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This repository was archived by the owner on Nov 24, 2020. It is now read-only.
This repository was archived by the owner on Nov 24, 2020. It is now read-only.

Use OpenGL to get GL_MAX_TEXTURE_SIZE instead of hard-coding static values #293

@teridon

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@teridon

The preferences dialog currently has a hard-coded value of 2048 for the maximum texture size, but it is possible for OpenGL to support larger texture sizes.

Use OpenGL functions (e.g. glGetIntegerv()) to get the GL_MAX_TEXTURE_SIZE value, and use that instead.

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