes #3217 are complete, or make/swarmroute directly through the durable Fleet/goal path instead of prompt-onlyagent_openinstructions.Remove prompt-only fanout as the default. The current command text should not simply ask the model to decompose and open many in-process sub-agents. It should either create a Fleet task spec/run or enqueue a goal-scoped durable fanout plan.
Require readiness checks. Before
/swarmis visible in slash completion/help, verify:Add discoverability tests only after gating. Add tests that
/swarmappears in slash completion/help when enabled and does not appear when gated off. Also test aliases like/fanoutonly when the same gate is enabled.Add a six-worker smoke.
/swarmor its Fleet-backed equivalent should be tested with six fake workers and mixed outcomes without freezing the parent.Document the status.
docs/FLEET.md,docs/MODES.md, and slash-command help should say whether/swarmis stable, experimental, or disabled pending Fleet/goal readiness.Acceptance criteria
/swarmcannot launch unsafe prompt-only high fanout in a normal release build./swarmuses durable goal/fleet semantics or an equivalent nonblocking runtime path./swarmsmoke only after v0.8.61: Make goal mode a real persistent work loop before adding swarm UX #3215/v0.8.61: Make multi-agent fanout durable and nonblocking before shipping swarm UX #3216/v0.8.61: Give workers role-based tool profiles, permissions, and model routes #3217 pass.Related issues
Blocks/promotes after #3215, #3216, #3217, #3205, #3154, and #3096.