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Implements collectible memory fragments: adds fragment_id map property and reads it when spawning MemoryFragment entities. MemoryFragment notifies Player on collect; Player gains arrays to track collected/new fragments. SaveSystem persists hasMemoryFragment[0..2] to XML and restores them (new flags cleared on load). Scene: stores fragment persistence across map loads, loads/unloads collected variant textures, draws collected/new animations in the inventory, shows fragment markers on the minimap, and preserves fragment state during submap loads/unloads. Minor UI tweak (inventory portrait vertical offset) and initialization of timers/texture pointers included. MapTemplate.tmx updated with a default fragment_id property.
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