diff --git a/Makefile b/Makefile index 35fb2a12d6..6eb273eebc 100644 --- a/Makefile +++ b/Makefile @@ -94,29 +94,34 @@ DEBUG_MAP_STACKTRACE_FLAG := -D DEBUG_MAP_STACKTRACE TARGET := sm64 - # GRUCODE - selects which RSP microcode to use. -# f3dex - -# f3dex2 - -# l3dex2 - F3DEX2 version that only renders in wireframe -# f3dzex - newer, experimental microcode used in Animal Crossing -# super3d - extremely experimental version of Fast3D lacking many features for speed +# f3dex - Upgraded Fast3D. Offers worse performance than F3DEX2, but has a more precise z-buffer. +# f3dex2 - Upgraded F3DEX. Good performance and widely supported across almost all emulators. +# l3dex2 - F3DEX2 version that only renders in wireframe. +# f3dzex - Newer microcode based on F3DEX2 used in Animal Crossing and Zelda 64. This is the HackerSM64 default. +# super3d - Extremely experimental version of Fast3D lacking many features and simplified routines for speed. +# f3dex3 - Upgraded F3DEX2. Great performance, but as of February 4th, 2024, it is only supported across LLE emulators and real hardware. + GRUCODE ?= f3dzex -$(eval $(call validate-option,GRUCODE,f3dex f3dex2 f3dex2pl f3dzex super3d l3dex2)) +$(eval $(call validate-option,GRUCODE,f3dex f3dex2 l3dex2 f3dex2pl f3dzex super3d f3dex3)) -ifeq ($(GRUCODE),f3dex) # Fast3DEX +ifeq ($(GRUCODE),f3dex) # F3DEX DEFINES += F3DEX_GBI=1 F3DEX_GBI_SHARED=1 -else ifeq ($(GRUCODE),f3dex2) # Fast3DEX2 +else ifeq ($(GRUCODE),f3dex2) # F3DEX2 DEFINES += F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1 -else ifeq ($(GRUCODE),l3dex2) # Line3DEX2 +else ifeq ($(GRUCODE),l3dex2) # L3DEX2 DEFINES += L3DEX2_GBI=1 L3DEX2_ALONE=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1 -else ifeq ($(GRUCODE),f3dex2pl) # Fast3DEX2_PosLight +else ifeq ($(GRUCODE),f3dex2pl) # F3DEX2_PosLight DEFINES += F3DEX2PL_GBI=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1 -else ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.08J / Animal Forest - Dōbutsu no Mori) +else ifeq ($(GRUCODE),f3dzex) # F3DZEX (2.08J / Animal Forest - Dōbutsu no Mori) DEFINES += F3DZEX_NON_GBI_2=1 F3DEX_GBI_2=1 F3DEX_GBI_SHARED=1 else ifeq ($(GRUCODE),super3d) # Super3D $(warning Super3D is experimental. Try at your own risk.) DEFINES += SUPER3D_GBI=1 F3D_NEW=1 +else ifeq ($(GRUCODE),f3dex3) # F3DEX3 + DEFINES += F3DEX_GBI_3=1 F3DEX_GBI_SHARED=1 + $(warning F3DEX3 is experimental, and as of February 4th, 2024, only fully works on a real Nintendo 64 or with low level emulation (LLE) (i.e. NOT PROJECT64 1.6). Try at your own risk and please inform your audience to avoid compatibility problems.) + $(warning Failure to change emulator settings CAN CAUSE YOUR GAME TO CRASH!) endif # TEXT ENGINES @@ -524,7 +529,7 @@ ifneq (,$(call find-command,armips)) else RSPASM := $(TOOLS_DIR)/armips endif -EMULATOR = mupen64plus +EMULATOR = parallel-launcher EMU_FLAGS = ifneq (,$(call find-command,wslview)) diff --git a/README.md b/README.md index b97dc47225..3c760690cf 100644 --- a/README.md +++ b/README.md @@ -31,12 +31,16 @@ This is a fork of the ultrasm64 repo by CrashOveride which includes the followin - **anonymous_moose**: porting falco's extended bounds to decomp - **tuxlovesyou**: `LOAD_MIO0_TEXTURE` macro and moral support - **devwizard**: the PJ64 pre-v3.0 detection part of the emulator detector +- **red**: F3DEX3 microcode implementation +- **Sauraen**: [F3DEX3](https://github.com/HackerN64/F3DEX3) microcode author Thanks to Frame#5375 and AloXado320 for also helping with silhouette stuff +**F3DEX3 by Sauraen** +- F3DEX3 adds several upgrades to the original F3DEX2 microcode. You can enable it by setting the `GRUCODE` makefile variable equal to `f3dex3`. In code, this can be detected by checking for F3DEX_GBI_3 being defined during build. Variants of the F3DEX3 microcode can be enabled by defining `F3DEX_GBI_3`'s value as `2` or `3` (via the ccflag set for `GRUCODE=f3dex3` in the makefile) for increased profiling capability, or increased profiling capability and a normals debugging tool respectively. Please read the [F3DEX3 README.md](https://github.com/HackerN64/F3DEX3/blob/main/README.md) before using. + **Lighting Engine by Wiseguy** - Lighting Engine is available on a separate branch ([base/lighting-engine](https://github.com/Reonu/HackerSM64/tree/base/lighting-engine)). Instructions on how to use it are in the readme of that branch. -- Alternatively, the main repo has `Puppylights` available, which is a more lightweight, but limited lighting library intended to be used to modify existing light properties. You can look at `puppylights.c` to find out how to use it. **Puppycam** - Puppycam is available on the master branch now, you can toggle it in `config/config_camera.h`. * diff --git a/include/n64/PR/gbi.h b/include/n64/PR/gbi.h index 7461fa9170..ddf20d706e 100644 --- a/include/n64/PR/gbi.h +++ b/include/n64/PR/gbi.h @@ -1,1242 +1,5 @@ -/************************************************************************** - * * - * Copyright (C) 1994, Silicon Graphics, Inc. * - * * - * These coded instructions, statements, and computer programs contain * - * unpublished proprietary information of Silicon Graphics, Inc., and * - * are protected by Federal copyright law. They may not be disclosed * - * to third parties or copied or duplicated in any form, in whole or * - * in part, without the prior written consent of Silicon Graphics, Inc. * - * * - **************************************************************************/ -/************************************************************************** - * - * $Revision: 1.141 $ - * $Date: 1999/09/03 03:43:08 $ - * $Source: /exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/gbi.h,v $ - * - **************************************************************************/ - -#ifndef _GBI_H_ -#define _GBI_H_ - -#include -#include - -/* - * Converts texel coordinates to S and T values - */ -// Bilerp/Average filter -#define TC_B_OFF -0.5 -#define TC_B(p) (((p) + TC_B_OFF) * 32) -// #define TC_B(p) ((((p) > TC_B_OFF) ? ((p) - TC_B_OFF) : (p)) * 32) -#define ST_B(s, t) {TC_B(s), TC_B(t)} - -// Point filter -#define TX_P_OFF 0.25 -#define TC_P(p) (((p) + TX_P_OFF) * 32) -#define ST_P(s, t) {TC_P(s), TC_P(t)} - -/* - * To use the F3DEX ucodes, define F3DEX_GBI before include this file. - * - * #define F3DEX_GBI - * #include - * - * or - * - * cc -c -DF3DEX_GBI -I.... foo.c - * - */ - -/************************************************************************** - * - * Graphics Binary Interface - * - **************************************************************************/ - -/* - * Graphics Commands, 'xxx' parts may be generated from ucode - * - * The command format is - * - * |00xxxxxx| = DMA 0,..,127 - * |10xxxxxx| = Immediate Mode -65,..,-128 - * |11xxxxxx| = RDP cmds -1,..,-64 - * - * Note: in order for the RSP microcode to process RDP commands opaquely, - * we need to further identify those RDP commands that need DRAM address - * "fixup". To do this, we have the dummy command G_RDP_ADDR_FIXUP, and - * all |RDP commands| less than this are commands with embedded DRAM - * addresses. Further, the format of these commands should be similar so - * only one fixup routine is needed. - * - * Further explanation: - * The names of the commands are somewhat misleading. Here is clarification: - * - * - a 'DMA' type command has a pointer to additional data and - * causes a DMA transfer to bring that into DMEM. - * - * - an 'Immediate' type command isn't really 'immediate', in the - * traditional sense. This just means that the entire command fits - * in the 64-bit word, and the ucode can execute it 'immediately' - * without additional memory transfers. - * - * - an 'RDP' command is identified as such because the RDP - * commands can be passed-thru the RSP and sent to the RDP - * directly. One further confusing thing, is that some 'DP' - * macros below actually generate immediate commands, not - * not direct DP commands. - * - * IMPLEMENTATION NOTE: - * There is another group of RDP commands that includes the triangle commands - * generated by the RSP code. These are the raw commands the rasterizer - * hardware chews on, with slope info, etc. They will follow the RDP - * ordering... - * - * IMPLEMENTATION NOTE: - * The RDP hardware has some of these bit patterns wired up. If the hardware - * changes, we must adjust this table, likewise we can't change/add things - * once the hardware is frozen. (actually, the RDP hardware only looks at - * the lower 6 bits of the command byte) - * - */ - -#ifdef F3DEX_GBI_2E -# ifndef F3DEX_GBI_2 -# define F3DEX_GBI_2 -# endif -# define GBI_FLOATS -#endif - -#ifdef F3DEX_GBI_2 -# ifndef F3DEX_GBI -# define F3DEX_GBI -# endif -#define G_NOOP 0x00 -#define G_RDPHALF_2 0xf1 -#define G_SETOTHERMODE_H 0xe3 -#define G_SETOTHERMODE_L 0xe2 -#define G_RDPHALF_1 0xe1 -#define G_SPNOOP 0xe0 -#define G_ENDDL 0xdf -#define G_DL 0xde -#define G_LOAD_UCODE 0xdd -#define G_MOVEMEM 0xdc -#define G_MOVEWORD 0xdb -#define G_MTX 0xda -#define G_GEOMETRYMODE 0xd9 -#define G_POPMTX 0xd8 -#define G_TEXTURE 0xd7 -#define G_DMA_IO 0xd6 -#define G_SPECIAL_1 0xd5 -#define G_SPECIAL_2 0xd4 -#define G_SPECIAL_3 0xd3 - -#define G_VTX 0x01 -#define G_MODIFYVTX 0x02 -#define G_CULLDL 0x03 -#define G_BRANCH_Z 0x04 -#define G_TRI1 0x05 -#define G_TRI2 0x06 -#define G_QUAD 0x07 -#define G_LINE3D 0x08 -#else /* F3DEX_GBI_2 */ - -/* DMA commands: */ -#define G_SPNOOP 0 /* handle 0 gracefully */ -#define G_MTX 1 -#define G_RESERVED0 2 /* not implemeted */ -#define G_MOVEMEM 3 /* move a block of memory (up to 4 words) to dmem */ -#define G_VTX 4 -#define G_RESERVED1 5 /* not implemeted */ -#define G_DL 6 -#define G_RESERVED2 7 /* not implemeted */ -#define G_RESERVED3 8 /* not implemeted */ -#define G_SPRITE2D_BASE 9 /* sprite command */ - -/* IMMEDIATE commands: */ -#define G_IMMFIRST -65 -#define G_TRI1 (G_IMMFIRST-0) -#define G_CULLDL (G_IMMFIRST-1) -#define G_POPMTX (G_IMMFIRST-2) -#define G_MOVEWORD (G_IMMFIRST-3) -#define G_TEXTURE (G_IMMFIRST-4) -#define G_SETOTHERMODE_H (G_IMMFIRST-5) -#define G_SETOTHERMODE_L (G_IMMFIRST-6) -#define G_ENDDL (G_IMMFIRST-7) -#define G_SETGEOMETRYMODE (G_IMMFIRST-8) -#define G_CLEARGEOMETRYMODE (G_IMMFIRST-9) -#define G_LINE3D (G_IMMFIRST-10) -#define G_RDPHALF_1 (G_IMMFIRST-11) -#define G_RDPHALF_2 (G_IMMFIRST-12) -#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) -# define G_MODIFYVTX (G_IMMFIRST-13) -# define G_TRI2 (G_IMMFIRST-14) -# define G_BRANCH_Z (G_IMMFIRST-15) -# define G_LOAD_UCODE (G_IMMFIRST-16) -#else -# define G_RDPHALF_CONT (G_IMMFIRST-13) -#endif - -/* We are overloading 2 of the immediate commands - to keep the byte alignment of dmem the same */ - -#define G_SPRITE2D_SCALEFLIP (G_IMMFIRST-1) -#define G_SPRITE2D_DRAW (G_IMMFIRST-2) - -/* RDP commands: */ -#define G_NOOP 0xc0 /* 0 */ - -#endif /* F3DEX_GBI_2 */ - -/* RDP commands: */ -#define G_SETCIMG 0xff /* -1 */ -#define G_SETZIMG 0xfe /* -2 */ -#define G_SETTIMG 0xfd /* -3 */ -#define G_SETCOMBINE 0xfc /* -4 */ -#define G_SETENVCOLOR 0xfb /* -5 */ -#define G_SETPRIMCOLOR 0xfa /* -6 */ -#define G_SETBLENDCOLOR 0xf9 /* -7 */ -#define G_SETFOGCOLOR 0xf8 /* -8 */ -#define G_SETFILLCOLOR 0xf7 /* -9 */ -#define G_FILLRECT 0xf6 /* -10 */ -#define G_SETTILE 0xf5 /* -11 */ -#define G_LOADTILE 0xf4 /* -12 */ -#define G_LOADBLOCK 0xf3 /* -13 */ -#define G_SETTILESIZE 0xf2 /* -14 */ -#define G_LOADTLUT 0xf0 /* -16 */ -#define G_RDPSETOTHERMODE 0xef /* -17 */ -#define G_SETPRIMDEPTH 0xee /* -18 */ -#define G_SETSCISSOR 0xed /* -19 */ -#define G_SETCONVERT 0xec /* -20 */ -#define G_SETKEYR 0xeb /* -21 */ -#define G_SETKEYGB 0xea /* -22 */ -#define G_RDPFULLSYNC 0xe9 /* -23 */ -#define G_RDPTILESYNC 0xe8 /* -24 */ -#define G_RDPPIPESYNC 0xe7 /* -25 */ -#define G_RDPLOADSYNC 0xe6 /* -26 */ -#define G_TEXRECTFLIP 0xe5 /* -27 */ -#define G_TEXRECT 0xe4 /* -28 */ - - -/* - * The following commands are the "generated" RDP commands; the user - * never sees them, the RSP microcode generates them. - * - * The layout of the bits is magical, to save work in the ucode. - * These id's are -56, -52, -54, -50, -55, -51, -53, -49, ... - * edge, shade, texture, zbuff bits: estz - */ -#define G_TRI_FILL 0xc8 /* fill triangle: 11001000 */ -#define G_TRI_SHADE 0xcc /* shade triangle: 11001100 */ -#define G_TRI_TXTR 0xca /* texture triangle: 11001010 */ -#define G_TRI_SHADE_TXTR 0xce /* shade, texture triangle: 11001110 */ -#define G_TRI_FILL_ZBUFF 0xc9 /* fill, zbuff triangle: 11001001 */ -#define G_TRI_SHADE_ZBUFF 0xcd /* shade, zbuff triangle: 11001101 */ -#define G_TRI_TXTR_ZBUFF 0xcb /* texture, zbuff triangle: 11001011 */ -#define G_TRI_SHADE_TXTR_ZBUFF 0xcf /* shade, txtr, zbuff trngl: 11001111 */ - -/* - * A TRI_FILL triangle is just the edges. You need to set the DP - * to use primcolor, in order to see anything. (it is NOT a triangle - * that gets rendered in 'fill mode'. Triangles can't be rendered - * in 'fill mode') - * - * A TRI_SHADE is a gouraud triangle that has colors interpolated. - * Flat-shaded triangles (from the software) are still gouraud shaded, - * it's just the colors are all the same and the deltas are 0. - * - * Other triangle types, and combinations are more obvious. - */ - -/* masks to build RDP triangle commands: */ -#define G_RDP_TRI_FILL_MASK 0x08 -#define G_RDP_TRI_SHADE_MASK 0x04 -#define G_RDP_TRI_TXTR_MASK 0x02 -#define G_RDP_TRI_ZBUFF_MASK 0x01 - -/* - * HACK: - * This is a dreadful hack. For version 1.0 hardware, there are still - * some 'bowtie' hangs. This parameter can be increased to avoid - * the hangs. Every increase of 4 chops one scanline off of every - * triangle. Values of 4,8,12 should be sufficient to avoid any - * bowtie hang. - * - * Change this value, then recompile ALL of your program (including static - * display lists!) - * - * THIS WILL BE REMOVED FOR HARDWARE VERSION 2.0! - */ -#define BOWTIE_VAL 0 - - -/* gets added to RDP command, in order to test for addres fixup: */ -#define G_RDP_ADDR_FIXUP 3 /* |RDP cmds| <= this, do addr fixup */ -#ifdef _LANGUAGE_ASSEMBLY -#define G_RDP_TEXRECT_CHECK ((-1*G_TEXRECTFLIP)& 0xff) -#endif - -/* macros for command parsing: */ -#define GDMACMD(x) (x) -#define GIMMCMD(x) (G_IMMFIRST-(x)) -#define GRDPCMD(x) (0xff-(x)) - -#define G_DMACMDSIZ 128 -#define G_IMMCMDSIZ 64 -#define G_RDPCMDSIZ 64 - -/* - * Coordinate shift values, number of bits of fraction - */ -#define G_TEXTURE_IMAGE_FRAC 2 -#define G_TEXTURE_SCALE_FRAC 16 -#define G_SCALE_FRAC 8 -#define G_ROTATE_FRAC 16 - -/* - * Parameters to graphics commands - */ - -/* - * Data packing macros - */ - -/* - * Maximum z-buffer value, used to initialize the z-buffer. - * Note : this number is NOT the viewport z-scale constant. - * See the comment next to G_MAXZ for more info. - */ -#define G_MAXFBZ 0x3fff /* 3b exp, 11b mantissa */ - -#define GPACK_RGBA5551(r, g, b, a) ((((r)<<8) & 0xf800) | \ - (((g)<<3) & 0x7c0) | \ - (((b)>>2) & 0x3e) | ((a) & 0x1)) -#define GPACK_ZDZ(z, dz) ((z) << 2 | (dz)) - -/* - * G_MTX: parameter flags - */ -#ifdef F3DEX_GBI_2 -# define G_MTX_MODELVIEW 0x00 /* matrix types */ -# define G_MTX_PROJECTION 0x04 -# define G_MTX_MUL 0x00 /* concat or load */ -# define G_MTX_LOAD 0x02 -# define G_MTX_NOPUSH 0x00 /* push or not */ -# define G_MTX_PUSH 0x01 -#else /* F3DEX_GBI_2 */ -# define G_MTX_MODELVIEW 0x00 /* matrix types */ -# define G_MTX_PROJECTION 0x01 -# define G_MTX_MUL 0x00 /* concat or load */ -# define G_MTX_LOAD 0x02 -# define G_MTX_NOPUSH 0x00 /* push or not */ -# define G_MTX_PUSH 0x04 -#endif /* F3DEX_GBI_2 */ - -/* - * flags for G_SETGEOMETRYMODE - * (this rendering state is maintained in RSP) - * - * DO NOT USE THE LOW 8 BITS OF GEOMETRYMODE: - * The weird bit-ordering is for the micro-code: the lower byte - * can be OR'd in with G_TRI_SHADE (11001100) to construct - * the triangle command directly. Don't break it... - * - * DO NOT USE THE HIGH 8 BITS OF GEOMETRYMODE: - * The high byte is OR'd with 0x703 to form the clip code mask. - * If it is set to 0x04, this will cause near clipping to occur. - * If it is zero, near clipping will not occur. - * - * Further explanation: - * G_SHADE is necessary in order to see the color that you passed - * down with the vertex. If G_SHADE isn't set, you need to set the DP - * appropriately and use primcolor to see anything. - * - * G_SHADING_SMOOTH enabled means use all 3 colors of the triangle. - * If it is not set, then do 'flat shading', where only one vertex color - * is used (and all 3 vertices are set to that same color by the ucode) - * See the man page for gSP1Triangle(). - * - */ -#define G_ZBUFFER 0x00000001 -#define G_SHADE 0x00000004 /* enable Gouraud interp */ -/* rest of low byte reserved for setup ucode */ -#ifdef F3DEX_GBI_2 -# define G_TEXTURE_ENABLE 0x00000000 /* Ignored */ -# define G_SHADING_SMOOTH 0x00200000 /* flat or smooth shaded */ -# define G_CULL_FRONT 0x00000200 -# define G_CULL_BACK 0x00000400 -# define G_CULL_BOTH 0x00000600 /* To make code cleaner */ -#else -# define G_TEXTURE_ENABLE 0x00000002 /* Microcode use only */ -# define G_SHADING_SMOOTH 0x00000200 /* flat or smooth shaded */ -# define G_CULL_FRONT 0x00001000 -# define G_CULL_BACK 0x00002000 -# define G_CULL_BOTH 0x00003000 /* To make code cleaner */ -#endif -#define G_FOG 0x00010000 -#define G_LIGHTING 0x00020000 -#define G_TEXTURE_GEN 0x00040000 -#define G_TEXTURE_GEN_LINEAR 0x00080000 -#define G_LOD 0x00100000 /* NOT IMPLEMENTED */ -#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) -# define G_CLIPPING 0x00800000 -#else -# define G_CLIPPING 0x00000000 -#endif - -#ifdef _LANGUAGE_ASSEMBLY -#define G_FOG_H (G_FOG/0x10000) -#define G_LIGHTING_H (G_LIGHTING/0x10000) -#define G_TEXTURE_GEN_H (G_TEXTURE_GEN/0x10000) -#define G_TEXTURE_GEN_LINEAR_H (G_TEXTURE_GEN_LINEAR/0x10000) -#define G_LOD_H (G_LOD/0x10000) /* NOT IMPLEMENTED */ -#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) -# define G_CLIPPING_H (G_CLIPPING/0x10000) -#endif -#endif - -/* Need these defined for Sprite Microcode */ -#ifdef _LANGUAGE_ASSEMBLY -#define G_TX_LOADTILE 7 -#define G_TX_RENDERTILE 0 - -#define G_TX_NOMIRROR 0 -#define G_TX_WRAP 0 -#define G_TX_MIRROR 0x1 -#define G_TX_CLAMP 0x2 -#define G_TX_NOMASK 0 -#define G_TX_NOLOD 0 -#endif - -/* - * G_SETIMG fmt: set image formats - */ -#define G_IM_FMT_RGBA 0 -#define G_IM_FMT_YUV 1 -#define G_IM_FMT_CI 2 -#define G_IM_FMT_IA 3 -#define G_IM_FMT_I 4 - -/* - * G_SETIMG siz: set image pixel size - */ -#define G_IM_SIZ_4b 0 -#define G_IM_SIZ_8b 1 -#define G_IM_SIZ_16b 2 -#define G_IM_SIZ_32b 3 -#define G_IM_SIZ_DD 5 - -#define G_IM_SIZ_4b_BYTES 0 -#define G_IM_SIZ_4b_TILE_BYTES G_IM_SIZ_4b_BYTES -#define G_IM_SIZ_4b_LINE_BYTES G_IM_SIZ_4b_BYTES - -#define G_IM_SIZ_8b_BYTES 1 -#define G_IM_SIZ_8b_TILE_BYTES G_IM_SIZ_8b_BYTES -#define G_IM_SIZ_8b_LINE_BYTES G_IM_SIZ_8b_BYTES - -#define G_IM_SIZ_16b_BYTES 2 -#define G_IM_SIZ_16b_TILE_BYTES G_IM_SIZ_16b_BYTES -#define G_IM_SIZ_16b_LINE_BYTES G_IM_SIZ_16b_BYTES - -#define G_IM_SIZ_32b_BYTES 4 -#define G_IM_SIZ_32b_TILE_BYTES 2 -#define G_IM_SIZ_32b_LINE_BYTES 2 - -#define G_IM_SIZ_4b_LOAD_BLOCK G_IM_SIZ_16b -#define G_IM_SIZ_8b_LOAD_BLOCK G_IM_SIZ_16b -#define G_IM_SIZ_16b_LOAD_BLOCK G_IM_SIZ_16b -#define G_IM_SIZ_32b_LOAD_BLOCK G_IM_SIZ_32b - -#define G_IM_SIZ_4b_SHIFT 2 -#define G_IM_SIZ_8b_SHIFT 1 -#define G_IM_SIZ_16b_SHIFT 0 -#define G_IM_SIZ_32b_SHIFT 0 - -#define G_IM_SIZ_4b_INCR 3 -#define G_IM_SIZ_8b_INCR 1 -#define G_IM_SIZ_16b_INCR 0 -#define G_IM_SIZ_32b_INCR 0 - -/* - * G_SETCOMBINE: color combine modes - */ -/* Color combiner constants: */ -#define G_CCMUX_COMBINED 0 -#define G_CCMUX_TEXEL0 1 -#define G_CCMUX_TEXEL1 2 -#define G_CCMUX_PRIMITIVE 3 -#define G_CCMUX_SHADE 4 -#define G_CCMUX_ENVIRONMENT 5 -#define G_CCMUX_CENTER 6 -#define G_CCMUX_SCALE 6 -#define G_CCMUX_COMBINED_ALPHA 7 -#define G_CCMUX_TEXEL0_ALPHA 8 -#define G_CCMUX_TEXEL1_ALPHA 9 -#define G_CCMUX_PRIMITIVE_ALPHA 10 -#define G_CCMUX_SHADE_ALPHA 11 -#define G_CCMUX_ENV_ALPHA 12 -#define G_CCMUX_LOD_FRACTION 13 -#define G_CCMUX_PRIM_LOD_FRAC 14 -#define G_CCMUX_NOISE 7 -#define G_CCMUX_K4 7 -#define G_CCMUX_K5 15 -#define G_CCMUX_1 6 -#define G_CCMUX_0 31 - -/* Alpha combiner constants: */ -#define G_ACMUX_COMBINED 0 -#define G_ACMUX_TEXEL0 1 -#define G_ACMUX_TEXEL1 2 -#define G_ACMUX_PRIMITIVE 3 -#define G_ACMUX_SHADE 4 -#define G_ACMUX_ENVIRONMENT 5 -#define G_ACMUX_LOD_FRACTION 0 -#define G_ACMUX_PRIM_LOD_FRAC 6 -#define G_ACMUX_1 6 -#define G_ACMUX_0 7 - -/* typical CC cycle 1 modes */ -#define G_CC_PRIMITIVE 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE -#define G_CC_SHADE 0, 0, 0, SHADE, 0, 0, 0, SHADE - -#define G_CC_MODULATEI TEXEL0, 0, SHADE, 0, 0, 0, 0, SHADE -#define G_CC_MODULATEIDECALA TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0 -#define G_CC_MODULATEIFADE TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT - -#define G_CC_MODULATERGB G_CC_MODULATEI -#define G_CC_MODULATERGBDECALA G_CC_MODULATEIDECALA -#define G_CC_MODULATERGBFADE G_CC_MODULATEIFADE - -#define G_CC_MODULATEIA TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0 -#define G_CC_MODULATEIFADEA TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0 - -#define G_CC_MODULATEFADE TEXEL0, 0, SHADE, 0, ENVIRONMENT, 0, TEXEL0, 0 - -#define G_CC_MODULATERGBA G_CC_MODULATEIA -#define G_CC_MODULATERGBFADEA G_CC_MODULATEIFADEA - -#define G_CC_MODULATEI_PRIM TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE -#define G_CC_MODULATEIA_PRIM TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0 -#define G_CC_MODULATEIDECALA_PRIM TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, TEXEL0 - -#define G_CC_MODULATERGB_PRIM G_CC_MODULATEI_PRIM -#define G_CC_MODULATERGBA_PRIM G_CC_MODULATEIA_PRIM -#define G_CC_MODULATERGBDECALA_PRIM G_CC_MODULATEIDECALA_PRIM - -#define G_CC_FADE SHADE, 0, ENVIRONMENT, 0, SHADE, 0, ENVIRONMENT, 0 -#define G_CC_FADEA TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, ENVIRONMENT, 0 - -#define G_CC_DECALRGB 0, 0, 0, TEXEL0, 0, 0, 0, SHADE -#define G_CC_DECALRGBA 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0 -#define G_CC_DECALFADE 0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT - -#define G_CC_DECALFADEA 0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0 - -#define G_CC_BLENDI ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE -#define G_CC_BLENDIA ENVIRONMENT, SHADE, TEXEL0, SHADE, TEXEL0, 0, SHADE, 0 -#define G_CC_BLENDIDECALA ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0 - -#define G_CC_BLENDRGBA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, SHADE -#define G_CC_BLENDRGBDECALA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, TEXEL0 -#define G_CC_BLENDRGBFADEA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT - -#define G_CC_ADDRGB TEXEL0, 0, TEXEL0, SHADE, 0, 0, 0, SHADE -#define G_CC_ADDRGBDECALA TEXEL0, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0 -#define G_CC_ADDRGBFADE TEXEL0, 0, TEXEL0, SHADE, 0, 0, 0, ENVIRONMENT - -#define G_CC_REFLECTRGB ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, SHADE -#define G_CC_REFLECTRGBDECALA ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0 - -#define G_CC_HILITERGB PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE -#define G_CC_HILITERGBA PRIMITIVE, SHADE, TEXEL0, SHADE, PRIMITIVE, SHADE, TEXEL0, SHADE -#define G_CC_HILITERGBDECALA PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0 - -#define G_CC_SHADEDECALA 0, 0, 0, SHADE, 0, 0, 0, TEXEL0 -#define G_CC_SHADEFADEA 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT - -#define G_CC_BLENDPE PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, SHADE, 0 -#define G_CC_BLENDPEDECALA PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, TEXEL0 - -/* oddball modes */ -#define _G_CC_BLENDPE ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, SHADE, 0 -#define _G_CC_BLENDPEDECALA ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, 0, 0, 0, TEXEL0 -#define _G_CC_TWOCOLORTEX PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE -/* used for 1-cycle sparse mip-maps, primitive color has color of lowest LOD */ -#define _G_CC_SPARSEST PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0, PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0 -#define G_CC_TEMPLERP TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0 - -/* typical CC cycle 1 modes, usually followed by other cycle 2 modes */ -#define G_CC_TRILERP TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0, TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0 -#define G_CC_INTERFERENCE TEXEL0, 0, TEXEL1, 0, TEXEL0, 0, TEXEL1, 0 - -/* - * One-cycle color convert operation - */ -#define G_CC_1CYUV2RGB TEXEL0, K4, K5, TEXEL0, 0, 0, 0, SHADE - -/* - * NOTE: YUV2RGB expects TF step1 color conversion to occur in 2nd clock. - * Therefore, CC looks for step1 results in TEXEL1 - */ -#define G_CC_YUV2RGB TEXEL1, K4, K5, TEXEL1, 0, 0, 0, 0 - -/* typical CC cycle 2 modes */ -#define G_CC_PASS2 0, 0, 0, COMBINED, 0, 0, 0, COMBINED -#define G_CC_MODULATEI2 COMBINED, 0, SHADE, 0, 0, 0, 0, SHADE -#define G_CC_MODULATEIA2 COMBINED, 0, SHADE, 0, COMBINED, 0, SHADE, 0 -#define G_CC_MODULATERGB2 G_CC_MODULATEI2 -#define G_CC_MODULATERGBA2 G_CC_MODULATEIA2 -#define G_CC_MODULATEI_PRIM2 COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE -#define G_CC_MODULATEIA_PRIM2 COMBINED, 0, PRIMITIVE, 0, COMBINED, 0, PRIMITIVE, 0 -#define G_CC_MODULATERGB_PRIM2 G_CC_MODULATEI_PRIM2 -#define G_CC_MODULATERGBA_PRIM2 G_CC_MODULATEIA_PRIM2 -#define G_CC_DECALRGB2 0, 0, 0, COMBINED, 0, 0, 0, SHADE -/* - * ? -#define G_CC_DECALRGBA2 COMBINED, SHADE, COMBINED_ALPHA, SHADE, 0, 0, 0, SHADE -*/ -#define G_CC_BLENDI2 ENVIRONMENT, SHADE, COMBINED, SHADE, 0, 0, 0, SHADE -#define G_CC_BLENDIA2 ENVIRONMENT, SHADE, COMBINED, SHADE, COMBINED, 0, SHADE, 0 -#define G_CC_CHROMA_KEY2 TEXEL0, CENTER, SCALE, 0, 0, 0, 0, 0 -#define G_CC_HILITERGB2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, SHADE -#define G_CC_HILITERGBA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, ENVIRONMENT, COMBINED, TEXEL0, COMBINED -#define G_CC_HILITERGBDECALA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, TEXEL0 -#define G_CC_HILITERGBPASSA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, COMBINED - -/* - * G_SETOTHERMODE_L sft: shift count - */ -#define G_MDSFT_ALPHACOMPARE 0 -#define G_MDSFT_ZSRCSEL 2 -#define G_MDSFT_RENDERMODE 3 -#define G_MDSFT_BLENDER 16 - -/* - * G_SETOTHERMODE_H sft: shift count - */ -#define G_MDSFT_BLENDMASK 0 /* unsupported */ -#define G_MDSFT_ALPHADITHER 4 -#define G_MDSFT_RGBDITHER 6 - -#define G_MDSFT_COMBKEY 8 -#define G_MDSFT_TEXTCONV 9 -#define G_MDSFT_TEXTFILT 12 -#define G_MDSFT_TEXTLUT 14 -#define G_MDSFT_TEXTLOD 16 -#define G_MDSFT_TEXTDETAIL 17 -#define G_MDSFT_TEXTPERSP 19 -#define G_MDSFT_CYCLETYPE 20 -#define G_MDSFT_COLORDITHER 22 /* unsupported in HW 2.0 */ -#define G_MDSFT_PIPELINE 23 - -/* G_SETOTHERMODE_H gPipelineMode */ -#define G_PM_1PRIMITIVE (1 << G_MDSFT_PIPELINE) -#define G_PM_NPRIMITIVE (0 << G_MDSFT_PIPELINE) - -/* G_SETOTHERMODE_H gSetCycleType */ -#define G_CYC_1CYCLE (0 << G_MDSFT_CYCLETYPE) -#define G_CYC_2CYCLE (1 << G_MDSFT_CYCLETYPE) -#define G_CYC_COPY (2 << G_MDSFT_CYCLETYPE) -#define G_CYC_FILL (3 << G_MDSFT_CYCLETYPE) - -/* G_SETOTHERMODE_H gSetTexturePersp */ -#define G_TP_NONE (0 << G_MDSFT_TEXTPERSP) -#define G_TP_PERSP (1 << G_MDSFT_TEXTPERSP) - -/* G_SETOTHERMODE_H gSetTextureDetail */ -#define G_TD_CLAMP (0 << G_MDSFT_TEXTDETAIL) -#define G_TD_SHARPEN (1 << G_MDSFT_TEXTDETAIL) -#define G_TD_DETAIL (2 << G_MDSFT_TEXTDETAIL) - -/* G_SETOTHERMODE_H gSetTextureLOD */ -#define G_TL_TILE (0 << G_MDSFT_TEXTLOD) -#define G_TL_LOD (1 << G_MDSFT_TEXTLOD) - -/* G_SETOTHERMODE_H gSetTextureLUT */ -#define G_TT_NONE (0 << G_MDSFT_TEXTLUT) -#define G_TT_RGBA16 (2 << G_MDSFT_TEXTLUT) -#define G_TT_IA16 (3 << G_MDSFT_TEXTLUT) - -/* G_SETOTHERMODE_H gSetTextureFilter */ -#define G_TF_POINT (0 << G_MDSFT_TEXTFILT) -#define G_TF_AVERAGE (3 << G_MDSFT_TEXTFILT) -#define G_TF_BILERP (2 << G_MDSFT_TEXTFILT) - -/* G_SETOTHERMODE_H gSetTextureConvert */ -#define G_TC_CONV (0 << G_MDSFT_TEXTCONV) -#define G_TC_FILTCONV (5 << G_MDSFT_TEXTCONV) -#define G_TC_FILT (6 << G_MDSFT_TEXTCONV) - -/* G_SETOTHERMODE_H gSetCombineKey */ -#define G_CK_NONE (0 << G_MDSFT_COMBKEY) -#define G_CK_KEY (1 << G_MDSFT_COMBKEY) - -/* G_SETOTHERMODE_H gSetColorDither */ -#define G_CD_MAGICSQ (0 << G_MDSFT_RGBDITHER) -#define G_CD_BAYER (1 << G_MDSFT_RGBDITHER) -#define G_CD_NOISE (2 << G_MDSFT_RGBDITHER) - -#ifndef _HW_VERSION_1 -#define G_CD_DISABLE (3 << G_MDSFT_RGBDITHER) -#define G_CD_ENABLE G_CD_NOISE /* HW 1.0 compatibility mode */ -#else -#define G_CD_ENABLE (1 << G_MDSFT_COLORDITHER) -#define G_CD_DISABLE (0 << G_MDSFT_COLORDITHER) -#endif - -/* G_SETOTHERMODE_H gSetAlphaDither */ -#define G_AD_PATTERN (0 << G_MDSFT_ALPHADITHER) -#define G_AD_NOTPATTERN (1 << G_MDSFT_ALPHADITHER) -#define G_AD_NOISE (2 << G_MDSFT_ALPHADITHER) -#define G_AD_DISABLE (3 << G_MDSFT_ALPHADITHER) - -/* G_SETOTHERMODE_L gSetAlphaCompare */ -#define G_AC_NONE (0 << G_MDSFT_ALPHACOMPARE) -#define G_AC_THRESHOLD (1 << G_MDSFT_ALPHACOMPARE) -#define G_AC_DITHER (3 << G_MDSFT_ALPHACOMPARE) - -/* G_SETOTHERMODE_L gSetDepthSource */ -#define G_ZS_PIXEL (0 << G_MDSFT_ZSRCSEL) -#define G_ZS_PRIM (1 << G_MDSFT_ZSRCSEL) - -/* G_SETOTHERMODE_L gSetRenderMode */ -#define AA_EN 0x8 -#define Z_CMP 0x10 -#define Z_UPD 0x20 -#define IM_RD 0x40 -#define CLR_ON_CVG 0x80 -#define CVG_DST_CLAMP 0 -#define CVG_DST_WRAP 0x100 -#define CVG_DST_FULL 0x200 -#define CVG_DST_SAVE 0x300 -#define ZMODE_OPA 0 -#define ZMODE_INTER 0x400 -#define ZMODE_XLU 0x800 -#define ZMODE_DEC 0xc00 -#define CVG_X_ALPHA 0x1000 -#define ALPHA_CVG_SEL 0x2000 -#define FORCE_BL 0x4000 -#define TEX_EDGE 0x0000 /* used to be 0x8000 */ - -#define G_BL_CLR_IN 0 -#define G_BL_CLR_MEM 1 -#define G_BL_CLR_BL 2 -#define G_BL_CLR_FOG 3 -#define G_BL_1MA 0 -#define G_BL_A_MEM 1 -#define G_BL_A_IN 0 -#define G_BL_A_FOG 1 -#define G_BL_A_SHADE 2 -#define G_BL_1 2 -#define G_BL_0 3 - -#ifdef DISABLE_AA -#define AA_DEF -#define RD_DEF -#else -#define AA_DEF AA_EN | -#define RD_DEF IM_RD | -#endif - -#define GBL_c1(m1a, m1b, m2a, m2b) \ - (m1a) << 30 | (m1b) << 26 | (m2a) << 22 | (m2b) << 18 -#define GBL_c2(m1a, m1b, m2a, m2b) \ - (m1a) << 28 | (m1b) << 24 | (m2a) << 20 | (m2b) << 16 - -#define RM_AA_ZB_OPA_SURF(clk) \ - AA_DEF Z_CMP | Z_UPD | RD_DEF CVG_DST_CLAMP | \ - ZMODE_OPA | ALPHA_CVG_SEL | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) - -#define RM_RA_ZB_OPA_SURF(clk) \ - AA_DEF Z_CMP | Z_UPD | CVG_DST_CLAMP | \ - ZMODE_OPA | ALPHA_CVG_SEL | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) - -#define RM_AA_ZB_XLU_SURF(clk) \ - AA_DEF Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \ - FORCE_BL | ZMODE_XLU | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_AA_ZB_OPA_DECAL(clk) \ - AA_DEF Z_CMP | RD_DEF CVG_DST_WRAP | ALPHA_CVG_SEL | \ - ZMODE_DEC | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) - -#define RM_RA_ZB_OPA_DECAL(clk) \ - AA_DEF Z_CMP | CVG_DST_WRAP | ALPHA_CVG_SEL | \ - ZMODE_DEC | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) - -#define RM_AA_ZB_XLU_DECAL(clk) \ - AA_DEF Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \ - FORCE_BL | ZMODE_DEC | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_AA_ZB_OPA_INTER(clk) \ - AA_DEF Z_CMP | Z_UPD | RD_DEF CVG_DST_CLAMP | \ - ALPHA_CVG_SEL | ZMODE_INTER | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) - -#define RM_RA_ZB_OPA_INTER(clk) \ - AA_DEF Z_CMP | Z_UPD | CVG_DST_CLAMP | \ - ALPHA_CVG_SEL | ZMODE_INTER | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) - -#define RM_AA_ZB_XLU_INTER(clk) \ - AA_DEF Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \ - FORCE_BL | ZMODE_INTER | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_AA_ZB_XLU_LINE(clk) \ - AA_DEF Z_CMP | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | \ - ALPHA_CVG_SEL | FORCE_BL | ZMODE_XLU | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_AA_ZB_DEC_LINE(clk) \ - AA_DEF Z_CMP | IM_RD | CVG_DST_SAVE | CVG_X_ALPHA | \ - ALPHA_CVG_SEL | FORCE_BL | ZMODE_DEC | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_AA_ZB_TEX_EDGE(clk) \ - AA_EN | Z_CMP | Z_UPD | RD_DEF CVG_DST_CLAMP | \ - CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) - -#define RM_AA_ZB_TEX_INTER(clk) \ - AA_DEF Z_CMP | Z_UPD | RD_DEF CVG_DST_CLAMP | \ - CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_INTER | TEX_EDGE | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) - -#define RM_AA_ZB_SUB_SURF(clk) \ - AA_DEF Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | \ - ZMODE_OPA | ALPHA_CVG_SEL | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) - -#define RM_AA_ZB_PCL_SURF(clk) \ - AA_DEF Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ - ZMODE_OPA | G_AC_DITHER | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_AA_ZB_OPA_TERR(clk) \ - AA_DEF Z_CMP | Z_UPD | RD_DEF CVG_DST_CLAMP | \ - ZMODE_OPA | ALPHA_CVG_SEL | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_AA_ZB_TEX_TERR(clk) \ - AA_DEF Z_CMP | Z_UPD | RD_DEF CVG_DST_CLAMP | \ - CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_AA_ZB_SUB_TERR(clk) \ - AA_DEF Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | \ - ZMODE_OPA | ALPHA_CVG_SEL | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - - -#define RM_AA_OPA_SURF(clk) \ - AA_DEF RD_DEF CVG_DST_CLAMP | \ - ZMODE_OPA | ALPHA_CVG_SEL | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) - -#define RM_RA_OPA_SURF(clk) \ - AA_DEF CVG_DST_CLAMP | \ - ZMODE_OPA | ALPHA_CVG_SEL | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) - -#define RM_AA_XLU_SURF(clk) \ - AA_DEF IM_RD | CVG_DST_WRAP | CLR_ON_CVG | FORCE_BL | \ - ZMODE_OPA | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_AA_XLU_LINE(clk) \ - AA_DEF IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | \ - ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_AA_DEC_LINE(clk) \ - AA_DEF IM_RD | CVG_DST_FULL | CVG_X_ALPHA | \ - ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_AA_TEX_EDGE(clk) \ - AA_EN | RD_DEF CVG_DST_CLAMP | \ - CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) - -#define RM_AA_SUB_SURF(clk) \ - AA_DEF IM_RD | CVG_DST_FULL | \ - ZMODE_OPA | ALPHA_CVG_SEL | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) - -#define RM_AA_PCL_SURF(clk) \ - AA_DEF IM_RD | CVG_DST_CLAMP | \ - ZMODE_OPA | G_AC_DITHER | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_AA_OPA_TERR(clk) \ - AA_DEF RD_DEF CVG_DST_CLAMP | \ - ZMODE_OPA | ALPHA_CVG_SEL | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_AA_TEX_TERR(clk) \ - AA_DEF RD_DEF CVG_DST_CLAMP | \ - CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_AA_SUB_TERR(clk) \ - AA_DEF IM_RD | CVG_DST_FULL | \ - ZMODE_OPA | ALPHA_CVG_SEL | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - - -#define RM_ZB_OPA_SURF(clk) \ - Z_CMP | Z_UPD | CVG_DST_FULL | ALPHA_CVG_SEL | \ - ZMODE_OPA | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) - -#define RM_ZB_XLU_SURF(clk) \ - Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_XLU | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_ZB_OPA_DECAL(clk) \ - Z_CMP | CVG_DST_FULL | ALPHA_CVG_SEL | ZMODE_DEC | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) - -#define RM_ZB_XLU_DECAL(clk) \ - Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_DEC | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_ZB_CLD_SURF(clk) \ - Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_XLU | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_ZB_OVL_SURF(clk) \ - Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_DEC | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_ZB_PCL_SURF(clk) \ - Z_CMP | Z_UPD | CVG_DST_FULL | ZMODE_OPA | \ - G_AC_DITHER | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) - - -#define RM_OPA_SURF(clk) \ - CVG_DST_CLAMP | FORCE_BL | ZMODE_OPA | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) - -#define RM_XLU_SURF(clk) \ - IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_OPA | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_TEX_EDGE(clk) \ - CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | FORCE_BL |\ - ZMODE_OPA | TEX_EDGE | AA_EN | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) - -#define RM_CLD_SURF(clk) \ - IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) - -#define RM_PCL_SURF(clk) \ - CVG_DST_FULL | FORCE_BL | ZMODE_OPA | \ - G_AC_DITHER | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) - -#define RM_ADD(clk) \ - IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_1) - -#define RM_NOOP(clk) \ - GBL_c##clk(0, 0, 0, 0) - -#define RM_VISCVG(clk) \ - IM_RD | FORCE_BL | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_BL, G_BL_A_MEM) - -/* for rendering to an 8-bit framebuffer */ -#define RM_OPA_CI(clk) \ - CVG_DST_CLAMP | ZMODE_OPA | \ - GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) - -/* Custom version of RM_AA_ZB_XLU_SURF with Z_UPD */ -#define RM_CUSTOM_AA_ZB_XLU_SURF(clk) \ - RM_AA_ZB_XLU_SURF(clk) | Z_UPD - - -#ifdef DISABLE_AA - -#define G_RM_AA_ZB_OPA_SURF RM_ZB_OPA_SURF(1) -#define G_RM_AA_ZB_OPA_SURF2 RM_ZB_OPA_SURF(2) -#define G_RM_AA_ZB_XLU_SURF RM_ZB_XLU_SURF(1) -#define G_RM_AA_ZB_XLU_SURF2 RM_ZB_XLU_SURF(2) -#define G_RM_AA_ZB_OPA_DECAL RM_ZB_OPA_DECAL(1) -#define G_RM_AA_ZB_OPA_DECAL2 RM_ZB_OPA_DECAL(2) -#define G_RM_AA_ZB_XLU_DECAL RM_ZB_XLU_DECAL(1) -#define G_RM_AA_ZB_XLU_DECAL2 RM_ZB_XLU_DECAL(2) -#define G_RM_AA_ZB_OPA_INTER RM_AA_ZB_OPA_INTER(1) -#define G_RM_AA_ZB_OPA_INTER2 RM_AA_ZB_OPA_INTER(2) -#define G_RM_AA_ZB_XLU_INTER RM_AA_ZB_XLU_INTER(1) -#define G_RM_AA_ZB_XLU_INTER2 RM_AA_ZB_XLU_INTER(2) -#define G_RM_AA_ZB_XLU_LINE RM_AA_ZB_XLU_LINE(1) -#define G_RM_AA_ZB_XLU_LINE2 RM_AA_ZB_XLU_LINE(2) -#define G_RM_AA_ZB_DEC_LINE RM_AA_ZB_DEC_LINE(1) -#define G_RM_AA_ZB_DEC_LINE2 RM_AA_ZB_DEC_LINE(2) -#define G_RM_AA_ZB_TEX_EDGE RM_AA_ZB_TEX_EDGE(1) -#define G_RM_AA_ZB_TEX_EDGE2 RM_AA_ZB_TEX_EDGE(2) -#define G_RM_AA_ZB_TEX_INTER RM_AA_ZB_TEX_INTER(1) -#define G_RM_AA_ZB_TEX_INTER2 RM_AA_ZB_TEX_INTER(2) -#define G_RM_AA_ZB_SUB_SURF RM_AA_ZB_SUB_SURF(1) -#define G_RM_AA_ZB_SUB_SURF2 RM_AA_ZB_SUB_SURF(2) -#define G_RM_AA_ZB_PCL_SURF RM_ZB_PCL_SURF(1) -#define G_RM_AA_ZB_PCL_SURF2 RM_ZB_PCL_SURF(2) -#define G_RM_AA_ZB_OPA_TERR RM_AA_ZB_OPA_TERR(1) -#define G_RM_AA_ZB_OPA_TERR2 RM_AA_ZB_OPA_TERR(2) -#define G_RM_AA_ZB_TEX_TERR RM_AA_ZB_TEX_TERR(1) -#define G_RM_AA_ZB_TEX_TERR2 RM_AA_ZB_TEX_TERR(2) -#define G_RM_AA_ZB_SUB_TERR RM_AA_ZB_SUB_TERR(1) -#define G_RM_AA_ZB_SUB_TERR2 RM_AA_ZB_SUB_TERR(2) - -#define G_RM_RA_ZB_OPA_SURF RM_RA_ZB_OPA_SURF(1) -#define G_RM_RA_ZB_OPA_SURF2 RM_RA_ZB_OPA_SURF(2) -#define G_RM_RA_ZB_OPA_DECAL RM_RA_ZB_OPA_DECAL(1) -#define G_RM_RA_ZB_OPA_DECAL2 RM_RA_ZB_OPA_DECAL(2) -#define G_RM_RA_ZB_OPA_INTER RM_RA_ZB_OPA_INTER(1) -#define G_RM_RA_ZB_OPA_INTER2 RM_RA_ZB_OPA_INTER(2) - -#define G_RM_AA_OPA_SURF RM_OPA_SURF(1) -#define G_RM_AA_OPA_SURF2 RM_OPA_SURF(2) -#define G_RM_AA_XLU_SURF RM_XLU_SURF(1) -#define G_RM_AA_XLU_SURF2 RM_XLU_SURF(2) -#define G_RM_AA_XLU_LINE RM_AA_XLU_LINE(1) -#define G_RM_AA_XLU_LINE2 RM_AA_XLU_LINE(2) -#define G_RM_AA_DEC_LINE RM_AA_DEC_LINE(1) -#define G_RM_AA_DEC_LINE2 RM_AA_DEC_LINE(2) -#define G_RM_AA_TEX_EDGE RM_TEX_EDGE(1) -#define G_RM_AA_TEX_EDGE2 RM_TEX_EDGE(2) -#define G_RM_AA_SUB_SURF RM_AA_SUB_SURF(1) -#define G_RM_AA_SUB_SURF2 RM_AA_SUB_SURF(2) -#define G_RM_AA_PCL_SURF RM_PCL_SURF(1) -#define G_RM_AA_PCL_SURF2 RM_PCL_SURF(2) -#define G_RM_AA_OPA_TERR RM_AA_OPA_TERR(1) -#define G_RM_AA_OPA_TERR2 RM_AA_OPA_TERR(2) -#define G_RM_AA_TEX_TERR RM_AA_TEX_TERR(1) -#define G_RM_AA_TEX_TERR2 RM_AA_TEX_TERR(2) -#define G_RM_AA_SUB_TERR RM_AA_SUB_TERR(1) -#define G_RM_AA_SUB_TERR2 RM_AA_SUB_TERR(2) - -#else - -#define G_RM_AA_ZB_OPA_SURF RM_AA_ZB_OPA_SURF(1) -#define G_RM_AA_ZB_OPA_SURF2 RM_AA_ZB_OPA_SURF(2) -#define G_RM_AA_ZB_XLU_SURF RM_AA_ZB_XLU_SURF(1) -#define G_RM_AA_ZB_XLU_SURF2 RM_AA_ZB_XLU_SURF(2) -#define G_RM_AA_ZB_OPA_DECAL RM_AA_ZB_OPA_DECAL(1) -#define G_RM_AA_ZB_OPA_DECAL2 RM_AA_ZB_OPA_DECAL(2) -#define G_RM_AA_ZB_XLU_DECAL RM_AA_ZB_XLU_DECAL(1) -#define G_RM_AA_ZB_XLU_DECAL2 RM_AA_ZB_XLU_DECAL(2) -#define G_RM_AA_ZB_OPA_INTER RM_AA_ZB_OPA_INTER(1) -#define G_RM_AA_ZB_OPA_INTER2 RM_AA_ZB_OPA_INTER(2) -#define G_RM_AA_ZB_XLU_INTER RM_AA_ZB_XLU_INTER(1) -#define G_RM_AA_ZB_XLU_INTER2 RM_AA_ZB_XLU_INTER(2) -#define G_RM_AA_ZB_XLU_LINE RM_AA_ZB_XLU_LINE(1) -#define G_RM_AA_ZB_XLU_LINE2 RM_AA_ZB_XLU_LINE(2) -#define G_RM_AA_ZB_DEC_LINE RM_AA_ZB_DEC_LINE(1) -#define G_RM_AA_ZB_DEC_LINE2 RM_AA_ZB_DEC_LINE(2) -#define G_RM_AA_ZB_TEX_EDGE RM_AA_ZB_TEX_EDGE(1) -#define G_RM_AA_ZB_TEX_EDGE2 RM_AA_ZB_TEX_EDGE(2) -#define G_RM_AA_ZB_TEX_INTER RM_AA_ZB_TEX_INTER(1) -#define G_RM_AA_ZB_TEX_INTER2 RM_AA_ZB_TEX_INTER(2) -#define G_RM_AA_ZB_SUB_SURF RM_AA_ZB_SUB_SURF(1) -#define G_RM_AA_ZB_SUB_SURF2 RM_AA_ZB_SUB_SURF(2) -#define G_RM_AA_ZB_PCL_SURF RM_AA_ZB_PCL_SURF(1) -#define G_RM_AA_ZB_PCL_SURF2 RM_AA_ZB_PCL_SURF(2) -#define G_RM_AA_ZB_OPA_TERR RM_AA_ZB_OPA_TERR(1) -#define G_RM_AA_ZB_OPA_TERR2 RM_AA_ZB_OPA_TERR(2) -#define G_RM_AA_ZB_TEX_TERR RM_AA_ZB_TEX_TERR(1) -#define G_RM_AA_ZB_TEX_TERR2 RM_AA_ZB_TEX_TERR(2) -#define G_RM_AA_ZB_SUB_TERR RM_AA_ZB_SUB_TERR(1) -#define G_RM_AA_ZB_SUB_TERR2 RM_AA_ZB_SUB_TERR(2) - -#define G_RM_RA_ZB_OPA_SURF RM_RA_ZB_OPA_SURF(1) -#define G_RM_RA_ZB_OPA_SURF2 RM_RA_ZB_OPA_SURF(2) -#define G_RM_RA_ZB_OPA_DECAL RM_RA_ZB_OPA_DECAL(1) -#define G_RM_RA_ZB_OPA_DECAL2 RM_RA_ZB_OPA_DECAL(2) -#define G_RM_RA_ZB_OPA_INTER RM_RA_ZB_OPA_INTER(1) -#define G_RM_RA_ZB_OPA_INTER2 RM_RA_ZB_OPA_INTER(2) - -#define G_RM_AA_OPA_SURF RM_AA_OPA_SURF(1) -#define G_RM_AA_OPA_SURF2 RM_AA_OPA_SURF(2) -#define G_RM_AA_XLU_SURF RM_AA_XLU_SURF(1) -#define G_RM_AA_XLU_SURF2 RM_AA_XLU_SURF(2) -#define G_RM_AA_XLU_LINE RM_AA_XLU_LINE(1) -#define G_RM_AA_XLU_LINE2 RM_AA_XLU_LINE(2) -#define G_RM_AA_DEC_LINE RM_AA_DEC_LINE(1) -#define G_RM_AA_DEC_LINE2 RM_AA_DEC_LINE(2) -#define G_RM_AA_TEX_EDGE RM_AA_TEX_EDGE(1) -#define G_RM_AA_TEX_EDGE2 RM_AA_TEX_EDGE(2) -#define G_RM_AA_SUB_SURF RM_AA_SUB_SURF(1) -#define G_RM_AA_SUB_SURF2 RM_AA_SUB_SURF(2) -#define G_RM_AA_PCL_SURF RM_AA_PCL_SURF(1) -#define G_RM_AA_PCL_SURF2 RM_AA_PCL_SURF(2) -#define G_RM_AA_OPA_TERR RM_AA_OPA_TERR(1) -#define G_RM_AA_OPA_TERR2 RM_AA_OPA_TERR(2) -#define G_RM_AA_TEX_TERR RM_AA_TEX_TERR(1) -#define G_RM_AA_TEX_TERR2 RM_AA_TEX_TERR(2) -#define G_RM_AA_SUB_TERR RM_AA_SUB_TERR(1) -#define G_RM_AA_SUB_TERR2 RM_AA_SUB_TERR(2) - -#endif - -#define G_RM_RA_OPA_SURF RM_RA_OPA_SURF(1) -#define G_RM_RA_OPA_SURF2 RM_RA_OPA_SURF(2) - -#define G_RM_ZB_OPA_SURF RM_ZB_OPA_SURF(1) -#define G_RM_ZB_OPA_SURF2 RM_ZB_OPA_SURF(2) -#define G_RM_ZB_XLU_SURF RM_ZB_XLU_SURF(1) -#define G_RM_ZB_XLU_SURF2 RM_ZB_XLU_SURF(2) -#define G_RM_ZB_OPA_DECAL RM_ZB_OPA_DECAL(1) -#define G_RM_ZB_OPA_DECAL2 RM_ZB_OPA_DECAL(2) -#define G_RM_ZB_XLU_DECAL RM_ZB_XLU_DECAL(1) -#define G_RM_ZB_XLU_DECAL2 RM_ZB_XLU_DECAL(2) -#define G_RM_ZB_CLD_SURF RM_ZB_CLD_SURF(1) -#define G_RM_ZB_CLD_SURF2 RM_ZB_CLD_SURF(2) -#define G_RM_ZB_OVL_SURF RM_ZB_OVL_SURF(1) -#define G_RM_ZB_OVL_SURF2 RM_ZB_OVL_SURF(2) -#define G_RM_ZB_PCL_SURF RM_ZB_PCL_SURF(1) -#define G_RM_ZB_PCL_SURF2 RM_ZB_PCL_SURF(2) - -#define G_RM_OPA_SURF RM_OPA_SURF(1) -#define G_RM_OPA_SURF2 RM_OPA_SURF(2) -#define G_RM_XLU_SURF RM_XLU_SURF(1) -#define G_RM_XLU_SURF2 RM_XLU_SURF(2) -#define G_RM_CLD_SURF RM_CLD_SURF(1) -#define G_RM_CLD_SURF2 RM_CLD_SURF(2) -#define G_RM_TEX_EDGE RM_TEX_EDGE(1) -#define G_RM_TEX_EDGE2 RM_TEX_EDGE(2) -#define G_RM_PCL_SURF RM_PCL_SURF(1) -#define G_RM_PCL_SURF2 RM_PCL_SURF(2) -#define G_RM_ADD RM_ADD(1) -#define G_RM_ADD2 RM_ADD(2) -#define G_RM_NOOP RM_NOOP(1) -#define G_RM_NOOP2 RM_NOOP(2) -#define G_RM_VISCVG RM_VISCVG(1) -#define G_RM_VISCVG2 RM_VISCVG(2) -#define G_RM_OPA_CI RM_OPA_CI(1) -#define G_RM_OPA_CI2 RM_OPA_CI(2) - -#define G_RM_CUSTOM_AA_ZB_XLU_SURF RM_CUSTOM_AA_ZB_XLU_SURF(1) -#define G_RM_CUSTOM_AA_ZB_XLU_SURF2 RM_CUSTOM_AA_ZB_XLU_SURF(2) - - -#define G_RM_FOG_SHADE_A GBL_c1(G_BL_CLR_FOG, G_BL_A_SHADE, G_BL_CLR_IN, G_BL_1MA) -#define G_RM_FOG_PRIM_A GBL_c1(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_IN, G_BL_1MA) -#define G_RM_PASS GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) - -#define G_RM_ZB_1C_FOG_SHADE_A \ - Z_CMP | Z_UPD | CVG_DST_FULL | ALPHA_CVG_SEL | ZMODE_OPA | \ - GBL_c1(G_BL_CLR_FOG, G_BL_A_SHADE, G_BL_CLR_IN, G_BL_1MA) - -#define G_RM_ZB_1C_FOG_SHADE_A2 \ - CVG_DST_FULL | FORCE_BL | ZMODE_OPA | \ - GBL_c2(G_BL_CLR_FOG, G_BL_A_SHADE, G_BL_CLR_IN, G_BL_1MA) - -/* - * G_SETCONVERT: K0-5 - */ -#define G_CV_K0 175 -#define G_CV_K1 -43 -#define G_CV_K2 -89 -#define G_CV_K3 222 -#define G_CV_K4 114 -#define G_CV_K5 42 - -/* - * G_SETSCISSOR: interlace mode - */ -#define G_SC_NON_INTERLACE 0 -#define G_SC_ODD_INTERLACE 3 -#define G_SC_EVEN_INTERLACE 2 - -/* flags to inhibit pushing of the display list (on branch) */ -#define G_DL_PUSH 0x00 -#define G_DL_NOPUSH 0x01 - -/* - * BEGIN C-specific section: (typedef's) - */ -#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) - -/* - * Data Structures - * - * NOTE: - * The DMA transfer hardware requires 64-bit aligned, 64-bit multiple- - * sized transfers. This important hardware optimization is unfortunately - * reflected in the programming interface, with some structures - * padded and alignment enforced. - * - * Since structures are aligned to the boundary of the "worst-case" - * element, we can't depend on the C compiler to align things - * properly. - * - * 64-bit structure alignment is enforced by wrapping structures with - * unions that contain a dummy "long long int". Why this works is - * explained in the ANSI C Spec, or on page 186 of the second edition - * of K&R, "The C Programming Language". - * - * The price we pay for this is a little awkwardness referencing the - * structures through the union. There is no memory penalty, since - * all the structures are at least 64-bits the dummy alignment field - * does not increase the size of the union. - * - * Static initialization of these union structures works because - * the ANSI C spec states that static initialization for unions - * works by using the first union element. We put the dummy alignment - * field last for this reason. - * - * (it's possible a newer 64-bit compiler from MIPS might make this - * easier with a flag, but we can't wait for it...) - * - */ - -/* - * Vertex (set up for use with colors) - */ -typedef struct { -#ifndef GBI_FLOATS - short ob[3]; /* x, y, z */ -#else - float ob[3]; /* x, y, z */ -#endif - unsigned short flag; - short tc[2]; /* texture coord */ - unsigned char cn[4]; /* color & alpha */ -} Vtx_t; - -/* - * Vertex (set up for use with normals) - */ -typedef struct { -#ifndef GBI_FLOATS - short ob[3]; /* x, y, z */ -#else - float ob[3]; /* x, y, z */ -#endif - unsigned short flag; - short tc[2]; /* texture coord */ - signed char n[3]; /* normal */ - unsigned char a; /* alpha */ -} Vtx_tn; - -typedef union { - Vtx_t v; /* Use this one for colors */ - Vtx_tn n; /* Use this one for normals */ - long long int force_structure_alignment; -} Vtx; - +#ifndef GBI_CONTAINER +#define GBI_CONTAINER /* * Sprite structure */ @@ -1265,3637 +28,9 @@ typedef union { long long int force_structure_allignment[3]; } uSprite; -/* - * Triangle face - */ -typedef struct { - unsigned char flag; - unsigned char v[3]; -} Tri; - -#ifndef GBI_FLOATS -/* - * 4x4 matrix, fixed point s15.16 format. - * First 8 words are integer portion of the 4x4 matrix - * Last 8 words are the fraction portion of the 4x4 matrix - */ -typedef s32 Mtx_t[4][4]; - -typedef union { - Mtx_t m; - long long int force_structure_alignment; -} Mtx; +#ifdef F3DEX_GBI_3 + #include "gbi_f3dex3.h" #else -typedef struct { - float m[4][4]; -} Mtx; + #include "gbi_std.h" // All other microcodes #endif - -/* - * Viewport - */ - -/* - * - * This magic value is the maximum INTEGER z-range of the hardware - * (there are also 16-bits of fraction, which are introduced during - * any transformations). This is not just a good idea, it's the law. - * Feeding the hardware eventual z-coordinates (after any transforms - * or scaling) bigger than this, will not work. - * - * This number is DIFFERENT than G_MAXFBZ, which is the maximum value - * you want to use to initialize the z-buffer. - * - * The reason these are different is mildly interesting, but too long - * to explain here. It is basically the result of optimizations in the - * hardware. A more generic API might hide this detail from the users, - * but we don't have the ucode to do that... - * - */ -#define G_MAXZ 0x03ff /* 10 bits of integer screen-Z precision */ - -/* - * The viewport structure elements have 2 bits of fraction, necessary - * to accomodate the sub-pixel positioning scaling for the hardware. - * This can also be exploited to handle odd-sized viewports. - * - * Accounting for these fractional bits, using the default projection - * and viewing matrices, the viewport structure is initialized thusly: - * - * (SCREEN_WD/2)*4, (SCREEN_HT/2)*4, G_MAXZ, 0, - * (SCREEN_WD/2)*4, (SCREEN_HT/2)*4, 0, 0, - */ -typedef struct { - short vscale[4]; /* scale, 2 bits fraction */ - short vtrans[4]; /* translate, 2 bits fraction */ - /* both the above arrays are padded to 64-bit boundary */ -} Vp_t; - -typedef union { - Vp_t vp; - long long int force_structure_alignment; -} Vp; - -/* - * MOVEMEM indices - * - * Each of these indexes an entry in a dmem table - * which points to a 1-4 word block of dmem in - * which to store a 1-4 word DMA. - * - */ -#ifdef F3DEX_GBI_2 -/* 0,4 are reserved by G_MTX */ -# define G_MV_MMTX 2 -# define G_MV_PMTX 6 -# define G_MV_VIEWPORT 8 -# define G_MV_LIGHT 10 -# define G_MV_POINT 12 -# define G_MV_MATRIX 14 /* NOTE: this is in moveword table */ -# define G_MVO_LOOKATX (0*24) -# define G_MVO_LOOKATY (1*24) -# define G_MVO_L0 (2*24) -# define G_MVO_L1 (3*24) -# define G_MVO_L2 (4*24) -# define G_MVO_L3 (5*24) -# define G_MVO_L4 (6*24) -# define G_MVO_L5 (7*24) -# define G_MVO_L6 (8*24) -# define G_MVO_L7 (9*24) -#else /* F3DEX_GBI_2 */ -# define G_MV_VIEWPORT 0x80 -# define G_MV_LOOKATY 0x82 -# define G_MV_LOOKATX 0x84 -# define G_MV_L0 0x86 -# define G_MV_L1 0x88 -# define G_MV_L2 0x8a -# define G_MV_L3 0x8c -# define G_MV_L4 0x8e -# define G_MV_L5 0x90 -# define G_MV_L6 0x92 -# define G_MV_L7 0x94 -# define G_MV_TXTATT 0x96 -# define G_MV_MATRIX_1 0x9e /* NOTE: this is in moveword table */ -# define G_MV_MATRIX_2 0x98 -# define G_MV_MATRIX_3 0x9a -# define G_MV_MATRIX_4 0x9c -#endif /* F3DEX_GBI_2 */ - -/* - * MOVEWORD indices - * - * Each of these indexes an entry in a dmem table - * which points to a word in dmem in dmem where - * an immediate word will be stored. - * - */ -#define G_MW_MATRIX 0x00 /* NOTE: also used by movemem */ -#define G_MW_NUMLIGHT 0x02 -#define G_MW_CLIP 0x04 -#define G_MW_SEGMENT 0x06 -#define G_MW_FOG 0x08 -#define G_MW_LIGHTCOL 0x0a -#ifdef F3DEX_GBI_2 -# define G_MW_FORCEMTX 0x0c -#else /* F3DEX_GBI_2 */ -# define G_MW_POINTS 0x0c -#endif /* F3DEX_GBI_2 */ -#define G_MW_PERSPNORM 0x0e - -/* - * These are offsets from the address in the dmem table - */ -#define G_MWO_NUMLIGHT 0x00 -#define G_MWO_CLIP_RNX 0x04 -#define G_MWO_CLIP_RNY 0x0c -#define G_MWO_CLIP_RPX 0x14 -#define G_MWO_CLIP_RPY 0x1c -#define G_MWO_SEGMENT_0 0x00 -#define G_MWO_SEGMENT_1 0x01 -#define G_MWO_SEGMENT_2 0x02 -#define G_MWO_SEGMENT_3 0x03 -#define G_MWO_SEGMENT_4 0x04 -#define G_MWO_SEGMENT_5 0x05 -#define G_MWO_SEGMENT_6 0x06 -#define G_MWO_SEGMENT_7 0x07 -#define G_MWO_SEGMENT_8 0x08 -#define G_MWO_SEGMENT_9 0x09 -#define G_MWO_SEGMENT_A 0x0a -#define G_MWO_SEGMENT_B 0x0b -#define G_MWO_SEGMENT_C 0x0c -#define G_MWO_SEGMENT_D 0x0d -#define G_MWO_SEGMENT_E 0x0e -#define G_MWO_SEGMENT_F 0x0f -#define G_MWO_FOG 0x00 -#define G_MWO_aLIGHT_1 0x00 -#define G_MWO_bLIGHT_1 0x04 -#ifdef F3DEX_GBI_2 -#define G_MWO_aLIGHT_2 0x18 -#define G_MWO_bLIGHT_2 0x1c -#define G_MWO_aLIGHT_3 0x30 -#define G_MWO_bLIGHT_3 0x34 -#define G_MWO_aLIGHT_4 0x48 -#define G_MWO_bLIGHT_4 0x4c -#define G_MWO_aLIGHT_5 0x60 -#define G_MWO_bLIGHT_5 0x64 -#define G_MWO_aLIGHT_6 0x78 -#define G_MWO_bLIGHT_6 0x7c -#define G_MWO_aLIGHT_7 0x90 -#define G_MWO_bLIGHT_7 0x94 -#define G_MWO_aLIGHT_8 0xa8 -#define G_MWO_bLIGHT_8 0xac -#else -#define G_MWO_aLIGHT_2 0x20 -#define G_MWO_bLIGHT_2 0x24 -#define G_MWO_aLIGHT_3 0x40 -#define G_MWO_bLIGHT_3 0x44 -#define G_MWO_aLIGHT_4 0x60 -#define G_MWO_bLIGHT_4 0x64 -#define G_MWO_aLIGHT_5 0x80 -#define G_MWO_bLIGHT_5 0x84 -#define G_MWO_aLIGHT_6 0xa0 -#define G_MWO_bLIGHT_6 0xa4 -#define G_MWO_aLIGHT_7 0xc0 -#define G_MWO_bLIGHT_7 0xc4 -#define G_MWO_aLIGHT_8 0xe0 -#define G_MWO_bLIGHT_8 0xe4 -#endif -#define G_MWO_MATRIX_XX_XY_I 0x00 -#define G_MWO_MATRIX_XZ_XW_I 0x04 -#define G_MWO_MATRIX_YX_YY_I 0x08 -#define G_MWO_MATRIX_YZ_YW_I 0x0c -#define G_MWO_MATRIX_ZX_ZY_I 0x10 -#define G_MWO_MATRIX_ZZ_ZW_I 0x14 -#define G_MWO_MATRIX_WX_WY_I 0x18 -#define G_MWO_MATRIX_WZ_WW_I 0x1c -#define G_MWO_MATRIX_XX_XY_F 0x20 -#define G_MWO_MATRIX_XZ_XW_F 0x24 -#define G_MWO_MATRIX_YX_YY_F 0x28 -#define G_MWO_MATRIX_YZ_YW_F 0x2c -#define G_MWO_MATRIX_ZX_ZY_F 0x30 -#define G_MWO_MATRIX_ZZ_ZW_F 0x34 -#define G_MWO_MATRIX_WX_WY_F 0x38 -#define G_MWO_MATRIX_WZ_WW_F 0x3c -#define G_MWO_POINT_RGBA 0x10 -#define G_MWO_POINT_ST 0x14 -#define G_MWO_POINT_XYSCREEN 0x18 -#define G_MWO_POINT_ZSCREEN 0x1c - -/* - * Light structure. - * - * Note: only directional (infinite) lights are currently supported. - * - * Note: the weird order is for the DMEM alignment benefit of - * the microcode. - * - */ - -typedef struct { - unsigned char col[3]; /* diffuse light value (rgba) */ - char pad1; - unsigned char colc[3]; /* copy of diffuse light value (rgba) */ - char pad2; - signed char dir[3]; /* direction of light (normalized) */ - char pad3; -} Light_t; - -typedef struct { - unsigned char col[3]; /* ambient light value (rgba) */ - char pad1; - unsigned char colc[3]; /* copy of ambient light value (rgba) */ - char pad2; -} Ambient_t; - -typedef struct { - int x1,y1,x2,y2; /* texture offsets for highlight 1/2 */ -} Hilite_t; - -typedef union { - Light_t l; - long long int force_structure_alignment[2]; -} Light; - -typedef union { - Ambient_t l; - long long int force_structure_alignment[1]; -} Ambient; - -typedef struct { - Ambient a; - Light l[7]; -} Lightsn; - -typedef struct { - Ambient a; - Light l[1]; -} Lights0; - -typedef struct { - Ambient a; - Light l[1]; -} Lights1; - -typedef struct { - Ambient a; - Light l[2]; -} Lights2; - -typedef struct { - Ambient a; - Light l[3]; -} Lights3; - -typedef struct { - Ambient a; - Light l[4]; -} Lights4; - -typedef struct { - Ambient a; - Light l[5]; -} Lights5; - -typedef struct { - Ambient a; - Light l[6]; -} Lights6; - -typedef struct { - Ambient a; - Light l[7]; -} Lights7; - -typedef struct { - Light l[2]; -} LookAt; - -typedef union { - Hilite_t h; - long int force_structure_alignment[4]; -} Hilite; - -#define gdSPDefLights0(ar,ag,ab) \ - { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ - {{{ { 0, 0, 0},0,{ 0, 0, 0},0,{ 0, 0, 0},0}}} } -#define gdSPDefLights1(ar,ag,ab,r1,g1,b1,x1,y1,z1) \ - { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ - {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}} } -#define gdSPDefLights2(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2) \ - { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ - {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ - {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}} } -#define gdSPDefLights3(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3) \ - { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ - {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ - {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}, \ - {{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}}} } -#define gdSPDefLights4(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3,r4,g4,b4,x4,y4,z4) \ - { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ - {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ - {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}, \ - {{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}}, \ - {{ {r4,g4,b4},0,{r4,g4,b4},0,{x4,y4,z4},0}}} } -#define gdSPDefLights5(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3,r4,g4,b4,x4,y4,z4,r5,g5,b5,x5,y5,z5) \ - { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ - {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ - {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}, \ - {{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}}, \ - {{ {r4,g4,b4},0,{r4,g4,b4},0,{x4,y4,z4},0}}, \ - {{ {r5,g5,b5},0,{r5,g5,b5},0,{x5,y5,z5},0}}} } - - -#define gdSPDefLights6(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3,r4,g4,b4,x4,y4,z4,r5,g5,b5,x5,y5,z5,r6,g6,b6,x6,y6,z6) \ - { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ - {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ - {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}, \ - {{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}}, \ - {{ {r4,g4,b4},0,{r4,g4,b4},0,{x4,y4,z4},0}}, \ - {{ {r5,g5,b5},0,{r5,g5,b5},0,{x5,y5,z5},0}}, \ - {{ {r6,g6,b6},0,{r6,g6,b6},0,{x6,y6,z6},0}}} } - - -#define gdSPDefLights7(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3,r4,g4,b4,x4,y4,z4,r5,g5,b5,x5,y5,z5,r6,g6,b6,x6,y6,z6,r7,g7,b7,x7,y7,z7) \ - { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ - {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ - {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}, \ - {{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}}, \ - {{ {r4,g4,b4},0,{r4,g4,b4},0,{x4,y4,z4},0}}, \ - {{ {r5,g5,b5},0,{r5,g5,b5},0,{x5,y5,z5},0}}, \ - {{ {r6,g6,b6},0,{r6,g6,b6},0,{x6,y6,z6},0}}, \ - {{ {r7,g7,b7},0,{r7,g7,b7},0,{x7,y7,z7},0}}} } - - -#define gdSPDefLookAt(rightx,righty,rightz,upx,upy,upz) \ - { {{ {{0,0,0},0,{0,0,0},0,{rightx,righty,rightz},0}}, \ - { {{0,0x80,0},0,{0,0x80,0},0,{upx,upy,upz},0}}} } - -/* Don't declare these for F3D_OLD to avoid bss reordering */ -#ifndef F3D_OLD -/* - * Graphics DMA Packet - */ -typedef struct { - int cmd:8; - unsigned int par:8; - unsigned int len:16; - uintptr_t addr; -} Gdma; - -/* - * Graphics Immediate Mode Packet types - */ -typedef struct { - int cmd:8; - int pad:24; - Tri tri; -} Gtri; - -typedef struct { - int cmd:8; - int pad1:24; - int pad2:24; - unsigned char param:8; -} Gpopmtx; - -/* - * typedef struct { - * int cmd:8; - * int pad0:24; - * int pad1:4; - * int number:4; - * int base:24; - * } Gsegment; - */ -typedef struct { - int cmd:8; - int pad0:8; - int mw_index:8; - int number:8; - int pad1:8; - int base:24; -} Gsegment; - -typedef struct { - int cmd:8; - int pad0:8; - int sft:8; - int len:8; - unsigned int data:32; -} GsetothermodeL; - -typedef struct { - int cmd:8; - int pad0:8; - int sft:8; - int len:8; - unsigned int data:32; -} GsetothermodeH; - -typedef struct { - unsigned char cmd; - unsigned char lodscale; - unsigned char tile; - unsigned char on; - unsigned short s; - unsigned short t; -} Gtexture; - -typedef struct { - int cmd:8; - int pad:24; - Tri line; -} Gline3D; - -typedef struct { - int cmd:8; - int pad1:24; - short int pad2; - short int scale; -} Gperspnorm; - - -/* - * RDP Packet types - */ -typedef struct { - int cmd:8; - unsigned int fmt:3; - unsigned int siz:2; - unsigned int pad:7; - unsigned int wd:12; /* really only 10 bits, extra */ - uintptr_t dram; /* to account for 1024 */ -} Gsetimg; - -typedef struct { - int cmd:8; - unsigned int muxs0:24; - unsigned int muxs1:32; -} Gsetcombine; - -typedef struct { - int cmd:8; - unsigned char pad; - unsigned char prim_min_level; - unsigned char prim_level; - unsigned long color; -} Gsetcolor; - -typedef struct { - int cmd:8; - int x0:10; - int x0frac:2; - int y0:10; - int y0frac:2; - unsigned int pad:8; - int x1:10; - int x1frac:2; - int y1:10; - int y1frac:2; -} Gfillrect; - -typedef struct { - int cmd:8; - unsigned int fmt:3; - unsigned int siz:2; - unsigned int pad0:1; - unsigned int line:9; - unsigned int tmem:9; - unsigned int pad1:5; - unsigned int tile:3; - unsigned int palette:4; - unsigned int ct:1; - unsigned int mt:1; - unsigned int maskt:4; - unsigned int shiftt:4; - unsigned int cs:1; - unsigned int ms:1; - unsigned int masks:4; - unsigned int shifts:4; -} Gsettile; - -typedef struct { - int cmd:8; - unsigned int sl:12; - unsigned int tl:12; - int pad:5; - unsigned int tile:3; - unsigned int sh:12; - unsigned int th:12; -} Gloadtile; - -typedef Gloadtile Gloadblock; - -typedef Gloadtile Gsettilesize; - -typedef Gloadtile Gloadtlut; - -typedef struct { - unsigned int cmd:8; /* command */ - unsigned int xl:12; /* X coordinate of upper left */ - unsigned int yl:12; /* Y coordinate of upper left */ - unsigned int pad1:5; /* Padding */ - unsigned int tile:3; /* Tile descriptor index */ - unsigned int xh:12; /* X coordinate of lower right */ - unsigned int yh:12; /* Y coordinate of lower right */ - unsigned int s:16; /* S texture coord at top left */ - unsigned int t:16; /* T texture coord at top left */ - unsigned int dsdx:16;/* Change in S per change in X */ - unsigned int dtdy:16;/* Change in T per change in Y */ -} Gtexrect; - -/* - * Textured rectangles are 128 bits not 64 bits - */ -typedef struct { - unsigned long w0; - unsigned long w1; - unsigned long w2; - unsigned long w3; -} TexRect; -#endif - -#define MakeTexRect(xh,yh,flip,tile,xl,yl,s,t,dsdx,dtdy) \ - G_TEXRECT, xh, yh, 0, flip, 0, tile, xl, yl, s, t, dsdx, dtdy - -/* - * Generic Gfx Packet - */ -typedef struct { - uintptr_t w0; - uintptr_t w1; -} Gwords; - -/* - * This union is the fundamental type of the display list. - * It is, by law, exactly 64 bits in size. - * - * (Edit: except on 64-bit, where it is exactly 128 bit. On little-endian or - * 64-bit systems, only the 'words' member may be accessed; the rest of the - * structs don't have matching layouts for now.) - */ -typedef union { - Gwords words; -#if !defined(F3D_OLD) && IS_BIG_ENDIAN && !IS_64_BIT - Gdma dma; - Gtri tri; - Gline3D line; - Gpopmtx popmtx; - Gsegment segment; - GsetothermodeH setothermodeH; - GsetothermodeL setothermodeL; - Gtexture texture; - Gperspnorm perspnorm; - Gsetimg setimg; - Gsetcombine setcombine; - Gsetcolor setcolor; - Gfillrect fillrect; /* use for setscissor also */ - Gsettile settile; - Gloadtile loadtile; /* use for loadblock also, th is dxt */ - Gsettilesize settilesize; - Gloadtlut loadtlut; -#endif - long long int force_structure_alignment; -} Gfx; - -/* - * Macros to assemble the graphics display list - */ - -/* - * DMA macros - */ -#define gDma0p(pkt, c, s, l) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24); \ - _g->words.w1 = (uintptr_t)(s); \ -} - -#define gsDma0p(c, s, l) \ -{{ \ - _SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24), (uintptr_t)(s) \ -}} - -#define gDma1p(pkt, c, s, l, p) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \ - _SHIFTL((l), 0, 16)); \ - _g->words.w1 = (uintptr_t)(s); \ -} - -#define gsDma1p(c, s, l, p) \ -{{ \ - (_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \ - _SHIFTL((l), 0, 16)), \ - (uintptr_t)(s) \ -}} - -#define gDma2p(pkt, c, adrs, len, idx, ofs) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = (_SHIFTL((c),24,8)|_SHIFTL(((len)-1)/8,19,5)| \ - _SHIFTL((ofs)/8,8,8)|_SHIFTL((idx),0,8)); \ - _g->words.w1 = (uintptr_t)(adrs); \ -} -#define gsDma2p(c, adrs, len, idx, ofs) \ -{{ \ - (_SHIFTL((c),24,8)|_SHIFTL(((len)-1)/8,19,5)| \ - _SHIFTL((ofs)/8,8,8)|_SHIFTL((idx),0,8)), \ - (uintptr_t)(adrs) \ -}} - -#define gSPNoOp(pkt) gDma0p(pkt, G_SPNOOP, 0, 0) -#define gsSPNoOp() gsDma0p(G_SPNOOP, 0, 0) - -#ifdef F3DEX_GBI_2 -# define gSPMatrix(pkt, m, p) \ - gDma2p((pkt),G_MTX,(m),sizeof(Mtx),(p)^G_MTX_PUSH,0) -# define gsSPMatrix(m, p) \ - gsDma2p( G_MTX,(m),sizeof(Mtx),(p)^G_MTX_PUSH,0) -#else /* F3DEX_GBI_2 */ -# define gSPMatrix(pkt, m, p) gDma1p(pkt, G_MTX, m, sizeof(Mtx), p) -# define gsSPMatrix(m, p) gsDma1p(G_MTX, m, sizeof(Mtx), p) -#endif /* F3DEX_GBI_2 */ - -#if defined(F3DEX_GBI_2) -/* - * F3DEX_GBI_2: G_VTX GBI format was changed. - * - * +--------+----+---+---+----+------+-+ - * G_VTX | cmd:8 |0000| n:8 |0000|v0+n:7|0| - * +-+---+--+----+---+---+----+------+-+ - * | |seg| address | - * +-+---+-----------------------------+ - */ -# define gSPVertex(pkt, v, n, v0) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = \ - _SHIFTL(G_VTX,24,8)|_SHIFTL((n),12,8)|_SHIFTL((v0)+(n),1,7); \ - _g->words.w1 = (uintptr_t)(v); \ -} -# define gsSPVertex(v, n, v0) \ -{{ \ - (_SHIFTL(G_VTX,24,8)|_SHIFTL((n),12,8)|_SHIFTL((v0)+(n),1,7)), \ - (uintptr_t)(v) \ -}} -#elif (defined(F3DEX_GBI)||defined(F3DLP_GBI)) -/* - * F3DEX_GBI: G_VTX GBI format was changed to support 64 vertice. - * - * +--------+--------+------+----------+ - * G_VTX | cmd:8 | v0:8 | n:6 |length:10 | - * +-+---+--+--------+------+----------+ - * | |seg| address | - * +-+---+-----------------------------+ - */ -# define gSPVertex(pkt, v, n, v0) \ - gDma1p((pkt),G_VTX,(v),((n)<<10)|(sizeof(Vtx)*(n)-1),(v0)*2) -# define gsSPVertex(v, n, v0) \ - gsDma1p(G_VTX,(v),((n)<<10)|(sizeof(Vtx)*(n)-1),(v0)*2) -#else -# define gSPVertex(pkt, v, n, v0) \ - gDma1p(pkt, G_VTX, v, sizeof(Vtx)*(n),((n)-1)<<4|(v0)) -# define gsSPVertex(v, n, v0) \ - gsDma1p(G_VTX, v, sizeof(Vtx)*(n), ((n)-1)<<4|(v0)) -#endif - - -#ifdef F3DEX_GBI_2 -# define gSPViewport(pkt, v) \ - gDma2p((pkt), G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT, 0) -# define gsSPViewport(v) \ - gsDma2p( G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT, 0) -#else /* F3DEX_GBI_2 */ -# define gSPViewport(pkt,v) \ - gDma1p((pkt), G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT) -# define gsSPViewport(v) \ - gsDma1p( G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT) -#endif /* F3DEX_GBI_2 */ - -#define gSPDisplayList(pkt,dl) gDma1p(pkt,G_DL,dl,0,G_DL_PUSH) -#define gsSPDisplayList( dl) gsDma1p( G_DL,dl,0,G_DL_PUSH) - -#define gSPBranchList(pkt,dl) gDma1p(pkt,G_DL,dl,0,G_DL_NOPUSH) -#define gsSPBranchList( dl) gsDma1p( G_DL,dl,0,G_DL_NOPUSH) - -#define gSPSprite2DBase(pkt, s) gDma1p(pkt, G_SPRITE2D_BASE, s, sizeof(uSprite), 0) -#define gsSPSprite2DBase(s) gsDma1p(G_SPRITE2D_BASE, s, sizeof(uSprite), 0) - -/* - * RSP short command (no DMA required) macros - */ -#define gImmp0(pkt, c) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL((c), 24, 8); \ -} - -#define gsImmp0(c) \ -{{ \ - _SHIFTL((c), 24, 8) \ -}} - -#define gImmp1(pkt, c, p0) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL((c), 24, 8); \ - _g->words.w1 = (uintptr_t)(p0); \ -} - -#define gsImmp1(c, p0) \ -{{ \ - _SHIFTL((c), 24, 8), (uintptr_t)(p0) \ -}} - -#define gImmp2(pkt, c, p0, p1) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL((c), 24, 8); \ - _g->words.w1 = _SHIFTL((p0), 16, 16) | _SHIFTL((p1), 8, 8); \ -} - -#define gsImmp2(c, p0, p1) \ -{{ \ - _SHIFTL((c), 24, 8), _SHIFTL((p0), 16, 16) | _SHIFTL((p1), 8, 8)\ -}} - -#define gImmp3(pkt, c, p0, p1, p2) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL((c), 24, 8); \ - _g->words.w1 = (_SHIFTL((p0), 16, 16) | _SHIFTL((p1), 8, 8) | \ - _SHIFTL((p2), 0, 8)); \ -} - -#define gsImmp3(c, p0, p1, p2) \ -{{ \ - _SHIFTL((c), 24, 8), (_SHIFTL((p0), 16, 16) | \ - _SHIFTL((p1), 8, 8) | _SHIFTL((p2), 0, 8))\ -}} - -#define gImmp21(pkt, c, p0, p1, dat) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p0), 8, 16) | \ - _SHIFTL((p1), 0, 8)); \ - _g->words.w1 = (uintptr_t) (dat); \ -} - -#define gsImmp21(c, p0, p1, dat) \ -{{ \ - _SHIFTL((c), 24, 8) | _SHIFTL((p0), 8, 16) | _SHIFTL((p1), 0, 8),\ - (uintptr_t) (dat) \ -}} - -#ifdef F3DEX_GBI_2 -#define gMoveWd(pkt, index, offset, data) \ - gDma1p((pkt), G_MOVEWORD, data, offset, index) -#define gsMoveWd( index, offset, data) \ - gsDma1p( G_MOVEWORD, data, offset, index) -#else /* F3DEX_GBI_2 */ -#define gMoveWd(pkt, index, offset, data) \ - gImmp21((pkt), G_MOVEWORD, offset, index, data) -#define gsMoveWd( index, offset, data) \ - gsImmp21( G_MOVEWORD, offset, index, data) -#endif /* F3DEX_GBI_2 */ - -/* Sprite immediate macros, there is also a sprite dma macro above */ - -#define gSPSprite2DScaleFlip(pkt, sx, sy, fx, fy) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_SPRITE2D_SCALEFLIP, 24, 8) | \ - _SHIFTL((fx), 8, 8) | \ - _SHIFTL((fy), 0, 8)); \ - _g->words.w1 = (_SHIFTL((sx), 16, 16) | \ - _SHIFTL((sy), 0, 16)); \ -} - -#define gsSPSprite2DScaleFlip(sx, sy, fx, fy) \ -{{ \ - (_SHIFTL(G_SPRITE2D_SCALEFLIP, 24, 8) | \ - _SHIFTL((fx), 8, 8) | \ - _SHIFTL((fy), 0, 8)), \ - (_SHIFTL((sx), 16, 16) | \ - _SHIFTL((sy), 0, 16)) \ -}} - -#define gSPSprite2DDraw(pkt, px, py) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_SPRITE2D_DRAW, 24, 8)); \ - _g->words.w1 = (_SHIFTL((px), 16, 16) | \ - _SHIFTL((py), 0, 16)); \ -} - -#define gsSPSprite2DDraw(px, py) \ -{{ \ - (_SHIFTL(G_SPRITE2D_DRAW, 24, 8)), \ - (_SHIFTL((px), 16, 16) | \ - _SHIFTL((py), 0, 16)) \ -}} - - -/* - * Note: the SP1Triangle() and line macros multiply the vertex indices - * by 10, this is an optimization for the microcode. - */ -#if (defined(F3DLP_GBI)||defined(F3DEX_GBI)) -# define __gsSP1Triangle_w1(v0, v1, v2) \ - (_SHIFTL((v0)*2,16,8)|_SHIFTL((v1)*2,8,8)|_SHIFTL((v2)*2,0,8)) -# define __gsSP1Triangle_w1f(v0, v1, v2, flag) \ - (((flag) == 0) ? __gsSP1Triangle_w1(v0, v1, v2): \ - ((flag) == 1) ? __gsSP1Triangle_w1(v1, v2, v0): \ - __gsSP1Triangle_w1(v2, v0, v1)) -# define __gsSPLine3D_w1(v0, v1, wd) \ - (_SHIFTL((v0)*2,16,8)|_SHIFT((v1)*2,8,8)|_SHIFT((wd),0,8)) -# define __gsSPLine3D_w1f(v0, v1, wd, flag) \ - (((flag) == 0) ? __gsSPLine3D_w1(v0, v1, wd): \ - __gsSPLine3D_w1(v1, v0, wd)) -# define __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag) \ - (((flag) == 0) ? __gsSP1Triangle_w1(v0, v1, v2): \ - ((flag) == 1) ? __gsSP1Triangle_w1(v1, v2, v3): \ - ((flag) == 2) ? __gsSP1Triangle_w1(v2, v3, v0): \ - __gsSP1Triangle_w1(v3, v0, v1)) -# define __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag) \ - (((flag) == 0) ? __gsSP1Triangle_w1(v0, v2, v3): \ - ((flag) == 1) ? __gsSP1Triangle_w1(v1, v3, v0): \ - ((flag) == 2) ? __gsSP1Triangle_w1(v2, v0, v1): \ - __gsSP1Triangle_w1(v3, v1, v2)) -#else -# define __gsSP1Triangle_w1f(v0, v1, v2, flag) \ - (_SHIFTL((flag), 24,8)|_SHIFTL((v0)*10,16,8)| \ - _SHIFTL((v1)*10, 8,8)|_SHIFTL((v2)*10, 0,8)) -# define __gsSPLine3D_w1f(v0, v1, wd, flag) \ - (_SHIFTL((flag), 24,8)|_SHIFTL((v0)*10,16,8)| \ - _SHIFTL((v1)*10, 8,8)|_SHIFTL((wd), 0,8)) -#endif - -#ifdef F3DEX_GBI_2 -/*** - *** 1 Triangle - ***/ -#define gSP1Triangle(pkt, v0, v1, v2, flag) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(G_TRI1, 24, 8)| \ - __gsSP1Triangle_w1f(v0, v1, v2, flag); \ - _g->words.w1 = 0; \ -} -#define gsSP1Triangle(v0, v1, v2, flag) \ -{{ \ - _SHIFTL(G_TRI1, 24, 8)|__gsSP1Triangle_w1f(v0, v1, v2, flag), \ - 0 \ -}} - -/*** - *** Line - ***/ -#define gSPLine3D(pkt, v0, v1, flag) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(G_LINE3D, 24, 8)| \ - __gsSPLine3D_w1f(v0, v1, 0, flag); \ - _g->words.w1 = 0; \ -} -#define gsSPLine3D(v0, v1, flag) \ -{{ \ - _SHIFTL(G_LINE3D, 24, 8)|__gsSPLine3D_w1f(v0, v1, 0, flag), \ - 0 \ -}} - -/*** - *** LineW - ***/ -/* these macros are the same as SPLine3D, except they have an - * additional parameter for width. The width is added to the "minimum" - * thickness, which is 1.5 pixels. The units for width are in - * half-pixel units, so a width of 1 translates to (.5 + 1.5) or - * a 2.0 pixels wide line. - */ -#define gSPLineW3D(pkt, v0, v1, wd, flag) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(G_LINE3D, 24, 8)| \ - __gsSPLine3D_w1f(v0, v1, wd, flag); \ - _g->words.w1 = 0; \ -} -#define gsSPLineW3D(v0, v1, wd, flag) \ -{{ \ - _SHIFTL(G_LINE3D, 24, 8)|__gsSPLine3D_w1f(v0, v1, wd, flag), \ - 0 \ -}} - -/*** - *** 1 Quadrangle - ***/ -#define gSP1Quadrangle(pkt, v0, v1, v2, v3, flag) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_QUAD, 24, 8)| \ - __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag)); \ - _g->words.w1 = __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag); \ -} - -#define gsSP1Quadrangle(v0, v1, v2, v3, flag) \ -{{ \ - (_SHIFTL(G_QUAD, 24, 8)| \ - __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag)), \ - __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag) \ -}} -#else /* F3DEX_GBI_2 */ - -/*** - *** 1 Triangle - ***/ -#define gSP1Triangle(pkt, v0, v1, v2, flag) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(G_TRI1, 24, 8); \ - _g->words.w1 = __gsSP1Triangle_w1f(v0, v1, v2, flag); \ -} -#define gsSP1Triangle(v0, v1, v2, flag) \ -{{ \ - _SHIFTL(G_TRI1, 24, 8), \ - __gsSP1Triangle_w1f(v0, v1, v2, flag) \ -}} - -/*** - *** Line - ***/ -#define gSPLine3D(pkt, v0, v1, flag) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(G_LINE3D, 24, 8); \ - _g->words.w1 = __gsSPLine3D_w1f(v0, v1, 0, flag); \ -} -#define gsSPLine3D(v0, v1, flag) \ -{{ \ - _SHIFTL(G_LINE3D, 24, 8), \ - __gsSPLine3D_w1f(v0, v1, 0, flag) \ -}} - -/*** - *** LineW - ***/ -/* these macros are the same as SPLine3D, except they have an - * additional parameter for width. The width is added to the "minimum" - * thickness, which is 1.5 pixels. The units for width are in - * half-pixel units, so a width of 1 translates to (.5 + 1.5) or - * a 2.0 pixels wide line. - */ -#define gSPLineW3D(pkt, v0, v1, wd, flag) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(G_LINE3D, 24, 8); \ - _g->words.w1 = __gsSPLine3D_w1f(v0, v1, wd, flag); \ -} -#define gsSPLineW3D(v0, v1, wd, flag) \ -{{ \ - _SHIFTL(G_LINE3D, 24, 8), \ - __gsSPLine3D_w1f(v0, v1, wd, flag) \ -}} - -/*** - *** 1 Quadrangle - ***/ -#define gSP1Quadrangle(pkt, v0, v1, v2, v3, flag) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_TRI2, 24, 8)| \ - __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag)); \ - _g->words.w1 = __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag); \ -} - -#define gsSP1Quadrangle(v0, v1, v2, v3, flag) \ -{{ \ - (_SHIFTL(G_TRI2, 24, 8)| \ - __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag)), \ - __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag) \ -}} -#endif /* F3DEX_GBI_2 */ - -#if (defined(F3DLP_GBI)||defined(F3DEX_GBI)) -/*** - *** 2 Triangles - ***/ -#define gSP2Triangles(pkt, v00, v01, v02, flag0, v10, v11, v12, flag1) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_TRI2, 24, 8)| \ - __gsSP1Triangle_w1f(v00, v01, v02, flag0)); \ - _g->words.w1 = __gsSP1Triangle_w1f(v10, v11, v12, flag1); \ -} - -#define gsSP2Triangles(v00, v01, v02, flag0, v10, v11, v12, flag1) \ -{{ \ - (_SHIFTL(G_TRI2, 24, 8)| \ - __gsSP1Triangle_w1f(v00, v01, v02, flag0)), \ - __gsSP1Triangle_w1f(v10, v11, v12, flag1) \ -}} -#else -#define gSP2Triangles(pkt, v00, v01, v02, flag0, v10, v11, v12, flag1) \ -{ \ - gSP1Triangle(pkt, v00, v01, v02, flag0); \ - gSP1Triangle(pkt, v10, v11, v12, flag1); \ -} -#define gsSP2Triangles(v00, v01, v02, flag0, v10, v11, v12, flag1) \ - gsSP1Triangle(v00, v01, v02, flag0), \ - gsSP1Triangle(v10, v11, v12, flag1) -#endif /* F3DEX_GBI/F3DLP_GBI */ - -#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) -#define gSPCullDisplayList(pkt,vstart,vend) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(G_CULLDL, 24, 8) | \ - _SHIFTL((vstart)*2, 0, 16); \ - _g->words.w1 = _SHIFTL((vend)*2, 0, 16); \ -} - -#define gsSPCullDisplayList(vstart,vend) \ -{{ \ - _SHIFTL(G_CULLDL, 24, 8) | _SHIFTL((vstart)*2, 0, 16), \ - _SHIFTL((vend)*2, 0, 16) \ -}} - -#else -#define gSPCullDisplayList(pkt,vstart,vend) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(G_CULLDL, 24, 8) | \ - ((0x0f & (vstart))*40); \ - _g->words.w1 = (unsigned int)((0x0f & ((vend)+1))*40); \ -} - -#define gsSPCullDisplayList(vstart,vend) \ -{{ \ - _SHIFTL(G_CULLDL, 24, 8) | ((0x0f & (vstart))*40), \ - ((0x0f & ((vend)+1))*40) \ -}} -#endif - -#define gSPSegment(pkt, segment, base) \ - gMoveWd(pkt, G_MW_SEGMENT, (segment)*4, base) -#define gsSPSegment(segment, base) \ - gsMoveWd( G_MW_SEGMENT, (segment)*4, base) - -/* - * Clipping Macros - */ -#define FR_NEG_FRUSTRATIO_1 0x00000001 -#define FR_POS_FRUSTRATIO_1 0x0000ffff -#define FR_NEG_FRUSTRATIO_2 0x00000002 -#define FR_POS_FRUSTRATIO_2 0x0000fffe -#define FR_NEG_FRUSTRATIO_3 0x00000003 -#define FR_POS_FRUSTRATIO_3 0x0000fffd -#define FR_NEG_FRUSTRATIO_4 0x00000004 -#define FR_POS_FRUSTRATIO_4 0x0000fffc -#define FR_NEG_FRUSTRATIO_5 0x00000005 -#define FR_POS_FRUSTRATIO_5 0x0000fffb -#define FR_NEG_FRUSTRATIO_6 0x00000006 -#define FR_POS_FRUSTRATIO_6 0x0000fffa -/* - * r should be one of: FRUSTRATIO_1, FRUSTRATIO_2, FRUSTRATIO_3, ... FRUSTRATIO_6 - */ -#define gSPClipRatio(pkt, r) \ -{ \ - gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RNX, FR_NEG_##r); \ - gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RNY, FR_NEG_##r); \ - gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RPX, FR_POS_##r); \ - gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RPY, FR_POS_##r); \ -} - -#define gsSPClipRatio(r) \ - gsMoveWd(G_MW_CLIP, G_MWO_CLIP_RNX, FR_NEG_##r), \ - gsMoveWd(G_MW_CLIP, G_MWO_CLIP_RNY, FR_NEG_##r), \ - gsMoveWd(G_MW_CLIP, G_MWO_CLIP_RPX, FR_POS_##r), \ - gsMoveWd(G_MW_CLIP, G_MWO_CLIP_RPY, FR_POS_##r) - -/* - * Insert values into Matrix - * - * where = element of matrix (byte offset) - * num = new element (32 bit value replacing 2 int or 2 frac matrix - * componants - */ -#ifdef F3DEX_GBI_2 -#define gSPInsertMatrix(pkt, where, num) \ - ERROR!! gSPInsertMatrix is no longer supported. -#define gsSPInsertMatrix(where, num) \ - ERROR!! gsSPInsertMatrix is no longer supported. -#else -#define gSPInsertMatrix(pkt, where, num) \ - gMoveWd(pkt, G_MW_MATRIX, where, num) -#define gsSPInsertMatrix(where, num) \ - gsMoveWd(G_MW_MATRIX, where, num) -#endif - -/* - * Load new matrix directly - * - * mptr = pointer to matrix - */ -#ifdef F3DEX_GBI_2 -#define gSPForceMatrix(pkt, mptr) \ -{ gDma2p((pkt),G_MOVEMEM,(mptr),sizeof(Mtx),G_MV_MATRIX,0); \ - gMoveWd((pkt), G_MW_FORCEMTX,0,0x00010000); \ -} -#define gsSPForceMatrix(mptr) \ - gsDma2p(G_MOVEMEM,(mptr),sizeof(Mtx),G_MV_MATRIX,0), \ - gsMoveWd(G_MW_FORCEMTX,0,0x00010000) - -#else /* F3DEX_GBI_2 */ -#define gSPForceMatrix(pkt, mptr) \ -{ \ - gDma1p(pkt, G_MOVEMEM, mptr, 16, G_MV_MATRIX_1); \ - gDma1p(pkt, G_MOVEMEM, (char *)(mptr)+16, 16, G_MV_MATRIX_2); \ - gDma1p(pkt, G_MOVEMEM, (char *)(mptr)+32, 16, G_MV_MATRIX_3); \ - gDma1p(pkt, G_MOVEMEM, (char *)(mptr)+48, 16, G_MV_MATRIX_4); \ -} -#define gsSPForceMatrix(mptr) \ - gsDma1p( G_MOVEMEM, mptr, 16, G_MV_MATRIX_1), \ - gsDma1p( G_MOVEMEM, (char *)(mptr)+16, 16, G_MV_MATRIX_2), \ - gsDma1p( G_MOVEMEM, (char *)(mptr)+32, 16, G_MV_MATRIX_3), \ - gsDma1p( G_MOVEMEM, (char *)(mptr)+48, 16, G_MV_MATRIX_4) -#endif /* F3DEX_GBI_2 */ - -/* - * Insert values into Points - * - * point = point number 0-15 - * where = which element of point to modify (byte offset into point) - * num = new value (32 bit) - */ -#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) -# define gSPModifyVertex(pkt, vtx, where, val) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = (_SHIFTL(G_MODIFYVTX,24,8)| \ - _SHIFTL((where),16,8)|_SHIFTL((vtx)*2,0,16)); \ - _g->words.w1 = (unsigned int)(val); \ -} -# define gsSPModifyVertex(vtx, where, val) \ -{{ \ - _SHIFTL(G_MODIFYVTX,24,8)| \ - _SHIFTL((where),16,8)|_SHIFTL((vtx)*2,0,16), \ - (unsigned int)(val) \ -}} -#else -# define gSPModifyVertex(pkt, vtx, where, val) \ - gMoveWd(pkt, G_MW_POINTS, (vtx)*40+(where), val) -# define gsSPModifyVertex(vtx, where, val) \ - gsMoveWd(G_MW_POINTS, (vtx)*40+(where), val) -#endif - -#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) -/* - * gSPBranchLessZ Branch DL if (vtx.z) less than or equal (zval). - * - * dl = DL branch to - * vtx = Vertex - * zval = Screen depth - * near = Near plane - * far = Far plane - * flag = G_BZ_PERSP or G_BZ_ORTHO - */ - -#define G_BZ_PERSP 0 -#define G_BZ_ORTHO 1 - -#define G_DEPTOZSrg(zval, near, far, flag, zmin, zmax) \ -(((unsigned int)FTOFIX32(((flag) == G_BZ_PERSP ? \ - (1.0f-(float)(near)/(float)(zval)) / \ - (1.0f-(float)(near)/(float)(far )) : \ - ((float)(zval) - (float)(near)) / \ - ((float)(far ) - (float)(near))))) * \ - (((int)((zmax) - (zmin)))&~1) + (int)FTOFIX32(zmin)) - -#define G_DEPTOZS(zval, near, far, flag) \ - G_DEPTOZSrg(zval, near, far, flag, 0, G_MAXZ) - -#define gSPBranchLessZrg(pkt, dl, vtx, zval, near, far, flag, zmin, zmax) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \ - _g->words.w1 = (uintptr_t)(dl); \ - _g = (Gfx *)(pkt); \ - _g->words.w0 = (_SHIFTL(G_BRANCH_Z,24,8)| \ - _SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12)); \ - _g->words.w1 = G_DEPTOZSrg(zval, near, far, flag, zmin, zmax); \ -} - -#define gsSPBranchLessZrg(dl, vtx, zval, near, far, flag, zmin, zmax) \ -{{ _SHIFTL(G_RDPHALF_1,24,8), \ - (uintptr_t)(dl), }}, \ -{{ _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\ - G_DEPTOZSrg(zval, near, far, flag, zmin, zmax), }} - -#define gSPBranchLessZ(pkt, dl, vtx, zval, near, far, flag) \ - gSPBranchLessZrg(pkt, dl, vtx, zval, near, far, flag, 0, G_MAXZ) -#define gsSPBranchLessZ(dl, vtx, zval, near, far, flag) \ - gsSPBranchLessZrg(dl, vtx, zval, near, far, flag, 0, G_MAXZ) - -/* - * gSPBranchLessZraw Branch DL if (vtx.z) less than or equal (raw zval). - * - * dl = DL branch to - * vtx = Vertex - * zval = Raw value of screen depth - */ -#define gSPBranchLessZraw(pkt, dl, vtx, zval) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \ - _g->words.w1 = (uintptr_t)(dl); \ - _g = (Gfx *)(pkt); \ - _g->words.w0 = (_SHIFTL(G_BRANCH_Z,24,8)| \ - _SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12)); \ - _g->words.w1 = (unsigned int)(zval); \ -} - -#define gsSPBranchLessZraw(dl, vtx, zval) \ -{{ _SHIFTL(G_RDPHALF_1,24,8), \ - (uintptr_t)(dl), }}, \ -{{ _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\ - (unsigned int)(zval), }} - -/* - * gSPLoadUcode RSP loads specified ucode. - * - * uc_start = ucode text section start - * uc_dstart = ucode data section start - */ -#define gSPLoadUcodeEx(pkt, uc_start, uc_dstart, uc_dsize) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \ - _g->words.w1 = (uintptr_t)(uc_dstart); \ - _g = (Gfx *)(pkt); \ - _g->words.w0 = (_SHIFTL(G_LOAD_UCODE,24,8)| \ - _SHIFTL((int)(uc_dsize)-1,0,16)); \ - _g->words.w1 = (uintptr_t)(uc_start); \ -} - -#define gsSPLoadUcodeEx(uc_start, uc_dstart, uc_dsize) \ -{{ _SHIFTL(G_RDPHALF_1,24,8), \ - (uintptr_t)(uc_dstart), }}, \ -{{ _SHIFTL(G_LOAD_UCODE,24,8)| \ - _SHIFTL((int)(uc_dsize)-1,0,16), \ - (uintptr_t)(uc_start), }} - -#define gSPLoadUcode(pkt, uc_start, uc_dstart) \ - gSPLoadUcodeEx((pkt), (uc_start), (uc_dstart), SP_UCODE_DATA_SIZE) -#define gsSPLoadUcode(uc_start, uc_dstart) \ - gsSPLoadUcodeEx((uc_start), (uc_dstart), SP_UCODE_DATA_SIZE) - -#define gSPLoadUcodeL(pkt, ucode) \ - gSPLoadUcode((pkt), OS_K0_TO_PHYSICAL(&ucode##TextStart), \ - OS_K0_TO_PHYSICAL(&ucode##DataStart)) -#define gsSPLoadUcodeL(ucode) \ - gsSPLoadUcode(OS_K0_TO_PHYSICAL(&ucode##TextStart), \ - OS_K0_TO_PHYSICAL(&ucode##DataStart)) -#endif - -#ifdef F3DEX_GBI_2 -/* - * gSPDma_io DMA to/from DMEM/IMEM for DEBUG. - */ -#define gSPDma_io(pkt, flag, dmem, dram, size) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(G_DMA_IO,24,8)|_SHIFTL((flag),23,1)| \ - _SHIFTL((dmem)/8,13,10)|_SHIFTL((size)-1,0,12); \ - _g->words.w1 = (uintptr_t)(dram); \ -} - -#define gsSPDma_io(flag, dmem, dram, size) \ -{{ \ - _SHIFTL(G_DMA_IO,24,8)|_SHIFTL((flag),23,1)| \ - _SHIFTL((dmem)/8,13,10)|_SHIFTL((size)-1,0,12), \ - (uintptr_t)(dram) \ -}} - -#define gSPDmaRead(pkt,dmem,dram,size) gSPDma_io((pkt),0,(dmem),(dram),(size)) -#define gsSPDmaRead(dmem,dram,size) gsSPDma_io(0,(dmem),(dram),(size)) -#define gSPDmaWrite(pkt,dmem,dram,size) gSPDma_io((pkt),1,(dmem),(dram),(size)) -#define gsSPDmaWrite(dmem,dram,size) gsSPDma_io(1,(dmem),(dram),(size)) -#endif - -/* - * Lighting Macros - */ -#ifdef F3DEX_GBI_2 -# define NUML(n) ((n)*24) -#else -# define NUML(n) (((n)+1)*32 + 0x80000000) -#endif -#define NUMLIGHTS_0 1 -#define NUMLIGHTS_1 1 -#define NUMLIGHTS_2 2 -#define NUMLIGHTS_3 3 -#define NUMLIGHTS_4 4 -#define NUMLIGHTS_5 5 -#define NUMLIGHTS_6 6 -#define NUMLIGHTS_7 7 -/* - * n should be one of: NUMLIGHTS_0, NUMLIGHTS_1, ..., NUMLIGHTS_7 - * NOTE: in addition to the number of directional lights specified, - * there is always 1 ambient light - */ -#define gSPNumLights(pkt, n) \ - gMoveWd(pkt, G_MW_NUMLIGHT, G_MWO_NUMLIGHT, NUML(n)) -#define gsSPNumLights(n) \ - gsMoveWd( G_MW_NUMLIGHT, G_MWO_NUMLIGHT, NUML(n)) - -#define LIGHT_1 1 -#define LIGHT_2 2 -#define LIGHT_3 3 -#define LIGHT_4 4 -#define LIGHT_5 5 -#define LIGHT_6 6 -#define LIGHT_7 7 -#define LIGHT_8 8 -/* - * l should point to a Light struct - * n should be one of: LIGHT_1, LIGHT_2, ..., LIGHT_8 - * NOTE: the highest numbered light is always the ambient light (eg if there are - * 3 directional lights defined: gsSPNumLights(NUMLIGHTS_3), then lights - * LIGHT_1 through LIGHT_3 will be the directional lights and light - * LIGHT_4 will be the ambient light. - */ -#ifdef F3DEX_GBI_2 -# define gSPLight(pkt, l, n) \ - gDma2p((pkt),G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,(n)*24+24) -# define gsSPLight(l, n) \ - gsDma2p( G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,(n)*24+24) -#else /* F3DEX_GBI_2 */ -# define gSPLight(pkt, l, n) \ - gDma1p(pkt, G_MOVEMEM, l, sizeof(Light),((n)-1)*2+G_MV_L0) -# define gsSPLight(l, n) \ - gsDma1p( G_MOVEMEM, l, sizeof(Light),((n)-1)*2+G_MV_L0) -#endif /* F3DEX_GBI_2 */ - -/* - * gSPLightColor changes color of light without recalculating light direction - * col is a 32 bit word with r,g,b,a (alpha is ignored) - * n should be one of LIGHT_1, LIGHT_2, ..., LIGHT_8 - */ -#define gSPLightColor(pkt, n, col) \ -{ \ - gMoveWd(pkt, G_MW_LIGHTCOL, G_MWO_a##n, col); \ - gMoveWd(pkt, G_MW_LIGHTCOL, G_MWO_b##n, col); \ -} -#define gsSPLightColor(n, col) \ - gsMoveWd(G_MW_LIGHTCOL, G_MWO_a##n, col), \ - gsMoveWd(G_MW_LIGHTCOL, G_MWO_b##n, col) - -/* These macros use a structure "name" which is init'd with the gdSPDefLights macros*/ - -#define gSPSetLights0(pkt,name) \ -{ \ - gSPNumLights(pkt,NUMLIGHTS_0); \ - gSPLight(pkt,&name.l[0],1); \ - gSPLight(pkt,&name.a,2); \ -} -#define gsSPSetLights0(name) \ - gsSPNumLights(NUMLIGHTS_0), \ - gsSPLight(&name.l[0],1), \ - gsSPLight(&name.a,2) - -#define gSPSetLights1(pkt,name) \ -{ \ - gSPNumLights(pkt,NUMLIGHTS_1); \ - gSPLight(pkt,&name.l[0],1); \ - gSPLight(pkt,&name.a,2); \ -} -#define gsSPSetLights1(name) \ - gsSPNumLights(NUMLIGHTS_1), \ - gsSPLight(&name.l[0],1), \ - gsSPLight(&name.a,2) - -#define gSPSetLights2(pkt,name) \ -{ \ - gSPNumLights(pkt,NUMLIGHTS_2); \ - gSPLight(pkt,&name.l[0],1); \ - gSPLight(pkt,&name.l[1],2); \ - gSPLight(pkt,&name.a,3); \ -} -#define gsSPSetLights2(name) \ - gsSPNumLights(NUMLIGHTS_2), \ - gsSPLight(&name.l[0],1), \ - gsSPLight(&name.l[1],2), \ - gsSPLight(&name.a,3) - -#define gSPSetLights3(pkt,name) \ -{ \ - gSPNumLights(pkt,NUMLIGHTS_3); \ - gSPLight(pkt,&name.l[0],1); \ - gSPLight(pkt,&name.l[1],2); \ - gSPLight(pkt,&name.l[2],3); \ - gSPLight(pkt,&name.a,4); \ -} -#define gsSPSetLights3(name) \ - gsSPNumLights(NUMLIGHTS_3), \ - gsSPLight(&name.l[0],1), \ - gsSPLight(&name.l[1],2), \ - gsSPLight(&name.l[2],3), \ - gsSPLight(&name.a,4) - -#define gSPSetLights4(pkt,name) \ -{ \ - gSPNumLights(pkt,NUMLIGHTS_4); \ - gSPLight(pkt,&name.l[0],1); \ - gSPLight(pkt,&name.l[1],2); \ - gSPLight(pkt,&name.l[2],3); \ - gSPLight(pkt,&name.l[3],4); \ - gSPLight(pkt,&name.a,5); \ -} -#define gsSPSetLights4(name) \ - gsSPNumLights(NUMLIGHTS_4), \ - gsSPLight(&name.l[0],1), \ - gsSPLight(&name.l[1],2), \ - gsSPLight(&name.l[2],3), \ - gsSPLight(&name.l[3],4), \ - gsSPLight(&name.a,5) - -#define gSPSetLights5(pkt,name) \ -{ \ - gSPNumLights(pkt,NUMLIGHTS_5); \ - gSPLight(pkt,&name.l[0],1); \ - gSPLight(pkt,&name.l[1],2); \ - gSPLight(pkt,&name.l[2],3); \ - gSPLight(pkt,&name.l[3],4); \ - gSPLight(pkt,&name.l[4],5); \ - gSPLight(pkt,&name.a,6); \ -} - -#define gsSPSetLights5(name) \ - gsSPNumLights(NUMLIGHTS_5), \ - gsSPLight(&name.l[0],1), \ - gsSPLight(&name.l[1],2), \ - gsSPLight(&name.l[2],3), \ - gsSPLight(&name.l[3],4), \ - gsSPLight(&name.l[4],5), \ - gsSPLight(&name.a,6) - -#define gSPSetLights6(pkt,name) \ -{ \ - gSPNumLights(pkt,NUMLIGHTS_6); \ - gSPLight(pkt,&name.l[0],1); \ - gSPLight(pkt,&name.l[1],2); \ - gSPLight(pkt,&name.l[2],3); \ - gSPLight(pkt,&name.l[3],4); \ - gSPLight(pkt,&name.l[4],5); \ - gSPLight(pkt,&name.l[5],6); \ - gSPLight(pkt,&name.a,7); \ -} - -#define gsSPSetLights6(name) \ - gsSPNumLights(NUMLIGHTS_6), \ - gsSPLight(&name.l[0],1), \ - gsSPLight(&name.l[1],2), \ - gsSPLight(&name.l[2],3), \ - gsSPLight(&name.l[3],4), \ - gsSPLight(&name.l[4],5), \ - gsSPLight(&name.l[5],6), \ - gsSPLight(&name.a,7) - -#define gSPSetLights7(pkt,name) \ -{ \ - gSPNumLights(pkt,NUMLIGHTS_7); \ - gSPLight(pkt,&name.l[0],1); \ - gSPLight(pkt,&name.l[1],2); \ - gSPLight(pkt,&name.l[2],3); \ - gSPLight(pkt,&name.l[3],4); \ - gSPLight(pkt,&name.l[4],5); \ - gSPLight(pkt,&name.l[5],6); \ - gSPLight(pkt,&name.l[6],7); \ - gSPLight(pkt,&name.a,8); \ -} - -#define gsSPSetLights7(name) \ - gsSPNumLights(NUMLIGHTS_7), \ - gsSPLight(&name.l[0],1), \ - gsSPLight(&name.l[1],2), \ - gsSPLight(&name.l[2],3), \ - gsSPLight(&name.l[3],4), \ - gsSPLight(&name.l[4],5), \ - gsSPLight(&name.l[5],6), \ - gsSPLight(&name.l[6],7), \ - gsSPLight(&name.a,8) - -/* - * Reflection/Hiliting Macros - */ -#ifdef F3DEX_GBI_2 -# define gSPLookAtX(pkt, l) \ - gDma2p((pkt),G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,G_MVO_LOOKATX) -# define gsSPLookAtX(l) \ - gsDma2p( G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,G_MVO_LOOKATX) -# define gSPLookAtY(pkt, l) \ - gDma2p((pkt),G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,G_MVO_LOOKATY) -# define gsSPLookAtY(l) \ - gsDma2p( G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,G_MVO_LOOKATY) -#else /* F3DEX_GBI_2 */ -# define gSPLookAtX(pkt, l) \ - gDma1p(pkt, G_MOVEMEM, l, sizeof(Light),G_MV_LOOKATX) -# define gsSPLookAtX(l) \ - gsDma1p( G_MOVEMEM, l, sizeof(Light),G_MV_LOOKATX) -# define gSPLookAtY(pkt, l) \ - gDma1p(pkt, G_MOVEMEM, l, sizeof(Light),G_MV_LOOKATY) -# define gsSPLookAtY(l) \ - gsDma1p( G_MOVEMEM, l, sizeof(Light),G_MV_LOOKATY) -#endif /* F3DEX_GBI_2 */ - -#define gSPLookAt(pkt, la) \ -{ \ - gSPLookAtX(pkt,la) \ - gSPLookAtY(pkt,(char *)(la)+16) \ -} -#define gsSPLookAt(la) \ - gsSPLookAtX(la), \ - gsSPLookAtY((char *)(la)+16) - -#define gDPSetHilite1Tile(pkt, tile, hilite, width, height) \ - gDPSetTileSize(pkt, tile, (hilite)->h.x1 & 0xfff, (hilite)->h.y1 & 0xfff, \ - ((((width)-1)*4)+(hilite)->h.x1) & 0xfff, ((((height)-1)*4)+(hilite)->h.y1) & 0xfff) - -#define gDPSetHilite2Tile(pkt, tile, hilite, width, height) \ - gDPSetTileSize(pkt, tile, (hilite)->h.x2 & 0xfff, (hilite)->h.y2 & 0xfff, \ - ((((width)-1)*4)+(hilite)->h.x2) & 0xfff, ((((height)-1)*4)+(hilite)->h.y2) & 0xfff) - - -/* - * FOG macros - * fm = z multiplier - * fo = z offset - * FOG FORMULA: alpha(fog) = (eyespace z) * fm + fo CLAMPED 0 to 255 - * note: (eyespace z) ranges -1 to 1 - * - * Alternate method of setting fog: - * min, max: range 0 to 1000: 0=nearplane, 1000=farplane - * min is where fog begins (usually less than max and often 0) - * max is where fog is thickest (usually 1000) - * - */ -#define gSPFogFactor(pkt, fm, fo) \ - gMoveWd(pkt, G_MW_FOG, G_MWO_FOG, \ - (_SHIFTL(fm,16,16) | _SHIFTL(fo,0,16))) - -#define gsSPFogFactor(fm, fo) \ - gsMoveWd(G_MW_FOG, G_MWO_FOG, \ - (_SHIFTL(fm,16,16) | _SHIFTL(fo,0,16))) - -#define gSPFogPosition(pkt, min, max) \ - gMoveWd(pkt, G_MW_FOG, G_MWO_FOG, \ - (_SHIFTL((128000/((max)-(min))),16,16) | \ - _SHIFTL(((500-(min))*256/((max)-(min))),0,16))) - -#define gsSPFogPosition(min, max) \ - gsMoveWd(G_MW_FOG, G_MWO_FOG, \ - (_SHIFTL((128000/((max)-(min))),16,16) | \ - _SHIFTL(((500-(min))*256/((max)-(min))),0,16))) - -#ifdef F3DEX_GBI_2 -/* - * Macros to turn texture on/off - */ -# define gSPTexture(pkt, s, t, level, tile, on) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_TEXTURE,24,8) | \ - _SHIFTL(BOWTIE_VAL,16,8) | \ - _SHIFTL((level),11,3) | _SHIFTL((tile),8,3) | \ - _SHIFTL((on),1,7)); \ - _g->words.w1 = (_SHIFTL((s),16,16) | _SHIFTL((t),0,16)); \ -} -# define gsSPTexture(s, t, level, tile, on) \ -{{ \ - (_SHIFTL(G_TEXTURE,24,8) | _SHIFTL(BOWTIE_VAL,16,8) | \ - _SHIFTL((level),11,3) | _SHIFTL((tile),8,3) | _SHIFTL((on),1,7)),\ - (_SHIFTL((s),16,16) | _SHIFTL((t),0,16)) \ -}} -/* - * Different version of SPTexture macro, has an additional parameter - * which is currently reserved in the microcode. - */ -# define gSPTextureL(pkt, s, t, level, xparam, tile, on) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_TEXTURE,24,8) | \ - _SHIFTL((xparam),16,8) | \ - _SHIFTL((level),11,3) | _SHIFTL((tile),8,3) | \ - _SHIFTL((on),1,7)); \ - _g->words.w1 = (_SHIFTL((s),16,16) | _SHIFTL((t),0,16)); \ -} -# define gsSPTextureL(s, t, level, xparam, tile, on) \ -{{ \ - (_SHIFTL(G_TEXTURE,24,8) | _SHIFTL((xparam),16,8) | \ - _SHIFTL((level),11,3) | _SHIFTL((tile),8,3) | _SHIFTL((on),1,7)),\ - (_SHIFTL((s),16,16) | _SHIFTL((t),0,16)) \ -}} -#else -/* - * Macros to turn texture on/off - */ -# define gSPTexture(pkt, s, t, level, tile, on) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_TEXTURE,24,8)|_SHIFTL(BOWTIE_VAL,16,8)|\ - _SHIFTL((level),11,3)|_SHIFTL((tile),8,3)| \ - _SHIFTL((on),0,8)); \ - _g->words.w1 = (_SHIFTL((s),16,16)|_SHIFTL((t),0,16)); \ -} -# define gsSPTexture(s, t, level, tile, on) \ -{{ \ - (_SHIFTL(G_TEXTURE,24,8)|_SHIFTL(BOWTIE_VAL,16,8)| \ - _SHIFTL((level),11,3)|_SHIFTL((tile),8,3)|_SHIFTL((on),0,8)), \ - (_SHIFTL((s),16,16)|_SHIFTL((t),0,16)) \ -}} -/* - * Different version of SPTexture macro, has an additional parameter - * which is currently reserved in the microcode. - */ -# define gSPTextureL(pkt, s, t, level, xparam, tile, on) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_TEXTURE,24,8)|_SHIFTL((xparam),16,8)| \ - _SHIFTL((level),11,3)|_SHIFTL((tile),8,3)| \ - _SHIFTL((on),0,8)); \ - _g->words.w1 = (_SHIFTL((s),16,16)|_SHIFTL((t),0,16)); \ -} -# define gsSPTextureL(s, t, level, xparam, tile, on) \ -{{ \ - (_SHIFTL(G_TEXTURE,24,8)|_SHIFTL((xparam),16,8)| \ - _SHIFTL((level),11,3)|_SHIFTL((tile),8,3)|_SHIFTL((on),0,8)), \ - (_SHIFTL((s),16,16)|_SHIFTL((t),0,16)) \ -}} -#endif - -#ifndef F3D_OLD -# define gSPPerspNormalize(pkt, s) gMoveWd(pkt, G_MW_PERSPNORM, 0, (s)) -# define gsSPPerspNormalize(s) gsMoveWd( G_MW_PERSPNORM, 0, (s)) -#else -# define gSPPerspNormalize(pkt, s) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(G_RDPHALF_1, 24, 8); \ - _g->words.w1 = (s); \ -} -# define gsSPPerspNormalize(s) \ -{{ \ - _SHIFTL(G_RDPHALF_1, 24, 8), \ - (s) \ -}} -#endif - -#ifdef F3DEX_GBI_2 -# define gSPPopMatrixN(pkt, n, num) gDma2p((pkt),G_POPMTX,(num)*64,64,2,0) -# define gsSPPopMatrixN(n, num) gsDma2p( G_POPMTX,(num)*64,64,2,0) -# define gSPPopMatrix(pkt, n) gSPPopMatrixN((pkt), (n), 1) -# define gsSPPopMatrix(n) gsSPPopMatrixN( (n), 1) -#else /* F3DEX_GBI_2 */ -# define gSPPopMatrix(pkt, n) gImmp1(pkt, G_POPMTX, n) -# define gsSPPopMatrix(n) gsImmp1( G_POPMTX, n) -#endif /* F3DEX_GBI_2 */ - -#define gSPEndDisplayList(pkt) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(G_ENDDL, 24, 8); \ - _g->words.w1 = 0; \ -} - -#define gsSPEndDisplayList() \ -{{ \ - _SHIFTL(G_ENDDL, 24, 8), 0 \ -}} - -#ifdef F3DEX_GBI_2 -/* - * One gSPGeometryMode(pkt,c,s) GBI is equal to these two GBIs. - * - * gSPClearGeometryMode(pkt,c) - * gSPSetGeometryMode(pkt,s) - * - * gSPLoadGeometryMode(pkt, word) sets GeometryMode directly. - */ -#define gSPGeometryMode(pkt, c, s) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = _SHIFTL(G_GEOMETRYMODE,24,8)|_SHIFTL(~(u32)(c),0,24);\ - _g->words.w1 = (u32)(s); \ -} - -#define gsSPGeometryMode(c, s) \ -{{ \ - (_SHIFTL(G_GEOMETRYMODE,24,8)|_SHIFTL(~(u32)(c),0,24)),(u32)(s) \ -}} -#define gSPSetGeometryMode(pkt, word) gSPGeometryMode((pkt),0,(word)) -#define gsSPSetGeometryMode(word) gsSPGeometryMode(0,(word)) -#define gSPClearGeometryMode(pkt, word) gSPGeometryMode((pkt),(word),0) -#define gsSPClearGeometryMode(word) gsSPGeometryMode((word),0) -#define gSPLoadGeometryMode(pkt, word) gSPGeometryMode((pkt),-1,(word)) -#define gsSPLoadGeometryMode(word) gsSPGeometryMode(-1,(word)) -#define gsSPGeometryModeSetFirst(c, s) gsSPGeometryMode(c, s) -#else /* F3DEX_GBI_2 */ -#define gSPSetGeometryMode(pkt, word) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(G_SETGEOMETRYMODE, 24, 8); \ - _g->words.w1 = (unsigned int)(word); \ -} - -#define gsSPSetGeometryMode(word) \ -{{ \ - _SHIFTL(G_SETGEOMETRYMODE, 24, 8), (unsigned int)(word) \ -}} - -#define gSPClearGeometryMode(pkt, word) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(G_CLEARGEOMETRYMODE, 24, 8); \ - _g->words.w1 = (unsigned int)(word); \ -} - -#define gsSPClearGeometryMode(word) \ -{{ \ - _SHIFTL(G_CLEARGEOMETRYMODE, 24, 8), (unsigned int)(word) \ -}} - -/* - * gsSPGeometryMode - * In Fast3DEX2 it is better to use this, as the RSP geometry mode - * is able to be set and cleared in a single command. - */ -#define gsSPGeometryMode(c, s) \ - gsSPClearGeometryMode(c), \ - gsSPSetGeometryMode(s) -#define gsSPGeometryModeSetFirst(c, s) \ - gsSPSetGeometryMode(s), \ - gsSPClearGeometryMode(c) -#endif /* F3DEX_GBI_2 */ - -#ifdef F3DEX_GBI_2 -#define gSPSetOtherMode(pkt, cmd, sft, len, data) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - _g->words.w0 = (_SHIFTL(cmd,24,8)|_SHIFTL(32-(sft)-(len),8,8)| \ - _SHIFTL((len)-1,0,8)); \ - _g->words.w1 = (unsigned int)(data); \ -} - -#define gsSPSetOtherMode(cmd, sft, len, data) \ -{{ \ - _SHIFTL(cmd,24,8)|_SHIFTL(32-(sft)-(len),8,8)|_SHIFTL((len)-1,0,8), \ - (unsigned int)(data) \ -}} -#else -#define gSPSetOtherMode(pkt, cmd, sft, len, data) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(cmd, 24, 8) | _SHIFTL(sft, 8, 8) | \ - _SHIFTL(len, 0, 8)); \ - _g->words.w1 = (unsigned int)(data); \ -} - -#define gsSPSetOtherMode(cmd, sft, len, data) \ -{{ \ - _SHIFTL(cmd, 24, 8) | _SHIFTL(sft, 8, 8) | _SHIFTL(len, 0, 8), \ - (unsigned int)(data) \ -}} -#endif - -/* - * RDP setothermode register commands - register shadowed in RSP - */ -#define gDPPipelineMode(pkt, mode) \ - gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_PIPELINE, 1, mode) -#define gsDPPipelineMode(mode) \ - gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_PIPELINE, 1, mode) - -#define gDPSetCycleType(pkt, type) \ - gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_CYCLETYPE, 2, type) -#define gsDPSetCycleType(type) \ - gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_CYCLETYPE, 2, type) - -#define gDPSetTexturePersp(pkt, type) \ - gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTPERSP, 1, type) -#define gsDPSetTexturePersp(type) \ - gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTPERSP, 1, type) - -#define gDPSetTextureDetail(pkt, type) \ - gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTDETAIL, 2, type) -#define gsDPSetTextureDetail(type) \ - gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTDETAIL, 2, type) - -#define gDPSetTextureLOD(pkt, type) \ - gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTLOD, 1, type) -#define gsDPSetTextureLOD(type) \ - gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTLOD, 1, type) - -#define gDPSetTextureLUT(pkt, type) \ - gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTLUT, 2, type) -#define gsDPSetTextureLUT(type) \ - gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTLUT, 2, type) - -#define gDPSetTextureFilter(pkt, type) \ - gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTFILT, 2, type) -#define gsDPSetTextureFilter(type) \ - gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTFILT, 2, type) - -#define gDPSetTextureConvert(pkt, type) \ - gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTCONV, 3, type) -#define gsDPSetTextureConvert(type) \ - gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTCONV, 3, type) - -#define gDPSetCombineKey(pkt, type) \ - gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_COMBKEY, 1, type) -#define gsDPSetCombineKey(type) \ - gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_COMBKEY, 1, type) - -#ifndef _HW_VERSION_1 -#define gDPSetColorDither(pkt, mode) \ - gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_RGBDITHER, 2, mode) -#define gsDPSetColorDither(mode) \ - gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_RGBDITHER, 2, mode) -#else -#define gDPSetColorDither(pkt, mode) \ - gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_COLORDITHER, 1, mode) -#define gsDPSetColorDither(mode) \ - gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_COLORDITHER, 1, mode) -#endif - -#ifndef _HW_VERSION_1 -#define gDPSetAlphaDither(pkt, mode) \ - gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_ALPHADITHER, 2, mode) -#define gsDPSetAlphaDither(mode) \ - gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_ALPHADITHER, 2, mode) -#endif - -/* 'blendmask' is not supported anymore. - * The bits are reserved for future use. - * Fri May 26 13:45:55 PDT 1995 - */ -#define gDPSetBlendMask(pkt, mask) gDPNoOp(pkt) -#define gsDPSetBlendMask(mask) gsDPNoOp() - -#define gDPSetAlphaCompare(pkt, type) \ - gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 2, type) -#define gsDPSetAlphaCompare(type) \ - gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 2, type) - -#define gDPSetDepthSource(pkt, src) \ - gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_ZSRCSEL, 1, src) -#define gsDPSetDepthSource(src) \ - gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ZSRCSEL, 1, src) - -#define gDPSetRenderMode(pkt, c0, c1) \ - gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_RENDERMODE, 29, \ - (c0) | (c1)) -#define gsDPSetRenderMode(c0, c1) \ - gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_RENDERMODE, 29, \ - (c0) | (c1)) - -#define gSetImage(pkt, cmd, fmt, siz, width, i) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(cmd, 24, 8) | _SHIFTL(fmt, 21, 3) | \ - _SHIFTL(siz, 19, 2) | _SHIFTL((width)-1, 0, 12); \ - _g->words.w1 = (uintptr_t)(i); \ -} - -#define gsSetImage(cmd, fmt, siz, width, i) \ -{{ \ - _SHIFTL(cmd, 24, 8) | _SHIFTL(fmt, 21, 3) | \ - _SHIFTL(siz, 19, 2) | _SHIFTL((width)-1, 0, 12), \ - (uintptr_t)(i) \ -}} - -#define gDPSetColorImage(pkt, f, s, w, i) gSetImage(pkt, G_SETCIMG, f, s, w, i) -#define gsDPSetColorImage(f, s, w, i) gsSetImage(G_SETCIMG, f, s, w, i) - - -/* use these for new code */ -#define gDPSetDepthImage(pkt, i) gSetImage(pkt, G_SETZIMG, 0, 0, 1, i) -#define gsDPSetDepthImage(i) gsSetImage(G_SETZIMG, 0, 0, 1, i) -/* kept for compatibility */ -#define gDPSetMaskImage(pkt, i) gDPSetDepthImage(pkt, i) -#define gsDPSetMaskImage(i) gsDPSetDepthImage(i) - -#define gDPSetTextureImage(pkt, f, s, w, i) gSetImage(pkt, G_SETTIMG, f, s, w, i) -#define gsDPSetTextureImage(f, s, w, i) gsSetImage(G_SETTIMG, f, s, w, i) - -/* - * RDP macros - */ - -#define gDPSetCombine(pkt, muxs0, muxs1) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(G_SETCOMBINE, 24, 8) | _SHIFTL(muxs0, 0, 24);\ - _g->words.w1 = (unsigned int)(muxs1); \ -} - -#define gsDPSetCombine(muxs0, muxs1) \ -{{ \ - _SHIFTL(G_SETCOMBINE, 24, 8) | _SHIFTL(muxs0, 0, 24), \ - (unsigned int)(muxs1) \ -}} - -#define GCCc0w0(saRGB0, mRGB0, saA0, mA0) \ - (_SHIFTL((saRGB0), 20, 4) | _SHIFTL((mRGB0), 15, 5) | \ - _SHIFTL((saA0), 12, 3) | _SHIFTL((mA0), 9, 3)) - -#define GCCc1w0(saRGB1, mRGB1) \ - (_SHIFTL((saRGB1), 5, 4) | _SHIFTL((mRGB1), 0, 5)) - -#define GCCc0w1(sbRGB0, aRGB0, sbA0, aA0) \ - (_SHIFTL((sbRGB0), 28, 4) | _SHIFTL((aRGB0), 15, 3) | \ - _SHIFTL((sbA0), 12, 3) | _SHIFTL((aA0), 9, 3)) - -#define GCCc1w1(sbRGB1, saA1, mA1, aRGB1, sbA1, aA1) \ - (_SHIFTL((sbRGB1), 24, 4) | _SHIFTL((saA1), 21, 3) | \ - _SHIFTL((mA1), 18, 3) | _SHIFTL((aRGB1), 6, 3) | \ - _SHIFTL((sbA1), 3, 3) | _SHIFTL((aA1), 0, 3)) - -#define gDPSetCombineLERP(pkt, a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, \ - a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(G_SETCOMBINE, 24, 8) | \ - _SHIFTL(GCCc0w0(G_CCMUX_##a0, G_CCMUX_##c0, \ - G_ACMUX_##Aa0, G_ACMUX_##Ac0) | \ - GCCc1w0(G_CCMUX_##a1, G_CCMUX_##c1), \ - 0, 24); \ - _g->words.w1 = (unsigned int)(GCCc0w1(G_CCMUX_##b0, \ - G_CCMUX_##d0, \ - G_ACMUX_##Ab0, \ - G_ACMUX_##Ad0) | \ - GCCc1w1(G_CCMUX_##b1, \ - G_ACMUX_##Aa1, \ - G_ACMUX_##Ac1, \ - G_CCMUX_##d1, \ - G_ACMUX_##Ab1, \ - G_ACMUX_##Ad1)); \ -} - -#define gsDPSetCombineLERP(a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, \ - a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1) \ -{{ \ - _SHIFTL(G_SETCOMBINE, 24, 8) | \ - _SHIFTL(GCCc0w0(G_CCMUX_##a0, G_CCMUX_##c0, \ - G_ACMUX_##Aa0, G_ACMUX_##Ac0) | \ - GCCc1w0(G_CCMUX_##a1, G_CCMUX_##c1), 0, 24), \ - (unsigned int)(GCCc0w1(G_CCMUX_##b0, G_CCMUX_##d0, \ - G_ACMUX_##Ab0, G_ACMUX_##Ad0) | \ - GCCc1w1(G_CCMUX_##b1, G_ACMUX_##Aa1, \ - G_ACMUX_##Ac1, G_CCMUX_##d1, \ - G_ACMUX_##Ab1, G_ACMUX_##Ad1)) \ -}} - -/* - * SetCombineMode macros are NOT redunant. It allow the C preprocessor - * to substitute single parameter which includes commas in the token and - * rescan for higher parameter count macro substitution. - * - * eg. gsDPSetCombineMode(G_CC_MODULATE, G_CC_MODULATE) turns into - * gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0, - * TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0) - */ - -#define gDPSetCombineMode(pkt, a, b) gDPSetCombineLERP(pkt, a, b) -#define gsDPSetCombineMode(a, b) gsDPSetCombineLERP(a, b) - -#define gDPSetColor(pkt, c, d) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(c, 24, 8); \ - _g->words.w1 = (unsigned int)(d); \ -} - -#define gsDPSetColor(c, d) \ -{{ \ - _SHIFTL(c, 24, 8), (unsigned int)(d) \ -}} - -#define DPRGBColor(pkt, cmd, r, g, b, a) \ - gDPSetColor(pkt, cmd, \ - (_SHIFTL(r, 24, 8) | _SHIFTL(g, 16, 8) | \ - _SHIFTL(b, 8, 8) | _SHIFTL(a, 0, 8))) -#define sDPRGBColor(cmd, r, g, b, a) \ - gsDPSetColor(cmd, \ - (_SHIFTL(r, 24, 8) | _SHIFTL(g, 16, 8) | \ - _SHIFTL(b, 8, 8) | _SHIFTL(a, 0, 8))) - -#define gDPSetEnvColor(pkt, r, g, b, a) \ - DPRGBColor(pkt, G_SETENVCOLOR, r,g,b,a) -#define gsDPSetEnvColor(r, g, b, a) \ - sDPRGBColor(G_SETENVCOLOR, r,g,b,a) -#define gDPSetBlendColor(pkt, r, g, b, a) \ - DPRGBColor(pkt, G_SETBLENDCOLOR, r,g,b,a) -#define gsDPSetBlendColor(r, g, b, a) \ - sDPRGBColor(G_SETBLENDCOLOR, r,g,b,a) -#define gDPSetFogColor(pkt, r, g, b, a) \ - DPRGBColor(pkt, G_SETFOGCOLOR, r,g,b,a) -#define gsDPSetFogColor(r, g, b, a) \ - sDPRGBColor(G_SETFOGCOLOR, r,g,b,a) -#define gDPSetFillColor(pkt, d) \ - gDPSetColor(pkt, G_SETFILLCOLOR, (d)) -#define gsDPSetFillColor(d) \ - gsDPSetColor(G_SETFILLCOLOR, (d)) - -#define gDPSetPrimDepth(pkt, z, dz) \ - gDPSetColor(pkt, G_SETPRIMDEPTH, \ - _SHIFTL(z, 16, 16) | _SHIFTL(dz, 0, 16)) -#define gsDPSetPrimDepth(z, dz) \ - gsDPSetColor(G_SETPRIMDEPTH, _SHIFTL(z, 16, 16) | \ - _SHIFTL(dz, 0, 16)) - -#define gDPSetPrimColor(pkt, m, l, r, g, b, a) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_SETPRIMCOLOR, 24, 8) | \ - _SHIFTL(m, 8, 8) | _SHIFTL(l, 0, 8)); \ - _g->words.w1 = (_SHIFTL(r, 24, 8) | _SHIFTL(g, 16, 8) | \ - _SHIFTL(b, 8, 8) | _SHIFTL(a, 0, 8)); \ -} - -#define gsDPSetPrimColor(m, l, r, g, b, a) \ -{{ \ - (_SHIFTL(G_SETPRIMCOLOR, 24, 8) | _SHIFTL(m, 8, 8) | \ - _SHIFTL(l, 0, 8)), \ - (_SHIFTL(r, 24, 8) | _SHIFTL(g, 16, 8) | _SHIFTL(b, 8, 8) | \ - _SHIFTL(a, 0, 8)) \ -}} - -/* - * gDPSetOtherMode (This is for expert user.) - * - * This command makes all othermode parameters set. - * Do not use this command in the same DL with another g*SPSetOtherMode DLs. - * - * [Usage] - * gDPSetOtherMode(pkt, modeA, modeB) - * - * 'modeA' is described all parameters of GroupA GBI command. - * 'modeB' is also described all parameters of GroupB GBI command. - * - * GroupA: - * gDPPipelineMode, gDPSetCycleType, gSPSetTexturePersp, - * gDPSetTextureDetail, gDPSetTextureLOD, gDPSetTextureLUT, - * gDPSetTextureFilter, gDPSetTextureConvert, gDPSetCombineKey, - * gDPSetColorDither, gDPSetAlphaDither - * - * GroupB: - * gDPSetAlphaCompare, gDPSetDepthSource, gDPSetRenderMode - * - * Use 'OR' operation to get modeA and modeB. - * - * modeA = G_PM_* | G_CYC_* | G_TP_* | G_TD_* | G_TL_* | G_TT_* | G_TF_* - * G_TC_* | G_CK_* | G_CD_* | G_AD_*; - * - * modeB = G_AC_* | G_ZS_* | G_RM_* | G_RM_*2; - */ -#define gDPSetOtherMode(pkt, mode0, mode1) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(G_RDPSETOTHERMODE,24,8)|_SHIFTL(mode0,0,24);\ - _g->words.w1 = (unsigned int)(mode1); \ -} - -#define gsDPSetOtherMode(mode0, mode1) \ -{{ \ - _SHIFTL(G_RDPSETOTHERMODE,24,8)|_SHIFTL(mode0,0,24), \ - (unsigned int)(mode1) \ -}} - -/* - * Texturing macros - */ - -/* These are also defined defined above for Sprite Microcode */ - -#define G_TX_LOADTILE 7 -#define G_TX_RENDERTILE 0 - -#define G_TX_NOMIRROR 0 -#define G_TX_WRAP 0 -#define G_TX_MIRROR 0x1 -#define G_TX_CLAMP 0x2 -#define G_TX_NOMASK 0 -#define G_TX_NOLOD 0 - - -#ifndef MAX -#define MAX(a, b) ((a) > (b) ? (a) : (b)) -#endif - -#ifndef MIN -#define MIN(a, b) ((a) < (b) ? (a) : (b)) -#endif -/* - * Dxt is the inverse of the number of 64-bit words in a line of - * the texture being loaded using the load_block command. If - * there are any 1's to the right of the 11th fractional bit, - * dxt should be rounded up. The following macros accomplish - * this. The 4b macros are a special case since 4-bit textures - * are loaded as 8-bit textures. Dxt is fixed point 1.11. RJM - */ -#define G_TX_DXT_FRAC 11 - -/* - * For RCP 2.0, the maximum number of texels that can be loaded - * using a load_block command is 2048. In order to load the total - * 4kB of Tmem, change the texel size when loading to be G_IM_SIZ_16b, - * then change the tile to the proper texel size after the load. - * The g*DPLoadTextureBlock macros already do this, so this change - * will be transparent if you use these macros. If you use - * the g*DPLoadBlock macros directly, you will need to handle this - * tile manipulation yourself. RJM. - */ -#ifdef _HW_VERSION_1 -#define G_TX_LDBLK_MAX_TXL 4095 -#else -#define G_TX_LDBLK_MAX_TXL 2047 -#endif /* _HW_VERSION_1 */ - -#define TXL2WORDS(txls, b_txl) MAX(1, ((txls)*(b_txl)/8)) -#define CALC_DXT(width, b_txl) \ - (((1 << G_TX_DXT_FRAC) + TXL2WORDS(width, b_txl) - 1) / \ - TXL2WORDS(width, b_txl)) - -#define TXL2WORDS_4b(txls) MAX(1, ((txls)/16)) -#define CALC_DXT_4b(width) \ - (((1 << G_TX_DXT_FRAC) + TXL2WORDS_4b(width) - 1) / \ - TXL2WORDS_4b(width)) - -#define gDPLoadTileGeneric(pkt, c, tile, uls, ult, lrs, lrt) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(c, 24, 8) | _SHIFTL(uls, 12, 12) | \ - _SHIFTL(ult, 0, 12); \ - _g->words.w1 = _SHIFTL(tile, 24, 3) | _SHIFTL(lrs, 12, 12) | \ - _SHIFTL(lrt, 0, 12); \ -} - -#define gsDPLoadTileGeneric(c, tile, uls, ult, lrs, lrt) \ -{{ \ - _SHIFTL(c, 24, 8) | _SHIFTL(uls, 12, 12) | _SHIFTL(ult, 0, 12), \ - _SHIFTL(tile, 24, 3) | _SHIFTL(lrs, 12, 12) | _SHIFTL(lrt, 0, 12)\ -}} - -#define gDPSetTileSize(pkt, t, uls, ult, lrs, lrt) \ - gDPLoadTileGeneric(pkt, G_SETTILESIZE, t, uls, ult, lrs, lrt) -#define gsDPSetTileSize(t, uls, ult, lrs, lrt) \ - gsDPLoadTileGeneric(G_SETTILESIZE, t, uls, ult, lrs, lrt) -#define gDPLoadTile(pkt, t, uls, ult, lrs, lrt) \ - gDPLoadTileGeneric(pkt, G_LOADTILE, t, uls, ult, lrs, lrt) -#define gsDPLoadTile(t, uls, ult, lrs, lrt) \ - gsDPLoadTileGeneric(G_LOADTILE, t, uls, ult, lrs, lrt) - -#define gDPSetTile(pkt, fmt, siz, line, tmem, tile, palette, cmt, \ - maskt, shiftt, cms, masks, shifts) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(G_SETTILE, 24, 8) | _SHIFTL(fmt, 21, 3) |\ - _SHIFTL(siz, 19, 2) | _SHIFTL(line, 9, 9) | \ - _SHIFTL(tmem, 0, 9); \ - _g->words.w1 = _SHIFTL(tile, 24, 3) | _SHIFTL(palette, 20, 4) | \ - _SHIFTL(cmt, 18, 2) | _SHIFTL(maskt, 14, 4) | \ - _SHIFTL(shiftt, 10, 4) |_SHIFTL(cms, 8, 2) | \ - _SHIFTL(masks, 4, 4) | _SHIFTL(shifts, 0, 4); \ -} - -#define gsDPSetTile(fmt, siz, line, tmem, tile, palette, cmt, \ - maskt, shiftt, cms, masks, shifts) \ -{{ \ - (_SHIFTL(G_SETTILE, 24, 8) | _SHIFTL(fmt, 21, 3) | \ - _SHIFTL(siz, 19, 2) | _SHIFTL(line, 9, 9) | _SHIFTL(tmem, 0, 9)),\ - (_SHIFTL(tile, 24, 3) | _SHIFTL(palette, 20, 4) | \ - _SHIFTL(cmt, 18, 2) | _SHIFTL(maskt, 14, 4) | \ - _SHIFTL(shiftt, 10, 4) | _SHIFTL(cms, 8, 2) | \ - _SHIFTL(masks, 4, 4) | _SHIFTL(shifts, 0, 4)) \ -}} - -/* - * For RCP 2.0, the maximum number of texels that can be loaded - * using a load_block command is 2048. In order to load the total - * 4kB of Tmem, change the texel size when loading to be G_IM_SIZ_16b, - * then change the tile to the proper texel size after the load. - * The g*DPLoadTextureBlock macros already do this, so this change - * will be transparent if you use these macros. If you use - * the g*DPLoadBlock macros directly, you will need to handle this - * tile manipulation yourself. RJM. - */ -#define gDPLoadBlock(pkt, tile, uls, ult, lrs, dxt) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_LOADBLOCK, 24, 8) | \ - _SHIFTL(uls, 12, 12) | _SHIFTL(ult, 0, 12)); \ - _g->words.w1 = (_SHIFTL(tile, 24, 3) | \ - _SHIFTL((MIN(lrs,G_TX_LDBLK_MAX_TXL)), 12, 12) |\ - _SHIFTL(dxt, 0, 12)); \ -} - -#define gsDPLoadBlock(tile, uls, ult, lrs, dxt) \ -{{ \ - (_SHIFTL(G_LOADBLOCK, 24, 8) | _SHIFTL(uls, 12, 12) | \ - _SHIFTL(ult, 0, 12)), \ - (_SHIFTL(tile, 24, 3) | \ - _SHIFTL((MIN(lrs,G_TX_LDBLK_MAX_TXL)), 12, 12) | \ - _SHIFTL(dxt, 0, 12)) \ -}} - -#define gDPLoadTLUTCmd(pkt, tile, count) \ -{ \ - Gfx *_g = (Gfx *)pkt; \ - \ - _g->words.w0 = _SHIFTL(G_LOADTLUT, 24, 8); \ - _g->words.w1 = _SHIFTL((tile), 24, 3) | _SHIFTL((count), 14, 10);\ -} - -#define gsDPLoadTLUTCmd(tile, count) \ -{{ \ - _SHIFTL(G_LOADTLUT, 24, 8), \ - _SHIFTL((tile), 24, 3) | _SHIFTL((count), 14, 10) \ -}} - -#define gDPLoadTextureBlock(pkt, timg, fmt, siz, width, height, \ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ -{ \ - gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ - gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ - 0 , cmt, maskt, shiftt, cms, masks, shifts); \ - gDPLoadSync(pkt); \ - gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ - (((width)*(height) + siz##_INCR) >> siz##_SHIFT) -1, \ - CALC_DXT(width, siz##_BYTES)); \ - gDPPipeSync(pkt); \ - gDPSetTile(pkt, fmt, siz, \ - (((width) * siz##_LINE_BYTES)+7)>>3, 0, \ - G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ - shifts); \ - gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ -} - -#define gDPLoadTextureBlockYuv(pkt, timg, fmt, siz, width, height, \ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ -{ \ - gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ - gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ - 0 , cmt, maskt, shiftt, cms, masks, shifts); \ - gDPLoadSync(pkt); \ - gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ - (((width)*(height) + siz##_INCR) >> siz##_SHIFT) -1, \ - CALC_DXT(width, siz##_BYTES)); \ - gDPPipeSync(pkt); \ - gDPSetTile(pkt, fmt, siz, \ - (((width) * 1)+7)>>3, 0, \ - G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ - shifts); \ - gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ -} - -/* Load fix rww 27jun95 */ -/* The S at the end means odd lines are already word Swapped */ - -#define gDPLoadTextureBlockS(pkt, timg, fmt, siz, width, height, \ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ -{ \ - gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ - gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ - 0 , cmt, maskt, shiftt, cms, masks, shifts); \ - gDPLoadSync(pkt); \ - gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ - (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,0); \ - gDPPipeSync(pkt); \ - gDPSetTile(pkt, fmt, siz, \ - (((width) * siz##_LINE_BYTES)+7)>>3, 0, \ - G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ - shifts); \ - gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ -} - -/* - * Allow tmem address and render tile to be specified. - * The S at the end means odd lines are already word Swapped - */ -#define gDPLoadMultiBlockS(pkt, timg, tmem, rtile, fmt, siz, width, \ - height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ -{ \ - gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ - gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \ - 0 , cmt, maskt, shiftt, cms, masks, shifts); \ - gDPLoadSync(pkt); \ - gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ - (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,0); \ - gDPPipeSync(pkt); \ - gDPSetTile(pkt, fmt, siz, \ - (((width) * siz##_LINE_BYTES)+7)>>3, tmem, \ - rtile, pal, cmt, maskt, shiftt, cms, masks, \ - shifts); \ - gDPSetTileSize(pkt, rtile, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ -} - - -#define gDPLoadTextureBlockYuvS(pkt, timg, fmt, siz, width, height, \ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ -{ \ - gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ - gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ - 0 , cmt, maskt, shiftt, cms, masks, shifts); \ - gDPLoadSync(pkt); \ - gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ - (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,0); \ - gDPPipeSync(pkt); \ - gDPSetTile(pkt, fmt, siz, \ - (((width) * 1)+7)>>3, 0, \ - G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ - shifts); \ - gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ -} - -/* - * allows tmem address to be specified - */ -#define _gDPLoadTextureBlock(pkt, timg, tmem, fmt, siz, width, height, \ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ -{ \ - gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ - gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \ - 0, cmt, maskt, shiftt, cms, masks, shifts); \ - gDPLoadSync(pkt); \ - gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ - (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ - CALC_DXT(width, siz##_BYTES)); \ - gDPPipeSync(pkt); \ - gDPSetTile(pkt, fmt, siz, (((width) * siz##_LINE_BYTES)+7)>>3, \ - tmem, G_TX_RENDERTILE, pal, cmt, \ - maskt, shiftt, cms, masks, shifts); \ - gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ -} - -/* - * allows tmem address and render tile to be specified - */ -#define _gDPLoadTextureBlockTile(pkt, timg, tmem, rtile, fmt, siz, width, \ - height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ -{ \ - gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ - gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 0,\ - cmt, maskt, shiftt, cms, masks, shifts); \ - gDPLoadSync(pkt); \ - gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ - (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ - CALC_DXT(width, siz##_BYTES)); \ - gDPPipeSync(pkt); \ - gDPSetTile(pkt, fmt, siz, (((width) * siz##_LINE_BYTES)+7)>>3, \ - tmem, rtile, pal, cmt, \ - maskt, shiftt, cms, masks, shifts); \ - gDPSetTileSize(pkt, rtile, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ -} - -/* - * allows tmem address and render tile to be specified - */ -#define gDPLoadMultiBlock(pkt, timg, tmem, rtile, fmt, siz, width, \ - height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ -{ \ - gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ - gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 0,\ - cmt, maskt, shiftt, cms, masks, shifts); \ - gDPLoadSync(pkt); \ - gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ - (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ - CALC_DXT(width, siz##_BYTES)); \ - gDPPipeSync(pkt); \ - gDPSetTile(pkt, fmt, siz, (((width) * siz##_LINE_BYTES)+7)>>3, \ - tmem, rtile, pal, cmt, \ - maskt, shiftt, cms, masks, shifts); \ - gDPSetTileSize(pkt, rtile, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ -} - -#define gsDPLoadTextureBlock(timg, fmt, siz, width, height, \ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ - \ - gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ - gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, 0, \ - G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, \ - masks, shifts), \ - gsDPLoadSync(), \ - gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ - (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ - CALC_DXT(width, siz##_BYTES)), \ - gsDPPipeSync(), \ - gsDPSetTile(fmt, siz, ((((width) * siz##_LINE_BYTES)+7)>>3), 0, \ - G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ - shifts), \ - gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) - -/* Here is the static form of the pre-swapped texture block loading */ -/* See gDPLoadTextureBlockS() for reference. Basically, just don't - calculate DxT, use 0 */ - -#define gsDPLoadTextureBlockS(timg, fmt, siz, width, height, \ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ - \ - gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ - gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, 0 , \ - cmt, maskt,shiftt, cms, masks, shifts), \ - gsDPLoadSync(), \ - gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ - (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, 0 ),\ - gsDPPipeSync(), \ - gsDPSetTile(fmt, siz, ((((width) * siz##_LINE_BYTES)+7)>>3), 0, \ - G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ - shifts), \ - gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) - -/* - * Allow tmem address to be specified - */ -#define _gsDPLoadTextureBlock(timg, tmem, fmt, siz, width, height, \ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ - \ - gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ - gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \ - 0 , cmt, maskt, shiftt, cms, masks, shifts), \ - gsDPLoadSync(), \ - gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ - (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ - CALC_DXT(width, siz##_BYTES)), \ - gsDPPipeSync(), \ - gsDPSetTile(fmt, siz, \ - ((((width) * siz##_LINE_BYTES)+7)>>3), tmem, \ - G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ - shifts), \ - gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) - - -/* - * Allow tmem address and render_tile to be specified - */ -#define _gsDPLoadTextureBlockTile(timg, tmem, rtile, fmt, siz, width, \ - height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ - \ - gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ - gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \ - 0 , cmt, maskt, shiftt, cms, masks, shifts), \ - gsDPLoadSync(), \ - gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ - (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ - CALC_DXT(width, siz##_BYTES)), \ - gsDPPipeSync(), \ - gsDPSetTile(fmt, siz, \ - ((((width) * siz##_LINE_BYTES)+7)>>3), tmem, \ - rtile, pal, cmt, maskt, shiftt, cms, masks, \ - shifts), \ - gsDPSetTileSize(rtile, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) - - -/* - * Allow tmem address and render_tile to be specified, useful when loading - * mutilple tiles at a time. - */ -#define gsDPLoadMultiBlock(timg, tmem, rtile, fmt, siz, width, \ - height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ - \ - gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ - gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \ - 0 , cmt, maskt, shiftt, cms, masks, shifts), \ - gsDPLoadSync(), \ - gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ - (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ - CALC_DXT(width, siz##_BYTES)), \ - gsDPPipeSync(), \ - gsDPSetTile(fmt, siz, \ - ((((width) * siz##_LINE_BYTES)+7)>>3), tmem, \ - rtile, pal, cmt, maskt, shiftt, cms, masks, \ - shifts), \ - gsDPSetTileSize(rtile, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) - -/* - * Allows tmem and render tile to be specified. Useful when loading - * several tiles at a time. - * - * Here is the static form of the pre-swapped texture block loading - * See gDPLoadTextureBlockS() for reference. Basically, just don't - * calculate DxT, use 0 - */ - -#define gsDPLoadMultiBlockS(timg, tmem, rtile, fmt, siz, width, height, \ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ - \ - gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ - gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 0 , \ - cmt, maskt,shiftt, cms, masks, shifts), \ - gsDPLoadSync(), \ - gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ - (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, 0 ),\ - gsDPPipeSync(), \ - gsDPSetTile(fmt, siz, ((((width) * siz##_LINE_BYTES)+7)>>3), tmem,\ - rtile, pal, cmt, maskt, shiftt, cms, masks, \ - shifts), \ - gsDPSetTileSize(rtile, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) - - -#define gDPLoadTextureBlock_4b(pkt, timg, fmt, width, height, \ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ -{ \ - gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ - gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, \ - cmt, maskt, shiftt, cms, masks, shifts); \ - gDPLoadSync(pkt); \ - gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ - (((width)*(height)+3)>>2)-1, \ - CALC_DXT_4b(width)); \ - gDPPipeSync(pkt); \ - gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0, \ - G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ - shifts); \ - gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ -} - -/* Load fix rww 27jun95 */ -/* The S at the end means odd lines are already word Swapped */ - -#define gDPLoadTextureBlock_4bS(pkt, timg, fmt, width, height, \ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ -{ \ - gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ - gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, \ - cmt, maskt, shiftt, cms, masks, shifts); \ - gDPLoadSync(pkt); \ - gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ - (((width)*(height)+3)>>2)-1, 0 ); \ - gDPPipeSync(pkt); \ - gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0, \ - G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ - shifts); \ - gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ -} - -/* - * 4-bit load block. Useful when loading multiple tiles - */ -#define gDPLoadMultiBlock_4b(pkt, timg, tmem, rtile, fmt, width, height,\ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ -{ \ - gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ - gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0, \ - cmt, maskt, shiftt, cms, masks, shifts); \ - gDPLoadSync(pkt); \ - gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ - (((width)*(height)+3)>>2)-1, \ - CALC_DXT_4b(width)); \ - gDPPipeSync(pkt); \ - gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ - rtile, pal, cmt, maskt, shiftt, cms, masks, \ - shifts); \ - gDPSetTileSize(pkt, rtile, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ -} - -/* - * 4-bit load block. Allows tmem and render tile to be specified. Useful when - * loading multiple tiles. The S means odd lines are already word swapped. - */ -#define gDPLoadMultiBlock_4bS(pkt, timg, tmem, rtile, fmt, width, height,\ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ -{ \ - gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ - gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0, \ - cmt, maskt, shiftt, cms, masks, shifts); \ - gDPLoadSync(pkt); \ - gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ - (((width)*(height)+3)>>2)-1, 0 ); \ - gDPPipeSync(pkt); \ - gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ - rtile, pal, cmt, maskt, shiftt, cms, masks, \ - shifts); \ - gDPSetTileSize(pkt, rtile, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ -} - - -#define _gDPLoadTextureBlock_4b(pkt, timg, tmem, fmt, width, height, \ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ -{ \ - gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ - gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0, \ - cmt, maskt, shiftt, cms, masks, shifts); \ - gDPLoadSync(pkt); \ - gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ - (((width)*(height)+3)>>2)-1, \ - CALC_DXT_4b(width)); \ - gDPPipeSync(pkt); \ - gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ - G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ - shifts); \ - gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ -} - -#define gsDPLoadTextureBlock_4b(timg, fmt, width, height, \ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ - \ - gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ - gsDPSetTile(fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0 , cmt, \ - maskt, shiftt, cms, masks, shifts), \ - gsDPLoadSync(), \ - gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1, \ - CALC_DXT_4b(width)), \ - gsDPPipeSync(), \ - gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0, \ - G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ - shifts), \ - gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) - -#define gsDPLoadTextureBlock_4bS(timg, fmt, width, height, \ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ - \ - gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ - gsDPSetTile(fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0 , cmt, \ - maskt, shiftt, cms, masks, shifts), \ - gsDPLoadSync(), \ - gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1,0),\ - gsDPPipeSync(), \ - gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0, \ - G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ - shifts), \ - gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) - -/* - * 4-bit load block. Allows tmem address and render tile to be specified. - * Useful when loading multiple tiles. - */ -#define gsDPLoadMultiBlock_4b(timg, tmem, rtile, fmt, width, height, \ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ - \ - gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ - gsDPSetTile(fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0 , cmt, \ - maskt, shiftt, cms, masks, shifts), \ - gsDPLoadSync(), \ - gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1, \ - CALC_DXT_4b(width)), \ - gsDPPipeSync(), \ - gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ - rtile, pal, cmt, maskt, shiftt, cms, masks, \ - shifts), \ - gsDPSetTileSize(rtile, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) - - -/* - * 4-bit load block. Allows tmem address and render tile to be specified. - * Useful when loading multiple tiles. S means odd lines are already swapped. - */ -#define gsDPLoadMultiBlock_4bS(timg, tmem, rtile, fmt, width, height, \ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ - \ - gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ - gsDPSetTile(fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0 , cmt, \ - maskt, shiftt, cms, masks, shifts), \ - gsDPLoadSync(), \ - gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1,0),\ - gsDPPipeSync(), \ - gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ - rtile, pal, cmt, maskt, shiftt, cms, masks, \ - shifts), \ - gsDPSetTileSize(rtile, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) - - -/* - * Allows tmem address to be specified - */ -#define _gsDPLoadTextureBlock_4b(timg, tmem, fmt, width, height, \ - pal, cms, cmt, masks, maskt, shifts, shiftt) \ - \ - gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ - gsDPSetTile(fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0 , cmt, \ - maskt, shiftt, cms, masks, shifts), \ - gsDPLoadSync(), \ - gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1, \ - CALC_DXT_4b(width)), \ - gsDPPipeSync(), \ - gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ - G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ - shifts), \ - gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ - ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ - ((height)-1) << G_TEXTURE_IMAGE_FRAC) - -#ifndef _HW_VERSION_1 - -#define gDPLoadTextureTile(pkt, timg, fmt, siz, width, height, \ - uls, ult, lrs, lrt, pal, \ - cms, cmt, masks, maskt, shifts, shiftt) \ -{ \ - gDPSetTextureImage(pkt, fmt, siz, width, timg); \ - gDPSetTile(pkt, fmt, siz, \ - (((((lrs)-(uls)+1) * siz##_TILE_BYTES)+7)>>3), 0, \ - G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ - shifts); \ - gDPLoadSync(pkt); \ - gDPLoadTile( pkt, G_TX_LOADTILE, \ - (uls)<>3), 0, \ - G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ - shifts); \ - gDPSetTileSize(pkt, G_TX_RENDERTILE, \ - (uls)<>3), tmem, \ - G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ - shifts); \ - gDPLoadSync(pkt); \ - gDPLoadTile( pkt, G_TX_LOADTILE, \ - (uls)<>3), tmem, \ - rtile, pal, cmt, maskt, shiftt, cms, masks, \ - shifts); \ - gDPSetTileSize(pkt, rtile, \ - (uls)<>3), 0, \ - G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ - shifts), \ - gsDPLoadSync(), \ - gsDPLoadTile( G_TX_LOADTILE, \ - (uls)<>3), 0, \ - G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,\ - shifts), \ - gsDPSetTileSize(G_TX_RENDERTILE, \ - (uls)<>3), \ - tmem, G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, \ - masks, shifts), \ - gsDPLoadSync(), \ - gsDPLoadTile( G_TX_LOADTILE, \ - (uls)<>3), \ - tmem, rtile, pal, cmt, maskt, shiftt, cms, masks, \ - shifts), \ - gsDPSetTileSize(rtile, \ - (uls)<>1), timg); \ - gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \ - (((((lrs)-(uls)+1)>>1)+7)>>3), 0, \ - G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ - shifts); \ - gDPLoadSync(pkt); \ - gDPLoadTile( pkt, G_TX_LOADTILE, \ - (uls)<<(G_TEXTURE_IMAGE_FRAC-1), \ - (ult)<<(G_TEXTURE_IMAGE_FRAC), \ - (lrs)<<(G_TEXTURE_IMAGE_FRAC-1), \ - (lrt)<<(G_TEXTURE_IMAGE_FRAC)); \ - gDPPipeSync(pkt); \ - gDPSetTile(pkt, fmt, G_IM_SIZ_4b, \ - (((((lrs)-(uls)+1)>>1)+7)>>3), 0, \ - G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, \ - masks, shifts); \ - gDPSetTileSize(pkt, G_TX_RENDERTILE, \ - (uls)<>1), timg); \ - gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \ - (((((lrs)-(uls)+1)>>1)+7)>>3), tmem, \ - G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ - shifts); \ - gDPLoadSync(pkt); \ - gDPLoadTile( pkt, G_TX_LOADTILE, \ - (uls)<<(G_TEXTURE_IMAGE_FRAC-1), \ - (ult)<<(G_TEXTURE_IMAGE_FRAC), \ - (lrs)<<(G_TEXTURE_IMAGE_FRAC-1), \ - (lrt)<<(G_TEXTURE_IMAGE_FRAC)); \ - gDPPipeSync(pkt); \ - gDPSetTile(pkt, fmt, G_IM_SIZ_4b, \ - (((((lrs)-(uls)+1)>>1)+7)>>3), tmem, \ - rtile, pal, cmt, maskt, shiftt, cms, masks, \ - shifts); \ - gDPSetTileSize(pkt, rtile, \ - (uls)<>1), timg), \ - gsDPSetTile(fmt, G_IM_SIZ_8b, (((((lrs)-(uls)+1)>>1)+7)>>3), 0, \ - G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ - shifts), \ - gsDPLoadSync(), \ - gsDPLoadTile( G_TX_LOADTILE, \ - (uls)<<(G_TEXTURE_IMAGE_FRAC-1), \ - (ult)<<(G_TEXTURE_IMAGE_FRAC), \ - (lrs)<<(G_TEXTURE_IMAGE_FRAC-1), \ - (lrt)<<(G_TEXTURE_IMAGE_FRAC)), \ - gsDPPipeSync(), \ - gsDPSetTile(fmt, G_IM_SIZ_4b, (((((lrs)-(uls)+1)>>1)+7)>>3), 0, \ - G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ - shifts), \ - gsDPSetTileSize(G_TX_RENDERTILE, \ - (uls)<>1), timg), \ - gsDPSetTile(fmt, G_IM_SIZ_8b, (((((lrs)-(uls)+1)>>1)+7)>>3), \ - tmem, G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, \ - masks, shifts), \ - gsDPLoadSync(), \ - gsDPLoadTile( G_TX_LOADTILE, \ - (uls)<<(G_TEXTURE_IMAGE_FRAC-1), \ - (ult)<<(G_TEXTURE_IMAGE_FRAC), \ - (lrs)<<(G_TEXTURE_IMAGE_FRAC-1), \ - (lrt)<<(G_TEXTURE_IMAGE_FRAC)), \ - gsDPPipeSync(), \ - gsDPSetTile(fmt, G_IM_SIZ_4b, (((((lrs)-(uls)+1)>>1)+7)>>3), \ - tmem, rtile, pal, cmt, maskt, shiftt, cms, masks, \ - shifts), \ - gsDPSetTileSize(rtile, \ - (uls)<words.w0 = _SHIFTL(G_SETSCISSOR, 24, 8) | \ - _SHIFTL((int)((float)(ulx)*4.0F), 12, 12) | \ - _SHIFTL((int)((float)(uly)*4.0F), 0, 12); \ - _g->words.w1 = _SHIFTL(mode, 24, 2) | \ - _SHIFTL((int)((float)(lrx)*4.0F), 12, 12) | \ - _SHIFTL((int)((float)(lry)*4.0F), 0, 12); \ -} - - -#define gDPSetScissorFrac(pkt, mode, ulx, uly, lrx, lry) \ -{ \ - Gfx *_g = (Gfx *)pkt; \ - \ - _g->words.w0 = _SHIFTL(G_SETSCISSOR, 24, 8) | \ - _SHIFTL((int)((ulx)), 12, 12) | \ - _SHIFTL((int)((uly)), 0, 12); \ - _g->words.w1 = _SHIFTL(mode, 24, 2) | \ - _SHIFTL((int)((lrx)), 12, 12) | \ - _SHIFTL((int)((lry)), 0, 12); \ -} - -#define gsDPSetScissor(mode, ulx, uly, lrx, lry) \ -{{ \ - _SHIFTL(G_SETSCISSOR, 24, 8) | \ - _SHIFTL((int)((float)(ulx)*4.0F), 12, 12) | \ - _SHIFTL((int)((float)(uly)*4.0F), 0, 12), \ - _SHIFTL(mode, 24, 2) | \ - _SHIFTL((int)((float)(lrx)*4.0F), 12, 12) | \ - _SHIFTL((int)((float)(lry)*4.0F), 0, 12) \ -}} - -#define gsDPSetScissorFrac(mode, ulx, uly, lrx, lry) \ -{{ \ - _SHIFTL(G_SETSCISSOR, 24, 8) | \ - _SHIFTL((int)((ulx)), 12, 12) | \ - _SHIFTL((int)((uly)), 0, 12), \ - _SHIFTL(mode, 24, 2) | \ - _SHIFTL((int)(lrx), 12, 12) | \ - _SHIFTL((int)(lry), 0, 12) \ -}} - -/* Fraction never used in fill */ -#ifdef F3DEX_GBI_2E -#define gDPFillRectangle(pkt, ulx, uly, lrx, lry) \ -{ \ - Gfx *_g0 = (Gfx *)(pkt), *_g1 = (Gfx *)(pkt); \ - _g0->words.w0 = _SHIFTL(G_FILLRECT, 24, 8) | \ - _SHIFTL((lrx), 2, 22); \ - _g0->words.w1 = _SHIFTL((lry), 2, 22); \ - _g1->words.w0 = _SHIFTL((ulx), 2, 22); \ - _g1->words.w1 = _SHIFTL((uly), 2, 22); \ -} -#define gsDPFillRectangle(ulx, uly, lrx, lry) \ -{{ \ - (_SHIFTL(G_FILLRECT, 24, 8) | _SHIFTL((lrx), 2, 22)), \ - _SHIFTL((lry), 2, 22), \ -}}, \ -{{ \ - _SHIFTL((ulx), 2, 22), \ - _SHIFTL((uly), 2, 22), \ -}} -#else -#define gDPFillRectangle(pkt, ulx, uly, lrx, lry) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_FILLRECT, 24, 8) | \ - _SHIFTL((lrx), 14, 10) | _SHIFTL((lry), 2, 10));\ - _g->words.w1 = (_SHIFTL((ulx), 14, 10) | _SHIFTL((uly), 2, 10));\ -} -#define gsDPFillRectangle(ulx, uly, lrx, lry) \ -{{ \ - (_SHIFTL(G_FILLRECT, 24, 8) | _SHIFTL((lrx), 14, 10) | \ - _SHIFTL((lry), 2, 10)), \ - (_SHIFTL((ulx), 14, 10) | _SHIFTL((uly), 2, 10)) \ -}} -#endif - -/* like gDPFillRectangle but accepts negative arguments */ -#ifndef F3DEX_GBI_2E -#define gDPScisFillRectangle(pkt, ulx, uly, lrx, lry) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_FILLRECT, 24, 8) | \ - _SHIFTL(MAX((lrx),0), 14, 10) | \ - _SHIFTL(MAX((lry),0), 2, 10)); \ - _g->words.w1 = (_SHIFTL(MAX((ulx),0), 14, 10) | \ - _SHIFTL(MAX((uly),0), 2, 10)); \ -} -#endif - -#define gDPSetConvert(pkt, k0, k1, k2, k3, k4, k5) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_SETCONVERT, 24, 8) | \ - _SHIFTL(k0, 13, 9) | _SHIFTL(k1, 4, 9) | \ - _SHIFTR(k2, 5, 4)); \ - _g->words.w1 = (_SHIFTL(k2, 27, 5) | _SHIFTL(k3, 18, 9) | \ - _SHIFTL(k4, 9, 9) | _SHIFTL(k5, 0, 9)); \ -} - -#define gsDPSetConvert(k0, k1, k2, k3, k4, k5) \ -{{ \ - (_SHIFTL(G_SETCONVERT, 24, 8) | \ - _SHIFTL(k0, 13, 9) | _SHIFTL(k1, 4, 9) | _SHIFTR(k2, 5, 4)), \ - (_SHIFTL(k2, 27, 5) | _SHIFTL(k3, 18, 9) | _SHIFTL(k4, 9, 9) | \ - _SHIFTL(k5, 0, 9)) \ -}} - -#define gDPSetKeyR(pkt, cR, sR, wR) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(G_SETKEYR, 24, 8); \ - _g->words.w1 = (_SHIFTL(wR, 16, 12) | _SHIFTL(cR, 8, 8) | \ - _SHIFTL(sR, 0, 8)); \ -} - -#define gsDPSetKeyR(cR, sR, wR) \ -{{ \ - _SHIFTL(G_SETKEYR, 24, 8), \ - _SHIFTL(wR, 16, 12) | _SHIFTL(cR, 8, 8) | _SHIFTL(sR, 0, 8) \ -}} - -#define gDPSetKeyGB(pkt, cG, sG, wG, cB, sB, wB) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_SETKEYGB, 24, 8) | \ - _SHIFTL(wG, 12, 12) | _SHIFTL(wB, 0, 12)); \ - _g->words.w1 = (_SHIFTL(cG, 24, 8) | _SHIFTL(sG, 16, 8) | \ - _SHIFTL(cB, 8, 8) | _SHIFTL(sB, 0, 8)); \ -} - -#define gsDPSetKeyGB(cG, sG, wG, cB, sB, wB) \ -{{ \ - (_SHIFTL(G_SETKEYGB, 24, 8) | _SHIFTL(wG, 12, 12) | \ - _SHIFTL(wB, 0, 12)), \ - (_SHIFTL(cG, 24, 8) | _SHIFTL(sG, 16, 8) | _SHIFTL(cB, 8, 8) | \ - _SHIFTL(sB, 0, 8)) \ -}} - -#define gDPNoParam(pkt, cmd) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(cmd, 24, 8); \ - _g->words.w1 = 0; \ -} - -#define gsDPNoParam(cmd) \ -{{ \ - _SHIFTL(cmd, 24, 8), 0 \ -}} - -#define gDPParam(pkt, cmd, param) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = _SHIFTL(cmd, 24, 8); \ - _g->words.w1 = (param); \ -} - -#define gsDPParam(cmd, param) \ -{{ \ - _SHIFTL(cmd, 24, 8), (param) \ -}} - -/* Notice that textured rectangles are 128-bit commands, therefore - * gsDPTextureRectangle() should not be used in display lists - * under normal circumstances (use gsSPTextureRectangle()). - * That is also why there is no gDPTextureRectangle() macros. - */ -#define gsDPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ -{{ \ - (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | \ - _SHIFTL(yh, 0, 12)), \ - (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12)), \ -}}, \ -{{ \ - _SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16), \ - _SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16) \ -}} - -#define gDPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - if (pkt); \ - _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | \ - _SHIFTL(yh, 0, 12)); \ - _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | \ - _SHIFTL(yl, 0, 12)); \ - _g ++; \ - _g->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)); \ - _g->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)); \ -} - -#define gsDPTextureRectangleFlip(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ -{{ \ - (_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) | \ - _SHIFTL(yh, 0, 12)), \ - (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12)), \ -}}, \ -{{ \ - _SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16), \ - _SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16) \ -}} - -#define gDPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - if (pkt); \ - _g->words.w0 = (_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) | \ - _SHIFTL(yh, 0, 12)); \ - _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | \ - _SHIFTL(yl, 0, 12)); \ - _g ++; \ - _g->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)); \ - _g->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)); \ -} - -#ifdef F3D_OLD -# define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | \ - _SHIFTL(yh, 0, 12)); \ - _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | \ - _SHIFTL(yl, 0, 12)); \ - gImmp1(pkt, G_RDPHALF_2, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))); \ - gImmp1(pkt, G_RDPHALF_CONT, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)));\ -} - -#define gsSPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ - {{(_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | _SHIFTL(yh, 0, 12)),\ - (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12))}}, \ - gsImmp1(G_RDPHALF_2, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))), \ - gsImmp1(G_RDPHALF_CONT, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))) - -/* like gSPTextureRectangle but accepts negative position arguments */ -# define gSPScisTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | \ - _SHIFTL(MAX((s16)(xh),0), 12, 12) | \ - _SHIFTL(MAX((s16)(yh),0), 0, 12)); \ - _g->words.w1 = (_SHIFTL((tile), 24, 3) | \ - _SHIFTL(MAX((s16)(xl),0), 12, 12) | \ - _SHIFTL(MAX((s16)(yl),0), 0, 12)); \ - gImmp1(pkt, G_RDPHALF_2, \ - (_SHIFTL(((s) - \ - (((s16)(xl) < 0) ? \ - (((s16)(dsdx) < 0) ? \ - (MAX((((s16)(xl)*(s16)(dsdx))>>7),0)) : \ - (MIN((((s16)(xl)*(s16)(dsdx))>>7),0))) : 0)), \ - 16, 16) | \ - _SHIFTL(((t) - \ - (((yl) < 0) ? \ - (((s16)(dtdy) < 0) ? \ - (MAX((((s16)(yl)*(s16)(dtdy))>>7),0)) : \ - (MIN((((s16)(yl)*(s16)(dtdy))>>7),0))) : 0)), \ - 0, 16))); \ - gImmp1(pkt, G_RDPHALF_CONT, (_SHIFTL((dsdx), 16, 16) | \ - _SHIFTL((dtdy), 0, 16))); \ -} - -# define gsSPTextureRectangleFlip(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ - {{(_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) | \ - _SHIFTL(yh, 0, 12)), \ - (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12))}}, \ - gsImmp1(G_RDPHALF_2, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))), \ - gsImmp1(G_RDPHALF_CONT, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))) - -# define gSPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) |\ - _SHIFTL(yh, 0, 12)); \ - _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | \ - _SHIFTL(yl, 0, 12)); \ - gImmp1(pkt, G_RDPHALF_2, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))); \ - gImmp1(pkt, G_RDPHALF_CONT, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))); \ -} -#elif defined(F3DEX_GBI_2E) -# define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\ -{ \ - Gfx *_g0 = (Gfx *)(pkt), *_g1 = (Gfx *)(pkt), *_g2 = (Gfx *)(pkt); \ - \ - _g0->words.w0 = _SHIFTL(G_TEXRECT, 24, 8) | \ - _SHIFTL((xh), 0, 24); \ - _g0->words.w1 = _SHIFTL((yh), 0, 24); \ - _g1->words.w0 = (_SHIFTL(tile, 24, 3) | _SHIFTL((xl), 0, 24)); \ - _g1->words.w1 = _SHIFTL((yl), 0, 24); \ - _g2->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)); \ - _g2->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)); \ -} - -# define gsSPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ -{{ \ - (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL((xh), 0, 24)), \ - _SHIFTL((yh), 0, 24), \ -}}, \ -{{ \ - (_SHIFTL((tile), 24, 3) | _SHIFTL((xl), 0, 24)), \ - _SHIFTL((yl), 0, 24), \ -}}, \ -{{ \ - _SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16), \ - _SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16) \ -}} - -# define gSPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ -{ \ - Gfx *_g0 = (Gfx *)(pkt), *_g1 = (Gfx *)(pkt), *_g2 = (Gfx *)(pkt); \ - \ - _g0->words.w0 = _SHIFTL(G_TEXRECTFLIP, 24, 8) | \ - _SHIFTL((xh), 0, 24); \ - _g0->words.w1 = _SHIFTL((yh), 0, 24); \ - _g1->words.w0 = (_SHIFTL(tile, 24, 3) | _SHIFTL((xl), 0, 24)); \ - _g1->words.w1 = _SHIFTL((yl), 0, 24); \ - _g2->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)); \ - _g2->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)); \ -} -#else -# define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | \ - _SHIFTL(yh, 0, 12)); \ - _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | \ - _SHIFTL(yl, 0, 12)); \ - gImmp1(pkt, G_RDPHALF_1, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))); \ - gImmp1(pkt, G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)));\ -} - -#define gsSPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ - {{(_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | _SHIFTL(yh, 0, 12)),\ - (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12))}}, \ - gsImmp1(G_RDPHALF_1, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))), \ - gsImmp1(G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))) - -/* like gSPTextureRectangle but accepts negative position arguments */ -# define gSPScisTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | \ - _SHIFTL(MAX((s16)(xh),0), 12, 12) | \ - _SHIFTL(MAX((s16)(yh),0), 0, 12)); \ - _g->words.w1 = (_SHIFTL((tile), 24, 3) | \ - _SHIFTL(MAX((s16)(xl),0), 12, 12) | \ - _SHIFTL(MAX((s16)(yl),0), 0, 12)); \ - gImmp1(pkt, G_RDPHALF_1, \ - (_SHIFTL(((s) - \ - (((s16)(xl) < 0) ? \ - (((s16)(dsdx) < 0) ? \ - (MAX((((s16)(xl)*(s16)(dsdx))>>7),0)) : \ - (MIN((((s16)(xl)*(s16)(dsdx))>>7),0))) : 0)), \ - 16, 16) | \ - _SHIFTL(((t) - \ - (((yl) < 0) ? \ - (((s16)(dtdy) < 0) ? \ - (MAX((((s16)(yl)*(s16)(dtdy))>>7),0)) : \ - (MIN((((s16)(yl)*(s16)(dtdy))>>7),0))) : 0)), \ - 0, 16))); \ - gImmp1(pkt, G_RDPHALF_2, (_SHIFTL((dsdx), 16, 16) | \ - _SHIFTL((dtdy), 0, 16))); \ -} - -# define gsSPTextureRectangleFlip(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ - {{(_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) | \ - _SHIFTL(yh, 0, 12)), \ - (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12))}}, \ - gsImmp1(G_RDPHALF_1, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))), \ - gsImmp1(G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))) - -# define gSPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - _g->words.w0 = (_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) |\ - _SHIFTL(yh, 0, 12)); \ - _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | \ - _SHIFTL(yl, 0, 12)); \ - gImmp1(pkt, G_RDPHALF_1, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))); \ - gImmp1(pkt, G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))); \ -} #endif - -#define gsDPWord(wordhi, wordlo) \ - gsImmp1(G_RDPHALF_1, (uintptr_t)(wordhi)), \ - gsImmp1(G_RDPHALF_2, (uintptr_t)(wordlo)) - -#define gDPWord(pkt, wordhi, wordlo) \ -{ \ - Gfx *_g = (Gfx *)(pkt); \ - \ - gImmp1(pkt, G_RDPHALF_1, (uintptr_t)(wordhi)); \ - gImmp1(pkt, G_RDPHALF_2, (uintptr_t)(wordlo)); \ -} - -#define gDPFullSync(pkt) gDPNoParam(pkt, G_RDPFULLSYNC) -#define gsDPFullSync() gsDPNoParam(G_RDPFULLSYNC) -#define gDPTileSync(pkt) gDPNoParam(pkt, G_RDPTILESYNC) -#define gsDPTileSync() gsDPNoParam(G_RDPTILESYNC) -#define gDPPipeSync(pkt) gDPNoParam(pkt, G_RDPPIPESYNC) -#define gsDPPipeSync() gsDPNoParam(G_RDPPIPESYNC) -#define gDPLoadSync(pkt) gDPNoParam(pkt, G_RDPLOADSYNC) -#define gsDPLoadSync() gsDPNoParam(G_RDPLOADSYNC) -#define gDPNoOp(pkt) gDPNoParam(pkt, G_NOOP) -#define gsDPNoOp() gsDPNoParam(G_NOOP) -#define gDPNoOpTag(pkt, tag) gDPParam(pkt, G_NOOP, tag) -#define gsDPNoOpTag(tag) gsDPParam(G_NOOP, tag) - -#if defined(F3DZEX_GBI_2) || defined(F3DZEX_NON_GBI_2) || defined(L3DZEX_GBI) -#include "gbi-poslight.h" -#endif - -#endif /* _LANGUAGE_C */ - - -#endif /* _GBI_H_ */ diff --git a/include/n64/PR/gbi_f3dex3.h b/include/n64/PR/gbi_f3dex3.h new file mode 100644 index 0000000000..364a539cdf --- /dev/null +++ b/include/n64/PR/gbi_f3dex3.h @@ -0,0 +1,5165 @@ +/* Modded GBI for use with F3DEX3 custom microcode. */ + +#include "mbi.h" + +#ifndef F3DEX3_H +#define F3DEX3_H + +#define F3DEX_GBI_2 1 + +#ifdef REQUIRE_SEMICOLONS_AFTER_GBI_COMMANDS +/* OoT style, semicolons required after using macros, cleaner code. If modding +SM64, will have to fix a few places the codebase omits the semicolons. */ +#define _DW(macro) do {macro} while (0) +#else +/* SM64 style, semicolons optional, uglier code, will produce tens of thousands +of warnings if you use -Wpedantic. */ +#define _DW(macro) macro +#endif + +/* + * The following commands are the "generated" RDP commands; the user + * never sees them, the RSP microcode generates them. + * edge, shade, texture, zbuff bits: estz + */ +#define G_TRI_FILL 0xC8 /* fill triangle: 11001000 */ +#define G_TRI_SHADE 0xCC /* shade triangle: 11001100 */ +#define G_TRI_TXTR 0xCA /* texture triangle: 11001010 */ +#define G_TRI_SHADE_TXTR 0xCE /* shade, texture triangle: 11001110 */ +#define G_TRI_FILL_ZBUFF 0xC9 /* fill, zbuff triangle: 11001001 */ +#define G_TRI_SHADE_ZBUFF 0xCD /* shade, zbuff triangle: 11001101 */ +#define G_TRI_TXTR_ZBUFF 0xCB /* texture, zbuff triangle: 11001011 */ +#define G_TRI_SHADE_TXTR_ZBUFF 0xCF /* shade, txtr, zbuff trngl: 11001111 */ + +/* masks to create the above: */ +#define G_RDP_TRI_FILL_MASK 0x08 +#define G_RDP_TRI_SHADE_MASK 0x04 +#define G_RDP_TRI_TXTR_MASK 0x02 +#define G_RDP_TRI_ZBUFF_MASK 0x01 + +/* + * GBI commands in order + */ +/*#define G_SPECIAL_3 0xD3 no-op in F3DEX2 */ +/*#define G_SPECIAL_2 0xD4 no-op in F3DEX2 */ +/*#define G_SPECIAL_1 0xD5 triggered MVP recalculation, not supported in F3DEX3 */ +#define G_DMA_IO 0xD6 +#define G_TEXTURE 0xD7 +#define G_POPMTX 0xD8 +#define G_GEOMETRYMODE 0xD9 +#define G_MTX 0xDA +#define G_MOVEWORD 0xDB +#define G_MOVEMEM 0xDC +#define G_LOAD_UCODE 0xDD +#define G_DL 0xDE +#define G_ENDDL 0xDF +#define G_SPNOOP 0xE0 +#define G_RDPHALF_1 0xE1 +#define G_SETOTHERMODE_L 0xE2 +#define G_SETOTHERMODE_H 0xE3 +#define G_TEXRECT 0xE4 +#define G_TEXRECTFLIP 0xE5 +#define G_RDPLOADSYNC 0xE6 +#define G_RDPPIPESYNC 0xE7 +#define G_RDPTILESYNC 0xE8 +#define G_RDPFULLSYNC 0xE9 +#define G_SETKEYGB 0xEA +#define G_SETKEYR 0xEB +#define G_SETCONVERT 0xEC +#define G_SETSCISSOR 0xED +#define G_SETPRIMDEPTH 0xEE +#define G_RDPSETOTHERMODE 0xEF +#define G_LOADTLUT 0xF0 +#define G_RDPHALF_2 0xF1 +#define G_SETTILESIZE 0xF2 +#define G_LOADBLOCK 0xF3 +#define G_LOADTILE 0xF4 +#define G_SETTILE 0xF5 +#define G_FILLRECT 0xF6 +#define G_SETFILLCOLOR 0xF7 +#define G_SETFOGCOLOR 0xF8 +#define G_SETBLENDCOLOR 0xF9 +#define G_SETPRIMCOLOR 0xFA +#define G_SETENVCOLOR 0xFB +#define G_SETCOMBINE 0xFC +#define G_SETTIMG 0xFD +#define G_SETZIMG 0xFE +#define G_SETCIMG 0xFF +#define G_NOOP 0x00 +#define G_VTX 0x01 +#define G_MODIFYVTX 0x02 +#define G_CULLDL 0x03 +#define G_BRANCH_WZ 0x04 +#define G_TRI1 0x05 +#define G_TRI2 0x06 +#define G_QUAD 0x07 +#define G_TRISTRIP 0x08 /* = G_LINE3D was a no-op in F3DEX2, has been removed */ +#define G_TRIFAN 0x09 +#define G_LIGHTTORDP 0x0A +#define G_RELSEGMENT 0x0B + +/* names differ between F3DEX2 and F3DZEX */ +#define G_BRANCH_Z G_BRANCH_WZ +#define G_BRANCH_W G_BRANCH_WZ + +/* + * RSP command argument and misc defines + */ + +/* Maximum number of transformed vertices kept in buffer in RSP DMEM */ +#define G_MAX_VERTS 56 + +/* Maximum number of directional / point lights, not counting ambient */ +#define G_MAX_LIGHTS 9 + +/* Maximum number of display list commands loaded at once into RSP DMEM */ +#define G_INPUT_BUFFER_CMDS 21 + +/* + * flags for G_SETGEOMETRYMODE + * + * Note that flat shading, i.e. not G_SHADING_SMOOTH, sets shade RGB for all + * three verts to the value of the first vertex in the triangle. Shade alpha is + * still separate for each vertex, which is desired behavior for fog but not for + * any other F3DEX3 effects which use shade alpha. + */ +#define G_ZBUFFER 0x00000001 +#define G_TEXTURE_ENABLE 0x00000000 /* actually 2, but controlled by SPTexture */ +#define G_SHADE 0x00000004 +#define G_AMBOCCLUSION 0x00000040 +#define G_ATTROFFSET_Z_ENABLE 0x00000080 +#define G_ATTROFFSET_ST_ENABLE 0x00000100 +#define G_CULL_NEITHER 0x00000000 +#define G_CULL_FRONT 0x00000200 +#define G_CULL_BACK 0x00000400 +#define G_CULL_BOTH 0x00000600 /* useless but supported */ +#define G_PACKED_NORMALS 0x00000800 +#define G_LIGHTTOALPHA 0x00001000 +#define G_LIGHTING_SPECULAR 0x00002000 +#define G_FRESNEL_COLOR 0x00004000 +#define G_FRESNEL_ALPHA 0x00008000 +#define G_FOG 0x00010000 +#define G_LIGHTING 0x00020000 +#define G_TEXTURE_GEN 0x00040000 +#define G_TEXTURE_GEN_LINEAR 0x00080000 +#define G_LOD 0x00100000 /* Ignored by all F3DEX* variants */ +#define G_SHADING_SMOOTH 0x00200000 +#define G_LIGHTING_POSITIONAL 0x00400000 /* Ignored by F3DEX3, assumed always on */ +#define G_CLIPPING 0x00800000 /* Ignored by all F3DEX* variants */ + +/* See SPDisplayList / SPBranchList */ +#define G_DL_PUSH 0 +#define G_DL_NOPUSH 1 + +/* See SPMatrix */ +#define G_MTX_MODELVIEW 0x00 /* matrix types */ +#define G_MTX_PROJECTION 0x04 +#define G_MTX_MUL 0x00 /* concat or load */ +#define G_MTX_LOAD 0x02 +#define G_MTX_NOPUSH 0x00 /* push or not */ +#define G_MTX_PUSH 0x01 + +/* See SPNormalsMode */ +#define G_NORMALS_MODE_FAST 0x00 +#define G_NORMALS_MODE_AUTO 0x01 +#define G_NORMALS_MODE_MANUAL 0x02 + +/* See SPAlphaCompareCull */ +#define G_ALPHA_COMPARE_CULL_DISABLE 0 +#define G_ALPHA_COMPARE_CULL_BELOW 1 +#define G_ALPHA_COMPARE_CULL_ABOVE -1 + +/* + * MOVEMEM indices + * Each of these indexes an entry in a dmem table which points to an arbitrarily + * sized block of dmem in which to store the result of a DMA. + */ +#define G_MV_TEMPMTX0 0 /* for internal use by G_MTX multiply mode */ +#define G_MV_MMTX 2 +#define G_MV_TEMPMTX1 4 /* for internal use by G_MTX multiply mode */ +#define G_MV_VPMTX 6 +#define G_MV_VIEWPORT 8 +#define G_MV_LIGHT 10 +/* G_MV_POINT is no longer supported because the internal vertex format is no +longer a multiple of 8 (DMA word). This was not used in any command anyway. */ +/* G_MV_MATRIX is no longer supported because there is no MVP matrix in F3DEX3. */ +#define G_MV_PMTX G_MV_VPMTX /* backwards compatibility */ + +/* + * MOVEWORD indices + * Each of these indexes an entry in a dmem table which points to a word in dmem + * where an immediate word will be stored. + */ +#define G_MW_FX 0x00 /* replaces G_MW_MATRIX which is no longer supported */ +#define G_MW_NUMLIGHT 0x02 +/* nothing for 0x04; G_MW_CLIP is no longer supported */ +#define G_MW_SEGMENT 0x06 +#define G_MW_FOG 0x08 +#define G_MW_LIGHTCOL 0x0A +/* G_MW_FORCEMTX is no longer supported because there is no MVP matrix in F3DEX3. */ +/* G_MW_PERSPNORM is removed; perspective norm is now set via G_MW_FX. */ + +#define G_MW_HALFWORD_FLAG 0x8000 /* indicates store 2 bytes instead of 4 */ + +/* + * These are offsets from the address in the dmem table + */ +#define G_MWO_NUMLIGHT 0x00 +#define G_MWO_FOG 0x00 + +#define G_MWO_SEGMENT_0 0x00 +#define G_MWO_SEGMENT_1 0x01 +#define G_MWO_SEGMENT_2 0x02 +#define G_MWO_SEGMENT_3 0x03 +#define G_MWO_SEGMENT_4 0x04 +#define G_MWO_SEGMENT_5 0x05 +#define G_MWO_SEGMENT_6 0x06 +#define G_MWO_SEGMENT_7 0x07 +#define G_MWO_SEGMENT_8 0x08 +#define G_MWO_SEGMENT_9 0x09 +#define G_MWO_SEGMENT_A 0x0A +#define G_MWO_SEGMENT_B 0x0B +#define G_MWO_SEGMENT_C 0x0C +#define G_MWO_SEGMENT_D 0x0D +#define G_MWO_SEGMENT_E 0x0E +#define G_MWO_SEGMENT_F 0x0F + +/* These are deprecated and no longer needed. */ +#define G_MWO_aLIGHT_1 0x00 +#define G_MWO_bLIGHT_1 0x04 +#define G_MWO_aLIGHT_2 0x10 +#define G_MWO_bLIGHT_2 0x14 +#define G_MWO_aLIGHT_3 0x20 +#define G_MWO_bLIGHT_3 0x24 +#define G_MWO_aLIGHT_4 0x30 +#define G_MWO_bLIGHT_4 0x34 +#define G_MWO_aLIGHT_5 0x40 +#define G_MWO_bLIGHT_5 0x44 +#define G_MWO_aLIGHT_6 0x50 +#define G_MWO_bLIGHT_6 0x54 +#define G_MWO_aLIGHT_7 0x60 +#define G_MWO_bLIGHT_7 0x64 +#define G_MWO_aLIGHT_8 0x70 +#define G_MWO_bLIGHT_8 0x74 +#define G_MWO_aLIGHT_9 0x80 +#define G_MWO_bLIGHT_9 0x84 +#define G_MWO_aLIGHT_10 0x90 +#define G_MWO_bLIGHT_10 0x94 + +#define G_MWO_POINT_RGBA 0x10 +#define G_MWO_POINT_ST 0x14 +#define G_MWO_POINT_XYSCREEN 0x18 /* not recommended to use, won't work if */ +#define G_MWO_POINT_ZSCREEN 0x1C /* the tri gets clipped */ + +#define G_MWO_AO_AMBIENT 0x00 +#define G_MWO_AO_DIRECTIONAL 0x02 +#define G_MWO_AO_POINT 0x04 +#define G_MWO_PERSPNORM 0x06 +#define G_MWO_FRESNEL_SCALE 0x0C +#define G_MWO_FRESNEL_OFFSET 0x0E +#define G_MWO_ATTR_OFFSET_S 0x10 +#define G_MWO_ATTR_OFFSET_T 0x12 +#define G_MWO_ATTR_OFFSET_Z 0x14 +#define G_MWO_ALPHA_COMPARE_CULL 0x16 +#define G_MWO_NORMALS_MODE 0x18 + +/* + * RDP command argument defines + */ + +/* + * Coordinate shift values, number of bits of fraction + */ +#define G_TEXTURE_IMAGE_FRAC 2 +#define G_TEXTURE_SCALE_FRAC 16 +#define G_SCALE_FRAC 8 +#define G_ROTATE_FRAC 16 + +/* + * Maximum z-buffer value, used to initialize the z-buffer. + * Note : this number is NOT the viewport z-scale constant. + * See the comment next to G_MAXZ for more info. + */ +#define G_MAXFBZ 0x3FFF /* 3b exp, 11b mantissa */ + +#define GPACK_RGBA5551(r, g, b, a) \ + ((((r) << 8) & 0xF800) | \ + (((g) << 3) & 0x07C0) | \ + (((b) >> 2) & 0x003E) | \ + ((a) & 1)) + +#define GPACK_IA16(i, a) (((i) << 8) | (a)) + +#define GPACK_ZDZ(z, dz) (((z) << 2) | (dz)) + +/* + * G_SETIMG fmt: set image formats + */ +#define G_IM_FMT_RGBA 0 +#define G_IM_FMT_YUV 1 +#define G_IM_FMT_CI 2 +#define G_IM_FMT_IA 3 +#define G_IM_FMT_I 4 + +/* + * G_SETIMG siz: set image pixel size + */ +#define G_IM_SIZ_4b 0 +#define G_IM_SIZ_8b 1 +#define G_IM_SIZ_16b 2 +#define G_IM_SIZ_32b 3 +#define G_IM_SIZ_DD 5 + +#define G_IM_SIZ_4b_BYTES 0 +#define G_IM_SIZ_4b_TILE_BYTES G_IM_SIZ_4b_BYTES +#define G_IM_SIZ_4b_LINE_BYTES G_IM_SIZ_4b_BYTES + +#define G_IM_SIZ_8b_BYTES 1 +#define G_IM_SIZ_8b_TILE_BYTES G_IM_SIZ_8b_BYTES +#define G_IM_SIZ_8b_LINE_BYTES G_IM_SIZ_8b_BYTES + +#define G_IM_SIZ_16b_BYTES 2 +#define G_IM_SIZ_16b_TILE_BYTES G_IM_SIZ_16b_BYTES +#define G_IM_SIZ_16b_LINE_BYTES G_IM_SIZ_16b_BYTES + +#define G_IM_SIZ_32b_BYTES 4 +#define G_IM_SIZ_32b_TILE_BYTES 2 +#define G_IM_SIZ_32b_LINE_BYTES 2 + +#define G_IM_SIZ_4b_LOAD_BLOCK G_IM_SIZ_16b +#define G_IM_SIZ_8b_LOAD_BLOCK G_IM_SIZ_16b +#define G_IM_SIZ_16b_LOAD_BLOCK G_IM_SIZ_16b +#define G_IM_SIZ_32b_LOAD_BLOCK G_IM_SIZ_32b + +#define G_IM_SIZ_4b_SHIFT 2 +#define G_IM_SIZ_8b_SHIFT 1 +#define G_IM_SIZ_16b_SHIFT 0 +#define G_IM_SIZ_32b_SHIFT 0 + +#define G_IM_SIZ_4b_INCR 3 +#define G_IM_SIZ_8b_INCR 1 +#define G_IM_SIZ_16b_INCR 0 +#define G_IM_SIZ_32b_INCR 0 + +/* + * G_SETCOMBINE: color combine modes + */ +/* Color combiner constants: */ +#define G_CCMUX_COMBINED 0 +#define G_CCMUX_TEXEL0 1 +#define G_CCMUX_TEXEL1 2 +#define G_CCMUX_PRIMITIVE 3 +#define G_CCMUX_SHADE 4 +#define G_CCMUX_ENVIRONMENT 5 +#define G_CCMUX_CENTER 6 +#define G_CCMUX_SCALE 6 +#define G_CCMUX_COMBINED_ALPHA 7 +#define G_CCMUX_TEXEL0_ALPHA 8 +#define G_CCMUX_TEXEL1_ALPHA 9 +#define G_CCMUX_PRIMITIVE_ALPHA 10 +#define G_CCMUX_SHADE_ALPHA 11 +#define G_CCMUX_ENV_ALPHA 12 +#define G_CCMUX_LOD_FRACTION 13 +#define G_CCMUX_PRIM_LOD_FRAC 14 +#define G_CCMUX_NOISE 7 +#define G_CCMUX_K4 7 +#define G_CCMUX_K5 15 +#define G_CCMUX_1 6 +#define G_CCMUX_0 31 + +/* Alpha combiner constants: */ +#define G_ACMUX_COMBINED 0 +#define G_ACMUX_TEXEL0 1 +#define G_ACMUX_TEXEL1 2 +#define G_ACMUX_PRIMITIVE 3 +#define G_ACMUX_SHADE 4 +#define G_ACMUX_ENVIRONMENT 5 +#define G_ACMUX_LOD_FRACTION 0 +#define G_ACMUX_PRIM_LOD_FRAC 6 +#define G_ACMUX_1 6 +#define G_ACMUX_0 7 + +/* typical CC cycle 1 modes */ + +/* typical CC cycle 1 modes */ +#define G_CC_PRIMITIVE 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE +#define G_CC_SHADE 0, 0, 0, SHADE, 0, 0, 0, SHADE + +#define G_CC_MODULATEI TEXEL0, 0, SHADE, 0, 0, 0, 0, SHADE +#define G_CC_MODULATEIDECALA TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0 +#define G_CC_MODULATEIFADE TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT + +#define G_CC_MODULATERGB G_CC_MODULATEI +#define G_CC_MODULATERGBDECALA G_CC_MODULATEIDECALA +#define G_CC_MODULATERGBFADE G_CC_MODULATEIFADE + +#define G_CC_MODULATEIA TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0 +#define G_CC_MODULATEIFADEA TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0 + +#define G_CC_MODULATEFADE TEXEL0, 0, SHADE, 0, ENVIRONMENT, 0, TEXEL0, 0 + +#define G_CC_MODULATERGBA G_CC_MODULATEIA +#define G_CC_MODULATERGBFADEA G_CC_MODULATEIFADEA + +#define G_CC_MODULATEI_PRIM TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE +#define G_CC_MODULATEIA_PRIM TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0 +#define G_CC_MODULATEIDECALA_PRIM TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, TEXEL0 + +#define G_CC_MODULATERGB_PRIM G_CC_MODULATEI_PRIM +#define G_CC_MODULATERGBA_PRIM G_CC_MODULATEIA_PRIM +#define G_CC_MODULATERGBDECALA_PRIM G_CC_MODULATEIDECALA_PRIM + +#define G_CC_FADE SHADE, 0, ENVIRONMENT, 0, SHADE, 0, ENVIRONMENT, 0 +#define G_CC_FADEA TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, ENVIRONMENT, 0 + +#define G_CC_DECALRGB 0, 0, 0, TEXEL0, 0, 0, 0, SHADE +#define G_CC_DECALRGBA 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0 +#define G_CC_DECALFADE 0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT + +#define G_CC_DECALFADEA 0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0 + +#define G_CC_BLENDI ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE +#define G_CC_BLENDIA ENVIRONMENT, SHADE, TEXEL0, SHADE, TEXEL0, 0, SHADE, 0 +#define G_CC_BLENDIDECALA ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0 + +#define G_CC_BLENDRGBA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, SHADE +#define G_CC_BLENDRGBDECALA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, TEXEL0 +#define G_CC_BLENDRGBFADEA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT + +#define G_CC_ADDRGB TEXEL0, 0, TEXEL0, SHADE, 0, 0, 0, SHADE +#define G_CC_ADDRGBDECALA TEXEL0, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0 +#define G_CC_ADDRGBFADE TEXEL0, 0, TEXEL0, SHADE, 0, 0, 0, ENVIRONMENT + +#define G_CC_REFLECTRGB ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, SHADE +#define G_CC_REFLECTRGBDECALA ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0 + +#define G_CC_HILITERGB PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE +#define G_CC_HILITERGBA PRIMITIVE, SHADE, TEXEL0, SHADE, PRIMITIVE, SHADE, TEXEL0, SHADE +#define G_CC_HILITERGBDECALA PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0 + +#define G_CC_SHADEDECALA 0, 0, 0, SHADE, 0, 0, 0, TEXEL0 +#define G_CC_SHADEFADEA 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT + +#define G_CC_BLENDPE PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, SHADE, 0 +#define G_CC_BLENDPEDECALA PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, TEXEL0 + +/* oddball modes */ +#define _G_CC_BLENDPE ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, SHADE, 0 +#define _G_CC_BLENDPEDECALA ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, 0, 0, 0, TEXEL0 +#define _G_CC_TWOCOLORTEX PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE +/* used for 1-cycle sparse mip-maps, primitive color has color of lowest LOD */ +#define _G_CC_SPARSEST PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0, PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0 +#define G_CC_TEMPLERP TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0 + +/* typical CC cycle 1 modes, usually followed by other cycle 2 modes */ +#define G_CC_TRILERP TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0, TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0 +#define G_CC_INTERFERENCE TEXEL0, 0, TEXEL1, 0, TEXEL0, 0, TEXEL1, 0 + +/* + * One-cycle color convert operation + */ +#define G_CC_1CYUV2RGB TEXEL0, K4, K5, TEXEL0, 0, 0, 0, SHADE + +/* + * NOTE: YUV2RGB expects TF step1 color conversion to occur in 2nd clock. + * Therefore, CC looks for step1 results in TEXEL1 + */ +#define G_CC_YUV2RGB TEXEL1, K4, K5, TEXEL1, 0, 0, 0, 0 + +/* typical CC cycle 2 modes */ +#define G_CC_PASS2 0, 0, 0, COMBINED, 0, 0, 0, COMBINED +#define G_CC_MODULATEI2 COMBINED, 0, SHADE, 0, 0, 0, 0, SHADE +#define G_CC_MODULATEIA2 COMBINED, 0, SHADE, 0, COMBINED, 0, SHADE, 0 +#define G_CC_MODULATERGB2 G_CC_MODULATEI2 +#define G_CC_MODULATERGBA2 G_CC_MODULATEIA2 +#define G_CC_MODULATEI_PRIM2 COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE +#define G_CC_MODULATEIA_PRIM2 COMBINED, 0, PRIMITIVE, 0, COMBINED, 0, PRIMITIVE, 0 +#define G_CC_MODULATERGB_PRIM2 G_CC_MODULATEI_PRIM2 +#define G_CC_MODULATERGBA_PRIM2 G_CC_MODULATEIA_PRIM2 +#define G_CC_DECALRGB2 0, 0, 0, COMBINED, 0, 0, 0, SHADE +/* + * ? +#define G_CC_DECALRGBA2 COMBINED, SHADE, COMBINED_ALPHA, SHADE, 0, 0, 0, SHADE +*/ +#define G_CC_BLENDI2 ENVIRONMENT, SHADE, COMBINED, SHADE, 0, 0, 0, SHADE +#define G_CC_BLENDIA2 ENVIRONMENT, SHADE, COMBINED, SHADE, COMBINED, 0, SHADE, 0 +#define G_CC_CHROMA_KEY2 TEXEL0, CENTER, SCALE, 0, 0, 0, 0, 0 +#define G_CC_HILITERGB2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, SHADE +#define G_CC_HILITERGBA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, ENVIRONMENT, COMBINED, TEXEL0, COMBINED +#define G_CC_HILITERGBDECALA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, TEXEL0 +#define G_CC_HILITERGBPASSA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, COMBINED + + +/* + * One-cycle color convert operation + */ +#define G_CC_1CYUV2RGB TEXEL0, K4, K5, TEXEL0, 0, 0, 0, SHADE + +/* + * NOTE: YUV2RGB expects TF step1 color conversion to occur in 2nd clock. + * Therefore, CC looks for step1 results in TEXEL1 + */ +#define G_CC_YUV2RGB TEXEL1, K4, K5, TEXEL1, 0, 0, 0, 0 + +/* typical CC cycle 2 modes */ +#define G_CC_PASS2 0, 0, 0, COMBINED, 0, 0, 0, COMBINED +#define G_CC_MODULATEI2 COMBINED, 0, SHADE, 0, 0, 0, 0, SHADE +#define G_CC_MODULATEIA2 COMBINED, 0, SHADE, 0, COMBINED, 0, SHADE, 0 +#define G_CC_MODULATERGB2 G_CC_MODULATEI2 +#define G_CC_MODULATERGBA2 G_CC_MODULATEIA2 +#define G_CC_MODULATEI_PRIM2 COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE +#define G_CC_MODULATEIA_PRIM2 COMBINED, 0, PRIMITIVE, 0, COMBINED, 0, PRIMITIVE, 0 +#define G_CC_MODULATERGB_PRIM2 G_CC_MODULATEI_PRIM2 +#define G_CC_MODULATERGBA_PRIM2 G_CC_MODULATEIA_PRIM2 +#define G_CC_DECALRGB2 0, 0, 0, COMBINED, 0, 0, 0, SHADE +/* + * ? +#define G_CC_DECALRGBA2 COMBINED, SHADE, COMBINED_ALPHA, SHADE, 0, 0, 0, SHADE +*/ +#define G_CC_BLENDI2 ENVIRONMENT, SHADE, COMBINED, SHADE, 0, 0, 0, SHADE +#define G_CC_BLENDIA2 ENVIRONMENT, SHADE, COMBINED, SHADE, COMBINED, 0, SHADE, 0 +#define G_CC_CHROMA_KEY2 TEXEL0, CENTER, SCALE, 0, 0, 0, 0, 0 +#define G_CC_HILITERGB2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, SHADE +#define G_CC_HILITERGBA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, ENVIRONMENT, COMBINED, TEXEL0, COMBINED +#define G_CC_HILITERGBDECALA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, TEXEL0 +#define G_CC_HILITERGBPASSA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, COMBINED + +/* + * G_SETOTHERMODE_L sft: shift count + */ +#define G_MDSFT_ALPHACOMPARE 0 +#define G_MDSFT_ZSRCSEL 2 +#define G_MDSFT_RENDERMODE 3 +#define G_MDSFT_BLENDER 16 + +/* + * G_SETOTHERMODE_H sft: shift count + */ +#define G_MDSFT_ALPHADITHER 4 +#define G_MDSFT_RGBDITHER 6 +#define G_MDSFT_COMBKEY 8 +#define G_MDSFT_TEXTCONV 9 +#define G_MDSFT_TEXTFILT 12 +#define G_MDSFT_TEXTLUT 14 +#define G_MDSFT_TEXTLOD 16 +#define G_MDSFT_TEXTDETAIL 17 +#define G_MDSFT_TEXTPERSP 19 +#define G_MDSFT_CYCLETYPE 20 +#define G_MDSFT_COLORDITHER 22 /* Needed for OoT ucode_disas even though HW 1.0 only */ +#define G_MDSFT_PIPELINE 23 + +/* G_SETOTHERMODE_H gPipelineMode */ +#define G_PM_1PRIMITIVE (1 << G_MDSFT_PIPELINE) +#define G_PM_NPRIMITIVE (0 << G_MDSFT_PIPELINE) + +/* G_SETOTHERMODE_H gSetCycleType */ +#define G_CYC_1CYCLE (0 << G_MDSFT_CYCLETYPE) +#define G_CYC_2CYCLE (1 << G_MDSFT_CYCLETYPE) +#define G_CYC_COPY (2 << G_MDSFT_CYCLETYPE) +#define G_CYC_FILL (3 << G_MDSFT_CYCLETYPE) + +/* G_SETOTHERMODE_H gSetTexturePersp */ +#define G_TP_NONE (0 << G_MDSFT_TEXTPERSP) +#define G_TP_PERSP (1 << G_MDSFT_TEXTPERSP) + +/* G_SETOTHERMODE_H gSetTextureDetail */ +#define G_TD_CLAMP (0 << G_MDSFT_TEXTDETAIL) +#define G_TD_SHARPEN (1 << G_MDSFT_TEXTDETAIL) +#define G_TD_DETAIL (2 << G_MDSFT_TEXTDETAIL) + +/* G_SETOTHERMODE_H gSetTextureLOD */ +#define G_TL_TILE (0 << G_MDSFT_TEXTLOD) +#define G_TL_LOD (1 << G_MDSFT_TEXTLOD) + +/* G_SETOTHERMODE_H gSetTextureLUT */ +#define G_TT_NONE (0 << G_MDSFT_TEXTLUT) +#define G_TT_RGBA16 (2 << G_MDSFT_TEXTLUT) +#define G_TT_IA16 (3 << G_MDSFT_TEXTLUT) + +/* G_SETOTHERMODE_H gSetTextureFilter */ +#define G_TF_POINT (0 << G_MDSFT_TEXTFILT) +#define G_TF_AVERAGE (3 << G_MDSFT_TEXTFILT) +#define G_TF_BILERP (2 << G_MDSFT_TEXTFILT) + +/* G_SETOTHERMODE_H gSetTextureConvert */ +#define G_TC_CONV (0 << G_MDSFT_TEXTCONV) +#define G_TC_FILTCONV (5 << G_MDSFT_TEXTCONV) +#define G_TC_FILT (6 << G_MDSFT_TEXTCONV) + +/* G_SETOTHERMODE_H gSetCombineKey */ +#define G_CK_NONE (0 << G_MDSFT_COMBKEY) +#define G_CK_KEY (1 << G_MDSFT_COMBKEY) + +/* G_SETOTHERMODE_H gSetColorDither */ +#define G_CD_MAGICSQ (0 << G_MDSFT_RGBDITHER) +#define G_CD_BAYER (1 << G_MDSFT_RGBDITHER) +#define G_CD_NOISE (2 << G_MDSFT_RGBDITHER) +#define G_CD_DISABLE (3 << G_MDSFT_RGBDITHER) + +/* G_SETOTHERMODE_H gSetAlphaDither */ +#define G_AD_PATTERN (0 << G_MDSFT_ALPHADITHER) +#define G_AD_NOTPATTERN (1 << G_MDSFT_ALPHADITHER) +#define G_AD_NOISE (2 << G_MDSFT_ALPHADITHER) +#define G_AD_DISABLE (3 << G_MDSFT_ALPHADITHER) + +/* G_SETOTHERMODE_L gSetAlphaCompare */ +#define G_AC_NONE (0 << G_MDSFT_ALPHACOMPARE) +#define G_AC_THRESHOLD (1 << G_MDSFT_ALPHACOMPARE) +#define G_AC_DITHER (3 << G_MDSFT_ALPHACOMPARE) + +/* G_SETOTHERMODE_L gSetDepthSource */ +#define G_ZS_PIXEL (0 << G_MDSFT_ZSRCSEL) +#define G_ZS_PRIM (1 << G_MDSFT_ZSRCSEL) + +/* G_SETOTHERMODE_L gSetRenderMode */ +#define AA_EN 0x0008 +#define Z_CMP 0x0010 +#define Z_UPD 0x0020 +#define IM_RD 0x0040 +#define CLR_ON_CVG 0x0080 +#define CVG_DST_CLAMP 0x0000 +#define CVG_DST_WRAP 0x0100 +#define CVG_DST_FULL 0x0200 +#define CVG_DST_SAVE 0x0300 +#define ZMODE_OPA 0x0000 +#define ZMODE_INTER 0x0400 +#define ZMODE_XLU 0x0800 +#define ZMODE_DEC 0x0C00 +#define CVG_X_ALPHA 0x1000 +#define ALPHA_CVG_SEL 0x2000 +#define FORCE_BL 0x4000 +#define TEX_EDGE 0x0000 /* used to be 0x8000 */ + +#define G_BL_CLR_IN 0 +#define G_BL_CLR_MEM 1 +#define G_BL_CLR_BL 2 +#define G_BL_CLR_FOG 3 +#define G_BL_1MA 0 +#define G_BL_A_MEM 1 +#define G_BL_A_IN 0 +#define G_BL_A_FOG 1 +#define G_BL_A_SHADE 2 +#define G_BL_1 2 +#define G_BL_0 3 + +#define GBL_c1(m1a, m1b, m2a, m2b) \ + (m1a) << 30 | (m1b) << 26 | (m2a) << 22 | (m2b) << 18 +#define GBL_c2(m1a, m1b, m2a, m2b) \ + (m1a) << 28 | (m1b) << 24 | (m2a) << 20 | (m2b) << 16 + +#define RM_AA_ZB_OPA_SURF(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_RA_ZB_OPA_SURF(clk) \ + AA_EN | Z_CMP | Z_UPD | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_XLU_SURF(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \ + FORCE_BL | ZMODE_XLU | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_OPA_DECAL(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | ALPHA_CVG_SEL | \ + ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_RA_ZB_OPA_DECAL(clk) \ + AA_EN | Z_CMP | CVG_DST_WRAP | ALPHA_CVG_SEL | \ + ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_XLU_DECAL(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \ + FORCE_BL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_OPA_INTER(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + ALPHA_CVG_SEL | ZMODE_INTER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_RA_ZB_OPA_INTER(clk) \ + AA_EN | Z_CMP | Z_UPD | CVG_DST_CLAMP | \ + ALPHA_CVG_SEL | ZMODE_INTER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_XLU_INTER(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \ + FORCE_BL | ZMODE_INTER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_XLU_LINE(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | \ + ALPHA_CVG_SEL | FORCE_BL | ZMODE_XLU | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_DEC_LINE(clk) \ + AA_EN | Z_CMP | IM_RD | CVG_DST_SAVE | CVG_X_ALPHA | \ + ALPHA_CVG_SEL | FORCE_BL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_TEX_EDGE(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_TEX_INTER(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_INTER | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_SUB_SURF(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_PCL_SURF(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | G_AC_DITHER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_OPA_TERR(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_TEX_TERR(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_SUB_TERR(clk) \ + AA_EN | Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + + +#define RM_AA_OPA_SURF(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_RA_OPA_SURF(clk) \ + AA_EN | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_XLU_SURF(clk) \ + AA_EN | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | FORCE_BL | \ + ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_XLU_LINE(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | \ + ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_DEC_LINE(clk) \ + AA_EN | IM_RD | CVG_DST_FULL | CVG_X_ALPHA | \ + ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_TEX_EDGE(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_SUB_SURF(clk) \ + AA_EN | IM_RD | CVG_DST_FULL | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_PCL_SURF(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | G_AC_DITHER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_OPA_TERR(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_TEX_TERR(clk) \ + AA_EN | IM_RD | CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_SUB_TERR(clk) \ + AA_EN | IM_RD | CVG_DST_FULL | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + + +#define RM_ZB_OPA_SURF(clk) \ + Z_CMP | Z_UPD | CVG_DST_FULL | ALPHA_CVG_SEL | \ + ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_ZB_XLU_SURF(clk) \ + Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_XLU | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_ZB_OPA_DECAL(clk) \ + Z_CMP | CVG_DST_FULL | ALPHA_CVG_SEL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_ZB_XLU_DECAL(clk) \ + Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_ZB_CLD_SURF(clk) \ + Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_XLU | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_ZB_OVL_SURF(clk) \ + Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_ZB_PCL_SURF(clk) \ + Z_CMP | Z_UPD | CVG_DST_FULL | ZMODE_OPA | \ + G_AC_DITHER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + + +#define RM_OPA_SURF(clk) \ + CVG_DST_CLAMP | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +#define RM_XLU_SURF(clk) \ + IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_TEX_EDGE(clk) \ + CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | FORCE_BL | \ + ZMODE_OPA | TEX_EDGE | AA_EN | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +#define RM_CLD_SURF(clk) \ + IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_PCL_SURF(clk) \ + CVG_DST_FULL | FORCE_BL | ZMODE_OPA | \ + G_AC_DITHER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +#define RM_ADD(clk) \ + IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_1) + +#define RM_NOOP(clk) \ + GBL_c##clk(0, 0, 0, 0) + +#define RM_VISCVG(clk) \ + IM_RD | FORCE_BL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_BL, G_BL_A_MEM) + +/* for rendering to an 8-bit framebuffer */ +#define RM_OPA_CI(clk) \ + CVG_DST_CLAMP | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +/* Custom version of RM_AA_ZB_XLU_SURF with Z_UPD */ +#define RM_CUSTOM_AA_ZB_XLU_SURF(clk) \ + RM_AA_ZB_XLU_SURF(clk) | Z_UPD + +#define G_RM_CUSTOM_AA_ZB_XLU_SURF RM_CUSTOM_AA_ZB_XLU_SURF(1) +#define G_RM_CUSTOM_AA_ZB_XLU_SURF2 RM_CUSTOM_AA_ZB_XLU_SURF(2) + +#define G_RM_AA_ZB_OPA_SURF RM_AA_ZB_OPA_SURF(1) +#define G_RM_AA_ZB_OPA_SURF2 RM_AA_ZB_OPA_SURF(2) +#define G_RM_AA_ZB_XLU_SURF RM_AA_ZB_XLU_SURF(1) +#define G_RM_AA_ZB_XLU_SURF2 RM_AA_ZB_XLU_SURF(2) +#define G_RM_AA_ZB_OPA_DECAL RM_AA_ZB_OPA_DECAL(1) +#define G_RM_AA_ZB_OPA_DECAL2 RM_AA_ZB_OPA_DECAL(2) +#define G_RM_AA_ZB_XLU_DECAL RM_AA_ZB_XLU_DECAL(1) +#define G_RM_AA_ZB_XLU_DECAL2 RM_AA_ZB_XLU_DECAL(2) +#define G_RM_AA_ZB_OPA_INTER RM_AA_ZB_OPA_INTER(1) +#define G_RM_AA_ZB_OPA_INTER2 RM_AA_ZB_OPA_INTER(2) +#define G_RM_AA_ZB_XLU_INTER RM_AA_ZB_XLU_INTER(1) +#define G_RM_AA_ZB_XLU_INTER2 RM_AA_ZB_XLU_INTER(2) +#define G_RM_AA_ZB_XLU_LINE RM_AA_ZB_XLU_LINE(1) +#define G_RM_AA_ZB_XLU_LINE2 RM_AA_ZB_XLU_LINE(2) +#define G_RM_AA_ZB_DEC_LINE RM_AA_ZB_DEC_LINE(1) +#define G_RM_AA_ZB_DEC_LINE2 RM_AA_ZB_DEC_LINE(2) +#define G_RM_AA_ZB_TEX_EDGE RM_AA_ZB_TEX_EDGE(1) +#define G_RM_AA_ZB_TEX_EDGE2 RM_AA_ZB_TEX_EDGE(2) +#define G_RM_AA_ZB_TEX_INTER RM_AA_ZB_TEX_INTER(1) +#define G_RM_AA_ZB_TEX_INTER2 RM_AA_ZB_TEX_INTER(2) +#define G_RM_AA_ZB_SUB_SURF RM_AA_ZB_SUB_SURF(1) +#define G_RM_AA_ZB_SUB_SURF2 RM_AA_ZB_SUB_SURF(2) +#define G_RM_AA_ZB_PCL_SURF RM_AA_ZB_PCL_SURF(1) +#define G_RM_AA_ZB_PCL_SURF2 RM_AA_ZB_PCL_SURF(2) +#define G_RM_AA_ZB_OPA_TERR RM_AA_ZB_OPA_TERR(1) +#define G_RM_AA_ZB_OPA_TERR2 RM_AA_ZB_OPA_TERR(2) +#define G_RM_AA_ZB_TEX_TERR RM_AA_ZB_TEX_TERR(1) +#define G_RM_AA_ZB_TEX_TERR2 RM_AA_ZB_TEX_TERR(2) +#define G_RM_AA_ZB_SUB_TERR RM_AA_ZB_SUB_TERR(1) +#define G_RM_AA_ZB_SUB_TERR2 RM_AA_ZB_SUB_TERR(2) + +#define G_RM_RA_ZB_OPA_SURF RM_RA_ZB_OPA_SURF(1) +#define G_RM_RA_ZB_OPA_SURF2 RM_RA_ZB_OPA_SURF(2) +#define G_RM_RA_ZB_OPA_DECAL RM_RA_ZB_OPA_DECAL(1) +#define G_RM_RA_ZB_OPA_DECAL2 RM_RA_ZB_OPA_DECAL(2) +#define G_RM_RA_ZB_OPA_INTER RM_RA_ZB_OPA_INTER(1) +#define G_RM_RA_ZB_OPA_INTER2 RM_RA_ZB_OPA_INTER(2) + +#define G_RM_AA_OPA_SURF RM_AA_OPA_SURF(1) +#define G_RM_AA_OPA_SURF2 RM_AA_OPA_SURF(2) +#define G_RM_AA_XLU_SURF RM_AA_XLU_SURF(1) +#define G_RM_AA_XLU_SURF2 RM_AA_XLU_SURF(2) +#define G_RM_AA_XLU_LINE RM_AA_XLU_LINE(1) +#define G_RM_AA_XLU_LINE2 RM_AA_XLU_LINE(2) +#define G_RM_AA_DEC_LINE RM_AA_DEC_LINE(1) +#define G_RM_AA_DEC_LINE2 RM_AA_DEC_LINE(2) +#define G_RM_AA_TEX_EDGE RM_AA_TEX_EDGE(1) +#define G_RM_AA_TEX_EDGE2 RM_AA_TEX_EDGE(2) +#define G_RM_AA_SUB_SURF RM_AA_SUB_SURF(1) +#define G_RM_AA_SUB_SURF2 RM_AA_SUB_SURF(2) +#define G_RM_AA_PCL_SURF RM_AA_PCL_SURF(1) +#define G_RM_AA_PCL_SURF2 RM_AA_PCL_SURF(2) +#define G_RM_AA_OPA_TERR RM_AA_OPA_TERR(1) +#define G_RM_AA_OPA_TERR2 RM_AA_OPA_TERR(2) +#define G_RM_AA_TEX_TERR RM_AA_TEX_TERR(1) +#define G_RM_AA_TEX_TERR2 RM_AA_TEX_TERR(2) +#define G_RM_AA_SUB_TERR RM_AA_SUB_TERR(1) +#define G_RM_AA_SUB_TERR2 RM_AA_SUB_TERR(2) + +#define G_RM_RA_OPA_SURF RM_RA_OPA_SURF(1) +#define G_RM_RA_OPA_SURF2 RM_RA_OPA_SURF(2) + +#define G_RM_ZB_OPA_SURF RM_ZB_OPA_SURF(1) +#define G_RM_ZB_OPA_SURF2 RM_ZB_OPA_SURF(2) +#define G_RM_ZB_XLU_SURF RM_ZB_XLU_SURF(1) +#define G_RM_ZB_XLU_SURF2 RM_ZB_XLU_SURF(2) +#define G_RM_ZB_OPA_DECAL RM_ZB_OPA_DECAL(1) +#define G_RM_ZB_OPA_DECAL2 RM_ZB_OPA_DECAL(2) +#define G_RM_ZB_XLU_DECAL RM_ZB_XLU_DECAL(1) +#define G_RM_ZB_XLU_DECAL2 RM_ZB_XLU_DECAL(2) +#define G_RM_ZB_CLD_SURF RM_ZB_CLD_SURF(1) +#define G_RM_ZB_CLD_SURF2 RM_ZB_CLD_SURF(2) +#define G_RM_ZB_OVL_SURF RM_ZB_OVL_SURF(1) +#define G_RM_ZB_OVL_SURF2 RM_ZB_OVL_SURF(2) +#define G_RM_ZB_PCL_SURF RM_ZB_PCL_SURF(1) +#define G_RM_ZB_PCL_SURF2 RM_ZB_PCL_SURF(2) + +#define G_RM_OPA_SURF RM_OPA_SURF(1) +#define G_RM_OPA_SURF2 RM_OPA_SURF(2) +#define G_RM_XLU_SURF RM_XLU_SURF(1) +#define G_RM_XLU_SURF2 RM_XLU_SURF(2) +#define G_RM_CLD_SURF RM_CLD_SURF(1) +#define G_RM_CLD_SURF2 RM_CLD_SURF(2) +#define G_RM_TEX_EDGE RM_TEX_EDGE(1) +#define G_RM_TEX_EDGE2 RM_TEX_EDGE(2) +#define G_RM_PCL_SURF RM_PCL_SURF(1) +#define G_RM_PCL_SURF2 RM_PCL_SURF(2) +#define G_RM_ADD RM_ADD(1) +#define G_RM_ADD2 RM_ADD(2) +#define G_RM_NOOP RM_NOOP(1) +#define G_RM_NOOP2 RM_NOOP(2) +#define G_RM_VISCVG RM_VISCVG(1) +#define G_RM_VISCVG2 RM_VISCVG(2) +#define G_RM_OPA_CI RM_OPA_CI(1) +#define G_RM_OPA_CI2 RM_OPA_CI(2) + + +#define G_RM_FOG_SHADE_A GBL_c1(G_BL_CLR_FOG, G_BL_A_SHADE, G_BL_CLR_IN, G_BL_1MA) +#define G_RM_FOG_PRIM_A GBL_c1(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_IN, G_BL_1MA) +#define G_RM_PASS GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +/* + * G_SETCONVERT: K0-5 + */ +#define G_CV_K0 175 +#define G_CV_K1 -43 +#define G_CV_K2 -89 +#define G_CV_K3 222 +#define G_CV_K4 114 +#define G_CV_K5 42 + +/* + * G_SETSCISSOR: interlace mode + */ +#define G_SC_NON_INTERLACE 0 +#define G_SC_ODD_INTERLACE 3 +#define G_SC_EVEN_INTERLACE 2 + +/* + * Data Structures + */ + +/* + * Vertex (set up for use with colors) + */ +typedef struct { + short ob[3]; /* x, y, z */ + unsigned short flag; /* Holds packed normals, or unused */ + short tc[2]; /* texture coord */ + unsigned char cn[4]; /* color & alpha */ +} Vtx_t; + +/* + * Vertex (set up for use with normals) + */ +typedef struct { + short ob[3]; /* x, y, z */ + unsigned short flag; /* Packed normals are not used when normals are in colors */ + short tc[2]; /* texture coord */ + signed char n[3]; /* normal */ + unsigned char a; /* alpha */ +} Vtx_tn; + +typedef union { + Vtx_t v; /* Use this one for colors */ + Vtx_tn n; /* Use this one for normals */ + long long int force_structure_alignment; +} Vtx; + +typedef struct { + short pos[3]; + short pad; /* value ignored, need not be 0 */ +} PlainVtx_t; + +typedef union { + PlainVtx_t c; + long long int force_structure_alignment; +} PlainVtx; + +/* + * Triangle face + */ +typedef struct { + unsigned char flag; + unsigned char v[3]; +} Tri; + +/* + * 4x4 matrix, fixed point s15.16 format. + * First 8 words are integer portion of the 4x4 matrix + * Last 8 words are the fraction portion of the 4x4 matrix + */ +typedef long int Mtx_t[4][4]; +typedef union { + Mtx_t m; + struct { + u16 intPart[4][4]; + u16 fracPart[4][4]; + }; + long long int force_structure_alignment; +} Mtx; + +#define IPART(x) (((s32)((x) * 0x10000) >> 16) & 0xFFFF) +#define FPART(x) ((s32)((x) * 0x10000) & 0xFFFF) + +#define gdSPDefMtx( \ + xx, xy, xz, xw, \ + yx, yy, yz, yw, \ + zx, zy, zz, zw, \ + wx, wy, wz, ww) \ + { { \ + (IPART(xx) << 16) | IPART(yx), \ + (IPART(zx) << 16) | IPART(wx), \ + (IPART(xy) << 16) | IPART(yy), \ + (IPART(zy) << 16) | IPART(wy), \ + (IPART(xz) << 16) | IPART(yz), \ + (IPART(zz) << 16) | IPART(wz), \ + (IPART(xw) << 16) | IPART(yw), \ + (IPART(zw) << 16) | IPART(ww), \ + (FPART(xx) << 16) | FPART(yx), \ + (FPART(zx) << 16) | FPART(wx), \ + (FPART(xy) << 16) | FPART(yy), \ + (FPART(zy) << 16) | FPART(wy), \ + (FPART(xz) << 16) | FPART(yz), \ + (FPART(zz) << 16) | FPART(wz), \ + (FPART(xw) << 16) | FPART(yw), \ + (FPART(zw) << 16) | FPART(ww), \ + } } + +/* + * Viewport + */ + +/* + * This magic value is the maximum INTEGER z-range of the hardware + * (there are also 16-bits of fraction, which are introduced during + * any transformations). This is not just a good idea, it's the law. + * Feeding the hardware eventual z-coordinates (after any transforms + * or scaling) bigger than this, will not work. + * + * This number is DIFFERENT than G_MAXFBZ, which is the maximum value + * you want to use to initialize the z-buffer. + * + * The reason these are different is mildly interesting, but too long + * to explain here. It is basically the result of optimizations in the + * hardware. A more generic API might hide this detail from the users, + * but we don't have the ucode to do that... + * + */ +#define G_MAXZ 0x03FF /* 10 bits of integer screen-Z precision */ + +/* + * The viewport structure elements have 2 bits of fraction, necessary + * to accomodate the sub-pixel positioning scaling for the hardware. + * This can also be exploited to handle odd-sized viewports. + * + * Accounting for these fractional bits, using the default projection + * and viewing matrices, the viewport structure is initialized thusly: + * + * (SCREEN_WD/2)*4, (SCREEN_HT/2)*4, G_MAXZ, 0, + * (SCREEN_WD/2)*4, (SCREEN_HT/2)*4, 0, 0, + */ +typedef struct { + short vscale[4]; /* scale, 2 bits fraction */ + short vtrans[4]; /* translate, 2 bits fraction */ + /* both the above arrays are padded to 64-bit boundary */ +} Vp_t; + +typedef union { + Vp_t vp; + long long int force_structure_alignment[2]; +} Vp; + +/* + * Light structure. + * + * Note: the weird order is for the DMEM alignment benefit of + * the microcode. + */ + +typedef struct { + unsigned char col[3]; /* diffuse light color (rgb) */ + unsigned char type; /* formerly pad1; MUST SET TO 0 to indicate directional light */ + unsigned char colc[3]; /* copy of diffuse light color (rgb) */ + char pad2; + signed char dir[3]; /* direction of light (normalized) */ + char pad3; + char pad4[3]; + unsigned char size; /* For specular only; reasonable values are 1-4 */ +} Light_t; + +typedef struct { + unsigned char col[3]; /* point light color (rgb) */ + unsigned char kc; /* point light enable flag (> 0) & constant attenuation Kc */ + unsigned char colc[3]; /* copy of point light color (rgb) */ + unsigned char kl; /* linear attenuation Kl */ + short pos[3]; /* light position x, y, z in world space */ + unsigned char kq; /* quadratic attenuation Kq */ + unsigned char size; /* For specular only; reasonable values are 1-4 */ +} PosLight_t; + +typedef struct { + unsigned char col[3]; /* ambient light color (rgb) */ + char pad1; + unsigned char colc[3]; /* copy of ambient light color (rgb) */ + char pad2; +} Ambient_t; + +typedef struct { + signed char dir[3]; /* direction of lookat (normalized) */ + char pad1; +} LookAt_t; + +typedef struct { + LookAt_t l; /* for backwards compatibility */ +} LookAtWrapper; + +typedef struct { + /* texture offsets for highlight 1/2 */ + int x1; + int y1; + int x2; + int y2; +} Hilite_t; + +typedef struct { + short c0; + short c1; + short c2; + short c3; + short c4; + short c5; + short c6; + short c7; + short kx; + short ky; + short kz; + short kc; +} OcclusionPlane_t; + +typedef union { + Light_t l; + long long int force_structure_alignment[2]; +} Light; + +typedef union { + Ambient_t l; + long long int force_structure_alignment[1]; +} Ambient; + +typedef union { + PosLight_t p; + Light_t l; + long long int force_structure_alignment[2]; +} PosLight; + +typedef union { + LookAtWrapper l[2]; + long long int force_structure_alignment[1]; +} LookAt; + +typedef union { + Hilite_t h; + long int force_structure_alignment; +} Hilite; + +typedef union { + OcclusionPlane_t o; + short c[12]; + long long int force_structure_alignment[3]; +} OcclusionPlane; + +typedef struct { + Light l[9]; + Ambient a; +} Lightsn; + +typedef struct { + /* F3DEX3 properly supports zero lights, unlike F3DEX2 where you need + to include one black directional light. */ + Ambient a; +} Lights0; + +typedef struct { + Light l[1]; + Ambient a; +} Lights1; + +typedef struct { + Light l[2]; + Ambient a; +} Lights2; + +typedef struct { + Light l[3]; + Ambient a; +} Lights3; + +typedef struct { + Light l[4]; + Ambient a; +} Lights4; + +typedef struct { + Light l[5]; + Ambient a; +} Lights5; + +typedef struct { + Light l[6]; + Ambient a; +} Lights6; + +typedef struct { + Light l[7]; + Ambient a; +} Lights7; + +typedef struct { + Light l[8]; + Ambient a; +} Lights8; + +typedef struct { + Light l[9]; + Ambient a; +} Lights9; + +typedef struct { + PosLight l[9]; + Ambient a; +} PosLightsn; + +typedef struct { + /* F3DEX3 properly supports zero lights, unlike F3DEX2 where you need + to include one black directional light. */ + Ambient a; +} PosLights0; + +typedef struct { + PosLight l[1]; + Ambient a; +} PosLights1; + +typedef struct { + PosLight l[2]; + Ambient a; +} PosLights2; + +typedef struct { + PosLight l[3]; + Ambient a; +} PosLights3; + +typedef struct { + PosLight l[4]; + Ambient a; +} PosLights4; + +typedef struct { + PosLight l[5]; + Ambient a; +} PosLights5; + +typedef struct { + PosLight l[6]; + Ambient a; +} PosLights6; + +typedef struct { + PosLight l[7]; + Ambient a; +} PosLights7; + +typedef struct { + PosLight l[8]; + Ambient a; +} PosLights8; + +typedef struct { + PosLight l[9]; + Ambient a; +} PosLights9; + +#define gdSPDefLights0(ar, ag, ab) \ + { \ + {{ \ + { ar, ag, ab }, 0, \ + { ar, ag, ab }, 0, \ + }} \ + } + +#define gdSPDefLights1(ar, ag, ab, \ + r1, g1, b1, x1, y1, z1) \ + { \ + { \ + {{ \ + { r1, g1, b1 }, 0, \ + { r1, g1, b1 }, 0, \ + { x1, y1, z1 }, 0, \ + { 0, 0, 0 }, 0 \ + }} \ + }, \ + {{ \ + { ar, ag, ab }, 0, \ + { ar, ag, ab }, 0, \ + }} \ + } + +#define gdSPDefLights2(ar, ag, ab, \ + r1, g1, b1, x1, y1, z1, \ + r2, g2, b2, x2, y2, z2) \ + { \ + { \ + {{ \ + { r1, g1, b1 }, 0, \ + { r1, g1, b1 }, 0, \ + { x1, y1, z1 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r2, g2, b2 }, 0, \ + { r2, g2, b2 }, 0, \ + { x2, y2, z2 }, 0, \ + { 0, 0, 0 }, 0 \ + }} \ + }, \ + {{ \ + { ar, ag, ab }, 0, \ + { ar, ag, ab }, 0, \ + }} \ + } + +#define gdSPDefLights3(ar, ag, ab, \ + r1, g1, b1, x1, y1, z1, \ + r2, g2, b2, x2, y2, z2, \ + r3, g3, b3, x3, y3, z3) \ + { \ + { \ + {{ \ + { r1, g1, b1 }, 0, \ + { r1, g1, b1 }, 0, \ + { x1, y1, z1 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r2, g2, b2 }, 0, \ + { r2, g2, b2 }, 0, \ + { x2, y2, z2 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r3, g3, b3 }, 0, \ + { r3, g3, b3 }, 0, \ + { x3, y3, z3 }, 0, \ + { 0, 0, 0 }, 0 \ + }} \ + }, \ + {{ \ + { ar, ag, ab }, 0, \ + { ar, ag, ab }, 0, \ + }} \ + } + +#define gdSPDefLights4(ar, ag, ab, \ + r1, g1, b1, x1, y1, z1, \ + r2, g2, b2, x2, y2, z2, \ + r3, g3, b3, x3, y3, z3, \ + r4, g4, b4, x4, y4, z4) \ + { \ + { \ + {{ \ + { r1, g1, b1 }, 0, \ + { r1, g1, b1 }, 0, \ + { x1, y1, z1 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r2, g2, b2 }, 0, \ + { r2, g2, b2 }, 0, \ + { x2, y2, z2 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r3, g3, b3 }, 0, \ + { r3, g3, b3 }, 0, \ + { x3, y3, z3 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r4, g4, b4 }, 0, \ + { r4, g4, b4 }, 0, \ + { x4, y4, z4 }, 0, \ + { 0, 0, 0 }, 0 \ + }} \ + }, \ + {{ \ + { ar, ag, ab }, 0, \ + { ar, ag, ab }, 0, \ + }} \ + } + +#define gdSPDefLights5(ar, ag, ab, \ + r1, g1, b1, x1, y1, z1, \ + r2, g2, b2, x2, y2, z2, \ + r3, g3, b3, x3, y3, z3, \ + r4, g4, b4, x4, y4, z4, \ + r5, g5, b5, x5, y5, z5) \ + { \ + { \ + {{ \ + { r1, g1, b1 }, 0, \ + { r1, g1, b1 }, 0, \ + { x1, y1, z1 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r2, g2, b2 }, 0, \ + { r2, g2, b2 }, 0, \ + { x2, y2, z2 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r3, g3, b3 }, 0, \ + { r3, g3, b3 }, 0, \ + { x3, y3, z3 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r4, g4, b4 }, 0, \ + { r4, g4, b4 }, 0, \ + { x4, y4, z4 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r5, g5, b5 }, 0, \ + { r5, g5, b5 }, 0, \ + { x5, y5, z5 }, 0, \ + { 0, 0, 0 }, 0 \ + }} \ + }, \ + {{ \ + { ar, ag, ab }, 0, \ + { ar, ag, ab }, 0, \ + }} \ + } + +#define gdSPDefLights6(ar, ag, ab, \ + r1, g1, b1, x1, y1, z1, \ + r2, g2, b2, x2, y2, z2, \ + r3, g3, b3, x3, y3, z3, \ + r4, g4, b4, x4, y4, z4, \ + r5, g5, b5, x5, y5, z5, \ + r6, g6, b6, x6, y6, z6) \ + { \ + { \ + {{ \ + { r1, g1, b1 }, 0, \ + { x1, y1, z1 }, 0, \ + { r1, g1, b1 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r2, g2, b2 }, 0, \ + { r2, g2, b2 }, 0, \ + { x2, y2, z2 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r3, g3, b3 }, 0, \ + { r3, g3, b3 }, 0, \ + { x3, y3, z3 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r4, g4, b4 }, 0, \ + { r4, g4, b4 }, 0, \ + { x4, y4, z4 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r5, g5, b5 }, 0, \ + { r5, g5, b5 }, 0, \ + { x5, y5, z5 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r6, g6, b6 }, 0, \ + { r6, g6, b6 }, 0, \ + { x6, y6, z6 }, 0, \ + { 0, 0, 0 }, 0 \ + }} \ + }, \ + {{ \ + { ar, ag, ab }, 0, \ + { ar, ag, ab }, 0, \ + }} \ + } + +#define gdSPDefLights7(ar, ag, ab, \ + r1, g1, b1, x1, y1, z1, \ + r2, g2, b2, x2, y2, z2, \ + r3, g3, b3, x3, y3, z3, \ + r4, g4, b4, x4, y4, z4, \ + r5, g5, b5, x5, y5, z5, \ + r6, g6, b6, x6, y6, z6, \ + r7, g7, b7, x7, y7, z7) \ + { \ + { \ + {{ \ + { r1, g1, b1 }, 0, \ + { r1, g1, b1 }, 0, \ + { x1, y1, z1 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r2, g2, b2 }, 0, \ + { r2, g2, b2 }, 0, \ + { x2, y2, z2 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r3, g3, b3 }, 0, \ + { r3, g3, b3 }, 0, \ + { x3, y3, z3 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r4, g4, b4 }, 0, \ + { r4, g4, b4 }, 0, \ + { x4, y4, z4 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r5, g5, b5 }, 0, \ + { r5, g5, b5 }, 0, \ + { x5, y5, z5 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r6, g6, b6 }, 0, \ + { r6, g6, b6 }, 0, \ + { x6, y6, z6 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r7, g7, b7 }, 0, \ + { r7, g7, b7 }, 0, \ + { x7, y7, z7 }, 0, \ + { 0, 0, 0 }, 0 \ + }} \ + }, \ + {{ \ + { ar, ag, ab }, 0, \ + { ar, ag, ab }, 0, \ + }} \ + } + +#define gdSPDefLights8(ar, ag, ab, \ + r1, g1, b1, x1, y1, z1, \ + r2, g2, b2, x2, y2, z2, \ + r3, g3, b3, x3, y3, z3, \ + r4, g4, b4, x4, y4, z4, \ + r5, g5, b5, x5, y5, z5, \ + r6, g6, b6, x6, y6, z6, \ + r7, g7, b7, x7, y7, z7, \ + r8, g8, b8, x8, y8, z8) \ + { \ + { \ + {{ \ + { r1, g1, b1 }, 0, \ + { r1, g1, b1 }, 0, \ + { x1, y1, z1 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r2, g2, b2 }, 0, \ + { r2, g2, b2 }, 0, \ + { x2, y2, z2 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r3, g3, b3 }, 0, \ + { r3, g3, b3 }, 0, \ + { x3, y3, z3 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r4, g4, b4 }, 0, \ + { r4, g4, b4 }, 0, \ + { x4, y4, z4 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r5, g5, b5 }, 0, \ + { r5, g5, b5 }, 0, \ + { x5, y5, z5 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r6, g6, b6 }, 0, \ + { r6, g6, b6 }, 0, \ + { x6, y6, z6 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r7, g7, b7 }, 0, \ + { r7, g7, b7 }, 0, \ + { x7, y7, z7 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r8, g8, b8 }, 0, \ + { r8, g8, b8 }, 0, \ + { x8, y8, z8 }, 0, \ + { 0, 0, 0 }, 0 \ + }} \ + }, \ + {{ \ + { ar, ag, ab }, 0, \ + { ar, ag, ab }, 0, \ + }} \ + } + +#define gdSPDefLights9(ar, ag, ab, \ + r1, g1, b1, x1, y1, z1, \ + r2, g2, b2, x2, y2, z2, \ + r3, g3, b3, x3, y3, z3, \ + r4, g4, b4, x4, y4, z4, \ + r5, g5, b5, x5, y5, z5, \ + r6, g6, b6, x6, y6, z6, \ + r7, g7, b7, x7, y7, z7, \ + r8, g8, b8, x8, y8, z8, \ + r9, g9, b9, x9, y9, z9) \ + { \ + { \ + {{ \ + { r1, g1, b1 }, 0, \ + { r1, g1, b1 }, 0, \ + { x1, y1, z1 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r2, g2, b2 }, 0, \ + { r2, g2, b2 }, 0, \ + { x2, y2, z2 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r3, g3, b3 }, 0, \ + { r3, g3, b3 }, 0, \ + { x3, y3, z3 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r4, g4, b4 }, 0, \ + { r4, g4, b4 }, 0, \ + { x4, y4, z4 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r5, g5, b5 }, 0, \ + { r5, g5, b5 }, 0, \ + { x5, y5, z5 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r6, g6, b6 }, 0, \ + { r6, g6, b6 }, 0, \ + { x6, y6, z6 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r7, g7, b7 }, 0, \ + { r7, g7, b7 }, 0, \ + { x7, y7, z7 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r8, g8, b8 }, 0, \ + { r8, g8, b8 }, 0, \ + { x8, y8, z8 }, 0, \ + { 0, 0, 0 }, 0 \ + }}, \ + {{ \ + { r9, g9, b9 }, 0, \ + { r9, g9, b9 }, 0, \ + { x9, y9, z9 }, 0, \ + { 0, 0, 0 }, 0 \ + }} \ + }, \ + {{ \ + { ar, ag, ab }, 0, \ + { ar, ag, ab }, 0, \ + }} \ + } + +#define gdSPDefLookAt(rightx, righty, rightz, upx, upy, upz) \ + { \ + {{{ rightx, righty, rightz }, 0 }}, \ + {{{ upx, upy, upz }, 0 }}, \ + } + + +#define _gdSPDefAmbient(ar,ag,ab) \ + {{ {ar,ag,ab},0,{ar,ag,ab},0}} +#define _gdSPDefPosLight(r,g,b,x,y,z,c,l,q) \ + {{ {r,g,b},c,{r,g,b},l,{x,y,z},q,0 }} +#define _gdSPDefInfLight(r,g,b,x,y,z) \ + {{ {r,g,b},0,{r,g,b},0,{((x)<<8)|((y)&0xff),(z)<<8,0},0,0}} +#define gdSPDefPosLights0(ar,ag,ab) \ + { _gdSPDefAmbient(ar,ag,ab) } +#define gdSPDefPosLights1(ar,ag,ab,r1,g1,b1,x1,y1,z1,c1,l1,q1) \ + {{ _gdSPDefPosLight(r1,g1,b1,x1,y1,z1,c1,l1,q1) }, \ + _gdSPDefAmbient(ar,ag,ab) } +#define gdSPDefPosLights2(ar,ag,ab,r1,g1,b1,x1,y1,z1,c1,l1,q1,r2,g2,b2,x2,y2,z2,c2,l2,q2) \ + {{ _gdSPDefPosLight(r1,g1,b1,x1,y1,z1,c1,l1,q1), \ + _gdSPDefPosLight(r2,g2,b2,x2,y2,z2,c2,l2,q2) }, \ + _gdSPDefAmbient(ar,ag,ab) } +#define gdSPDefPosLights3(ar,ag,ab,r1,g1,b1,x1,y1,z1,c1,l1,q1,r2,g2,b2,x2,y2,z2,c2,l2,q2,r3,g3,b3,x3,y3,z3,c3,l3,q3) \ + {{ _gdSPDefPosLight(r1,g1,b1,x1,y1,z1,c1,l1,q1), \ + _gdSPDefPosLight(r2,g2,b2,x2,y2,z2,c2,l2,q2), \ + _gdSPDefPosLight(r3,g3,b3,x3,y3,z3,c3,l3,q3) }, \ + _gdSPDefAmbient(ar,ag,ab) } +#define gdSPDefPosLights4(ar,ag,ab,r1,g1,b1,x1,y1,z1,c1,l1,q1,r2,g2,b2,x2,y2,z2,c2,l2,q2,r3,g3,b3,x3,y3,z3,c3,l3,q3,r4,g4,b4,x4,y4,z4,c4,l4,q4) \ + {{ _gdSPDefPosLight(r1,g1,b1,x1,y1,z1,c1,l1,q1), \ + _gdSPDefPosLight(r2,g2,b2,x2,y2,z2,c2,l2,q2), \ + _gdSPDefPosLight(r3,g3,b3,x3,y3,z3,c3,l3,q3), \ + _gdSPDefPosLight(r4,g4,b4,x4,y4,z4,c4,l4,q4) }, \ + _gdSPDefAmbient(ar,ag,ab) } +#define gdSPDefPosLights5(ar,ag,ab,r1,g1,b1,x1,y1,z1,c1,l1,q1,r2,g2,b2,x2,y2,z2,c2,l2,q2,r3,g3,b3,x3,y3,z3,c3,l3,q3,r4,g4,b4,x4,y4,z4,c4,l4,q4,r5,g5,b5,x5,y5,z5,c5,l5,q5) \ + {{ _gdSPDefPosLight(r1,g1,b1,x1,y1,z1,c1,l1,q1), \ + _gdSPDefPosLight(r2,g2,b2,x2,y2,z2,c2,l2,q2), \ + _gdSPDefPosLight(r3,g3,b3,x3,y3,z3,c3,l3,q3), \ + _gdSPDefPosLight(r4,g4,b4,x4,y4,z4,c4,l4,q4), \ + _gdSPDefPosLight(r5,g5,b5,x5,y5,z5,c5,l5,q5) }, \ + _gdSPDefAmbient(ar,ag,ab) } +#define gdSPDefPosLights6(ar,ag,ab,r1,g1,b1,x1,y1,z1,c1,l1,q1,r2,g2,b2,x2,y2,z2,c2,l2,q2,r3,g3,b3,x3,y3,z3,c3,l3,q3,r4,g4,b4,x4,y4,z4,c4,l4,q4,r5,g5,b5,x5,y5,z5,c5,l5,q5,r6,g6,b6,x6,y6,z6,c6,l6,q6) \ + {{ _gdSPDefPosLight(r1,g1,b1,x1,y1,z1,c1,l1,q1), \ + _gdSPDefPosLight(r2,g2,b2,x2,y2,z2,c2,l2,q2), \ + _gdSPDefPosLight(r3,g3,b3,x3,y3,z3,c3,l3,q3), \ + _gdSPDefPosLight(r4,g4,b4,x4,y4,z4,c4,l4,q4), \ + _gdSPDefPosLight(r5,g5,b5,x5,y5,z5,c5,l5,q5), \ + _gdSPDefPosLight(r6,g6,b6,x6,y6,z6,c6,l6,q6) }, \ + _gdSPDefAmbient(ar,ag,ab) } +#define gdSPDefPosLights7(ar,ag,ab,r1,g1,b1,x1,y1,z1,c1,l1,q1,r2,g2,b2,x2,y2,z2,c2,l2,q2,r3,g3,b3,x3,y3,z3,c3,l3,q3,r4,g4,b4,x4,y4,z4,c4,l4,q4,r5,g5,b5,x5,y5,z5,c5,l5,q5,r6,g6,b6,x6,y6,z6,c6,l6,q6,r7,g7,b7,x7,y7,z7,c7,l7,q7) \ + {{ _gdSPDefPosLight(r1,g1,b1,x1,y1,z1,c1,l1,q1), \ + _gdSPDefPosLight(r2,g2,b2,x2,y2,z2,c2,l2,q2), \ + _gdSPDefPosLight(r3,g3,b3,x3,y3,z3,c3,l3,q3), \ + _gdSPDefPosLight(r4,g4,b4,x4,y4,z4,c4,l4,q4), \ + _gdSPDefPosLight(r5,g5,b5,x5,y5,z5,c5,l5,q5), \ + _gdSPDefPosLight(r6,g6,b6,x6,y6,z6,c6,l6,q6), \ + _gdSPDefPosLight(r7,g7,b7,x7,y7,z7,c7,l7,q7) }, \ + _gdSPDefAmbient(ar,ag,ab) } +#define gdSPDefPosLights8(ar,ag,ab,r1,g1,b1,x1,y1,z1,c1,l1,q1,r2,g2,b2,x2,y2,z2,c2,l2,q2,r3,g3,b3,x3,y3,z3,c3,l3,q3,r4,g4,b4,x4,y4,z4,c4,l4,q4,r5,g5,b5,x5,y5,z5,c5,l5,q5,r6,g6,b6,x6,y6,z6,c6,l6,q6,r7,g7,b7,x7,y7,z7,c7,l7,q7,r8,g8,b8,x8,y8,z8,c8,l8,q8) \ + {{ _gdSPDefPosLight(r1,g1,b1,x1,y1,z1,c1,l1,q1), \ + _gdSPDefPosLight(r2,g2,b2,x2,y2,z2,c2,l2,q2), \ + _gdSPDefPosLight(r3,g3,b3,x3,y3,z3,c3,l3,q3), \ + _gdSPDefPosLight(r4,g4,b4,x4,y4,z4,c4,l4,q4), \ + _gdSPDefPosLight(r5,g5,b5,x5,y5,z5,c5,l5,q5), \ + _gdSPDefPosLight(r6,g6,b6,x6,y6,z6,c6,l6,q6), \ + _gdSPDefPosLight(r7,g7,b7,x7,y7,z7,c7,l7,q7), \ + _gdSPDefPosLight(r8,g8,b8,x8,y8,z8,c8,l8,q8) }, \ + _gdSPDefAmbient(ar,ag,ab) } +#define gdSPDefPosLights9(ar,ag,ab,r1,g1,b1,x1,y1,z1,c1,l1,q1,r2,g2,b2,x2,y2,z2,c2,l2,q2,r3,g3,b3,x3,y3,z3,c3,l3,q3,r4,g4,b4,x4,y4,z4,c4,l4,q4,r5,g5,b5,x5,y5,z5,c5,l5,q5,r6,g6,b6,x6,y6,z6,c6,l6,q6,r7,g7,b7,x7,y7,z7,c7,l7,q7,r8,g8,b8,x8,y8,z8,c8,l8,q8,r9,g9,b9,x9,y9,z9,c9,l9,q9) \ + {{ _gdSPDefPosLight(r1,g1,b1,x1,y1,z1,c1,l1,q1), \ + _gdSPDefPosLight(r2,g2,b2,x2,y2,z2,c2,l2,q2), \ + _gdSPDefPosLight(r3,g3,b3,x3,y3,z3,c3,l3,q3), \ + _gdSPDefPosLight(r4,g4,b4,x4,y4,z4,c4,l4,q4), \ + _gdSPDefPosLight(r5,g5,b5,x5,y5,z5,c5,l5,q5), \ + _gdSPDefPosLight(r6,g6,b6,x6,y6,z6,c6,l6,q6), \ + _gdSPDefPosLight(r7,g7,b7,x7,y7,z7,c7,l7,q7), \ + _gdSPDefPosLight(r8,g8,b8,x8,y8,z8,c8,l8,q8), \ + _gdSPDefPosLight(r9,g9,b9,x9,y9,z9,c9,l9,q9) }, \ + _gdSPDefAmbient(ar,ag,ab) } + + +typedef struct { + int cmd : 8; + unsigned int type : 8; + unsigned int len : 16; + union { + /* The exact form of this callback is intentionally left unspecified, a display list + parser may choose the return value and parameters so long as it is consistent. */ + void (*callback)(); + const char* str; + unsigned int u32; + float f32; + void* addr; + } value; +} Gnoop; + +/* + * Graphics DMA Packet + */ +typedef struct { + int cmd : 8; + unsigned int par : 8; + unsigned int len : 16; + unsigned int addr; +} Gdma; + +typedef struct { + int cmd : 8; + unsigned int len : 8; + unsigned int ofs : 8; + unsigned int par : 8; + unsigned int addr; +} Gdma2; + +/* + * Graphics Moveword Packet + */ +typedef struct { + int cmd : 8; + unsigned int index : 8; + unsigned int offset : 16; + unsigned int data; +} Gmovewd; + +/* + * Graphics Movemem Packet + */ +typedef struct { + int cmd : 8; + unsigned int size : 8; + unsigned int offset : 8; + unsigned int index : 8; + unsigned int data; +} Gmovemem; + +/* + * Graphics Immediate Mode Packet types + */ +typedef struct { + int cmd : 8; + int pad : 24; + Tri tri; +} Gtri; + +typedef struct { + Tri tri1; /* flag is the command byte */ + Tri tri2; +} Gtri2; + +typedef struct { + Tri tri1; /* flag is the command byte */ + Tri tri2; +} Gquad; + +typedef struct { + int cmd : 8; + unsigned int pad : 8; + unsigned short vstart_x2; + unsigned short pad2; + unsigned short vend_x2; +} Gcull; + +typedef struct { + int cmd : 8; + unsigned int pad : 24; + unsigned short z; + unsigned short dz; +} Gsetprimdepth; + +typedef struct { + int cmd : 8; + int pad1 : 24; + unsigned int param; +} Gpopmtx; + +typedef struct { + int cmd : 8; + int mw_index : 8; + int pad0 : 8; + int number : 8; + int pad1 : 8; + int base : 24; +} Gsegment; + +typedef struct { + int cmd : 8; + int pad0 : 8; + unsigned int sft : 8; + unsigned int len : 8; + unsigned int data : 32; +} GsetothermodeL; + +typedef struct { + int cmd : 8; + int pad0 : 8; + unsigned int sft : 8; + unsigned int len : 8; + unsigned int data : 32; +} GsetothermodeH; + +typedef struct { + unsigned char cmd; + unsigned char lodscale; + unsigned char pad : 2; + unsigned char level : 3; + unsigned char tile : 3; + unsigned char on; + unsigned short s; + unsigned short t; +} Gtexture; + +typedef struct { + int cmd : 8; + int pad1 : 24; + short int pad2; + short int scale; +} Gperspnorm; + + +/* + * RDP Packet types + */ +typedef struct { + int cmd : 8; + unsigned int fmt : 3; + unsigned int siz : 2; + unsigned int pad : 7; + unsigned int wd : 12; /* really only 10 bits, extra */ + unsigned int dram; /* to account for 1024 */ +} Gsetimg; + +typedef struct { + int cmd : 8; + /* muxs0 */ + unsigned int a0 : 4; + unsigned int c0 : 5; + unsigned int Aa0 : 3; + unsigned int Ac0 : 3; + unsigned int a1 : 4; + unsigned int c1 : 5; + /* muxs1 */ + unsigned int b0 : 4; + unsigned int b1 : 4; + unsigned int Aa1 : 3; + unsigned int Ac1 : 3; + unsigned int d0 : 3; + unsigned int Ab0 : 3; + unsigned int Ad0 : 3; + unsigned int d1 : 3; + unsigned int Ab1 : 3; + unsigned int Ad1 : 3; +} Gsetcombine; + +typedef struct { + int cmd : 8; + unsigned char pad; + unsigned char prim_min_level; + unsigned char prim_level; + union { + unsigned long color; + struct { + unsigned char r; + unsigned char g; + unsigned char b; + unsigned char a; + }; + }; +} Gsetcolor; + +typedef struct { + int cmd : 8; + int x0 : 10; + int x0frac : 2; + int y0 : 10; + int y0frac : 2; + unsigned int pad : 8; + int x1 : 10; + int x1frac : 2; + int y1 : 10; + int y1frac : 2; +} Gfillrect; + +typedef struct { + int cmd : 8; + unsigned int fmt : 3; + unsigned int siz : 2; + unsigned int pad0 : 1; + unsigned int line : 9; + unsigned int tmem : 9; + unsigned int pad1 : 5; + unsigned int tile : 3; + unsigned int palette : 4; + unsigned int ct : 1; + unsigned int mt : 1; + unsigned int maskt : 4; + unsigned int shiftt : 4; + unsigned int cs : 1; + unsigned int ms : 1; + unsigned int masks : 4; + unsigned int shifts : 4; +} Gsettile; + +typedef struct { + int cmd : 8; + unsigned int sl : 12; + unsigned int tl : 12; + int pad : 5; + unsigned int tile : 3; + unsigned int sh : 12; + unsigned int th : 12; +} Gloadtile; + +typedef Gloadtile Gloadblock; + +typedef Gloadtile Gsettilesize; + +typedef Gloadtile Gloadtlut; + +typedef struct { + unsigned int cmd : 8; /* command */ + unsigned int xl : 12; /* X coordinate of upper left */ + unsigned int yl : 12; /* Y coordinate of upper left */ + unsigned int pad1 : 5; /* Padding */ + unsigned int tile : 3; /* Tile descriptor index */ + unsigned int xh : 12; /* X coordinate of lower right */ + unsigned int yh : 12; /* Y coordinate of lower right */ + unsigned int s : 16; /* S texture coord at top left */ + unsigned int t : 16; /* T texture coord at top left */ + unsigned int dsdx : 16; /* Change in S per change in X */ + unsigned int dtdy : 16; /* Change in T per change in Y */ +} Gtexrect; + +#define MakeTexRect(xh,yh,flip,tile,xl,yl,s,t,dsdx,dtdy) \ + G_TEXRECT, xh, yh, 0, flip, 0, tile, xl, yl, s, t, dsdx, dtdy + +/* + * Textured rectangles are 128 bits not 64 bits + */ +typedef struct { + unsigned long w0; + unsigned long w1; + unsigned long w2; + unsigned long w3; +} TexRect; + +typedef struct { + int cmd : 8; + unsigned int pad : 4; + unsigned int len : 8; /* n */ + unsigned int pad2 : 4; + unsigned char par; /* v0 */ + unsigned int addr; +} Gvtx; + +/* + * Generic Gfx Packet + */ +typedef struct { + unsigned int w0; + unsigned int w1; +} Gwords; + +/* + * This union is the fundamental type of the display list. + * It is, by law, exactly 64 bits in size. + */ +typedef union { + Gwords words; + Gnoop noop; + Gdma dma; + Gdma2 dma2; + Gvtx vtx; + Gtri tri; + Gtri2 tri2; + Gquad quad; + Gcull cull; + Gmovewd movewd; + Gmovemem movemem; + Gpopmtx popmtx; + Gsegment segment; + GsetothermodeH setothermodeH; + GsetothermodeL setothermodeL; + Gtexture texture; + Gperspnorm perspnorm; + Gsetimg setimg; + Gsetcombine setcombine; + Gsetcolor setcolor; + Gfillrect fillrect; /* use for setscissor also */ + Gsettile settile; + Gloadtile loadtile; /* use for loadblock also, th is dxt */ + Gsettilesize settilesize; + Gloadtlut loadtlut; + Gsetprimdepth setprimdepth; + long long int force_structure_alignment; +} Gfx; + +/* + * Macros to assemble the graphics display list + */ + +/* + * DMA macros + */ +#define gDma0p(pkt, c, s, l) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL((c), 24, 8) | \ + _SHIFTL((l), 0, 24)); \ + _g->words.w1 = (unsigned int)(s); \ +}) + +#define gsDma0p(c, s, l) \ +{ \ + (_SHIFTL((c), 24, 8) | \ + _SHIFTL((l), 0, 24)), \ + (unsigned int)(s) \ +} + +#define gDma1p(pkt, c, s, l, p) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL((c), 24, 8) | \ + _SHIFTL((p), 16, 8) | \ + _SHIFTL((l), 0, 16)); \ + _g->words.w1 = (unsigned int)(s); \ +}) + +#define gsDma1p(c, s, l, p) \ +{ \ + (_SHIFTL((c), 24, 8) | \ + _SHIFTL((p), 16, 8) | \ + _SHIFTL((l), 0, 16)), \ + (unsigned int)(s) \ +} + +#define gDma2p(pkt, c, adrs, len, idx, ofs) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL((c), 24, 8) | \ + _SHIFTL(((len) - 1) / 8, 19, 5) | \ + _SHIFTL((ofs) / 8, 8, 8) | \ + _SHIFTL((idx), 0, 8)); \ + _g->words.w1 = (unsigned int)(adrs); \ +}) + +#define gsDma2p(c, adrs, len, idx, ofs) \ +{ \ + (_SHIFTL((c), 24, 8) | \ + _SHIFTL(((len) - 1) / 8, 19, 5) | \ + _SHIFTL((ofs) / 8, 8, 8) | \ + _SHIFTL((idx), 0, 8)), \ + (unsigned int)(adrs) \ +} + +#define gSPNoOp(pkt) gDma0p(pkt, G_SPNOOP, 0, 0) +#define gsSPNoOp() gsDma0p( G_SPNOOP, 0, 0) + +#define gSPMatrix(pkt, m, p) \ + gDma2p((pkt),G_MTX, (m), sizeof(Mtx), (p) ^ G_MTX_PUSH, 0) +#define gsSPMatrix(m, p) \ + gsDma2p( G_MTX, (m), sizeof(Mtx), (p) ^ G_MTX_PUSH, 0) + +#define gSPPopMatrixN(pkt, n, num) gDma2p((pkt), G_POPMTX, (num) * 64, 64, 2, 0) +#define gsSPPopMatrixN(n, num) gsDma2p( G_POPMTX, (num) * 64, 64, 2, 0) +#define gSPPopMatrix(pkt, n) gSPPopMatrixN((pkt), (n), 1) +#define gsSPPopMatrix(n) gsSPPopMatrixN( (n), 1) + +/* + * +--------+----+---+---+----+------+-+ + * G_VTX | cmd:8 |0000| n:8 |0000|v0+n:7|0| + * +-+---+--+----+---+---+----+------+-+ + * | |seg| address | + * +-+---+-----------------------------+ + */ +#define gSPVertex(pkt, v, n, v0) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_VTX, 24, 8) | \ + _SHIFTL((n), 12, 8) | \ + _SHIFTL((v0) + (n), 1, 7)); \ + _g->words.w1 = (unsigned int)(v); \ +}) + +#define gsSPVertex(v, n, v0) \ +{ \ + (_SHIFTL(G_VTX, 24, 8) | \ + _SHIFTL((n), 12, 8) | \ + _SHIFTL((v0) + (n), 1, 7)), \ + (unsigned int)(v) \ +} + +#define gSPViewport(pkt, v) \ + gDma2p((pkt), G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT, 0) +#define gsSPViewport(v) \ + gsDma2p( G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT, 0) + +/* + * Display list control flow + */ + +#define _gSPDisplayListRaw(pkt,dl,hint) gDma1p(pkt, G_DL, dl, hint, G_DL_PUSH) +#define _gsSPDisplayListRaw( dl,hint) gsDma1p( G_DL, dl, hint, G_DL_PUSH) + +#define _gSPBranchListRaw(pkt,dl,hint) gDma1p(pkt, G_DL, dl, hint, G_DL_NOPUSH) +#define _gsSPBranchListRaw( dl,hint) gsDma1p( G_DL, dl, hint, G_DL_NOPUSH) + +#define _gSPEndDisplayListRaw(pkt,hint) gDma0p(pkt, G_ENDDL, 0, hint) +#define _gsSPEndDisplayListRaw(hint) gsDma0p( G_ENDDL, 0, hint) + +/* + * Converts a total expected count of DL commands to a number of bytes to + * initially NOT load into the DL command buffer. + */ +#define _DLHINTVALUE(count) \ + (((count) > 0 && ((count) % G_INPUT_BUFFER_CMDS) > 0) ? \ + ((G_INPUT_BUFFER_CMDS - ((count) % G_INPUT_BUFFER_CMDS)) << 3) : 0) + +/* + * Optimization for reduced memory traffic. In count, put the estimated number + * of DL commands in the target DL (the DL being called / jumped to, or the DL + * being returned to, starting from the next command to be executed) up to and + * including the next call / jump / return. Normally, for SPDisplayList, this is + * just the total number of commands in the target DL. The actual on-screen + * result will not change regardless of the value of count, but the performance + * will be best if count is correct, and potentially worse than not specifying + * count if it is wrong. + * Feature suggested by Kaze Emanuar +*/ + +#define gSPDisplayListHint(pkt, dl, count) _gSPDisplayListRaw(pkt, dl, _DLHINTVALUE(count)) +#define gsSPDisplayListHint( dl, count) _gsSPDisplayListRaw( dl, _DLHINTVALUE(count)) + +#define gSPBranchListHint(pkt, dl, count) _gSPBranchListRaw( pkt, dl, _DLHINTVALUE(count)) +#define gsSPBranchListHint( dl, count) _gsSPBranchListRaw( dl, _DLHINTVALUE(count)) + +#define gSPEndDisplayListHint(pkt, count) _gSPEndDisplayListRaw( pkt, _DLHINTVALUE(count)) +#define gsSPEndDisplayListHint( count) _gsSPEndDisplayListRaw( _DLHINTVALUE(count)) + +/* + * Normal control flow commands; same as above but with hint of 0 + */ + +#define gSPDisplayList(pkt, dl) _gSPDisplayListRaw(pkt, dl, 0) +#define gsSPDisplayList( dl) _gsSPDisplayListRaw( dl, 0) + +#define gSPBranchList(pkt, dl) _gSPBranchListRaw( pkt, dl, 0) +#define gsSPBranchList( dl) _gsSPBranchListRaw( dl, 0) + +#define gSPEndDisplayList(pkt) _gSPEndDisplayListRaw( pkt, 0) +#define gsSPEndDisplayList( ) _gsSPEndDisplayListRaw( 0) + + +/* + * gSPLoadUcode RSP loads specified ucode. + * + * uc_start = ucode text section start + * uc_dstart = ucode data section start + */ +#define gSPLoadUcodeEx(pkt, uc_start, uc_dstart, uc_dsize) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_RDPHALF_1, 24, 8); \ + _g->words.w1 = (unsigned int)(uc_dstart); \ + \ + _g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_LOAD_UCODE, 24, 8) | \ + _SHIFTL((int)(uc_dsize) - 1, 0, 16)); \ + _g->words.w1 = (unsigned int)(uc_start); \ +}) + +#define gsSPLoadUcodeEx(uc_start, uc_dstart, uc_dsize) \ +{ \ + _SHIFTL(G_RDPHALF_1, 24, 8), \ + (unsigned int)(uc_dstart), \ +}, \ +{ \ + (_SHIFTL(G_LOAD_UCODE, 24, 8) | \ + _SHIFTL((int)(uc_dsize) - 1, 0, 16)), \ + (unsigned int)(uc_start), \ +} + +#define gSPLoadUcode(pkt, uc_start, uc_dstart) \ + gSPLoadUcodeEx((pkt), (uc_start), (uc_dstart), SP_UCODE_DATA_SIZE) +#define gsSPLoadUcode(uc_start, uc_dstart) \ + gsSPLoadUcodeEx((uc_start), (uc_dstart), SP_UCODE_DATA_SIZE) + +#define gSPLoadUcodeL(pkt, ucode) \ + gSPLoadUcode((pkt), OS_K0_TO_PHYSICAL(& ucode##TextStart), \ + OS_K0_TO_PHYSICAL(& ucode##DataStart)) +#define gsSPLoadUcodeL(ucode) \ + gsSPLoadUcode( OS_K0_TO_PHYSICAL(& ucode##TextStart), \ + OS_K0_TO_PHYSICAL(& ucode##DataStart)) + +/* + * gSPDma_io DMA to/from DMEM/IMEM for DEBUG. + */ +#define gSPDma_io(pkt, flag, dmem, dram, size) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_DMA_IO, 24, 8) | \ + _SHIFTL((flag), 23, 1) | \ + _SHIFTL((dmem) / 8, 13, 10) | \ + _SHIFTL((size) - 1, 0, 12)); \ + _g->words.w1 = (unsigned int)(dram); \ +}) + +#define gsSPDma_io(flag, dmem, dram, size) \ +{ \ + (_SHIFTL(G_DMA_IO, 24, 8) | \ + _SHIFTL((flag), 23, 1) | \ + _SHIFTL((dmem) / 8, 13, 10) | \ + _SHIFTL((size) - 1, 0, 12)), \ + (unsigned int)(dram) \ +} + +#define gSPDmaRead(pkt,dmem,dram,size) gSPDma_io((pkt),0,(dmem),(dram),(size)) +#define gsSPDmaRead(dmem,dram,size) gsSPDma_io( 0,(dmem),(dram),(size)) +#define gSPDmaWrite(pkt,dmem,dram,size) gSPDma_io((pkt),1,(dmem),(dram),(size)) +#define gsSPDmaWrite(dmem,dram,size) gsSPDma_io( 1,(dmem),(dram),(size)) + + +/* + * RSP short command (no DMA required) macros + */ +#define gImmp0(pkt, c) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL((c), 24, 8); \ +}) + +#define gsImmp0(c) \ +{ \ + _SHIFTL((c), 24, 8) \ +} + +#define gImmp1(pkt, c, p0) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL((c), 24, 8); \ + _g->words.w1 = (unsigned int)(p0); \ +}) + +#define gsImmp1(c, p0) \ +{ \ + _SHIFTL((c), 24, 8), \ + (unsigned int)(p0) \ +} + +#define gImmp2(pkt, c, p0, p1) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL((c), 24, 8); \ + _g->words.w1 = (_SHIFTL((p0), 16, 16) | \ + _SHIFTL((p1), 8, 8)); \ +}) + +#define gsImmp2(c, p0, p1) \ +{ \ + _SHIFTL((c), 24, 8), \ + (_SHIFTL((p0), 16, 16) | \ + _SHIFTL((p1), 8, 8)) \ +} + +#define gImmp3(pkt, c, p0, p1, p2) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL((c), 24, 8); \ + _g->words.w1 = (_SHIFTL((p0), 16, 16) | \ + _SHIFTL((p1), 8, 8) | \ + _SHIFTL((p2), 0, 8)); \ +}) + +#define gsImmp3(c, p0, p1, p2) \ +{ \ + _SHIFTL((c), 24, 8), \ + (_SHIFTL((p0), 16, 16) | \ + _SHIFTL((p1), 8, 8) | \ + _SHIFTL((p2), 0, 8)) \ +} + +#define gImmp21(pkt, c, p0, p1, dat) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL((c), 24, 8) | \ + _SHIFTL((p0), 8, 16) | \ + _SHIFTL((p1), 0, 8)); \ + _g->words.w1 = (unsigned int) (dat); \ +}) + +#define gsImmp21(c, p0, p1, dat) \ +{ \ + (_SHIFTL((c), 24, 8) | \ + _SHIFTL((p0), 8, 16) | \ + _SHIFTL((p1), 0, 8)), \ + (unsigned int) (dat) \ +} + +#define gMoveWd(pkt, index, offset, data) \ + gDma1p((pkt), G_MOVEWORD, data, (offset & 0xFFF), index) +#define gsMoveWd( index, offset, data) \ + gsDma1p( G_MOVEWORD, data, (offset & 0xFFF), index) + +#define gMoveHalfwd(pkt, index, offset, data) \ + gDma1p((pkt), G_MOVEWORD, data, (offset & 0xFFF) | G_MW_HALFWORD_FLAG, index) +#define gsMoveHalfwd( index, offset, data) \ + gsDma1p( G_MOVEWORD, data, (offset & 0xFFF) | G_MW_HALFWORD_FLAG, index) + + +/* + * Triangle commands + */ + +#define __gsSP1Triangle_w1(v0, v1, v2) \ + (_SHIFTL((v0) * 2, 16, 8) | \ + _SHIFTL((v1) * 2, 8, 8) | \ + _SHIFTL((v2) * 2, 0, 8)) + +#define __gsSP1Triangle_w1f(v0, v1, v2, flag) \ + (((flag) == 0) ? __gsSP1Triangle_w1(v0, v1, v2) : \ + ((flag) == 1) ? __gsSP1Triangle_w1(v1, v2, v0) : \ + __gsSP1Triangle_w1(v2, v0, v1)) + +#define __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag) \ + (((flag) == 0) ? __gsSP1Triangle_w1(v0, v1, v2) : \ + ((flag) == 1) ? __gsSP1Triangle_w1(v1, v2, v3) : \ + ((flag) == 2) ? __gsSP1Triangle_w1(v2, v3, v0) : \ + __gsSP1Triangle_w1(v3, v0, v1)) + +#define __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag) \ + (((flag) == 0) ? __gsSP1Triangle_w1(v0, v2, v3) : \ + ((flag) == 1) ? __gsSP1Triangle_w1(v1, v3, v0) : \ + ((flag) == 2) ? __gsSP1Triangle_w1(v2, v0, v1) : \ + __gsSP1Triangle_w1(v3, v1, v2)) + + +/*** + *** 1 Triangle + ***/ +#define gSP1Triangle(pkt, v0, v1, v2, flag) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL(G_TRI1, 24, 8) | \ + __gsSP1Triangle_w1f(v0, v1, v2, flag)); \ + _g->words.w1 = 0; \ +}) +#define gsSP1Triangle(v0, v1, v2, flag) \ +{ \ + (_SHIFTL(G_TRI1, 24, 8) | \ + __gsSP1Triangle_w1f(v0, v1, v2, flag)), \ + 0 \ +} + +/*** + *** 1 Quadrangle + ***/ +#define gSP1Quadrangle(pkt, v0, v1, v2, v3, flag) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL(G_QUAD, 24, 8) | \ + __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag)); \ + _g->words.w1 = (__gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag)); \ +}) + +#define gsSP1Quadrangle(v0, v1, v2, v3, flag) \ +{ \ + (_SHIFTL(G_QUAD, 24, 8) | \ + __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag)), \ + __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag) \ +} + +/*** + *** 2 Triangles + ***/ +#define gSP2Triangles(pkt, v00, v01, v02, flag0, v10, v11, v12, flag1) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL(G_TRI2, 24, 8) | \ + __gsSP1Triangle_w1f(v00, v01, v02, flag0)); \ + _g->words.w1 = __gsSP1Triangle_w1f(v10, v11, v12, flag1); \ +}) + +#define gsSP2Triangles(v00, v01, v02, flag0, v10, v11, v12, flag1) \ +{ \ + (_SHIFTL(G_TRI2, 24, 8) | \ + __gsSP1Triangle_w1f(v00, v01, v02, flag0)), \ + __gsSP1Triangle_w1f(v10, v11, v12, flag1) \ +} + +/* + * 5 Triangles base commands + */ +#define _gSP5Triangles(pkt, cmd, v1, v2, v3, v4, v5, v6, v7) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL(cmd, 24, 8) | \ + _SHIFTL((v1)*2, 16, 8) | \ + _SHIFTL((v2)*2, 8, 8) | \ + _SHIFTL((v3)*2, 0, 8)); \ + _g->words.w1 = (_SHIFTL((v4)*2, 24, 8) | \ + _SHIFTL((v5)*2, 16, 8) | \ + _SHIFTL((v6)*2, 8, 8) | \ + _SHIFTL((v7)*2, 0, 8)); \ +}) +#define _gsSP5Triangles(cmd, v1, v2, v3, v4, v5, v6, v7) \ +{ \ + (_SHIFTL(cmd, 24, 8) | \ + _SHIFTL((v1)*2, 16, 8) | \ + _SHIFTL((v2)*2, 8, 8) | \ + _SHIFTL((v3)*2, 0, 8)), \ + (_SHIFTL((v4)*2, 24, 8) | \ + _SHIFTL((v5)*2, 16, 8) | \ + _SHIFTL((v6)*2, 8, 8) | \ + _SHIFTL((v7)*2, 0, 8)) \ +}) +/* + * 5 Triangles in strip arrangement. Draws the following tris: + * v1-v2-v3, v3-v2-v4, v3-v4-v5, v5-v4-v6, v5-v6-v7 + * If you want to draw fewer tris, set indices to -1 from the right. + * e.g. to draw 4 tris, set v7 to -1; to draw 3 tris, set v6 to -1 + * Note that any set of 3 adjacent tris can be drawn with either SPTriStrip + * or SPTriFan. For arbitrary sets of 4 adjacent tris, four out of five of them + * can be drawn with one of SPTriStrip or SPTriFan. The 4-triangle formation + * which can't be drawn with either command looks like the Triforce. + */ +#define gSPTriStrip(pkt, v1, v2, v3, v4, v5, v6, v7) \ + _gSP5Triangles(pkt, G_TRISTRIP, v1, v2, v3, v4, v5, v6, v7) +#define gsSPTriStrip(v1, v2, v3, v4, v5, v6, v7) \ + _gsSP5Triangles(G_TRISTRIP, v1, v2, v3, v4, v5, v6, v7) +/* + * 5 Triangles in fan arrangement. Draws the following tris: + * v1-v2-v3, v1-v3-v4, v1-v4-v5, v1-v5-v6, v1-v6-v7 + * Otherwise works the same as SPTriStrip, see above. + */ +#define gSPTriFan(pkt, v1, v2, v3, v4, v5, v6, v7) \ + _gSP5Triangles(pkt, G_TRIFAN, v1, v2, v3, v4, v5, v6, v7) +#define gsSPTriFan(v1, v2, v3, v4, v5, v6, v7) \ + _gsSP5Triangles(G_TRIFAN, v1, v2, v3, v4, v5, v6, v7) + + +/* + * Moveword commands + */ +/* not strictly a moveword command anymore */ +#define gSPSegment(pkt, segment, base) \ + gDma1p((pkt), G_RELSEGMENT, (base), ((segment) * 4) & 0xFFF, G_MW_SEGMENT) +#define gsSPSegment(segment, base) \ + gsDma1p( G_RELSEGMENT, (base), ((segment) * 4) & 0xFFF, G_MW_SEGMENT) + +#define gSPPerspNormalize(pkt, s) gMoveHalfwd(pkt, G_MW_FX, G_MWO_PERSPNORM, (s)) +#define gsSPPerspNormalize(s) gsMoveHalfwd( G_MW_FX, G_MWO_PERSPNORM, (s)) + +/* + * Clipping Macros - Deprecated, encodes SP no-ops + * It is not possible to change the clip ratio from 2 in F3DEX3. + */ +#define gSPClipRatio(pkt, r) gSPNoOp(pkt) +#define gsSPClipRatio(r) gsSPNoOp() + +/* + * Load new MVP matrix directly. + * This is no longer supported as there is no MVP matrix in F3DEX3. + */ +#define gSPForceMatrix(pkt, mptr) gSPNoOp(pkt) +#define gsSPForceMatrix(mptr) gsSPNoOp() + +/* + * Ambient occlusion + * Enabled with the G_AMBOCCLUSION bit in geometry mode. + * Each of these factors sets how much ambient occlusion affects lights of + * the given type (ambient, directional, point). They are u16s. + * You can set each independently or two adjacent values with one moveword. + * A two-command macro is also provided to set all three values. + * + * When building the model, you must encode the amount of ambient occlusion at + * each vertex--effectively the shadow map for the model--in vertex alpha, where + * 00 means darkest and FF means lightest. Then, the factors set with the + * SPAmbOcclusion command determine how much the vertex alpha values affect the + * light intensity. For example, if the ambient factor is set to 0x8000, this + * means that in the darkest parts of the model, the ambient light intensity + * will be reduced by 50%, and in the lightest parts of the model, the ambient + * light intensity won't be reduced at all. + * + * The default is: + * amb = 0xFFFF (ambient light fully affected by vertex alpha) + * dir = 0xA000 (directional lights 62% affected by vertex alpha) + * point = 0 (point lights not at all affected by vertex alpha) + * + * Two reasons to use ambient occlusion rather than darkening the vertex colors: + * - With ambient occlusion, the geometry can be fully lit up with point and/or + * directional lights, depending on your settings here. + * - Ambient occlusion can be used with cel shading to create areas which are + * "darker" for the cel shading thresholds, but still have bright / white + * vertex colors. + * + * Two reasons to use these factors to modify ambient occlusion rather than + * just manually scaling and offsetting all the vertex alpha values: + * - To allow the behavior to differ between ambient, directional, and point + * lights + * - To allow the lighting to be adjusted at the scene level on-the-fly + */ + +#define gSPAmbOcclusionAmb(pkt, amb) gMoveHalfwd(pkt, G_MW_FX, G_MWO_AO_AMBIENT, amb) +#define gsSPAmbOcclusionAmb(amb) gsMoveHalfwd( G_MW_FX, G_MWO_AO_AMBIENT, amb) +#define gSPAmbOcclusionDir(pkt, dir) gMoveHalfwd(pkt, G_MW_FX, G_MWO_AO_DIRECTIONAL, dir) +#define gsSPAmbOcclusionDir(dir) gsMoveHalfwd( G_MW_FX, G_MWO_AO_DIRECTIONAL, dir) +#define gSPAmbOcclusionPoint(pkt, point) gMoveHalfwd(pkt, G_MW_FX, G_MWO_AO_POINT, point) +#define gsSPAmbOcclusionPoint(point) gsMoveHalfwd( G_MW_FX, G_MWO_AO_POINT, point) + +#define gSPAmbOcclusionAmbDir(pkt, amb, dir) \ + gMoveWd(pkt, G_MW_FX, G_MWO_AO_AMBIENT, \ + (_SHIFTL((amb), 16, 16) | _SHIFTL((dir), 0, 16))) +#define gsSPAmbOcclusionAmbDir(amb, dir) \ + gsMoveWd(G_MW_FX, G_MWO_AO_AMBIENT, \ + (_SHIFTL((amb), 16, 16) | _SHIFTL((dir), 0, 16))) +#define gSPAmbOcclusionDirPoint(pkt, dir, point) \ + gMoveWd(pkt, G_MW_FX, G_MWO_AO_DIRECTIONAL, \ + (_SHIFTL((dir), 16, 16) | _SHIFTL((point), 0, 16))) +#define gsSPAmbOcclusionDirPoint(dir, point) \ + gsMoveWd(G_MW_FX, G_MWO_AO_DIRECTIONAL, \ + (_SHIFTL((dir), 16, 16) | _SHIFTL((point), 0, 16))) + +#define gSPAmbOcclusion(pkt, amb, dir, point) \ +_DW({ \ + gSPAmbOcclusionAmbDir(pkt, amb, dir); \ + gSPAmbOcclusionPoint(pkt, point); \ +}) +#define gsSPAmbOcclusion(amb, dir, point) \ + gsSPAmbOcclusionAmbDir(amb, dir), \ + gsSPAmbOcclusionPoint(point) + +/* + * Fresnel - Feature suggested by thecozies + * Enabled with the G_FRESNEL bit in geometry mode. + * The dot product between a vertex normal and the vector from the vertex to the + * camera is computed. The offset and scale here convert this to a shade alpha + * value. This is useful for making surfaces fade between transparent when + * viewed straight-on and opaque when viewed at a large angle, or for applying a + * fake "outline" around the border of meshes. + * + * If using Fresnel, you need to set the camera world position whenever you set + * the VP matrix, viewport, etc. See SPCameraWorld. + * + * The RSP does: + * s16 dotProduct = dot(vertex normal, camera pos - vertex pos); + * dotProduct = abs(dotProduct); // 0 = points to side, 7FFF = points at or away + * s32 factor = ((scale * dotProduct) >> 15) + offset; + * s16 result = clamp(factor << 8, 0, 7FFF); + * color_or_alpha = result >> 7; + * + * At dotMax, color_or_alpha = FF, result = 7F80, factor = 7F + * At dotMin, color_or_alpha = 00, result = 0, factor = 0 + * 7F = ((scale * dotMax) >> 15) + offset + * 00 = ((scale * dotMin) >> 15) + offset + * Subtract: 7F = (scale * (dotMax - dotMin)) >> 15 + * 3F8000 = scale * (dotMax - dotMin) + * scale = 3F8000 / (dotMax - dotMin) <-- + * offset = -(((3F8000 / (dotMax - dotMin)) * dotMin) >> 15) + * offset = -((7F * dotMin) / (dotMax - dotMin)) <-- + * + * To convert in the opposite direction: + * ((7F - offset) << 15) / scale = dotMax + * ((00 - offset) << 15) / scale = dotMin + */ +#define gSPFresnelScale(pkt, scale) \ + gMoveHalfwd(pkt, G_MW_FX, G_MWO_FRESNEL_SCALE, scale) +#define gsSPFresnelScale(scale) \ + gsMoveHalfwd(G_MW_FX, G_MWO_FRESNEL_SCALE, scale) +#define gSPFresnelOffset(pkt, offset) \ + gMoveHalfwd(pkt, G_MW_FX, G_MWO_FRESNEL_OFFSET, offset) +#define gsSPFresnelOffset(offset) \ + gsMoveHalfwd(G_MW_FX, G_MWO_FRESNEL_OFFSET, offset) +#define gSPFresnel(pkt, scale, offset) \ + gMoveWd(pkt, G_MW_FX, G_MWO_FRESNEL_SCALE, \ + (_SHIFTL((scale), 16, 16) | _SHIFTL((offset), 0, 16))) +#define gsSPFresnel(scale, offset) \ + gsMoveWd(G_MW_FX, G_MWO_FRESNEL_SCALE, \ + (_SHIFTL((scale), 16, 16) | _SHIFTL((offset), 0, 16))) + +/* + * Attribute offsets + * These are added to ST or Z values after vertices are loaded and transformed. + * They are all s16s. + * For ST, the addition is after the multiplication for ST scale in SPTexture. + * For Z, this simply adds to the Z offset from the viewport. + * Whether each feature is enabled or disabled at a given time is determined + * by the G_ATTROFFSET_ST_ENABLE and G_ATTROFFSET_Z_ENABLE bits respectively in + * the geometry mode. + * Normally you would use ST offsets for UV scrolling, and you would use a Z + * offset of -2 (which it is set to by default) to fix decal mode. For the + * latter, enable the Z offset and set the Z mode to opaque. + */ +#define gSPAttrOffsetST(pkt, s, t) \ + gMoveWd(pkt, G_MW_FX, G_MWO_ATTR_OFFSET_S, \ + (_SHIFTL((s), 16, 16) | _SHIFTL((t), 0, 16))) +#define gsSPAttrOffsetST(s, t) \ + gsMoveWd(G_MW_FX, G_MWO_ATTR_OFFSET_S, \ + (_SHIFTL((s), 16, 16) | _SHIFTL((t), 0, 16))) +#define gSPAttrOffsetZ(pkt, z) \ + gMoveHalfwd(pkt, G_MW_FX, G_MWO_ATTR_OFFSET_Z, z) +#define gsSPAttrOffsetZ(z) \ + gsMoveHalfwd(G_MW_FX, G_MWO_ATTR_OFFSET_Z, z) + +/* + * Alpha compare culling. Optimization for cel shading, could also be used for + * other scenarios where lots of tris are being drawn with alpha compare. + * + * If mode == G_ALPHA_COMPARE_CULL_DISABLE, tris are drawn normally. + * + * Otherwise: + * - "vertex alpha" means the post-transform alpha value at each vertex being + * sent to the RDP. This may be the original model vertex alpha, fog, light + * level (for cel shading), or Fresnel. + * - Assuming a cel shading context: you have a threshold value thresh, you draw + * tris once and want to write all pixels where shade alpha >= thresh. Then + * you change color settings and draw tris again, and want to write all other + * pixels, i.e. where shade alpha < thresh. + * + * For the light pass: + * - Set blend color alpha to thresh + * - Set CC alpha cycle 1 (or only cycle) to (shade alpha - 0) * tex alpha + 0 + * - The RDP will draw pixels whenever shade alpha >= thresh (with binary alpha + * from the texture) + * - Set mode = G_ALPHA_COMPARE_CULL_BELOW in SPAlphaCompareCull, and thresh + * - The RSP will cull any tris where all three vertex alpha values (i.e. light + * level) are < thresh + * + * For the dark pass: + * - Set blend color alpha to 0x100 - thresh (yes, not 0xFF - thresh). + * - Set CC alpha cycle 1 (or only cycle) to (1 - shade alpha) * tex alpha + 0 + * - The RDP will draw pixels whenever shade alpha < thresh (with binary alpha + * from the texture) + * - Set mode = G_ALPHA_COMPARE_CULL_ABOVE in SPAlphaCompareCull, and thresh + * - The RSP will cull any tris where all three vertex alpha values (i.e. light + * level) are >= thresh + * + * The idea is to cull tris early on the RSP which won't have any of their + * fragments drawn on the RDP, to save RDP time and memory bandwidth. + */ +#define gSPAlphaCompareCull(pkt, mode, thresh) \ + gMoveHalfwd(pkt, G_MW_FX, G_MWO_ALPHA_COMPARE_CULL, \ + (_SHIFTL((mode), 8, 8) | _SHIFTL((thresh), 0, 8))) +#define gsSPAlphaCompareCull(mode, thresh) \ + gsMoveHalfwd(G_MW_FX, G_MWO_ALPHA_COMPARE_CULL, \ + (_SHIFTL((mode), 8, 8) | _SHIFTL((thresh), 0, 8))) + +/* + * Normals mode: How to handle transformation of vertex normals from model to + * world space for lighting. + * + * If mode = G_NORMALS_MODE_FAST, transforms normals from model space to world + * space with the M matrix. This is correct if the object's transformation + * matrix stack only included translations, rotations, and uniform scale (i.e. + * same scale in X, Y, and Z); otherwise, if the transformation matrix has + * nonuniform scale or shear, the lighting on the object will be somewhat + * distorted. + * + * If mode = G_NORMALS_MODE_AUTO, transforms normals from model space to world + * space with M inverse transpose, which renders lighting correctly for the + * object regardless of its transformation matrix (nonuniform scale or shear is + * okay). Whenever vertices are drawn with lighting enabled after M has been + * changed, computes M inverse transpose from M. This requires swapping to + * overlay 4 for M inverse transpose and then back to overlay 2 for lighting, + * which produces roughly 3.5 us of extra DRAM traffic. This performance penalty + * happens effectively once per matrix, which is once per normal object or + * separated limb or about twice per flex skeleton limb. So in a scene with lots + * of complex skeletons, this may have a noticeable performance impact. + * + * If mode = G_NORMALS_MODE_MANUAL, uses M inverse transpose for correct results + * like G_NORMALS_MODE_AUTO, but it never internally computes M inverse + * transpose. You have to upload M inverse transpose to the RSP using + * SPMITMatrix every time you change the M matrix. The DRAM traffic for the + * extra matrix uploads is much smaller than the overlay swaps, so if you can + * efficiently compute M inverse transpose on the CPU, this may be faster than + * G_NORMALS_MODE_AUTO. + * + * Recommended to leave this set to G_NORMALS_MODE_FAST generally, and only set + * it to G_NORMALS_MODE_AUTO for specific objects at times when they actually + * have a nonuniform scale. For example, G_NORMALS_MODE_FAST for Mario + * generally, but G_NORMALS_MODE_AUTO temporarily while he is squashed. + */ +#define gSPNormalsMode(pkt, mode) \ + gMoveHalfwd(pkt, G_MW_FX, G_MWO_NORMALS_MODE, (mode) & 0xFF) +#define gsSPNormalsMode(mode) \ + gsMoveHalfwd(G_MW_FX, G_MWO_NORMALS_MODE, (mode) & 0xFF) + +typedef union { + struct { + s16 intPart[3][4]; /* Fourth row containing translations is omitted. */ + u16 fracPart[3][4]; /* Also the fourth column data is ignored, need not be 0. */ + }; + long long int force_structure_alignment; +} MITMtx; + +/* + * See SPNormalsMode. mtx is the address of a MITMtx (M inverse transpose). + * + * The matrix values must be scaled down so that the matrix norm is <= 1, + * i.e. multiplying this matrix by any vector length <= 1 must produce a vector + * with length <= 1. Normally, M scales things down substantially, so M inverse + * transpose natively would scale them up substantially; you need to apply a + * constant scale to counteract this. One easy way to do this is compute M + * inverse transpose normally, then scale it so until the maximum absolute + * value of any element is 0.5. Because of this scaling, you can also skip the + * part of the inverse computation where you compute the determinant and divide + * by it, cause you're going to rescale it arbitrarily anyway. + */ +#define gSPMITMatrix(pkt, mit) \ + gDma2p((pkt), G_MOVEMEM, (mit), sizeof(MITMtx), G_MV_MMTX, 0x80) +#define gsSPMITMatrix(mtx) \ + gsDma2p( G_MOVEMEM, (mit), sizeof(MITMtx), G_MV_MMTX, 0x80) + + +/* + * Insert values into Vertices + * + * vtx = vertex number 0-55 + * where = which element of point to modify (byte offset into vertex) + * num = new value (32 bit) + */ +# define gSPModifyVertex(pkt, vtx, where, val) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_MODIFYVTX, 24, 8) | \ + _SHIFTL((where), 16, 8) | \ + _SHIFTL((vtx) * 2, 0, 16)); \ + _g->words.w1 = (unsigned int)(val); \ +}) +# define gsSPModifyVertex(vtx, where, val) \ +{ \ + (_SHIFTL(G_MODIFYVTX, 24, 8) | \ + _SHIFTL((where), 16, 8) | \ + _SHIFTL((vtx) * 2, 0, 16)), \ + (unsigned int)(val) \ +} + +/* + * Display list optimization / object culling + */ + +/* + * Cull the display list based on screen clip flags of range of loaded verts. + * Executes SPEndDisplayList if the convex hull formed by the specified range of + * already-loaded vertices is offscreen. + */ +#define gSPCullDisplayList(pkt,vstart,vend) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_CULLDL, 24, 8) | \ + _SHIFTL((vstart) * 2, 0, 16)); \ + _g->words.w1 = _SHIFTL((vend) * 2, 0, 16); \ +}) + +#define gsSPCullDisplayList(vstart,vend) \ +{ \ + (_SHIFTL(G_CULLDL, 24, 8) | \ + _SHIFTL((vstart) * 2, 0, 16)), \ + _SHIFTL((vend) * 2, 0, 16) \ +} + +/* + * gSPBranchLessZ Branch DL if (vtx.z) less than or equal (zval). + * Note that this uses W in F3DZEX / CFG_G_BRANCH_W, in which case all the + * Z calculations below are wrong and raw values must be used. + * + * dl = DL branch to + * vtx = Vertex + * zval = Screen depth + * near = Near plane + * far = Far plane + * flag = G_BZ_PERSP or G_BZ_ORTHO + */ + +/* From gu.h */ +#ifndef FTOFIX32 +# define FTOFIX32(x) (long)((x) * (float)0x00010000) +#endif + +#define G_BZ_PERSP 0 +#define G_BZ_ORTHO 1 + +#define G_DEPTOZSrg(zval, near, far, flag, zmin, zmax) \ + (((unsigned int)FTOFIX32(((flag) == G_BZ_PERSP ? \ + (1.0f - (float)(near) / (float)(zval)) / \ + (1.0f - (float)(near) / (float)(far )) : \ + ((float)(zval) - (float)(near)) / \ + ((float)(far ) - (float)(near))))) * \ + (((int)((zmax) - (zmin))) & ~1) + (int)FTOFIX32(zmin)) + +#define G_DEPTOZS(zval, near, far, flag) \ + G_DEPTOZSrg(zval, near, far, flag, 0, G_MAXZ) + +#define gSPBranchLessZrg(pkt, dl, vtx, zval, near, far, flag, zmin, zmax) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_RDPHALF_1, 24, 8); \ + _g->words.w1 = (unsigned int)(dl); \ + \ + _g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_BRANCH_Z, 24, 8) | \ + _SHIFTL((vtx) * 5, 12, 12) | \ + _SHIFTL((vtx) * 2, 0, 12)); \ + _g->words.w1 = G_DEPTOZSrg(zval, near, far, flag, zmin, zmax); \ +}) + +#define gsSPBranchLessZrg(dl, vtx, zval, near, far, flag, zmin, zmax) \ +{ \ + _SHIFTL(G_RDPHALF_1, 24, 8), \ + (unsigned int)(dl), \ +}, \ +{ \ + (_SHIFTL(G_BRANCH_Z, 24, 8) | \ + _SHIFTL((vtx) * 5, 12, 12) | \ + _SHIFTL((vtx) * 2, 0, 12)), \ + G_DEPTOZSrg(zval, near, far, flag, zmin, zmax), \ +} + +#define gSPBranchLessZ(pkt, dl, vtx, zval, near, far, flag) \ + gSPBranchLessZrg(pkt, dl, vtx, zval, near, far, flag, 0, G_MAXZ) +#define gsSPBranchLessZ(dl, vtx, zval, near, far, flag) \ + gsSPBranchLessZrg(dl, vtx, zval, near, far, flag, 0, G_MAXZ) + +/* + * gSPBranchLessZraw Branch DL if (vtx.z) less than or equal (raw zval). + * + * dl = DL branch to + * vtx = Vertex + * zval = Raw value of screen depth + */ +#define gSPBranchLessZraw(pkt, dl, vtx, zval) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_RDPHALF_1, 24, 8); \ + _g->words.w1 = (unsigned int)(dl); \ + \ + _g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_BRANCH_Z, 24, 8) | \ + _SHIFTL((vtx) * 5, 12, 12) | \ + _SHIFTL((vtx) * 2, 0, 12)); \ + _g->words.w1 = (unsigned int)(zval); \ +}) + +#define gsSPBranchLessZraw(dl, vtx, zval) \ +{ \ + _SHIFTL(G_RDPHALF_1, 24, 8), \ + (unsigned int)(dl), \ +}, \ +{ \ + (_SHIFTL(G_BRANCH_Z, 24, 8) | \ + _SHIFTL((vtx) * 5, 12, 12) | \ + _SHIFTL((vtx) * 2, 0, 12)), \ + (unsigned int)(zval), \ +} + + +/* + * Lighting Commands + */ + +#define NUML(n) ((n) * 0x10) +/* + * F3DEX3 properly supports zero lights, so there is no need to use these macros + * anymore. + */ +#define NUMLIGHTS_0 0 +#define NUMLIGHTS_1 1 +#define NUMLIGHTS_2 2 +#define NUMLIGHTS_3 3 +#define NUMLIGHTS_4 4 +#define NUMLIGHTS_5 5 +#define NUMLIGHTS_6 6 +#define NUMLIGHTS_7 7 +#define NUMLIGHTS_8 8 +#define NUMLIGHTS_9 9 + +/* + * Number of directional / point lights, in the range 0-9. There is also always + * one ambient light not counted in this number. + */ +#define gSPNumLights(pkt, n) \ + gMoveWd(pkt, G_MW_NUMLIGHT, G_MWO_NUMLIGHT, NUML(n)) +#define gsSPNumLights(n) \ + gsMoveWd( G_MW_NUMLIGHT, G_MWO_NUMLIGHT, NUML(n)) + +/* There is also no need to use these macros. */ +#define LIGHT_1 1 +#define LIGHT_2 2 +#define LIGHT_3 3 +#define LIGHT_4 4 +#define LIGHT_5 5 +#define LIGHT_6 6 +#define LIGHT_7 7 +#define LIGHT_8 8 +#define LIGHT_9 9 +#define LIGHT_10 10 + +/* + * l should point to a Light or PosLight struct. + * n should be an integer 1-9 to load lights 0-8. + * Can also load Ambient lights to lights 0-8 with this. However, if you have + * 9 directional / point lights, you must use SPAmbient to load light 9 + * (LIGHT_10) with an ambient light. (That is, the memory for light 9 (LIGHT_10) + * is only sizeof(Ambient), so if you load this with SPLight, it will overwrite + * other DMEM and corrupt unrelated things.) + * New code should not generally use SPLight, and instead use SPSetLights to set + * all lights in one memory transaction. + */ +#define _LIGHT_TO_OFFSET(n) (((n) - 1) * 0x10 + 0x10) /* The + 0x10 skips cam pos and lookat */ +#define gSPLight(pkt, l, n) \ + gDma2p((pkt), G_MOVEMEM, (l), sizeof(Light), G_MV_LIGHT, _LIGHT_TO_OFFSET(n)) +#define gsSPLight(l, n) \ + gsDma2p( G_MOVEMEM, (l), sizeof(Light), G_MV_LIGHT, _LIGHT_TO_OFFSET(n)) + +/* + * l should point to an Ambient struct. + * n should be an integer 1-10 to load lights 0-9. + */ +#define gSPAmbient(pkt, l, n) \ + gDma2p((pkt), G_MOVEMEM, (l), sizeof(Ambient), G_MV_LIGHT, _LIGHT_TO_OFFSET(n)) +#define gsSPAmbient(l, n) \ + gsDma2p( G_MOVEMEM, (l), sizeof(Ambient), G_MV_LIGHT, _LIGHT_TO_OFFSET(n)) + +/* + * gSPLightColor changes the color of a directional light without an additional + * DMA transfer. + * col is a 32 bit word where (col >> 24) & 0xFF is red, (col >> 16) & 0xFF is + * green, and (col >> 8) & 0xFF is blue. (col & 0xFF) is ignored and masked to + * zero. + * n should be an integer 1-10 to apply to light 0-9. + */ +#define gSPLightColor(pkt, n, col) \ +_DW({ \ + gMoveWd(pkt, G_MW_LIGHTCOL, ((((n) - 1) * 0x10) + 0), ((col) & 0xFFFFFF00)); \ + gMoveWd(pkt, G_MW_LIGHTCOL, ((((n) - 1) * 0x10) + 4), ((col) & 0xFFFFFF00)); \ +}) +#define gsSPLightColor(n, col) \ + gsMoveWd(G_MW_LIGHTCOL, ((((n) - 1) * 0x10) + 0), ((col) & 0xFFFFFF00)), \ + gsMoveWd(G_MW_LIGHTCOL, ((((n) - 1) * 0x10) + 4), ((col) & 0xFFFFFF00)) +/* + * Version for point lights. (col1 & 0xFF) must be set to the point light constant + * factor (must be nonzero), and (col2 & 0xFF) must be set to the point light + * linear factor. + * n should be an integer 1-10 to apply to light 0-9. + */ +#define _gSPLightColor2(pkt, n, col1, col2) \ +_DW({\ + gMoveWd(pkt, G_MW_LIGHTCOL, ((((n) - 1) * 0x10) + 0), col1); \ + gMoveWd(pkt, G_MW_LIGHTCOL, ((((n) - 1) * 0x10) + 4), col2); \ +}) +#define _gsSPLightColor2(n, col1, col2) \ + gsMoveWd(G_MW_LIGHTCOL, ((((n) - 1) * 0x10) + 0), col1), \ + gsMoveWd(G_MW_LIGHTCOL, ((((n) - 1) * 0x10) + 4), col2) + + +/* + * Set all your scene's lights (directional/point + ambient) with one memory + * transaction. + * n is the number of directional / point lights, from 0 to 9. There is also + * always an ambient light. + * name should be the NAME of a Lights or PosLights struct (NOT A POINTER) + * filled in with all the lighting data. You can use the gdSPDef* macros to fill + * in the struct or just do it manually. Example: + * PosLights2 myLights; // 2 pos + 1 ambient + * + * gSPSetLights(POLY_OPA_DISP++, 2, myLights); + * + * If you need to use a pointer, e.g. if the number of lights is variable at + * runtime: + * PosLight *lights = memory_allocate((numLights + 1) * sizeof(PosLight)); + * lights[0].p.pos = ...; + * lights[1].l.dir = ...; + * ... + * lights[numLights].l.col = ambient_color(); + * gSPSetLights(POLY_OPA_DISP++, numLights, *lights); // <- NOTE DEREFERENCE + * + * If you're wondering why this macro takes a name / dereference instead of a + * pointer, it's for backwards compatibility. + */ +#define gSPSetLights(pkt, n, name) \ +_DW({ \ + gSPNumLights(pkt, n); \ + gDma2p((pkt), G_MOVEMEM, &(name), (n) * 0x10 + 8, G_MV_LIGHT, 0x10); \ +}) +#define gsSPSetLights(n, name) \ + gsSPNumLights(n), \ + gsDma2p(G_MOVEMEM, &(name), (n) * 0x10 + 8, G_MV_LIGHT, 0x10) + +#define gSPSetLights0(pkt, name) gSPSetLights(pkt, 0, name) +#define gsSPSetLights0(name) gsSPSetLights( 0, name) +#define gSPSetLights1(pkt, name) gSPSetLights(pkt, 1, name) +#define gsSPSetLights1(name) gsSPSetLights( 1, name) +#define gSPSetLights2(pkt, name) gSPSetLights(pkt, 2, name) +#define gsSPSetLights2(name) gsSPSetLights( 2, name) +#define gSPSetLights3(pkt, name) gSPSetLights(pkt, 3, name) +#define gsSPSetLights3(name) gsSPSetLights( 3, name) +#define gSPSetLights4(pkt, name) gSPSetLights(pkt, 4, name) +#define gsSPSetLights4(name) gsSPSetLights( 4, name) +#define gSPSetLights5(pkt, name) gSPSetLights(pkt, 5, name) +#define gsSPSetLights5(name) gsSPSetLights( 5, name) +#define gSPSetLights6(pkt, name) gSPSetLights(pkt, 6, name) +#define gsSPSetLights6(name) gsSPSetLights( 6, name) +#define gSPSetLights7(pkt, name) gSPSetLights(pkt, 7, name) +#define gsSPSetLights7(name) gsSPSetLights( 7, name) +#define gSPSetLights8(pkt, name) gSPSetLights(pkt, 8, name) +#define gsSPSetLights8(name) gsSPSetLights( 8, name) +#define gSPSetLights9(pkt, name) gSPSetLights(pkt, 9, name) +#define gsSPSetLights9(name) gsSPSetLights( 9, name) + + +/* + * Camera world position for Fresnel and specular lighting. Set this whenever + * you set the VP matrix, viewport, etc. cam is the address of a PlainVtx struct. + */ +#define gSPCameraWorld(pkt, cam) \ + gDma2p((pkt), G_MOVEMEM, (cam), sizeof(PlainVtx), G_MV_LIGHT, 0) +#define gsSPCameraWorld(cam) \ + gsDma2p( G_MOVEMEM, (cam), sizeof(PlainVtx), G_MV_LIGHT, 0) + + +/* + * Reflection/Hiliting Macros. + * la is the address of a LookAt struct. + */ +#define gSPLookAt(pkt, la) \ + gDma2p((pkt), G_MOVEMEM, (la), sizeof(LookAt), G_MV_LIGHT, 8) +#define gsSPLookAt(la) \ + gsDma2p( G_MOVEMEM, (la), sizeof(LookAt), G_MV_LIGHT, 8) + +/* + * These versions are deprecated, please use g*SPLookAt. The two directions + * cannot be set independently anymore as they both fit within one memory word. + * (They could be set with moveword, but then the values would have to be within + * the command itself, not at a memory address.) + * This deprecated version has the X command set both (assuming l is the name / + * address of a LookAt struct) and has the Y command as a SP no-op. + */ +#define gSPLookAtX(pkt, l) gSPLookAt(pkt, l) +#define gsSPLookAtX(l) gsSPLookAt(l) +#define gSPLookAtY(pkt, l) gSPNoOp(pkt) +#define gsSPLookAtY(l) gsSPNoOp() + + +#define gDPSetHilite1Tile(pkt, tile, hilite, width, height) \ + gDPSetTileSize(pkt, tile, \ + (hilite)->h.x1 & 0xFFF, \ + (hilite)->h.y1 & 0xFFF, \ + ((((width) - 1) * 4) + (hilite)->h.x1) & 0xFFF, \ + ((((height) - 1) * 4) + (hilite)->h.y1) & 0xFFF) +#define gsDPSetHilite1Tile(tile, hilite, width, height) \ + gsDPSetTileSize(tile, \ + (hilite)->h.x1 & 0xFFF, \ + (hilite)->h.y1 & 0xFFF, \ + ((((width) - 1) * 4) + (hilite)->h.x1) & 0xFFF, \ + ((((height) - 1) * 4) + (hilite)->h.y1) & 0xFFF) + +#define gDPSetHilite2Tile(pkt, tile, hilite, width, height) \ + gDPSetTileSize(pkt, tile, \ + (hilite)->h.x2 & 0xFFF, \ + (hilite)->h.y2 & 0xFFF, \ + ((((width) - 1) * 4) + (hilite)->h.x2) & 0xFFF, \ + ((((height) - 1) * 4) + (hilite)->h.y2) & 0xFFF) +#define gsDPSetHilite2Tile(tile, hilite, width, height) \ + gsDPSetTileSize(tile, \ + (hilite)->h.x2 & 0xFFF, \ + (hilite)->h.y2 & 0xFFF, \ + ((((width) - 1) * 4) + (hilite)->h.x2) & 0xFFF, \ + ((((height) - 1) * 4) + (hilite)->h.y2) & 0xFFF) + + +/* + * Set the occlusion plane. This is a quadrilateral in 3D space where all + * geometry behind it is culled. You should create occlusion plane candidates + * just behind walls and other large objects, and have your game engine pick + * the most optimal one every frame to send to the RSP. + * + * Computing the coefficients for the occlusion plane is far too complicated to + * explain here. The reference implementation `guOcclusionPlane` is provided + * separately. + * + * o is the address of an OcclusionPlane struct + */ +#define gSPOcclusionPlane(pkt, o) \ + gDma2p((pkt), G_MOVEMEM, (o), sizeof(OcclusionPlane), G_MV_LIGHT, \ + (G_MAX_LIGHTS * 0x10) + 0x18) +#define gsSPOcclusionPlane(o) \ + gsDma2p( G_MOVEMEM, (o), sizeof(OcclusionPlane), G_MV_LIGHT, \ + (G_MAX_LIGHTS * 0x10) + 0x18) + + +/* + * FOG macros + * fm = z multiplier + * fo = z offset + * FOG FORMULA: alpha(fog) = (eyespace z) * fm + fo CLAMPED 0 to 255 + * note: (eyespace z) ranges -1 to 1 + * + * Alternate method of setting fog: + * min, max: range 0 to 1000: 0=nearplane, 1000=farplane + * min is where fog begins (usually less than max and often 0) + * max is where fog is thickest (usually 1000) + * + */ +#define gSPFogFactor(pkt, fm, fo) \ + gMoveWd(pkt, G_MW_FOG, G_MWO_FOG, \ + (_SHIFTL(fm, 16, 16) | _SHIFTL(fo, 0, 16))) + +#define gsSPFogFactor(fm, fo) \ + gsMoveWd(G_MW_FOG, G_MWO_FOG, \ + (_SHIFTL(fm, 16, 16) | _SHIFTL(fo, 0, 16))) + +#define gSPFogPosition(pkt, min, max) \ + gMoveWd(pkt, G_MW_FOG, G_MWO_FOG, \ + (_SHIFTL((128000 / ((max) - (min))), 16, 16) | \ + _SHIFTL(((500 - (min)) * 256 / ((max) - (min))), 0, 16))) + +#define gsSPFogPosition(min, max) \ + gsMoveWd(G_MW_FOG, G_MWO_FOG, \ + (_SHIFTL((128000 / ((max) - (min))), 16, 16) | \ + _SHIFTL(((500 - (min)) * 256 / ((max) - (min))), 0, 16))) + + +/* + * Macros to turn texture on/off + */ +#define gSPTexture(pkt, s, t, level, tile, on) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXTURE, 24, 8) | \ + _SHIFTL((level), 11, 3) | \ + _SHIFTL((tile), 8, 3) | \ + _SHIFTL((on), 1, 7)); \ + _g->words.w1 = (_SHIFTL((s), 16, 16) | \ + _SHIFTL((t), 0, 16)); \ +}) +#define gsSPTexture(s, t, level, tile, on) \ +{ \ + (_SHIFTL(G_TEXTURE, 24, 8) | \ + _SHIFTL((level), 11, 3) | \ + _SHIFTL((tile), 8, 3) | \ + _SHIFTL((on), 1, 7)), \ + (_SHIFTL((s), 16, 16) | \ + _SHIFTL((t), 0, 16)) \ +} + +/* + * The bowtie value is a workaround for a bug in HW V1, and is not supported + * by F3DEX2, let alone F3DEX3. + */ +#define gSPTextureL(pkt, s, t, level, bowtie, tile, on) \ + gSPTexture(pkt, s, t, level, tile, on) +#define gsSPTextureL(s, t, level, bowtie, tile, on) \ + gsSPTexture(s, t, level, tile, on) + +/* + * One gSPGeometryMode(pkt,c,s) GBI is equal to these two GBIs. + * + * gSPClearGeometryMode(pkt,c) + * gSPSetGeometryMode(pkt,s) + * + * gSPLoadGeometryMode(pkt, word) sets GeometryMode directly. + */ +#define gSPGeometryMode(pkt, c, s) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_GEOMETRYMODE, 24, 8) | \ + _SHIFTL(~(u32)(c), 0, 24)); \ + _g->words.w1 = (u32)(s); \ +}) + +#define gsSPGeometryMode(c, s) \ +{ \ + (_SHIFTL(G_GEOMETRYMODE, 24, 8) | \ + _SHIFTL(~(u32)(c), 0, 24)), \ + (u32)(s) \ +} + +#define gSPSetGeometryMode(pkt, word) gSPGeometryMode((pkt), 0, (word)) +#define gsSPSetGeometryMode(word) gsSPGeometryMode( 0, (word)) +#define gSPClearGeometryMode(pkt, word) gSPGeometryMode((pkt), (word), 0) +#define gsSPClearGeometryMode(word) gsSPGeometryMode( (word), 0) +#define gSPLoadGeometryMode(pkt, word) gSPGeometryMode((pkt), -1, (word)) +#define gsSPLoadGeometryMode(word) gsSPGeometryMode( -1, (word)) + +#define gsSPGeometryModeSetFirst(c, s) gsSPGeometryMode(c, s) + +#define gSPSetOtherMode(pkt, cmd, sft, len, data) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(cmd, 24, 8) | \ + _SHIFTL(32 - (sft) - (len), 8, 8) | \ + _SHIFTL((len) - 1, 0, 8)); \ + _g->words.w1 = (unsigned int)(data); \ +}) + +#define gsSPSetOtherMode(cmd, sft, len, data) \ +{ \ + (_SHIFTL(cmd, 24, 8) | \ + _SHIFTL(32 - (sft) - (len), 8, 8) | \ + _SHIFTL((len) - 1, 0, 8)), \ + (unsigned int)(data) \ +} + +/* + * RDP setothermode register commands - register shadowed in RSP + */ +#define gDPPipelineMode(pkt, mode) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_PIPELINE, 1, mode) +#define gsDPPipelineMode(mode) \ + gsSPSetOtherMode( G_SETOTHERMODE_H, G_MDSFT_PIPELINE, 1, mode) + +#define gDPSetCycleType(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_CYCLETYPE, 2, type) +#define gsDPSetCycleType(type) \ + gsSPSetOtherMode( G_SETOTHERMODE_H, G_MDSFT_CYCLETYPE, 2, type) + +#define gDPSetTexturePersp(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTPERSP, 1, type) +#define gsDPSetTexturePersp(type) \ + gsSPSetOtherMode( G_SETOTHERMODE_H, G_MDSFT_TEXTPERSP, 1, type) + +#define gDPSetTextureDetail(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTDETAIL, 2, type) +#define gsDPSetTextureDetail(type) \ + gsSPSetOtherMode( G_SETOTHERMODE_H, G_MDSFT_TEXTDETAIL, 2, type) + +#define gDPSetTextureLOD(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTLOD, 1, type) +#define gsDPSetTextureLOD(type) \ + gsSPSetOtherMode( G_SETOTHERMODE_H, G_MDSFT_TEXTLOD, 1, type) + +#define gDPSetTextureLUT(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTLUT, 2, type) +#define gsDPSetTextureLUT(type) \ + gsSPSetOtherMode( G_SETOTHERMODE_H, G_MDSFT_TEXTLUT, 2, type) + +#define gDPSetTextureFilter(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTFILT, 2, type) +#define gsDPSetTextureFilter(type) \ + gsSPSetOtherMode( G_SETOTHERMODE_H, G_MDSFT_TEXTFILT, 2, type) + +#define gDPSetTextureConvert(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTCONV, 3, type) +#define gsDPSetTextureConvert(type) \ + gsSPSetOtherMode( G_SETOTHERMODE_H, G_MDSFT_TEXTCONV, 3, type) + +#define gDPSetCombineKey(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_COMBKEY, 1, type) +#define gsDPSetCombineKey(type) \ + gsSPSetOtherMode( G_SETOTHERMODE_H, G_MDSFT_COMBKEY, 1, type) + +#define gDPSetColorDither(pkt, mode) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_RGBDITHER, 2, mode) +#define gsDPSetColorDither(mode) \ + gsSPSetOtherMode( G_SETOTHERMODE_H, G_MDSFT_RGBDITHER, 2, mode) + +#define gDPSetAlphaDither(pkt, mode) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_ALPHADITHER, 2, mode) +#define gsDPSetAlphaDither(mode) \ + gsSPSetOtherMode( G_SETOTHERMODE_H, G_MDSFT_ALPHADITHER, 2, mode) + +/* 'blendmask' is not supported anymore. + * The bits are reserved for future use. + * Fri May 26 13:45:55 PDT 1995 + */ +#define gDPSetBlendMask(pkt, mask) gDPNoOp(pkt) +#define gsDPSetBlendMask(mask) gsDPNoOp() + +#define gDPSetAlphaCompare(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 2, type) +#define gsDPSetAlphaCompare(type) \ + gsSPSetOtherMode( G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 2, type) + +#define gDPSetDepthSource(pkt, src) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_ZSRCSEL, 1, src) +#define gsDPSetDepthSource(src) \ + gsSPSetOtherMode( G_SETOTHERMODE_L, G_MDSFT_ZSRCSEL, 1, src) + +#define gDPSetRenderMode(pkt, c0, c1) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_RENDERMODE, 29, (c0) | (c1)) +#define gsDPSetRenderMode(c0, c1) \ + gsSPSetOtherMode( G_SETOTHERMODE_L, G_MDSFT_RENDERMODE, 29, (c0) | (c1)) + +#define gSetImage(pkt, cmd, fmt, siz, width, i) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(cmd, 24, 8) | \ + _SHIFTL(fmt, 21, 3) | \ + _SHIFTL(siz, 19, 2) | \ + _SHIFTL((width) - 1, 0, 12)); \ + _g->words.w1 = (unsigned int)(i); \ +}) + +#define gsSetImage(cmd, fmt, siz, width, i) \ +{ \ + (_SHIFTL(cmd, 24, 8) | \ + _SHIFTL(fmt, 21, 3) | \ + _SHIFTL(siz, 19, 2) | \ + _SHIFTL((width) - 1, 0, 12)), \ + (unsigned int)(i) \ +} + +#define gDPSetColorImage(pkt, f, s, w, i) gSetImage(pkt, G_SETCIMG, f, s, w, i) +#define gsDPSetColorImage(f, s, w, i) gsSetImage( G_SETCIMG, f, s, w, i) + + +/* use these for new code */ +#define gDPSetDepthImage(pkt, i) gSetImage(pkt, G_SETZIMG, 0, 0, 1, i) +#define gsDPSetDepthImage(i) gsSetImage( G_SETZIMG, 0, 0, 1, i) +/* kept for compatibility */ +#define gDPSetMaskImage(pkt, i) gDPSetDepthImage(pkt, i) +#define gsDPSetMaskImage(i) gsDPSetDepthImage( i) + +#define gDPSetTextureImage(pkt, f, s, w, i) gSetImage(pkt, G_SETTIMG, f, s, w, i) +#define gsDPSetTextureImage(f, s, w, i) gsSetImage( G_SETTIMG, f, s, w, i) + +/* + * RDP macros + */ + +#define gDPSetCombine(pkt, muxs0, muxs1) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_SETCOMBINE, 24, 8) | \ + _SHIFTL(muxs0, 0, 24)); \ + _g->words.w1 = (unsigned int)(muxs1); \ +}) + +#define gsDPSetCombine(muxs0, muxs1) \ +{ \ + (_SHIFTL(G_SETCOMBINE, 24, 8) | \ + _SHIFTL(muxs0, 0, 24)), \ + (unsigned int)(muxs1) \ +} + +#define GCCc0w0(saRGB0, mRGB0, saA0, mA0) \ + (_SHIFTL((saRGB0), 20, 4) | \ + _SHIFTL((mRGB0), 15, 5) | \ + _SHIFTL((saA0), 12, 3) | \ + _SHIFTL((mA0), 9, 3)) + +#define GCCc1w0(saRGB1, mRGB1) \ + (_SHIFTL((saRGB1), 5, 4) | \ + _SHIFTL((mRGB1), 0, 5)) + +#define GCCc0w1(sbRGB0, aRGB0, sbA0, aA0) \ + (_SHIFTL((sbRGB0), 28, 4) | \ + _SHIFTL((aRGB0), 15, 3) | \ + _SHIFTL((sbA0), 12, 3) | \ + _SHIFTL((aA0), 9, 3)) + +#define GCCc1w1(sbRGB1, saA1, mA1, aRGB1, sbA1, aA1) \ + (_SHIFTL((sbRGB1), 24, 4) | \ + _SHIFTL((saA1), 21, 3) | \ + _SHIFTL((mA1), 18, 3) | \ + _SHIFTL((aRGB1), 6, 3) | \ + _SHIFTL((sbA1), 3, 3) | \ + _SHIFTL((aA1), 0, 3)) + +#define gDPSetCombineLERP(pkt, a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, \ + a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_SETCOMBINE, 24, 8) | \ + _SHIFTL(GCCc0w0(G_CCMUX_##a0, G_CCMUX_##c0, \ + G_ACMUX_##Aa0, G_ACMUX_##Ac0) | \ + GCCc1w0(G_CCMUX_##a1, G_CCMUX_##c1), \ + 0, 24)); \ + _g->words.w1 = (unsigned int)(GCCc0w1(G_CCMUX_##b0, G_CCMUX_##d0, \ + G_ACMUX_##Ab0, G_ACMUX_##Ad0) | \ + GCCc1w1(G_CCMUX_##b1, G_ACMUX_##Aa1, \ + G_ACMUX_##Ac1, G_CCMUX_##d1, \ + G_ACMUX_##Ab1, G_ACMUX_##Ad1)); \ +}) + +#define gsDPSetCombineLERP(a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, \ + a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1) \ +{ \ + (_SHIFTL(G_SETCOMBINE, 24, 8) | \ + _SHIFTL(GCCc0w0(G_CCMUX_##a0, G_CCMUX_##c0, \ + G_ACMUX_##Aa0, G_ACMUX_##Ac0) | \ + GCCc1w0(G_CCMUX_##a1, G_CCMUX_##c1), \ + 0, 24)), \ + (unsigned int)(GCCc0w1(G_CCMUX_##b0, G_CCMUX_##d0, \ + G_ACMUX_##Ab0, G_ACMUX_##Ad0) | \ + GCCc1w1(G_CCMUX_##b1, G_ACMUX_##Aa1, \ + G_ACMUX_##Ac1, G_CCMUX_##d1, \ + G_ACMUX_##Ab1, G_ACMUX_##Ad1)) \ +} + +/* + * SetCombineMode macros are NOT redunant. It allow the C preprocessor + * to substitute single parameter which includes commas in the token and + * rescan for higher parameter count macro substitution. + * + * eg. gsDPSetCombineMode(G_CC_MODULATE, G_CC_MODULATE) turns into + * gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0, + * TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0) + */ + +#define gDPSetCombineMode(pkt, a, b) gDPSetCombineLERP(pkt, a, b) +#define gsDPSetCombineMode(a, b) gsDPSetCombineLERP( a, b) + +#define gDPSetColor(pkt, c, d) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(c, 24, 8); \ + _g->words.w1 = (unsigned int)(d); \ +}) + +#define gsDPSetColor(c, d) \ +{ \ + _SHIFTL(c, 24, 8), \ + (unsigned int)(d) \ +} + +#define DPRGBColor(pkt, cmd, r, g, b, a) \ + gDPSetColor(pkt, cmd, \ + (_SHIFTL(r, 24, 8) | \ + _SHIFTL(g, 16, 8) | \ + _SHIFTL(b, 8, 8) | \ + _SHIFTL(a, 0, 8))) + +#define sDPRGBColor(cmd, r, g, b, a) \ + gsDPSetColor(cmd, \ + (_SHIFTL(r, 24, 8) | \ + _SHIFTL(g, 16, 8) | \ + _SHIFTL(b, 8, 8) | \ + _SHIFTL(a, 0, 8))) + +#define gDPSetEnvColor(pkt, r, g, b, a) \ + DPRGBColor(pkt, G_SETENVCOLOR, r, g, b, a) + +#define gsDPSetEnvColor(r, g, b, a) \ + sDPRGBColor( G_SETENVCOLOR, r, g, b, a) + +#define gDPSetBlendColor(pkt, r, g, b, a) \ + DPRGBColor(pkt, G_SETBLENDCOLOR, r, g, b, a) + +#define gsDPSetBlendColor(r, g, b, a) \ + sDPRGBColor( G_SETBLENDCOLOR, r, g, b, a) + +#define gDPSetFogColor(pkt, r, g, b, a) \ + DPRGBColor(pkt, G_SETFOGCOLOR, r, g, b, a) + +#define gsDPSetFogColor(r, g, b, a) \ + sDPRGBColor( G_SETFOGCOLOR, r, g, b, a) + +#define gDPSetFillColor(pkt, d) \ + gDPSetColor(pkt, G_SETFILLCOLOR, (d)) + +#define gsDPSetFillColor(d) \ + gsDPSetColor( G_SETFILLCOLOR, (d)) + +#define gDPSetPrimDepth(pkt, z, dz) \ + gDPSetColor(pkt, G_SETPRIMDEPTH, \ + _SHIFTL(z, 16, 16) | _SHIFTL(dz, 0, 16)) + +#define gsDPSetPrimDepth(z, dz) \ + gsDPSetColor(G_SETPRIMDEPTH, \ + _SHIFTL(z, 16, 16) | _SHIFTL(dz, 0, 16)) + +#define gDPSetPrimColor(pkt, m, l, r, g, b, a) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_SETPRIMCOLOR, 24, 8) | \ + _SHIFTL(m, 8, 8) | \ + _SHIFTL(l, 0, 8)); \ + _g->words.w1 = (_SHIFTL(r, 24, 8) | \ + _SHIFTL(g, 16, 8) | \ + _SHIFTL(b, 8, 8) | \ + _SHIFTL(a, 0, 8)); \ +}) + +#define gsDPSetPrimColor(m, l, r, g, b, a) \ +{ \ + (_SHIFTL(G_SETPRIMCOLOR, 24, 8) | \ + _SHIFTL(m, 8, 8) | \ + _SHIFTL(l, 0, 8)), \ + (_SHIFTL(r, 24, 8) | \ + _SHIFTL(g, 16, 8) | \ + _SHIFTL(b, 8, 8) | \ + _SHIFTL(a, 0, 8)) \ +} + +/* + * Send the color of the specified light to one of the RDP's color registers. + * light is the index of a light in the RSP counting from the end, i.e. 0 is + * the ambient light, 1 is the last directional / point light, etc. The RGB + * color of the selected light is combined with the alpha specified in this + * command as word 1 of a RDP command, and word 0 is specified in this command. + * Specialized versions are provided below for prim color and fog color, + * because these are the two versions needed for cel shading, but any RDP color + * command could be specified this way. + */ +#define gSPLightToRDP(pkt, light, alpha, word0) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL(G_LIGHTTORDP, 24, 8) | \ + _SHIFTL(light * 0x10, 8, 8) | \ + _SHIFTL(alpha, 0, 8)); \ + _g->words.w1 = (word0); \ +}) +#define gsSPLightToRDP(light, alpha, word0) \ +{ \ + (_SHIFTL(G_LIGHTTORDP, 24, 8) | \ + _SHIFTL(light * 0x10, 8, 8) | \ + _SHIFTL(alpha, 0, 8)), \ + (word0) \ +} +#define gSPLightToPrimColor(pkt, light, alpha, m, l) \ + gSPLightToRDP(pkt, light, alpha, \ + (_SHIFTL(G_SETPRIMCOLOR, 24, 8) | _SHIFTL(m, 8, 8) | _SHIFTL(l, 0, 8))) +#define gsSPLightToPrimColor(light, alpha, m, l) \ + gsSPLightToRDP(light, alpha, \ + (_SHIFTL(G_SETPRIMCOLOR, 24, 8) | _SHIFTL(m, 8, 8) | _SHIFTL(l, 0, 8))) +#define gSPLightToFogColor(pkt, light, alpha) \ + gSPLightToRDP(pkt, light, alpha, _SHIFTL(G_SETFOGCOLOR, 24, 8)) +#define gsSPLightToFogColor(light, alpha) \ + gsSPLightToRDP(light, alpha, _SHIFTL(G_SETFOGCOLOR, 24, 8)) + +/* + * gDPSetOtherMode (This is for expert user.) + * + * This command makes all othermode parameters set. + * Do not use this command in the same DL with another g*SPSetOtherMode DLs. + * + * [Usage] + * gDPSetOtherMode(pkt, modeA, modeB) + * + * 'modeA' is described all parameters of GroupA GBI command. + * 'modeB' is also described all parameters of GroupB GBI command. + * + * GroupA: + * gDPPipelineMode, gDPSetCycleType, gSPSetTexturePersp, + * gDPSetTextureDetail, gDPSetTextureLOD, gDPSetTextureLUT, + * gDPSetTextureFilter, gDPSetTextureConvert, gDPSetCombineKey, + * gDPSetColorDither, gDPSetAlphaDither + * + * GroupB: + * gDPSetAlphaCompare, gDPSetDepthSource, gDPSetRenderMode + * + * Use 'OR' operation to get modeA and modeB. + * + * modeA = G_PM_* | G_CYC_* | G_TP_* | G_TD_* | G_TL_* | G_TT_* | G_TF_* + * G_TC_* | G_CK_* | G_CD_* | G_AD_*; + * + * modeB = G_AC_* | G_ZS_* | G_RM_* | G_RM_*2; + */ +#define gDPSetOtherMode(pkt, mode0, mode1) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_RDPSETOTHERMODE, 24, 8) | \ + _SHIFTL(mode0, 0, 24)); \ + _g->words.w1 = (unsigned int)(mode1); \ +}) + +#define gsDPSetOtherMode(mode0, mode1) \ +{ \ + (_SHIFTL(G_RDPSETOTHERMODE, 24, 8) | \ + _SHIFTL(mode0, 0, 24)), \ + (unsigned int)(mode1) \ +} + +/* + * Texturing macros + */ + +#define G_TX_LOADTILE 7 +#define G_TX_RENDERTILE 0 + +/* + * Define this to remove syncs from texture loading multi-command macros. + * + * You should convert your romhack codebase to F3DEX3 without this defined + * first, then once everything is stable, define it and fix any crashes or + * graphical issues that arise. + * + * How the syncs work: load, tile, and pipe sync all delay the RDP by fixed + * numbers of cycles. It is the smallest number for load, a medium number for + * tile, and the largest number for pipe. These syncs do NOT wait until + * something is finished being used; they just stall for a fixed time. + * (DPFullSync is different and DOES wait for writebacks to memory to be done; + * that is not considered in this explanation.) + * + * Syncs always happen after rendering something and before changing some + * settings. In other words: + * - gsSP2Triangles(), gsSPTextureRectangle(), etc. + * - gsDPSomeSync(), + * - gsDPSetSomething() + * You never need the opposite, i.e. you never need a sync after changing + * settings but before rendering. + * + * Which sync you use depends on which settings you are changing. If you are + * doing a texture load (DPLoadBlock or DPLoadTile), you need a load sync (or + * either of the other syncs which wait for even longer). If you are changing + * tile settings, you need a tile sync (or pipe sync which is longer). If you + * are changing CC, othermode, env color, or other things like that, you need + * a pipe sync. + * + * Display lists overall should be structured like: + * + * - ... + * - previous draw tris + * - pipe sync + * - texture load, CC settings, othermode, etc. (no syncs within these) + * - (no sync here) + * - draw tris + * - pipe sync + * - next material setup + * - ... + * + * In SM64, the pipe sync is at the end of each object or sub-object; in OoT + * it is at the start of each display list. This ends up being the same thing + * when the display lists are effectively concatenated: you have a pipe sync + * after each set of rendering things, and before each new set of changing + * settings. + * + * If you are doing multitexture and/or CI texture loads, use a different tile + * for each load, and then you don't need any syncs in the loads. As an extreme + * example with two CI textures: + * - previous pipe sync, either at the start of this DL or the end of the last + * - set tile 7 to load texture 0 CIs (no syncs) + * - load block on tile 7 (no syncs) + * - set tile 5 to load texture 0 palette (no syncs) + * - load block on tile 5 (no syncs) + * - set tile 6 to load texture 1 CIs (no syncs) + * - load block on tile 6 (no syncs) + * - set tile 4 to load texture 1 palette (no syncs) + * - load block on tile 4 (no syncs) + * - set tile 0 for render texture 0 (no syncs) + * - set tile 1 for render texture 0 (no syncs) + * - set othermode, CC, etc. (no syncs) + * - draw tris (no syncs) + * - next pipe sync, either at the end of this DL or the start of the next + * Both fast64 and the multi-command macros in this GBI if + * NO_SYNCS_IN_TEXTURE_LOADS is enabled do this, but if you wrote the DLs by + * hand or they were vanilla DLs not using the multi-command macros, they may + * need to be updated. (Then again, in that case the syncs are also written by + * hand, so these syncs changes do not affect them.) + * + * If you are writing GUI display lists with texture rectangle which look like + * - load tex + * - tex rect + * - load tex + * - tex rect + * you need a load sync before each load tex, and you don't need any other + * syncs. + */ +#ifdef NO_SYNCS_IN_TEXTURE_LOADS +#define gDPLoadSyncInTexLoad(pkt) (void)0 +#define gDPTileSyncInTexLoad(pkt) (void)0 +#define gDPPipeSyncInTexLoad(pkt) (void)0 +#define gsDPLoadSyncInTexLoad +#define gsDPTileSyncInTexLoad +#define gsDPPipeSyncInTexLoad +#define gsDPPipeSyncEndOfTexLoad +#define _G_TEXLOADTILE(rtile) (G_TX_LOADTILE - (rtile)) +#define _G_PALLOADTILE(rtile) (G_TX_LOADTILE - 2 - (rtile)) +#else +#define gDPLoadSyncInTexLoad(pkt) gDPLoadSync(pkt) +#define gDPTileSyncInTexLoad(pkt) gDPTileSync(pkt) +#define gDPPipeSyncInTexLoad(pkt) gDPPipeSync(pkt) +#define gsDPLoadSyncInTexLoad gsDPLoadSync(), +#define gsDPTileSyncInTexLoad gsDPTileSync(), +#define gsDPPipeSyncInTexLoad gsDPPipeSync(), +#define gsDPPipeSyncEndOfTexLoad , gsDPPipeSync() +#define _G_TEXLOADTILE(rtile) G_TX_LOADTILE +#define _G_PALLOADTILE(rtile) G_TX_LOADTILE +#endif + + +#define G_TX_NOMIRROR (0 << 0) +#define G_TX_WRAP (0 << 1) +#define G_TX_MIRROR (1 << 0) +#define G_TX_CLAMP (1 << 1) +#define G_TX_NOMASK 0 +#define G_TX_NOLOD 0 + +#ifndef MAX +#define MAX(a, b) ((a) > (b) ? (a) : (b)) +#endif + +#ifndef MIN +#define MIN(a, b) ((a) < (b) ? (a) : (b)) +#endif + +/* + * Dxt is the inverse of the number of 64-bit words in a line of + * the texture being loaded using the load_block command. If + * there are any 1's to the right of the 11th fractional bit, + * dxt should be rounded up. The following macros accomplish + * this. The 4b macros are a special case since 4-bit textures + * are loaded as 8-bit textures. Dxt is fixed point 1.11. RJM + */ +#define G_TX_DXT_FRAC 11 + +/* + * For RCP 2.0, the maximum number of texels that can be loaded + * using a load_block command is 2048. In order to load the total + * 4kB of Tmem, change the texel size when loading to be G_IM_SIZ_16b, + * then change the tile to the proper texel size after the load. + * The g*DPLoadTextureBlock macros already do this, so this change + * will be transparent if you use these macros. If you use + * the g*DPLoadBlock macros directly, you will need to handle this + * tile manipulation yourself. RJM. + */ +#define G_TX_LDBLK_MAX_TXL 2047 + +#define TXL2WORDS(txls, b_txl) \ + MAX(1, ((txls) * (b_txl) / 8)) + +#define CALC_DXT(width, b_txl) \ + (((1 << G_TX_DXT_FRAC) + TXL2WORDS(width, b_txl) - 1) / TXL2WORDS(width, b_txl)) + +#define TXL2WORDS_4b(txls) \ + MAX(1, ((txls) / 16)) + +#define CALC_DXT_4b(width) \ + (((1 << G_TX_DXT_FRAC) + TXL2WORDS_4b(width) - 1) / TXL2WORDS_4b(width)) + +#define gDPLoadTileGeneric(pkt, c, tile, uls, ult, lrs, lrt) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(c, 24, 8) | \ + _SHIFTL(uls, 12, 12) | \ + _SHIFTL(ult, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | \ + _SHIFTL(lrs, 12, 12) | \ + _SHIFTL(lrt, 0, 12)); \ +}) + +#define gsDPLoadTileGeneric(c, tile, uls, ult, lrs, lrt) \ +{ \ + (_SHIFTL(c, 24, 8) | \ + _SHIFTL(uls, 12, 12) | \ + _SHIFTL(ult, 0, 12)), \ + (_SHIFTL(tile, 24, 3) | \ + _SHIFTL(lrs, 12, 12) | \ + _SHIFTL(lrt, 0, 12)) \ +} + +#define gDPSetTileSize(pkt, t, uls, ult, lrs, lrt) \ + gDPLoadTileGeneric(pkt, G_SETTILESIZE, t, uls, ult, lrs, lrt) +#define gsDPSetTileSize(t, uls, ult, lrs, lrt) \ + gsDPLoadTileGeneric( G_SETTILESIZE, t, uls, ult, lrs, lrt) +#define gDPLoadTile(pkt, t, uls, ult, lrs, lrt) \ + gDPLoadTileGeneric(pkt, G_LOADTILE, t, uls, ult, lrs, lrt) +#define gsDPLoadTile(t, uls, ult, lrs, lrt) \ + gsDPLoadTileGeneric( G_LOADTILE, t, uls, ult, lrs, lrt) + +#define gDPSetTile(pkt, fmt, siz, line, tmem, tile, palette, cmt, \ + maskt, shiftt, cms, masks, shifts) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_SETTILE, 24, 8) | \ + _SHIFTL(fmt, 21, 3) | \ + _SHIFTL(siz, 19, 2) | \ + _SHIFTL(line, 9, 9) | \ + _SHIFTL(tmem, 0, 9)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | \ + _SHIFTL(palette, 20, 4) | \ + _SHIFTL(cmt, 18, 2) | \ + _SHIFTL(maskt, 14, 4) | \ + _SHIFTL(shiftt, 10, 4) | \ + _SHIFTL(cms, 8, 2) | \ + _SHIFTL(masks, 4, 4) | \ + _SHIFTL(shifts, 0, 4)); \ +}) + +#define gsDPSetTile(fmt, siz, line, tmem, tile, palette, cmt, \ + maskt, shiftt, cms, masks, shifts) \ +{ \ + (_SHIFTL(G_SETTILE, 24, 8) | \ + _SHIFTL(fmt, 21, 3) | \ + _SHIFTL(siz, 19, 2) | \ + _SHIFTL(line, 9, 9) | \ + _SHIFTL(tmem, 0, 9)), \ + (_SHIFTL(tile, 24, 3) | \ + _SHIFTL(palette, 20, 4) | \ + _SHIFTL(cmt, 18, 2) | \ + _SHIFTL(maskt, 14, 4) | \ + _SHIFTL(shiftt, 10, 4) | \ + _SHIFTL(cms, 8, 2) | \ + _SHIFTL(masks, 4, 4) | \ + _SHIFTL(shifts, 0, 4)) \ +} + +#define gDPLoadBlock(pkt, tile, uls, ult, lrs, dxt) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL(G_LOADBLOCK, 24, 8) | \ + _SHIFTL(uls, 12, 12) | \ + _SHIFTL(ult, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | \ + _SHIFTL(MIN(lrs, G_TX_LDBLK_MAX_TXL), 12, 12) | \ + _SHIFTL(dxt, 0, 12)); \ +}) + +#define gsDPLoadBlock(tile, uls, ult, lrs, dxt) \ +{ \ + (_SHIFTL(G_LOADBLOCK, 24, 8) | \ + _SHIFTL(uls, 12, 12) | \ + _SHIFTL(ult, 0, 12)), \ + (_SHIFTL(tile, 24, 3) | \ + _SHIFTL((MIN(lrs, G_TX_LDBLK_MAX_TXL)), 12, 12) | \ + _SHIFTL(dxt, 0, 12)) \ +} + +#define gDPLoadTLUTCmd(pkt, tile, count) \ +_DW({ \ + Gfx *_g = (Gfx *)pkt; \ + \ + _g->words.w0 = _SHIFTL(G_LOADTLUT, 24, 8); \ + _g->words.w1 = (_SHIFTL((tile), 24, 3) | \ + _SHIFTL((count), 14, 10)); \ +}) + +#define gsDPLoadTLUTCmd(tile, count) \ +{ \ + _SHIFTL(G_LOADTLUT, 24, 8), \ + (_SHIFTL((tile), 24, 3) | \ + _SHIFTL((count), 14, 10)) \ +} + +#define gDPLoadTextureBlock(pkt, timg, fmt, siz, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +_DW({ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ + 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width) * (height) + siz##_INCR) >> siz##_SHIFT) -1, \ + CALC_DXT(width, siz##_BYTES)); \ + gDPPipeSyncInTexLoad(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * siz##_LINE_BYTES) + 7) >> 3, 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC); \ +}) + +#define gDPLoadTextureBlockYuv(pkt, timg, fmt, siz, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +_DW({ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ + 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width) * (height) + siz##_INCR) >> siz##_SHIFT) -1, \ + CALC_DXT(width, siz##_BYTES)); \ + gDPPipeSyncInTexLoad(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * 1) + 7) >> 3, 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC); \ +}) + +/* Load fix rww 27jun95 */ +/* The S at the end means odd lines are already word Swapped */ + +#define gDPLoadTextureBlockS(pkt, timg, fmt, siz, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +_DW({ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ + 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width) * (height) + siz##_INCR) >> siz##_SHIFT) - 1, 0); \ + gDPPipeSyncInTexLoad(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * siz##_LINE_BYTES) + 7) >> 3, 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC); \ +}) + +/* + * Allow tmem address and render tile to be specified. + * The S at the end means odd lines are already word Swapped + */ +#define gDPLoadMultiBlockS(pkt, timg, tmem, rtile, fmt, siz, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +_DW({ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, _G_TEXLOADTILE(rtile), \ + 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadBlock(pkt, _G_TEXLOADTILE(rtile), 0, 0, \ + (((width) * (height) + siz##_INCR) >> siz##_SHIFT) - 1,0); \ + gDPPipeSyncInTexLoad(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * siz##_LINE_BYTES) + 7) >> 3, tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, rtile, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC); \ +}) + + +#define gDPLoadTextureBlockYuvS(pkt, timg, fmt, siz, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +_DW({ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ + 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width) * (height) + siz##_INCR) >> siz##_SHIFT) - 1,0); \ + gDPPipeSyncInTexLoad(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * 1) + 7) >> 3, 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC); \ +}) + +/* + * allows tmem address to be specified + */ +#define _gDPLoadTextureBlock(pkt, timg, tmem, fmt, siz, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +_DW({ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \ + 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width) * (height) + siz##_INCR) >> siz##_SHIFT) - 1, \ + CALC_DXT(width, siz##_BYTES)); \ + gDPPipeSyncInTexLoad(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * siz##_LINE_BYTES) + 7) >> 3, tmem, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC); \ +}) + +/* + * allows tmem address and render tile to be specified + */ +#define _gDPLoadTextureBlockTile(pkt, timg, tmem, rtile, fmt, siz, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +_DW({ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, _G_TEXLOADTILE(rtile), \ + 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadBlock(pkt, _G_TEXLOADTILE(rtile), 0, 0, \ + (((width) * (height) + siz##_INCR) >> siz##_SHIFT) - 1, \ + CALC_DXT(width, siz##_BYTES)); \ + gDPPipeSyncInTexLoad(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * siz##_LINE_BYTES) + 7) >> 3, tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, rtile, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC); \ +}) + +/* + * allows tmem address and render tile to be specified + */ +#define gDPLoadMultiBlock(pkt, timg, tmem, rtile, fmt, siz, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +_DW({ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, _G_TEXLOADTILE(rtile), \ + 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadBlock(pkt, _G_TEXLOADTILE(rtile), 0, 0, \ + (((width) * (height) + siz##_INCR) >> siz##_SHIFT) - 1, \ + CALC_DXT(width, siz##_BYTES)); \ + gDPPipeSyncInTexLoad(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * siz##_LINE_BYTES) + 7) >> 3, tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, rtile, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC); \ +}) + +#define gsDPLoadTextureBlock(timg, fmt, siz, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ + 0, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT) - 1, \ + CALC_DXT(width, siz##_BYTES)), \ + gsDPPipeSyncInTexLoad \ + gsDPSetTile(fmt, siz, \ + ((((width) * siz##_LINE_BYTES) + 7) >> 3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC) + +/* Here is the static form of the pre-swapped texture block loading */ +/* See gDPLoadTextureBlockS() for reference. Basically, just don't + calculate DxT, use 0 */ + +#define gsDPLoadTextureBlockS(timg, fmt, siz, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ + 0, cmt, maskt,shiftt, cms, masks, shifts), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width) * (height) + siz##_INCR) >> siz##_SHIFT) - 1, 0), \ + gsDPPipeSyncInTexLoad \ + gsDPSetTile(fmt, siz, \ + ((((width) * siz##_LINE_BYTES) + 7) >> 3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC) + +/* + * Allow tmem address to be specified + */ +#define _gsDPLoadTextureBlock(timg, tmem, fmt, siz, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \ + 0, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width) * (height) + siz##_INCR) >> siz##_SHIFT) - 1, \ + CALC_DXT(width, siz##_BYTES)), \ + gsDPPipeSyncInTexLoad \ + gsDPSetTile(fmt, siz, \ + ((((width) * siz##_LINE_BYTES) + 7) >> 3), tmem, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC) + + +/* + * Allow tmem address and render_tile to be specified + */ +#define _gsDPLoadTextureBlockTile(timg, tmem, rtile, fmt, siz, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, _G_TEXLOADTILE(rtile), \ + 0, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadBlock(_G_TEXLOADTILE(rtile), 0, 0, \ + (((width) * (height) + siz##_INCR) >> siz##_SHIFT) - 1, \ + CALC_DXT(width, siz##_BYTES)), \ + gsDPPipeSyncInTexLoad \ + gsDPSetTile(fmt, siz, \ + ((((width) * siz##_LINE_BYTES) + 7) >> 3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(rtile, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC) + + +/* + * Allow tmem address and render_tile to be specified, useful when loading + * mutilple tiles at a time. + */ +#define gsDPLoadMultiBlock(timg, tmem, rtile, fmt, siz, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, _G_TEXLOADTILE(rtile), \ + 0, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadBlock(_G_TEXLOADTILE(rtile), 0, 0, \ + (((width) * (height) + siz##_INCR) >> siz##_SHIFT) - 1, \ + CALC_DXT(width, siz##_BYTES)), \ + gsDPPipeSyncInTexLoad \ + gsDPSetTile(fmt, siz, \ + ((((width) * siz##_LINE_BYTES) + 7) >> 3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPSetTileSize(rtile, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC) + +/* + * Allows tmem and render tile to be specified. Useful when loading + * several tiles at a time. + * + * Here is the static form of the pre-swapped texture block loading + * See gDPLoadTextureBlockS() for reference. Basically, just don't + * calculate DxT, use 0 + */ + +#define gsDPLoadMultiBlockS(timg, tmem, rtile, fmt, siz, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, _G_TEXLOADTILE(rtile), \ + 0, cmt, maskt,shiftt, cms, masks, shifts), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadBlock(_G_TEXLOADTILE(rtile), 0, 0, \ + (((width) * (height) + siz##_INCR) >> siz##_SHIFT) - 1, 0), \ + gsDPPipeSyncInTexLoad \ + gsDPSetTile(fmt, siz, \ + ((((width) * siz##_LINE_BYTES) + 7) >> 3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPSetTileSize(rtile, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC) + + +#define gDPLoadTextureBlock_4b(pkt, timg, fmt, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +_DW({ \ + gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, \ + 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width) * (height) + 3) >> 2) - 1, \ + CALC_DXT_4b(width)); \ + gDPPipeSyncInTexLoad(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, \ + ((((width) >> 1) + 7) >> 3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC); \ +}) + +/* Load fix rww 27jun95 */ +/* The S at the end means odd lines are already word Swapped */ + +#define gDPLoadTextureBlock_4bS(pkt, timg, fmt, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +_DW({ \ + gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, \ + 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width) * (height) + 3) >> 2) - 1, \ + 0); \ + gDPPipeSyncInTexLoad(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, \ + ((((width) >> 1) + 7) >> 3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC); \ +}) + +/* + * 4-bit load block. Useful when loading multiple tiles + */ +#define gDPLoadMultiBlock_4b(pkt, timg, tmem, rtile, fmt, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +_DW({ \ + gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, _G_TEXLOADTILE(rtile), \ + 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadBlock(pkt, _G_TEXLOADTILE(rtile), 0, 0, \ + (((width) * (height) + 3) >> 2) - 1, \ + CALC_DXT_4b(width)); \ + gDPPipeSyncInTexLoad(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, \ + ((((width) >> 1) + 7) >> 3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, rtile, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC); \ +}) + +/* + * 4-bit load block. Allows tmem and render tile to be specified. Useful when + * loading multiple tiles. The S means odd lines are already word swapped. + */ +#define gDPLoadMultiBlock_4bS(pkt, timg, tmem, rtile, fmt, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +_DW({ \ + gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, _G_TEXLOADTILE(rtile), \ + 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadBlock(pkt, _G_TEXLOADTILE(rtile), 0, 0, \ + (((width) * (height) + 3) >> 2) - 1, \ + 0); \ + gDPPipeSyncInTexLoad(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, \ + ((((width) >> 1) + 7) >> 3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, rtile, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC); \ +}) + + +#define _gDPLoadTextureBlock_4b(pkt, timg, tmem, fmt, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +_DW({ \ + gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, \ + 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width) * (height) + 3) >> 2) - 1, \ + CALC_DXT_4b(width)); \ + gDPPipeSyncInTexLoad(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, \ + ((((width) >> 1) + 7) >> 3), tmem, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC); \ +}) + +#define gsDPLoadTextureBlock_4b(timg, fmt, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ + gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ + gsDPSetTile(fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, \ + 0, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width) * (height) + 3) >> 2) - 1, \ + CALC_DXT_4b(width)), \ + gsDPPipeSyncInTexLoad \ + gsDPSetTile(fmt, G_IM_SIZ_4b, \ + ((((width) >> 1) + 7) >> 3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC) + +#define gsDPLoadTextureBlock_4bS(timg, fmt, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ + gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ + gsDPSetTile(fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, \ + 0, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width) * (height) + 3) >> 2) - 1, \ + 0), \ + gsDPPipeSyncInTexLoad \ + gsDPSetTile(fmt, G_IM_SIZ_4b, \ + ((((width) >> 1) + 7) >> 3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC) + +/* + * 4-bit load block. Allows tmem address and render tile to be specified. + * Useful when loading multiple tiles. + */ +#define gsDPLoadMultiBlock_4b(timg, tmem, rtile, fmt, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ + gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ + gsDPSetTile(fmt, G_IM_SIZ_16b, 0, tmem, _G_TEXLOADTILE(rtile), \ + 0, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadBlock(_G_TEXLOADTILE(rtile), 0, 0, \ + (((width) * (height) + 3) >> 2) - 1, \ + CALC_DXT_4b(width)), \ + gsDPPipeSyncInTexLoad \ + gsDPSetTile(fmt, G_IM_SIZ_4b, \ + ((((width) >> 1) + 7) >> 3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPSetTileSize(rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + + +/* + * 4-bit load block. Allows tmem address and render tile to be specified. + * Useful when loading multiple tiles. S means odd lines are already swapped. + */ +#define gsDPLoadMultiBlock_4bS(timg, tmem, rtile, fmt, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ + gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ + gsDPSetTile(fmt, G_IM_SIZ_16b, 0, tmem, _G_TEXLOADTILE(rtile), \ + 0, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadBlock(_G_TEXLOADTILE(rtile), 0, 0, \ + (((width) * (height) + 3) >> 2) - 1, \ + 0), \ + gsDPPipeSyncInTexLoad \ + gsDPSetTile(fmt, G_IM_SIZ_4b, \ + ((((width) >> 1) + 7) >> 3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPSetTileSize(rtile, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC) + + +/* + * Allows tmem address to be specified + */ +#define _gsDPLoadTextureBlock_4b(timg, tmem, fmt, width, height, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ + gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ + gsDPSetTile(fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, \ + 0, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width) * (height) + 3) >> 2) - 1, \ + CALC_DXT_4b(width)), \ + gsDPPipeSyncInTexLoad \ + gsDPSetTile(fmt, G_IM_SIZ_4b, \ + ((((width) >> 1) + 7) >> 3), tmem, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width) - 1) << G_TEXTURE_IMAGE_FRAC, \ + ((height) - 1) << G_TEXTURE_IMAGE_FRAC) + +#define gDPLoadTextureTile(pkt, timg, fmt, siz, width, height, \ + uls, ult, lrs, lrt, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +_DW({ \ + gDPSetTextureImage(pkt, fmt, siz, width, timg); \ + gDPSetTile(pkt, fmt, siz, \ + (((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), 0, \ + G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadTile(pkt, G_TX_LOADTILE, \ + (uls) << G_TEXTURE_IMAGE_FRAC, \ + (ult) << G_TEXTURE_IMAGE_FRAC, \ + (lrs) << G_TEXTURE_IMAGE_FRAC, \ + (lrt) << G_TEXTURE_IMAGE_FRAC); \ + gDPPipeSyncInTexLoad(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((((lrs) - (uls) + 1) * siz##_LINE_BYTES) + 7) >> 3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, \ + (uls) << G_TEXTURE_IMAGE_FRAC, \ + (ult) << G_TEXTURE_IMAGE_FRAC, \ + (lrs) << G_TEXTURE_IMAGE_FRAC, \ + (lrt) << G_TEXTURE_IMAGE_FRAC); \ +}) + +/* + * Load texture tile. Allows tmem address and render tile to be specified. + * Useful for loading multiple tiles. + */ +#define gDPLoadMultiTile(pkt, timg, tmem, rtile, fmt, siz, width, height, \ + uls, ult, lrs, lrt, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +_DW({ \ + gDPSetTextureImage(pkt, fmt, siz, width, timg); \ + gDPSetTile(pkt, fmt, siz, \ + (((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), tmem, \ + _G_TEXLOADTILE(rtile), 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadTile(pkt, _G_TEXLOADTILE(rtile), \ + (uls) << G_TEXTURE_IMAGE_FRAC, \ + (ult) << G_TEXTURE_IMAGE_FRAC, \ + (lrs) << G_TEXTURE_IMAGE_FRAC, \ + (lrt) << G_TEXTURE_IMAGE_FRAC); \ + gDPPipeSyncInTexLoad(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((((lrs) - (uls) + 1) * siz##_LINE_BYTES) + 7) >> 3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, rtile, \ + (uls) << G_TEXTURE_IMAGE_FRAC, \ + (ult) << G_TEXTURE_IMAGE_FRAC, \ + (lrs) << G_TEXTURE_IMAGE_FRAC, \ + (lrt) << G_TEXTURE_IMAGE_FRAC); \ +}) + + +#define gsDPLoadTextureTile(timg, fmt, siz, width, height, \ + uls, ult, lrs, lrt, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ + gsDPSetTextureImage(fmt, siz, width, timg), \ + gsDPSetTile(fmt, siz, \ + (((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), 0, \ + G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadTile(G_TX_LOADTILE, \ + (uls) << G_TEXTURE_IMAGE_FRAC, \ + (ult) << G_TEXTURE_IMAGE_FRAC, \ + (lrs) << G_TEXTURE_IMAGE_FRAC, \ + (lrt) << G_TEXTURE_IMAGE_FRAC), \ + gsDPPipeSyncInTexLoad \ + gsDPSetTile(fmt, siz, \ + (((((lrs) - (uls) + 1) * siz##_LINE_BYTES) + 7) >> 3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, \ + (uls) << G_TEXTURE_IMAGE_FRAC, \ + (ult) << G_TEXTURE_IMAGE_FRAC, \ + (lrs) << G_TEXTURE_IMAGE_FRAC, \ + (lrt) << G_TEXTURE_IMAGE_FRAC) + +/* + * Load texture tile. Allows tmem address and render tile to be specified. + * Useful for loading multiple tiles. + */ +#define gsDPLoadMultiTile(timg, tmem, rtile, fmt, siz, width, height, \ + uls, ult, lrs, lrt, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ + gsDPSetTextureImage(fmt, siz, width, timg), \ + gsDPSetTile(fmt, siz, \ + (((((lrs) - (uls) + 1) * siz##_TILE_BYTES) + 7) >> 3), tmem, \ + _G_TEXLOADTILE(rtile), 0, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadTile(_G_TEXLOADTILE(rtile), \ + (uls) << G_TEXTURE_IMAGE_FRAC, \ + (ult) << G_TEXTURE_IMAGE_FRAC, \ + (lrs) << G_TEXTURE_IMAGE_FRAC, \ + (lrt) << G_TEXTURE_IMAGE_FRAC), \ + gsDPPipeSyncInTexLoad \ + gsDPSetTile(fmt, siz, \ + (((((lrs) - (uls) + 1) * siz##_LINE_BYTES) + 7) >> 3), \ + tmem, rtile, pal, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPSetTileSize(rtile, \ + (uls) << G_TEXTURE_IMAGE_FRAC, \ + (ult) << G_TEXTURE_IMAGE_FRAC, \ + (lrs) << G_TEXTURE_IMAGE_FRAC, \ + (lrt) << G_TEXTURE_IMAGE_FRAC) + +#define gDPLoadTextureTile_4b(pkt, timg, fmt, width, height, \ + uls, ult, lrs, lrt, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +_DW({ \ + gDPSetTextureImage(pkt, fmt, G_IM_SIZ_8b, ((width) >> 1), timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \ + (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), 0, \ + G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadTile(pkt, G_TX_LOADTILE, \ + (uls) << (G_TEXTURE_IMAGE_FRAC - 1), \ + (ult) << (G_TEXTURE_IMAGE_FRAC), \ + (lrs) << (G_TEXTURE_IMAGE_FRAC - 1), \ + (lrt) << (G_TEXTURE_IMAGE_FRAC)); \ + gDPPipeSyncInTexLoad(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, \ + (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, \ + (uls) << G_TEXTURE_IMAGE_FRAC, \ + (ult) << G_TEXTURE_IMAGE_FRAC, \ + (lrs) << G_TEXTURE_IMAGE_FRAC, \ + (lrt) << G_TEXTURE_IMAGE_FRAC); \ +}) + +/* + * Load texture tile. Allows tmem address and render tile to be specified. + * Useful for loading multiple tiles. + */ +#define gDPLoadMultiTile_4b(pkt, timg, tmem, rtile, fmt, width, height, \ + uls, ult, lrs, lrt, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +_DW({ \ + gDPSetTextureImage(pkt, fmt, G_IM_SIZ_8b, ((width) >> 1), timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \ + (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), tmem, \ + _G_TEXLOADTILE(rtile), 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadTile(pkt, _G_TEXLOADTILE(rtile), \ + (uls) << (G_TEXTURE_IMAGE_FRAC - 1), \ + (ult) << (G_TEXTURE_IMAGE_FRAC), \ + (lrs) << (G_TEXTURE_IMAGE_FRAC - 1), \ + (lrt) << (G_TEXTURE_IMAGE_FRAC)); \ + gDPPipeSyncInTexLoad(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, \ + (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, rtile, \ + (uls) << G_TEXTURE_IMAGE_FRAC, \ + (ult) << G_TEXTURE_IMAGE_FRAC, \ + (lrs) << G_TEXTURE_IMAGE_FRAC, \ + (lrt) << G_TEXTURE_IMAGE_FRAC); \ +}) + +#define gsDPLoadTextureTile_4b(timg, fmt, width, height, \ + uls, ult, lrs, lrt, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ + gsDPSetTextureImage(fmt, G_IM_SIZ_8b, ((width) >> 1), timg), \ + gsDPSetTile(fmt, G_IM_SIZ_8b, \ + (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), 0, \ + G_TX_LOADTILE, 0, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadTile(G_TX_LOADTILE, \ + (uls) << (G_TEXTURE_IMAGE_FRAC - 1), \ + (ult) << (G_TEXTURE_IMAGE_FRAC), \ + (lrs) << (G_TEXTURE_IMAGE_FRAC - 1), \ + (lrt) << (G_TEXTURE_IMAGE_FRAC)), \ + gsDPPipeSyncInTexLoad \ + gsDPSetTile(fmt, G_IM_SIZ_4b, \ + (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, \ + (uls) << G_TEXTURE_IMAGE_FRAC, \ + (ult) << G_TEXTURE_IMAGE_FRAC, \ + (lrs) << G_TEXTURE_IMAGE_FRAC, \ + (lrt) << G_TEXTURE_IMAGE_FRAC) + +/* + * Load texture tile. Allows tmem address and render tile to be specified. + * Useful for loading multiple tiles. + */ +#define gsDPLoadMultiTile_4b(timg, tmem, rtile, fmt, width, height, \ + uls, ult, lrs, lrt, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, G_IM_SIZ_8b, ((width) >> 1), timg), \ + gsDPSetTile(fmt, G_IM_SIZ_8b, \ + (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), tmem, \ + _G_TEXLOADTILE(rtile), 0, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadTile(_G_TEXLOADTILE(rtile), \ + (uls) << (G_TEXTURE_IMAGE_FRAC - 1), \ + (ult) << (G_TEXTURE_IMAGE_FRAC), \ + (lrs) << (G_TEXTURE_IMAGE_FRAC - 1), \ + (lrt) << (G_TEXTURE_IMAGE_FRAC)), \ + gsDPPipeSyncInTexLoad \ + gsDPSetTile(fmt, G_IM_SIZ_4b, \ + (((((lrs) - (uls) + 1) >> 1) + 7) >> 3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPSetTileSize(rtile, \ + (uls) << G_TEXTURE_IMAGE_FRAC, \ + (ult) << G_TEXTURE_IMAGE_FRAC, \ + (lrs) << G_TEXTURE_IMAGE_FRAC, \ + (lrt) << G_TEXTURE_IMAGE_FRAC) + +/* + * Load a 16-entry palette (for 4-bit CI textures) + * Assumes a 16 entry tlut is being loaded, palette # is 0-15 + * With NO_SYNCS_IN_TEXTURE_LOADS: assumes that palette 0 is for multitexture + * texture 0 and palette 1 is for texture 1 (uses load tiles 5 and 4) + */ + +#define gDPLoadTLUT_pal16(pkt, pal, dram) \ +_DW({ \ + gDPSetTextureImage(pkt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram); \ + gDPTileSyncInTexLoad(pkt); \ + gDPSetTile(pkt, 0, 0, 0, (256 + (((pal) & 0xF) * 16)), \ + _G_PALLOADTILE((pal) & 1), 0, 0, 0, 0, 0, 0, 0); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadTLUTCmd(pkt, _G_PALLOADTILE((pal) & 1), 15); \ + gDPPipeSyncInTexLoad(pkt); \ +}) + +#define gsDPLoadTLUT_pal16(pal, dram) \ + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram), \ + gsDPTileSyncInTexLoad \ + gsDPSetTile(0, 0, 0, (256 + (((pal) & 0xF) * 16)), \ + _G_PALLOADTILE((pal) & 1), 0, 0, 0, 0, 0, 0, 0), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadTLUTCmd(_G_PALLOADTILE((pal) & 1), 15) \ + gsDPPipeSyncEndOfTexLoad + +/* + * Load a 256-entry palette (for 8-bit CI textures) + * Assumes a 256 entry tlut is being loaded, palette # is not used + */ + +#define gDPLoadTLUT_pal256(pkt, dram) \ +_DW({ \ + gDPSetTextureImage(pkt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram); \ + gDPTileSyncInTexLoad(pkt); \ + gDPSetTile(pkt, 0, 0, 0, 256, \ + _G_PALLOADTILE(0), 0, 0, 0, 0, 0, 0, 0); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadTLUTCmd(pkt, _G_PALLOADTILE(0), 255); \ + gDPPipeSyncInTexLoad(pkt); \ +}) + +#define gsDPLoadTLUT_pal256(dram) \ + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram), \ + gsDPTileSyncInTexLoad \ + gsDPSetTile(0, 0, 0, 256, \ + _G_PALLOADTILE(0), 0, 0, 0, 0, 0, 0, 0), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadTLUTCmd(_G_PALLOADTILE(0), 255) \ + gsDPPipeSyncEndOfTexLoad + +/* + * Assumes that the starting TMEM address is calculated like in DPLoadTLUT_pal16 + * (which is the only sane way to do it if you are loading two palettes for + * multitexture) + */ +#define _G_PALTMEMTOTILE(tmemaddr) _G_PALLOADTILE(((tmemaddr) >> 4) & 1) + +#define gDPLoadTLUT(pkt, count, tmemaddr, dram) \ +_DW({ \ + gDPSetTextureImage(pkt, G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram); \ + gDPTileSyncInTexLoad(pkt); \ + gDPSetTile(pkt, 0, 0, 0, tmemaddr, \ + _G_PALTMEMTOTILE(tmemaddr), 0, 0, 0, 0, 0, 0, 0); \ + gDPLoadSyncInTexLoad(pkt); \ + gDPLoadTLUTCmd(pkt, _G_PALTMEMTOTILE(tmemaddr), ((count) - 1)); \ + gDPPipeSyncInTexLoad(pkt); \ +}) + +#define gsDPLoadTLUT(count, tmemaddr, dram) \ + gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, dram), \ + gsDPTileSyncInTexLoad \ + gsDPSetTile(0, 0, 0, tmemaddr, \ + _G_PALTMEMTOTILE(tmemaddr), 0, 0, 0, 0, 0, 0, 0), \ + gsDPLoadSyncInTexLoad \ + gsDPLoadTLUTCmd(_G_PALTMEMTOTILE(tmemaddr), ((count) - 1)) \ + gsDPPipeSyncEndOfTexLoad + + + +#define gDPSetScissor(pkt, mode, ulx, uly, lrx, lry) \ +_DW({ \ + Gfx *_g = (Gfx *)pkt; \ + \ + _g->words.w0 = (_SHIFTL(G_SETSCISSOR, 24, 8) | \ + _SHIFTL((int)((float)(ulx) * 4.0f), 12, 12) | \ + _SHIFTL((int)((float)(uly) * 4.0f), 0, 12)); \ + _g->words.w1 = (_SHIFTL(mode, 24, 2) | \ + _SHIFTL((int)((float)(lrx) * 4.0f), 12, 12) | \ + _SHIFTL((int)((float)(lry) * 4.0f), 0, 12)); \ +}) + + +#define gDPSetScissorFrac(pkt, mode, ulx, uly, lrx, lry) \ +_DW({ \ + Gfx *_g = (Gfx *)pkt; \ + \ + _g->words.w0 = (_SHIFTL(G_SETSCISSOR, 24, 8) | \ + _SHIFTL((int)((ulx)), 12, 12) | \ + _SHIFTL((int)((uly)), 0, 12)); \ + _g->words.w1 = (_SHIFTL(mode, 24, 2) | \ + _SHIFTL((int)((lrx)), 12, 12) | \ + _SHIFTL((int)((lry)), 0, 12)); \ +}) + +#define gsDPSetScissor(mode, ulx, uly, lrx, lry) \ +{ \ + (_SHIFTL(G_SETSCISSOR, 24, 8) | \ + _SHIFTL((int)((float)(ulx) * 4.0f), 12, 12) | \ + _SHIFTL((int)((float)(uly) * 4.0f), 0, 12)), \ + (_SHIFTL(mode, 24, 2) | \ + _SHIFTL((int)((float)(lrx) * 4.0f), 12, 12) | \ + _SHIFTL((int)((float)(lry) * 4.0f), 0, 12)) \ +} + +#define gsDPSetScissorFrac(mode, ulx, uly, lrx, lry) \ +{ \ + (_SHIFTL(G_SETSCISSOR, 24, 8) | \ + _SHIFTL((int)((ulx)), 12, 12) | \ + _SHIFTL((int)((uly)), 0, 12)), \ + (_SHIFTL(mode, 24, 2) | \ + _SHIFTL((int)(lrx), 12, 12) | \ + _SHIFTL((int)(lry), 0, 12)) \ +} + +/* Fraction never used in fill */ +#define gDPFillRectangle(pkt, ulx, uly, lrx, lry) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_FILLRECT, 24, 8) | \ + _SHIFTL((lrx), 14, 10) | \ + _SHIFTL((lry), 2, 10)); \ + _g->words.w1 = (_SHIFTL((ulx), 14, 10) | \ + _SHIFTL((uly), 2, 10)); \ +}) + +#define gsDPFillRectangle(ulx, uly, lrx, lry) \ +{ \ + (_SHIFTL(G_FILLRECT, 24, 8) | \ + _SHIFTL((lrx), 14, 10) | \ + _SHIFTL((lry), 2, 10)), \ + (_SHIFTL((ulx), 14, 10) | \ + _SHIFTL((uly), 2, 10)) \ +} + +/* like gDPFillRectangle but accepts negative arguments */ +#define gDPScisFillRectangle(pkt, ulx, uly, lrx, lry) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_FILLRECT, 24, 8) | \ + _SHIFTL(MAX((lrx), 0), 14, 10) | \ + _SHIFTL(MAX((lry), 0), 2, 10)); \ + _g->words.w1 = (_SHIFTL(MAX((ulx), 0), 14, 10) | \ + _SHIFTL(MAX((uly), 0), 2, 10)); \ +}) + +#define gDPSetConvert(pkt, k0, k1, k2, k3, k4, k5) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_SETCONVERT, 24, 8) | \ + _SHIFTL(k0, 13, 9) | \ + _SHIFTL(k1, 4, 9) | \ + _SHIFTR(k2, 5, 4)); \ + _g->words.w1 = (_SHIFTL(k2, 27, 5) | \ + _SHIFTL(k3, 18, 9) | \ + _SHIFTL(k4, 9, 9) | \ + _SHIFTL(k5, 0, 9)); \ +}) + +#define gsDPSetConvert(k0, k1, k2, k3, k4, k5) \ +{ \ + (_SHIFTL(G_SETCONVERT, 24, 8) | \ + _SHIFTL(k0, 13, 9) | \ + _SHIFTL(k1, 4, 9) | \ + _SHIFTL(k2, 5, 4)), \ + (_SHIFTL(k2, 27, 5) | \ + _SHIFTL(k3, 18, 9) | \ + _SHIFTL(k4, 9, 9) | \ + _SHIFTL(k5, 0, 9)) \ +} + +#define gDPSetKeyR(pkt, cR, sR, wR) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_SETKEYR, 24, 8); \ + _g->words.w1 = (_SHIFTL(wR, 16, 12) | \ + _SHIFTL(cR, 8, 8) | \ + _SHIFTL(sR, 0, 8)); \ +}) + +#define gsDPSetKeyR(cR, sR, wR) \ +{ \ + _SHIFTL(G_SETKEYR, 24, 8), \ + (_SHIFTL(wR, 16, 12) | \ + _SHIFTL(cR, 8, 8) | \ + _SHIFTL(sR, 0, 8)) \ +} + +#define gDPSetKeyGB(pkt, cG, sG, wG, cB, sB, wB) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_SETKEYGB, 24, 8) | \ + _SHIFTL(wG, 12, 12) | \ + _SHIFTL(wB, 0, 12)); \ + _g->words.w1 = (_SHIFTL(cG, 24, 8) | \ + _SHIFTL(sG, 16, 8) | \ + _SHIFTL(cB, 8, 8) | \ + _SHIFTL(sB, 0, 8)); \ +}) + +#define gsDPSetKeyGB(cG, sG, wG, cB, sB, wB) \ +{ \ + (_SHIFTL(G_SETKEYGB, 24, 8) | \ + _SHIFTL(wG, 12, 12) | \ + _SHIFTL(wB, 0, 12)), \ + (_SHIFTL(cG, 24, 8) | \ + _SHIFTL(sG, 16, 8) | \ + _SHIFTL(cB, 8, 8) | \ + _SHIFTL(sB, 0, 8)) \ +} + +#define gDPNoParam(pkt, cmd) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(cmd, 24, 8); \ + _g->words.w1 = 0; \ +}) + +#define gsDPNoParam(cmd) \ +{ \ + _SHIFTL(cmd, 24, 8), \ + 0 \ +} + +#define gDPParam(pkt, cmd, param) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(cmd, 24, 8); \ + _g->words.w1 = (param); \ +}) + +#define gsDPParam(cmd, param) \ +{ \ + _SHIFTL(cmd, 24, 8), \ + (param) \ +} + +/* Notice that textured rectangles are 128-bit commands, therefore + * gsDPTextureRectangle() should not be used in display lists + * under normal circumstances (use gsSPTextureRectangle()). + * That is also why there is no gDPTextureRectangle() macros. + */ +#define gsDPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{ \ + (_SHIFTL(G_TEXRECT, 24, 8) | \ + _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)), \ + (_SHIFTL(tile, 24, 3) | \ + _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)), \ +}, \ +{ \ + (_SHIFTL(s, 16, 16) | \ + _SHIFTL(t, 0, 16)), \ + (_SHIFTL(dsdx, 16, 16) | \ + _SHIFTL(dtdy, 0, 16)) \ +} + +#define gDPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + if (pkt); \ + _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | \ + _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | \ + _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)); \ + _g ++; \ + _g->words.w0 = (_SHIFTL(s, 16, 16) | \ + _SHIFTL(t, 0, 16)); \ + _g->words.w1 = (_SHIFTL(dsdx, 16, 16) | \ + _SHIFTL(dtdy, 0, 16)); \ +}) + +#define gsDPTextureRectangleFlip(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{ \ + (_SHIFTL(G_TEXRECTFLIP, 24, 8) | \ + _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)), \ + (_SHIFTL(tile, 24, 3) | \ + _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)), \ +}, \ +{ \ + (_SHIFTL(s, 16, 16) | \ + _SHIFTL(t, 0, 16)), \ + (_SHIFTL(dsdx, 16, 16) | \ + _SHIFTL(dtdy, 0, 16)) \ +} + +#define gDPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + if (pkt); \ + _g->words.w0 = (_SHIFTL(G_TEXRECTFLIP, 24, 8) | \ + _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | \ + _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)); \ + _g ++; \ + _g->words.w0 = (_SHIFTL(s, 16, 16) | \ + _SHIFTL(t, 0, 16)); \ + _g->words.w1 = (_SHIFTL(dsdx, 16, 16) | \ + _SHIFTL(dtdy, 0, 16)); \ +}) + +#define gsSPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ + (_SHIFTL(G_TEXRECT, 24, 8) | \ + _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)), \ + (_SHIFTL(tile, 24, 3) | \ + _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)), \ + gsImmp1(G_RDPHALF_1, \ + (_SHIFTL(s, 16, 16) | \ + _SHIFTL(t, 0, 16))), \ + gsImmp1(G_RDPHALF_2, \ + (_SHIFTL(dsdx, 16, 16) | \ + _SHIFTL(dtdy, 0, 16))) + +#define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | \ + _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | \ + _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)); \ + gImmp1(pkt, G_RDPHALF_1, \ + (_SHIFTL(s, 16, 16) | \ + _SHIFTL(t, 0, 16))); \ + gImmp1(pkt, G_RDPHALF_2, \ + (_SHIFTL(dsdx, 16, 16) | \ + _SHIFTL(dtdy, 0, 16))); \ +}) + +/* like gSPTextureRectangle but accepts negative position arguments */ +#define gSPScisTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | \ + _SHIFTL(MAX((s16)(xh),0), 12, 12) | \ + _SHIFTL(MAX((s16)(yh),0), 0, 12)); \ + _g->words.w1 = (_SHIFTL((tile), 24, 3) | \ + _SHIFTL(MAX((s16)(xl),0), 12, 12) | \ + _SHIFTL(MAX((s16)(yl),0), 0, 12)); \ + gImmp1(pkt, G_RDPHALF_1, \ + (_SHIFTL(((s) - \ + (((s16)(xl) < 0) ? \ + (((s16)(dsdx) < 0) ? \ + (MAX((((s16)(xl) * (s16)(dsdx)) >> 7), 0)) : \ + (MIN((((s16)(xl) * (s16)(dsdx)) >> 7), 0))) : 0)), 16, 16) | \ + _SHIFTL(((t) - \ + (( (yl) < 0) ? \ + (((s16)(dtdy) < 0) ? \ + (MAX((((s16)(yl) * (s16)(dtdy)) >> 7), 0)) : \ + (MIN((((s16)(yl) * (s16)(dtdy)) >> 7), 0))) : 0)), 0, 16))); \ + gImmp1(pkt, G_RDPHALF_2, \ + (_SHIFTL((dsdx), 16, 16) | \ + _SHIFTL((dtdy), 0, 16))); \ +}) + +#define gsSPTextureRectangleFlip(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ + (_SHIFTL(G_TEXRECTFLIP, 24, 8) | \ + _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)), \ + (_SHIFTL(tile, 24, 3) | \ + _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)), \ + gsImmp1(G_RDPHALF_1, \ + (_SHIFTL(s, 16, 16) | \ + _SHIFTL(t, 0, 16))), \ + gsImmp1(G_RDPHALF_2, \ + (_SHIFTL(dsdx, 16, 16) | \ + _SHIFTL(dtdy, 0, 16))) + +#define gSPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXRECTFLIP, 24, 8) | \ + _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | \ + _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)); \ + gImmp1(pkt, G_RDPHALF_1, \ + (_SHIFTL(s, 16, 16) | \ + _SHIFTL(t, 0, 16))); \ + gImmp1(pkt, G_RDPHALF_2, \ + (_SHIFTL(dsdx, 16, 16) | \ + _SHIFTL(dtdy, 0, 16))); \ +}) + +#define gsDPWord(wordhi, wordlo) \ + gsImmp1(G_RDPHALF_1, (unsigned int)(wordhi)), \ + gsImmp1(G_RDPHALF_2, (unsigned int)(wordlo)) + +#define gDPWord(pkt, wordhi, wordlo) \ +_DW({ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + gImmp1(pkt, G_RDPHALF_1, (unsigned int)(wordhi)); \ + gImmp1(pkt, G_RDPHALF_2, (unsigned int)(wordlo)); \ +}) + +#define gDPFullSync(pkt) gDPNoParam(pkt, G_RDPFULLSYNC) +#define gsDPFullSync() gsDPNoParam( G_RDPFULLSYNC) +#define gDPTileSync(pkt) gDPNoParam(pkt, G_RDPTILESYNC) +#define gsDPTileSync() gsDPNoParam( G_RDPTILESYNC) +#define gDPPipeSync(pkt) gDPNoParam(pkt, G_RDPPIPESYNC) +#define gsDPPipeSync() gsDPNoParam( G_RDPPIPESYNC) +#define gDPLoadSync(pkt) gDPNoParam(pkt, G_RDPLOADSYNC) +#define gsDPLoadSync() gsDPNoParam( G_RDPLOADSYNC) +#define gDPNoOp(pkt) gDPNoParam(pkt, G_NOOP) +#define gsDPNoOp() gsDPNoParam( G_NOOP) +#define gDPNoOpTag(pkt, tag) gDPParam(pkt, G_NOOP, tag) +#define gsDPNoOpTag(tag) gsDPParam( G_NOOP, tag) + +#define gDPNoOpHere(pkt, file, line) gDma1p(pkt, G_NOOP, file, line, 1) +#define gDPNoOpString(pkt, data, n) gDma1p(pkt, G_NOOP, data, n, 2) +#define gDPNoOpWord(pkt, data, n) gDma1p(pkt, G_NOOP, data, n, 3) +#define gDPNoOpFloat(pkt, data, n) gDma1p(pkt, G_NOOP, data, n, 4) +#define gDPNoOpQuiet(pkt) gDma1p(pkt, G_NOOP, 0, 0, 5) +#define gDPNoOpVerbose(pkt, n) gDma1p(pkt, G_NOOP, 0, n, 5) +#define gDPNoOpCallBack(pkt, callback, arg) gDma1p(pkt, G_NOOP, callback, arg, 6) +#define gDPNoOpOpenDisp(pkt, file, line) gDma1p(pkt, G_NOOP, file, line, 7) +#define gDPNoOpCloseDisp(pkt, file, line) gDma1p(pkt, G_NOOP, file, line, 8) +#define gDPNoOpTag3(pkt, type, data, n) gDma1p(pkt, G_NOOP, data, n, type) + +#endif /* F3DEX3_H */ diff --git a/include/n64/PR/gbi_std.h b/include/n64/PR/gbi_std.h new file mode 100644 index 0000000000..f1627d220e --- /dev/null +++ b/include/n64/PR/gbi_std.h @@ -0,0 +1,4873 @@ +/************************************************************************** + * * + * Copyright (C) 1994, Silicon Graphics, Inc. * + * * + * These coded instructions, statements, and computer programs contain * + * unpublished proprietary information of Silicon Graphics, Inc., and * + * are protected by Federal copyright law. They may not be disclosed * + * to third parties or copied or duplicated in any form, in whole or * + * in part, without the prior written consent of Silicon Graphics, Inc. * + * * + **************************************************************************/ +/************************************************************************** + * + * $Revision: 1.141 $ + * $Date: 1999/09/03 03:43:08 $ + * $Source: /exdisk2/cvs/N64OS/Master/cvsmdev2/PR/include/gbi.h,v $ + * + **************************************************************************/ + +#ifndef _GBI_H_ +#define _GBI_H_ + +#include +#include + +/* + * Converts texel coordinates to S and T values + */ +// Bilerp/Average filter +#define TC_B_OFF -0.5 +#define TC_B(p) (((p) + TC_B_OFF) * 32) +// #define TC_B(p) ((((p) > TC_B_OFF) ? ((p) - TC_B_OFF) : (p)) * 32) +#define ST_B(s, t) {TC_B(s), TC_B(t)} + +// Point filter +#define TX_P_OFF 0.25 +#define TC_P(p) (((p) + TX_P_OFF) * 32) +#define ST_P(s, t) {TC_P(s), TC_P(t)} + +/* + * To use the F3DEX ucodes, define F3DEX_GBI before include this file. + * + * #define F3DEX_GBI + * #include + * + * or + * + * cc -c -DF3DEX_GBI -I.... foo.c + * + */ + +/************************************************************************** + * + * Graphics Binary Interface + * + **************************************************************************/ + +/* + * Graphics Commands, 'xxx' parts may be generated from ucode + * + * The command format is + * + * |00xxxxxx| = DMA 0,..,127 + * |10xxxxxx| = Immediate Mode -65,..,-128 + * |11xxxxxx| = RDP cmds -1,..,-64 + * + * Note: in order for the RSP microcode to process RDP commands opaquely, + * we need to further identify those RDP commands that need DRAM address + * "fixup". To do this, we have the dummy command G_RDP_ADDR_FIXUP, and + * all |RDP commands| less than this are commands with embedded DRAM + * addresses. Further, the format of these commands should be similar so + * only one fixup routine is needed. + * + * Further explanation: + * The names of the commands are somewhat misleading. Here is clarification: + * + * - a 'DMA' type command has a pointer to additional data and + * causes a DMA transfer to bring that into DMEM. + * + * - an 'Immediate' type command isn't really 'immediate', in the + * traditional sense. This just means that the entire command fits + * in the 64-bit word, and the ucode can execute it 'immediately' + * without additional memory transfers. + * + * - an 'RDP' command is identified as such because the RDP + * commands can be passed-thru the RSP and sent to the RDP + * directly. One further confusing thing, is that some 'DP' + * macros below actually generate immediate commands, not + * not direct DP commands. + * + * IMPLEMENTATION NOTE: + * There is another group of RDP commands that includes the triangle commands + * generated by the RSP code. These are the raw commands the rasterizer + * hardware chews on, with slope info, etc. They will follow the RDP + * ordering... + * + * IMPLEMENTATION NOTE: + * The RDP hardware has some of these bit patterns wired up. If the hardware + * changes, we must adjust this table, likewise we can't change/add things + * once the hardware is frozen. (actually, the RDP hardware only looks at + * the lower 6 bits of the command byte) + * + */ + +#ifdef F3DEX_GBI_2E +# ifndef F3DEX_GBI_2 +# define F3DEX_GBI_2 +# endif +# define GBI_FLOATS +#endif + +#ifdef F3DEX_GBI_2 +# ifndef F3DEX_GBI +# define F3DEX_GBI +# endif +#define G_NOOP 0x00 +#define G_RDPHALF_2 0xf1 +#define G_SETOTHERMODE_H 0xe3 +#define G_SETOTHERMODE_L 0xe2 +#define G_RDPHALF_1 0xe1 +#define G_SPNOOP 0xe0 +#define G_ENDDL 0xdf +#define G_DL 0xde +#define G_LOAD_UCODE 0xdd +#define G_MOVEMEM 0xdc +#define G_MOVEWORD 0xdb +#define G_MTX 0xda +#define G_GEOMETRYMODE 0xd9 +#define G_POPMTX 0xd8 +#define G_TEXTURE 0xd7 +#define G_DMA_IO 0xd6 +#define G_SPECIAL_1 0xd5 +#define G_SPECIAL_2 0xd4 +#define G_SPECIAL_3 0xd3 + +#define G_VTX 0x01 +#define G_MODIFYVTX 0x02 +#define G_CULLDL 0x03 +#define G_BRANCH_Z 0x04 +#define G_TRI1 0x05 +#define G_TRI2 0x06 +#define G_QUAD 0x07 +#define G_LINE3D 0x08 +#else /* F3DEX_GBI_2 */ + +/* DMA commands: */ +#define G_SPNOOP 0 /* handle 0 gracefully */ +#define G_MTX 1 +#define G_RESERVED0 2 /* not implemeted */ +#define G_MOVEMEM 3 /* move a block of memory (up to 4 words) to dmem */ +#define G_VTX 4 +#define G_RESERVED1 5 /* not implemeted */ +#define G_DL 6 +#define G_RESERVED2 7 /* not implemeted */ +#define G_RESERVED3 8 /* not implemeted */ +#define G_SPRITE2D_BASE 9 /* sprite command */ + +/* IMMEDIATE commands: */ +#define G_IMMFIRST -65 +#define G_TRI1 (G_IMMFIRST-0) +#define G_CULLDL (G_IMMFIRST-1) +#define G_POPMTX (G_IMMFIRST-2) +#define G_MOVEWORD (G_IMMFIRST-3) +#define G_TEXTURE (G_IMMFIRST-4) +#define G_SETOTHERMODE_H (G_IMMFIRST-5) +#define G_SETOTHERMODE_L (G_IMMFIRST-6) +#define G_ENDDL (G_IMMFIRST-7) +#define G_SETGEOMETRYMODE (G_IMMFIRST-8) +#define G_CLEARGEOMETRYMODE (G_IMMFIRST-9) +#define G_LINE3D (G_IMMFIRST-10) +#define G_RDPHALF_1 (G_IMMFIRST-11) +#define G_RDPHALF_2 (G_IMMFIRST-12) +#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) +# define G_MODIFYVTX (G_IMMFIRST-13) +# define G_TRI2 (G_IMMFIRST-14) +# define G_BRANCH_Z (G_IMMFIRST-15) +# define G_LOAD_UCODE (G_IMMFIRST-16) +#else +# define G_RDPHALF_CONT (G_IMMFIRST-13) +#endif + +/* We are overloading 2 of the immediate commands + to keep the byte alignment of dmem the same */ + +#define G_SPRITE2D_SCALEFLIP (G_IMMFIRST-1) +#define G_SPRITE2D_DRAW (G_IMMFIRST-2) + +/* RDP commands: */ +#define G_NOOP 0xc0 /* 0 */ + +#endif /* F3DEX_GBI_2 */ + +/* RDP commands: */ +#define G_SETCIMG 0xff /* -1 */ +#define G_SETZIMG 0xfe /* -2 */ +#define G_SETTIMG 0xfd /* -3 */ +#define G_SETCOMBINE 0xfc /* -4 */ +#define G_SETENVCOLOR 0xfb /* -5 */ +#define G_SETPRIMCOLOR 0xfa /* -6 */ +#define G_SETBLENDCOLOR 0xf9 /* -7 */ +#define G_SETFOGCOLOR 0xf8 /* -8 */ +#define G_SETFILLCOLOR 0xf7 /* -9 */ +#define G_FILLRECT 0xf6 /* -10 */ +#define G_SETTILE 0xf5 /* -11 */ +#define G_LOADTILE 0xf4 /* -12 */ +#define G_LOADBLOCK 0xf3 /* -13 */ +#define G_SETTILESIZE 0xf2 /* -14 */ +#define G_LOADTLUT 0xf0 /* -16 */ +#define G_RDPSETOTHERMODE 0xef /* -17 */ +#define G_SETPRIMDEPTH 0xee /* -18 */ +#define G_SETSCISSOR 0xed /* -19 */ +#define G_SETCONVERT 0xec /* -20 */ +#define G_SETKEYR 0xeb /* -21 */ +#define G_SETKEYGB 0xea /* -22 */ +#define G_RDPFULLSYNC 0xe9 /* -23 */ +#define G_RDPTILESYNC 0xe8 /* -24 */ +#define G_RDPPIPESYNC 0xe7 /* -25 */ +#define G_RDPLOADSYNC 0xe6 /* -26 */ +#define G_TEXRECTFLIP 0xe5 /* -27 */ +#define G_TEXRECT 0xe4 /* -28 */ + + +/* + * The following commands are the "generated" RDP commands; the user + * never sees them, the RSP microcode generates them. + * + * The layout of the bits is magical, to save work in the ucode. + * These id's are -56, -52, -54, -50, -55, -51, -53, -49, ... + * edge, shade, texture, zbuff bits: estz + */ +#define G_TRI_FILL 0xc8 /* fill triangle: 11001000 */ +#define G_TRI_SHADE 0xcc /* shade triangle: 11001100 */ +#define G_TRI_TXTR 0xca /* texture triangle: 11001010 */ +#define G_TRI_SHADE_TXTR 0xce /* shade, texture triangle: 11001110 */ +#define G_TRI_FILL_ZBUFF 0xc9 /* fill, zbuff triangle: 11001001 */ +#define G_TRI_SHADE_ZBUFF 0xcd /* shade, zbuff triangle: 11001101 */ +#define G_TRI_TXTR_ZBUFF 0xcb /* texture, zbuff triangle: 11001011 */ +#define G_TRI_SHADE_TXTR_ZBUFF 0xcf /* shade, txtr, zbuff trngl: 11001111 */ + +/* + * A TRI_FILL triangle is just the edges. You need to set the DP + * to use primcolor, in order to see anything. (it is NOT a triangle + * that gets rendered in 'fill mode'. Triangles can't be rendered + * in 'fill mode') + * + * A TRI_SHADE is a gouraud triangle that has colors interpolated. + * Flat-shaded triangles (from the software) are still gouraud shaded, + * it's just the colors are all the same and the deltas are 0. + * + * Other triangle types, and combinations are more obvious. + */ + +/* masks to build RDP triangle commands: */ +#define G_RDP_TRI_FILL_MASK 0x08 +#define G_RDP_TRI_SHADE_MASK 0x04 +#define G_RDP_TRI_TXTR_MASK 0x02 +#define G_RDP_TRI_ZBUFF_MASK 0x01 + +/* + * HACK: + * This is a dreadful hack. For version 1.0 hardware, there are still + * some 'bowtie' hangs. This parameter can be increased to avoid + * the hangs. Every increase of 4 chops one scanline off of every + * triangle. Values of 4,8,12 should be sufficient to avoid any + * bowtie hang. + * + * Change this value, then recompile ALL of your program (including static + * display lists!) + * + * THIS WILL BE REMOVED FOR HARDWARE VERSION 2.0! + */ +#define BOWTIE_VAL 0 + + +/* gets added to RDP command, in order to test for addres fixup: */ +#define G_RDP_ADDR_FIXUP 3 /* |RDP cmds| <= this, do addr fixup */ +#ifdef _LANGUAGE_ASSEMBLY +#define G_RDP_TEXRECT_CHECK ((-1*G_TEXRECTFLIP)& 0xff) +#endif + +/* macros for command parsing: */ +#define GDMACMD(x) (x) +#define GIMMCMD(x) (G_IMMFIRST-(x)) +#define GRDPCMD(x) (0xff-(x)) + +#define G_DMACMDSIZ 128 +#define G_IMMCMDSIZ 64 +#define G_RDPCMDSIZ 64 + +/* + * Coordinate shift values, number of bits of fraction + */ +#define G_TEXTURE_IMAGE_FRAC 2 +#define G_TEXTURE_SCALE_FRAC 16 +#define G_SCALE_FRAC 8 +#define G_ROTATE_FRAC 16 + +/* + * Parameters to graphics commands + */ + +/* + * Data packing macros + */ + +/* + * Maximum z-buffer value, used to initialize the z-buffer. + * Note : this number is NOT the viewport z-scale constant. + * See the comment next to G_MAXZ for more info. + */ +#define G_MAXFBZ 0x3fff /* 3b exp, 11b mantissa */ + +#define GPACK_RGBA5551(r, g, b, a) ((((r)<<8) & 0xf800) | \ + (((g)<<3) & 0x7c0) | \ + (((b)>>2) & 0x3e) | ((a) & 0x1)) +#define GPACK_ZDZ(z, dz) ((z) << 2 | (dz)) + +/* + * G_MTX: parameter flags + */ +#ifdef F3DEX_GBI_2 +# define G_MTX_MODELVIEW 0x00 /* matrix types */ +# define G_MTX_PROJECTION 0x04 +# define G_MTX_MUL 0x00 /* concat or load */ +# define G_MTX_LOAD 0x02 +# define G_MTX_NOPUSH 0x00 /* push or not */ +# define G_MTX_PUSH 0x01 +#else /* F3DEX_GBI_2 */ +# define G_MTX_MODELVIEW 0x00 /* matrix types */ +# define G_MTX_PROJECTION 0x01 +# define G_MTX_MUL 0x00 /* concat or load */ +# define G_MTX_LOAD 0x02 +# define G_MTX_NOPUSH 0x00 /* push or not */ +# define G_MTX_PUSH 0x04 +#endif /* F3DEX_GBI_2 */ + +/* + * flags for G_SETGEOMETRYMODE + * (this rendering state is maintained in RSP) + * + * DO NOT USE THE LOW 8 BITS OF GEOMETRYMODE: + * The weird bit-ordering is for the micro-code: the lower byte + * can be OR'd in with G_TRI_SHADE (11001100) to construct + * the triangle command directly. Don't break it... + * + * DO NOT USE THE HIGH 8 BITS OF GEOMETRYMODE: + * The high byte is OR'd with 0x703 to form the clip code mask. + * If it is set to 0x04, this will cause near clipping to occur. + * If it is zero, near clipping will not occur. + * + * Further explanation: + * G_SHADE is necessary in order to see the color that you passed + * down with the vertex. If G_SHADE isn't set, you need to set the DP + * appropriately and use primcolor to see anything. + * + * G_SHADING_SMOOTH enabled means use all 3 colors of the triangle. + * If it is not set, then do 'flat shading', where only one vertex color + * is used (and all 3 vertices are set to that same color by the ucode) + * See the man page for gSP1Triangle(). + * + */ +#define G_ZBUFFER 0x00000001 +#define G_SHADE 0x00000004 /* enable Gouraud interp */ +/* rest of low byte reserved for setup ucode */ +#ifdef F3DEX_GBI_2 +# define G_TEXTURE_ENABLE 0x00000000 /* Ignored */ +# define G_SHADING_SMOOTH 0x00200000 /* flat or smooth shaded */ +# define G_CULL_FRONT 0x00000200 +# define G_CULL_BACK 0x00000400 +# define G_CULL_BOTH 0x00000600 /* To make code cleaner */ +#else +# define G_TEXTURE_ENABLE 0x00000002 /* Microcode use only */ +# define G_SHADING_SMOOTH 0x00000200 /* flat or smooth shaded */ +# define G_CULL_FRONT 0x00001000 +# define G_CULL_BACK 0x00002000 +# define G_CULL_BOTH 0x00003000 /* To make code cleaner */ +#endif +#define G_FOG 0x00010000 +#define G_LIGHTING 0x00020000 +#define G_TEXTURE_GEN 0x00040000 +#define G_TEXTURE_GEN_LINEAR 0x00080000 +#define G_LOD 0x00100000 /* NOT IMPLEMENTED */ +#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) +# define G_CLIPPING 0x00800000 +#else +# define G_CLIPPING 0x00000000 +#endif + +#ifdef _LANGUAGE_ASSEMBLY +#define G_FOG_H (G_FOG/0x10000) +#define G_LIGHTING_H (G_LIGHTING/0x10000) +#define G_TEXTURE_GEN_H (G_TEXTURE_GEN/0x10000) +#define G_TEXTURE_GEN_LINEAR_H (G_TEXTURE_GEN_LINEAR/0x10000) +#define G_LOD_H (G_LOD/0x10000) /* NOT IMPLEMENTED */ +#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) +# define G_CLIPPING_H (G_CLIPPING/0x10000) +#endif +#endif + +/* Need these defined for Sprite Microcode */ +#ifdef _LANGUAGE_ASSEMBLY +#define G_TX_LOADTILE 7 +#define G_TX_RENDERTILE 0 + +#define G_TX_NOMIRROR 0 +#define G_TX_WRAP 0 +#define G_TX_MIRROR 0x1 +#define G_TX_CLAMP 0x2 +#define G_TX_NOMASK 0 +#define G_TX_NOLOD 0 +#endif + +/* + * G_SETIMG fmt: set image formats + */ +#define G_IM_FMT_RGBA 0 +#define G_IM_FMT_YUV 1 +#define G_IM_FMT_CI 2 +#define G_IM_FMT_IA 3 +#define G_IM_FMT_I 4 + +/* + * G_SETIMG siz: set image pixel size + */ +#define G_IM_SIZ_4b 0 +#define G_IM_SIZ_8b 1 +#define G_IM_SIZ_16b 2 +#define G_IM_SIZ_32b 3 +#define G_IM_SIZ_DD 5 + +#define G_IM_SIZ_4b_BYTES 0 +#define G_IM_SIZ_4b_TILE_BYTES G_IM_SIZ_4b_BYTES +#define G_IM_SIZ_4b_LINE_BYTES G_IM_SIZ_4b_BYTES + +#define G_IM_SIZ_8b_BYTES 1 +#define G_IM_SIZ_8b_TILE_BYTES G_IM_SIZ_8b_BYTES +#define G_IM_SIZ_8b_LINE_BYTES G_IM_SIZ_8b_BYTES + +#define G_IM_SIZ_16b_BYTES 2 +#define G_IM_SIZ_16b_TILE_BYTES G_IM_SIZ_16b_BYTES +#define G_IM_SIZ_16b_LINE_BYTES G_IM_SIZ_16b_BYTES + +#define G_IM_SIZ_32b_BYTES 4 +#define G_IM_SIZ_32b_TILE_BYTES 2 +#define G_IM_SIZ_32b_LINE_BYTES 2 + +#define G_IM_SIZ_4b_LOAD_BLOCK G_IM_SIZ_16b +#define G_IM_SIZ_8b_LOAD_BLOCK G_IM_SIZ_16b +#define G_IM_SIZ_16b_LOAD_BLOCK G_IM_SIZ_16b +#define G_IM_SIZ_32b_LOAD_BLOCK G_IM_SIZ_32b + +#define G_IM_SIZ_4b_SHIFT 2 +#define G_IM_SIZ_8b_SHIFT 1 +#define G_IM_SIZ_16b_SHIFT 0 +#define G_IM_SIZ_32b_SHIFT 0 + +#define G_IM_SIZ_4b_INCR 3 +#define G_IM_SIZ_8b_INCR 1 +#define G_IM_SIZ_16b_INCR 0 +#define G_IM_SIZ_32b_INCR 0 + +/* + * G_SETCOMBINE: color combine modes + */ +/* Color combiner constants: */ +#define G_CCMUX_COMBINED 0 +#define G_CCMUX_TEXEL0 1 +#define G_CCMUX_TEXEL1 2 +#define G_CCMUX_PRIMITIVE 3 +#define G_CCMUX_SHADE 4 +#define G_CCMUX_ENVIRONMENT 5 +#define G_CCMUX_CENTER 6 +#define G_CCMUX_SCALE 6 +#define G_CCMUX_COMBINED_ALPHA 7 +#define G_CCMUX_TEXEL0_ALPHA 8 +#define G_CCMUX_TEXEL1_ALPHA 9 +#define G_CCMUX_PRIMITIVE_ALPHA 10 +#define G_CCMUX_SHADE_ALPHA 11 +#define G_CCMUX_ENV_ALPHA 12 +#define G_CCMUX_LOD_FRACTION 13 +#define G_CCMUX_PRIM_LOD_FRAC 14 +#define G_CCMUX_NOISE 7 +#define G_CCMUX_K4 7 +#define G_CCMUX_K5 15 +#define G_CCMUX_1 6 +#define G_CCMUX_0 31 + +/* Alpha combiner constants: */ +#define G_ACMUX_COMBINED 0 +#define G_ACMUX_TEXEL0 1 +#define G_ACMUX_TEXEL1 2 +#define G_ACMUX_PRIMITIVE 3 +#define G_ACMUX_SHADE 4 +#define G_ACMUX_ENVIRONMENT 5 +#define G_ACMUX_LOD_FRACTION 0 +#define G_ACMUX_PRIM_LOD_FRAC 6 +#define G_ACMUX_1 6 +#define G_ACMUX_0 7 + +/* typical CC cycle 1 modes */ +#define G_CC_PRIMITIVE 0, 0, 0, PRIMITIVE, 0, 0, 0, PRIMITIVE +#define G_CC_SHADE 0, 0, 0, SHADE, 0, 0, 0, SHADE + +#define G_CC_MODULATEI TEXEL0, 0, SHADE, 0, 0, 0, 0, SHADE +#define G_CC_MODULATEIDECALA TEXEL0, 0, SHADE, 0, 0, 0, 0, TEXEL0 +#define G_CC_MODULATEIFADE TEXEL0, 0, SHADE, 0, 0, 0, 0, ENVIRONMENT + +#define G_CC_MODULATERGB G_CC_MODULATEI +#define G_CC_MODULATERGBDECALA G_CC_MODULATEIDECALA +#define G_CC_MODULATERGBFADE G_CC_MODULATEIFADE + +#define G_CC_MODULATEIA TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0 +#define G_CC_MODULATEIFADEA TEXEL0, 0, SHADE, 0, TEXEL0, 0, ENVIRONMENT, 0 + +#define G_CC_MODULATEFADE TEXEL0, 0, SHADE, 0, ENVIRONMENT, 0, TEXEL0, 0 + +#define G_CC_MODULATERGBA G_CC_MODULATEIA +#define G_CC_MODULATERGBFADEA G_CC_MODULATEIFADEA + +#define G_CC_MODULATEI_PRIM TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE +#define G_CC_MODULATEIA_PRIM TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0 +#define G_CC_MODULATEIDECALA_PRIM TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, TEXEL0 + +#define G_CC_MODULATERGB_PRIM G_CC_MODULATEI_PRIM +#define G_CC_MODULATERGBA_PRIM G_CC_MODULATEIA_PRIM +#define G_CC_MODULATERGBDECALA_PRIM G_CC_MODULATEIDECALA_PRIM + +#define G_CC_FADE SHADE, 0, ENVIRONMENT, 0, SHADE, 0, ENVIRONMENT, 0 +#define G_CC_FADEA TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, ENVIRONMENT, 0 + +#define G_CC_DECALRGB 0, 0, 0, TEXEL0, 0, 0, 0, SHADE +#define G_CC_DECALRGBA 0, 0, 0, TEXEL0, 0, 0, 0, TEXEL0 +#define G_CC_DECALFADE 0, 0, 0, TEXEL0, 0, 0, 0, ENVIRONMENT + +#define G_CC_DECALFADEA 0, 0, 0, TEXEL0, TEXEL0, 0, ENVIRONMENT, 0 + +#define G_CC_BLENDI ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE +#define G_CC_BLENDIA ENVIRONMENT, SHADE, TEXEL0, SHADE, TEXEL0, 0, SHADE, 0 +#define G_CC_BLENDIDECALA ENVIRONMENT, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0 + +#define G_CC_BLENDRGBA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, SHADE +#define G_CC_BLENDRGBDECALA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, TEXEL0 +#define G_CC_BLENDRGBFADEA TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, 0, 0, 0, ENVIRONMENT + +#define G_CC_ADDRGB TEXEL0, 0, TEXEL0, SHADE, 0, 0, 0, SHADE +#define G_CC_ADDRGBDECALA TEXEL0, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0 +#define G_CC_ADDRGBFADE TEXEL0, 0, TEXEL0, SHADE, 0, 0, 0, ENVIRONMENT + +#define G_CC_REFLECTRGB ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, SHADE +#define G_CC_REFLECTRGBDECALA ENVIRONMENT, 0, TEXEL0, SHADE, 0, 0, 0, TEXEL0 + +#define G_CC_HILITERGB PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE +#define G_CC_HILITERGBA PRIMITIVE, SHADE, TEXEL0, SHADE, PRIMITIVE, SHADE, TEXEL0, SHADE +#define G_CC_HILITERGBDECALA PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0 + +#define G_CC_SHADEDECALA 0, 0, 0, SHADE, 0, 0, 0, TEXEL0 +#define G_CC_SHADEFADEA 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT + +#define G_CC_BLENDPE PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, SHADE, 0 +#define G_CC_BLENDPEDECALA PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, TEXEL0 + +/* oddball modes */ +#define _G_CC_BLENDPE ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, SHADE, 0 +#define _G_CC_BLENDPEDECALA ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, 0, 0, 0, TEXEL0 +#define _G_CC_TWOCOLORTEX PRIMITIVE, SHADE, TEXEL0, SHADE, 0, 0, 0, SHADE +/* used for 1-cycle sparse mip-maps, primitive color has color of lowest LOD */ +#define _G_CC_SPARSEST PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0, PRIMITIVE, TEXEL0, LOD_FRACTION, TEXEL0 +#define G_CC_TEMPLERP TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0, TEXEL1, TEXEL0, PRIM_LOD_FRAC, TEXEL0 + +/* typical CC cycle 1 modes, usually followed by other cycle 2 modes */ +#define G_CC_TRILERP TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0, TEXEL1, TEXEL0, LOD_FRACTION, TEXEL0 +#define G_CC_INTERFERENCE TEXEL0, 0, TEXEL1, 0, TEXEL0, 0, TEXEL1, 0 + +/* + * One-cycle color convert operation + */ +#define G_CC_1CYUV2RGB TEXEL0, K4, K5, TEXEL0, 0, 0, 0, SHADE + +/* + * NOTE: YUV2RGB expects TF step1 color conversion to occur in 2nd clock. + * Therefore, CC looks for step1 results in TEXEL1 + */ +#define G_CC_YUV2RGB TEXEL1, K4, K5, TEXEL1, 0, 0, 0, 0 + +/* typical CC cycle 2 modes */ +#define G_CC_PASS2 0, 0, 0, COMBINED, 0, 0, 0, COMBINED +#define G_CC_MODULATEI2 COMBINED, 0, SHADE, 0, 0, 0, 0, SHADE +#define G_CC_MODULATEIA2 COMBINED, 0, SHADE, 0, COMBINED, 0, SHADE, 0 +#define G_CC_MODULATERGB2 G_CC_MODULATEI2 +#define G_CC_MODULATERGBA2 G_CC_MODULATEIA2 +#define G_CC_MODULATEI_PRIM2 COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, PRIMITIVE +#define G_CC_MODULATEIA_PRIM2 COMBINED, 0, PRIMITIVE, 0, COMBINED, 0, PRIMITIVE, 0 +#define G_CC_MODULATERGB_PRIM2 G_CC_MODULATEI_PRIM2 +#define G_CC_MODULATERGBA_PRIM2 G_CC_MODULATEIA_PRIM2 +#define G_CC_DECALRGB2 0, 0, 0, COMBINED, 0, 0, 0, SHADE +/* + * ? +#define G_CC_DECALRGBA2 COMBINED, SHADE, COMBINED_ALPHA, SHADE, 0, 0, 0, SHADE +*/ +#define G_CC_BLENDI2 ENVIRONMENT, SHADE, COMBINED, SHADE, 0, 0, 0, SHADE +#define G_CC_BLENDIA2 ENVIRONMENT, SHADE, COMBINED, SHADE, COMBINED, 0, SHADE, 0 +#define G_CC_CHROMA_KEY2 TEXEL0, CENTER, SCALE, 0, 0, 0, 0, 0 +#define G_CC_HILITERGB2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, SHADE +#define G_CC_HILITERGBA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, ENVIRONMENT, COMBINED, TEXEL0, COMBINED +#define G_CC_HILITERGBDECALA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, TEXEL0 +#define G_CC_HILITERGBPASSA2 ENVIRONMENT, COMBINED, TEXEL0, COMBINED, 0, 0, 0, COMBINED + +/* + * G_SETOTHERMODE_L sft: shift count + */ +#define G_MDSFT_ALPHACOMPARE 0 +#define G_MDSFT_ZSRCSEL 2 +#define G_MDSFT_RENDERMODE 3 +#define G_MDSFT_BLENDER 16 + +/* + * G_SETOTHERMODE_H sft: shift count + */ +#define G_MDSFT_BLENDMASK 0 /* unsupported */ +#define G_MDSFT_ALPHADITHER 4 +#define G_MDSFT_RGBDITHER 6 + +#define G_MDSFT_COMBKEY 8 +#define G_MDSFT_TEXTCONV 9 +#define G_MDSFT_TEXTFILT 12 +#define G_MDSFT_TEXTLUT 14 +#define G_MDSFT_TEXTLOD 16 +#define G_MDSFT_TEXTDETAIL 17 +#define G_MDSFT_TEXTPERSP 19 +#define G_MDSFT_CYCLETYPE 20 +#define G_MDSFT_COLORDITHER 22 /* unsupported in HW 2.0 */ +#define G_MDSFT_PIPELINE 23 + +/* G_SETOTHERMODE_H gPipelineMode */ +#define G_PM_1PRIMITIVE (1 << G_MDSFT_PIPELINE) +#define G_PM_NPRIMITIVE (0 << G_MDSFT_PIPELINE) + +/* G_SETOTHERMODE_H gSetCycleType */ +#define G_CYC_1CYCLE (0 << G_MDSFT_CYCLETYPE) +#define G_CYC_2CYCLE (1 << G_MDSFT_CYCLETYPE) +#define G_CYC_COPY (2 << G_MDSFT_CYCLETYPE) +#define G_CYC_FILL (3 << G_MDSFT_CYCLETYPE) + +/* G_SETOTHERMODE_H gSetTexturePersp */ +#define G_TP_NONE (0 << G_MDSFT_TEXTPERSP) +#define G_TP_PERSP (1 << G_MDSFT_TEXTPERSP) + +/* G_SETOTHERMODE_H gSetTextureDetail */ +#define G_TD_CLAMP (0 << G_MDSFT_TEXTDETAIL) +#define G_TD_SHARPEN (1 << G_MDSFT_TEXTDETAIL) +#define G_TD_DETAIL (2 << G_MDSFT_TEXTDETAIL) + +/* G_SETOTHERMODE_H gSetTextureLOD */ +#define G_TL_TILE (0 << G_MDSFT_TEXTLOD) +#define G_TL_LOD (1 << G_MDSFT_TEXTLOD) + +/* G_SETOTHERMODE_H gSetTextureLUT */ +#define G_TT_NONE (0 << G_MDSFT_TEXTLUT) +#define G_TT_RGBA16 (2 << G_MDSFT_TEXTLUT) +#define G_TT_IA16 (3 << G_MDSFT_TEXTLUT) + +/* G_SETOTHERMODE_H gSetTextureFilter */ +#define G_TF_POINT (0 << G_MDSFT_TEXTFILT) +#define G_TF_AVERAGE (3 << G_MDSFT_TEXTFILT) +#define G_TF_BILERP (2 << G_MDSFT_TEXTFILT) + +/* G_SETOTHERMODE_H gSetTextureConvert */ +#define G_TC_CONV (0 << G_MDSFT_TEXTCONV) +#define G_TC_FILTCONV (5 << G_MDSFT_TEXTCONV) +#define G_TC_FILT (6 << G_MDSFT_TEXTCONV) + +/* G_SETOTHERMODE_H gSetCombineKey */ +#define G_CK_NONE (0 << G_MDSFT_COMBKEY) +#define G_CK_KEY (1 << G_MDSFT_COMBKEY) + +/* G_SETOTHERMODE_H gSetColorDither */ +#define G_CD_MAGICSQ (0 << G_MDSFT_RGBDITHER) +#define G_CD_BAYER (1 << G_MDSFT_RGBDITHER) +#define G_CD_NOISE (2 << G_MDSFT_RGBDITHER) + +#ifndef _HW_VERSION_1 +#define G_CD_DISABLE (3 << G_MDSFT_RGBDITHER) +#define G_CD_ENABLE G_CD_NOISE /* HW 1.0 compatibility mode */ +#else +#define G_CD_ENABLE (1 << G_MDSFT_COLORDITHER) +#define G_CD_DISABLE (0 << G_MDSFT_COLORDITHER) +#endif + +/* G_SETOTHERMODE_H gSetAlphaDither */ +#define G_AD_PATTERN (0 << G_MDSFT_ALPHADITHER) +#define G_AD_NOTPATTERN (1 << G_MDSFT_ALPHADITHER) +#define G_AD_NOISE (2 << G_MDSFT_ALPHADITHER) +#define G_AD_DISABLE (3 << G_MDSFT_ALPHADITHER) + +/* G_SETOTHERMODE_L gSetAlphaCompare */ +#define G_AC_NONE (0 << G_MDSFT_ALPHACOMPARE) +#define G_AC_THRESHOLD (1 << G_MDSFT_ALPHACOMPARE) +#define G_AC_DITHER (3 << G_MDSFT_ALPHACOMPARE) + +/* G_SETOTHERMODE_L gSetDepthSource */ +#define G_ZS_PIXEL (0 << G_MDSFT_ZSRCSEL) +#define G_ZS_PRIM (1 << G_MDSFT_ZSRCSEL) + +/* G_SETOTHERMODE_L gSetRenderMode */ +#define AA_EN 0x8 +#define Z_CMP 0x10 +#define Z_UPD 0x20 +#define IM_RD 0x40 +#define CLR_ON_CVG 0x80 +#define CVG_DST_CLAMP 0 +#define CVG_DST_WRAP 0x100 +#define CVG_DST_FULL 0x200 +#define CVG_DST_SAVE 0x300 +#define ZMODE_OPA 0 +#define ZMODE_INTER 0x400 +#define ZMODE_XLU 0x800 +#define ZMODE_DEC 0xc00 +#define CVG_X_ALPHA 0x1000 +#define ALPHA_CVG_SEL 0x2000 +#define FORCE_BL 0x4000 +#define TEX_EDGE 0x0000 /* used to be 0x8000 */ + +#define G_BL_CLR_IN 0 +#define G_BL_CLR_MEM 1 +#define G_BL_CLR_BL 2 +#define G_BL_CLR_FOG 3 +#define G_BL_1MA 0 +#define G_BL_A_MEM 1 +#define G_BL_A_IN 0 +#define G_BL_A_FOG 1 +#define G_BL_A_SHADE 2 +#define G_BL_1 2 +#define G_BL_0 3 + +#ifdef DISABLE_AA +#define AA_DEF +#define RD_DEF +#else +#define AA_DEF AA_EN | +#define RD_DEF IM_RD | +#endif + +#define GBL_c1(m1a, m1b, m2a, m2b) \ + (m1a) << 30 | (m1b) << 26 | (m2a) << 22 | (m2b) << 18 +#define GBL_c2(m1a, m1b, m2a, m2b) \ + (m1a) << 28 | (m1b) << 24 | (m2a) << 20 | (m2b) << 16 + +#define RM_AA_ZB_OPA_SURF(clk) \ + AA_DEF Z_CMP | Z_UPD | RD_DEF CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_RA_ZB_OPA_SURF(clk) \ + AA_DEF Z_CMP | Z_UPD | CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_XLU_SURF(clk) \ + AA_DEF Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \ + FORCE_BL | ZMODE_XLU | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_OPA_DECAL(clk) \ + AA_DEF Z_CMP | RD_DEF CVG_DST_WRAP | ALPHA_CVG_SEL | \ + ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_RA_ZB_OPA_DECAL(clk) \ + AA_DEF Z_CMP | CVG_DST_WRAP | ALPHA_CVG_SEL | \ + ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_XLU_DECAL(clk) \ + AA_DEF Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \ + FORCE_BL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_OPA_INTER(clk) \ + AA_DEF Z_CMP | Z_UPD | RD_DEF CVG_DST_CLAMP | \ + ALPHA_CVG_SEL | ZMODE_INTER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_RA_ZB_OPA_INTER(clk) \ + AA_DEF Z_CMP | Z_UPD | CVG_DST_CLAMP | \ + ALPHA_CVG_SEL | ZMODE_INTER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_XLU_INTER(clk) \ + AA_DEF Z_CMP | IM_RD | CVG_DST_WRAP | CLR_ON_CVG | \ + FORCE_BL | ZMODE_INTER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_XLU_LINE(clk) \ + AA_DEF Z_CMP | IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | \ + ALPHA_CVG_SEL | FORCE_BL | ZMODE_XLU | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_DEC_LINE(clk) \ + AA_DEF Z_CMP | IM_RD | CVG_DST_SAVE | CVG_X_ALPHA | \ + ALPHA_CVG_SEL | FORCE_BL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_TEX_EDGE(clk) \ + AA_EN | Z_CMP | Z_UPD | RD_DEF CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_TEX_INTER(clk) \ + AA_DEF Z_CMP | Z_UPD | RD_DEF CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_INTER | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_SUB_SURF(clk) \ + AA_DEF Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_ZB_PCL_SURF(clk) \ + AA_DEF Z_CMP | Z_UPD | IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | G_AC_DITHER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_OPA_TERR(clk) \ + AA_DEF Z_CMP | Z_UPD | RD_DEF CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_TEX_TERR(clk) \ + AA_DEF Z_CMP | Z_UPD | RD_DEF CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_ZB_SUB_TERR(clk) \ + AA_DEF Z_CMP | Z_UPD | IM_RD | CVG_DST_FULL | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + + +#define RM_AA_OPA_SURF(clk) \ + AA_DEF RD_DEF CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_RA_OPA_SURF(clk) \ + AA_DEF CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_XLU_SURF(clk) \ + AA_DEF IM_RD | CVG_DST_WRAP | CLR_ON_CVG | FORCE_BL | \ + ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_XLU_LINE(clk) \ + AA_DEF IM_RD | CVG_DST_CLAMP | CVG_X_ALPHA | \ + ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_DEC_LINE(clk) \ + AA_DEF IM_RD | CVG_DST_FULL | CVG_X_ALPHA | \ + ALPHA_CVG_SEL | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_TEX_EDGE(clk) \ + AA_EN | RD_DEF CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_SUB_SURF(clk) \ + AA_DEF IM_RD | CVG_DST_FULL | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_AA_PCL_SURF(clk) \ + AA_DEF IM_RD | CVG_DST_CLAMP | \ + ZMODE_OPA | G_AC_DITHER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_OPA_TERR(clk) \ + AA_DEF RD_DEF CVG_DST_CLAMP | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_TEX_TERR(clk) \ + AA_DEF RD_DEF CVG_DST_CLAMP | \ + CVG_X_ALPHA | ALPHA_CVG_SEL | ZMODE_OPA | TEX_EDGE | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_AA_SUB_TERR(clk) \ + AA_DEF IM_RD | CVG_DST_FULL | \ + ZMODE_OPA | ALPHA_CVG_SEL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + + +#define RM_ZB_OPA_SURF(clk) \ + Z_CMP | Z_UPD | CVG_DST_FULL | ALPHA_CVG_SEL | \ + ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_ZB_XLU_SURF(clk) \ + Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_XLU | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_ZB_OPA_DECAL(clk) \ + Z_CMP | CVG_DST_FULL | ALPHA_CVG_SEL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_A_MEM) + +#define RM_ZB_XLU_DECAL(clk) \ + Z_CMP | IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_ZB_CLD_SURF(clk) \ + Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_XLU | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_ZB_OVL_SURF(clk) \ + Z_CMP | IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_DEC | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_ZB_PCL_SURF(clk) \ + Z_CMP | Z_UPD | CVG_DST_FULL | ZMODE_OPA | \ + G_AC_DITHER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + + +#define RM_OPA_SURF(clk) \ + CVG_DST_CLAMP | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +#define RM_XLU_SURF(clk) \ + IM_RD | CVG_DST_FULL | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_TEX_EDGE(clk) \ + CVG_DST_CLAMP | CVG_X_ALPHA | ALPHA_CVG_SEL | FORCE_BL |\ + ZMODE_OPA | TEX_EDGE | AA_EN | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +#define RM_CLD_SURF(clk) \ + IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) + +#define RM_PCL_SURF(clk) \ + CVG_DST_FULL | FORCE_BL | ZMODE_OPA | \ + G_AC_DITHER | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +#define RM_ADD(clk) \ + IM_RD | CVG_DST_SAVE | FORCE_BL | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_A_FOG, G_BL_CLR_MEM, G_BL_1) + +#define RM_NOOP(clk) \ + GBL_c##clk(0, 0, 0, 0) + +#define RM_VISCVG(clk) \ + IM_RD | FORCE_BL | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_BL, G_BL_A_MEM) + +/* for rendering to an 8-bit framebuffer */ +#define RM_OPA_CI(clk) \ + CVG_DST_CLAMP | ZMODE_OPA | \ + GBL_c##clk(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +/* Custom version of RM_AA_ZB_XLU_SURF with Z_UPD */ +#define RM_CUSTOM_AA_ZB_XLU_SURF(clk) \ + RM_AA_ZB_XLU_SURF(clk) | Z_UPD + + +#ifdef DISABLE_AA + +#define G_RM_AA_ZB_OPA_SURF RM_ZB_OPA_SURF(1) +#define G_RM_AA_ZB_OPA_SURF2 RM_ZB_OPA_SURF(2) +#define G_RM_AA_ZB_XLU_SURF RM_ZB_XLU_SURF(1) +#define G_RM_AA_ZB_XLU_SURF2 RM_ZB_XLU_SURF(2) +#define G_RM_AA_ZB_OPA_DECAL RM_ZB_OPA_DECAL(1) +#define G_RM_AA_ZB_OPA_DECAL2 RM_ZB_OPA_DECAL(2) +#define G_RM_AA_ZB_XLU_DECAL RM_ZB_XLU_DECAL(1) +#define G_RM_AA_ZB_XLU_DECAL2 RM_ZB_XLU_DECAL(2) +#define G_RM_AA_ZB_OPA_INTER RM_AA_ZB_OPA_INTER(1) +#define G_RM_AA_ZB_OPA_INTER2 RM_AA_ZB_OPA_INTER(2) +#define G_RM_AA_ZB_XLU_INTER RM_AA_ZB_XLU_INTER(1) +#define G_RM_AA_ZB_XLU_INTER2 RM_AA_ZB_XLU_INTER(2) +#define G_RM_AA_ZB_XLU_LINE RM_AA_ZB_XLU_LINE(1) +#define G_RM_AA_ZB_XLU_LINE2 RM_AA_ZB_XLU_LINE(2) +#define G_RM_AA_ZB_DEC_LINE RM_AA_ZB_DEC_LINE(1) +#define G_RM_AA_ZB_DEC_LINE2 RM_AA_ZB_DEC_LINE(2) +#define G_RM_AA_ZB_TEX_EDGE RM_AA_ZB_TEX_EDGE(1) +#define G_RM_AA_ZB_TEX_EDGE2 RM_AA_ZB_TEX_EDGE(2) +#define G_RM_AA_ZB_TEX_INTER RM_AA_ZB_TEX_INTER(1) +#define G_RM_AA_ZB_TEX_INTER2 RM_AA_ZB_TEX_INTER(2) +#define G_RM_AA_ZB_SUB_SURF RM_AA_ZB_SUB_SURF(1) +#define G_RM_AA_ZB_SUB_SURF2 RM_AA_ZB_SUB_SURF(2) +#define G_RM_AA_ZB_PCL_SURF RM_ZB_PCL_SURF(1) +#define G_RM_AA_ZB_PCL_SURF2 RM_ZB_PCL_SURF(2) +#define G_RM_AA_ZB_OPA_TERR RM_AA_ZB_OPA_TERR(1) +#define G_RM_AA_ZB_OPA_TERR2 RM_AA_ZB_OPA_TERR(2) +#define G_RM_AA_ZB_TEX_TERR RM_AA_ZB_TEX_TERR(1) +#define G_RM_AA_ZB_TEX_TERR2 RM_AA_ZB_TEX_TERR(2) +#define G_RM_AA_ZB_SUB_TERR RM_AA_ZB_SUB_TERR(1) +#define G_RM_AA_ZB_SUB_TERR2 RM_AA_ZB_SUB_TERR(2) + +#define G_RM_RA_ZB_OPA_SURF RM_RA_ZB_OPA_SURF(1) +#define G_RM_RA_ZB_OPA_SURF2 RM_RA_ZB_OPA_SURF(2) +#define G_RM_RA_ZB_OPA_DECAL RM_RA_ZB_OPA_DECAL(1) +#define G_RM_RA_ZB_OPA_DECAL2 RM_RA_ZB_OPA_DECAL(2) +#define G_RM_RA_ZB_OPA_INTER RM_RA_ZB_OPA_INTER(1) +#define G_RM_RA_ZB_OPA_INTER2 RM_RA_ZB_OPA_INTER(2) + +#define G_RM_AA_OPA_SURF RM_OPA_SURF(1) +#define G_RM_AA_OPA_SURF2 RM_OPA_SURF(2) +#define G_RM_AA_XLU_SURF RM_XLU_SURF(1) +#define G_RM_AA_XLU_SURF2 RM_XLU_SURF(2) +#define G_RM_AA_XLU_LINE RM_AA_XLU_LINE(1) +#define G_RM_AA_XLU_LINE2 RM_AA_XLU_LINE(2) +#define G_RM_AA_DEC_LINE RM_AA_DEC_LINE(1) +#define G_RM_AA_DEC_LINE2 RM_AA_DEC_LINE(2) +#define G_RM_AA_TEX_EDGE RM_TEX_EDGE(1) +#define G_RM_AA_TEX_EDGE2 RM_TEX_EDGE(2) +#define G_RM_AA_SUB_SURF RM_AA_SUB_SURF(1) +#define G_RM_AA_SUB_SURF2 RM_AA_SUB_SURF(2) +#define G_RM_AA_PCL_SURF RM_PCL_SURF(1) +#define G_RM_AA_PCL_SURF2 RM_PCL_SURF(2) +#define G_RM_AA_OPA_TERR RM_AA_OPA_TERR(1) +#define G_RM_AA_OPA_TERR2 RM_AA_OPA_TERR(2) +#define G_RM_AA_TEX_TERR RM_AA_TEX_TERR(1) +#define G_RM_AA_TEX_TERR2 RM_AA_TEX_TERR(2) +#define G_RM_AA_SUB_TERR RM_AA_SUB_TERR(1) +#define G_RM_AA_SUB_TERR2 RM_AA_SUB_TERR(2) + +#else + +#define G_RM_AA_ZB_OPA_SURF RM_AA_ZB_OPA_SURF(1) +#define G_RM_AA_ZB_OPA_SURF2 RM_AA_ZB_OPA_SURF(2) +#define G_RM_AA_ZB_XLU_SURF RM_AA_ZB_XLU_SURF(1) +#define G_RM_AA_ZB_XLU_SURF2 RM_AA_ZB_XLU_SURF(2) +#define G_RM_AA_ZB_OPA_DECAL RM_AA_ZB_OPA_DECAL(1) +#define G_RM_AA_ZB_OPA_DECAL2 RM_AA_ZB_OPA_DECAL(2) +#define G_RM_AA_ZB_XLU_DECAL RM_AA_ZB_XLU_DECAL(1) +#define G_RM_AA_ZB_XLU_DECAL2 RM_AA_ZB_XLU_DECAL(2) +#define G_RM_AA_ZB_OPA_INTER RM_AA_ZB_OPA_INTER(1) +#define G_RM_AA_ZB_OPA_INTER2 RM_AA_ZB_OPA_INTER(2) +#define G_RM_AA_ZB_XLU_INTER RM_AA_ZB_XLU_INTER(1) +#define G_RM_AA_ZB_XLU_INTER2 RM_AA_ZB_XLU_INTER(2) +#define G_RM_AA_ZB_XLU_LINE RM_AA_ZB_XLU_LINE(1) +#define G_RM_AA_ZB_XLU_LINE2 RM_AA_ZB_XLU_LINE(2) +#define G_RM_AA_ZB_DEC_LINE RM_AA_ZB_DEC_LINE(1) +#define G_RM_AA_ZB_DEC_LINE2 RM_AA_ZB_DEC_LINE(2) +#define G_RM_AA_ZB_TEX_EDGE RM_AA_ZB_TEX_EDGE(1) +#define G_RM_AA_ZB_TEX_EDGE2 RM_AA_ZB_TEX_EDGE(2) +#define G_RM_AA_ZB_TEX_INTER RM_AA_ZB_TEX_INTER(1) +#define G_RM_AA_ZB_TEX_INTER2 RM_AA_ZB_TEX_INTER(2) +#define G_RM_AA_ZB_SUB_SURF RM_AA_ZB_SUB_SURF(1) +#define G_RM_AA_ZB_SUB_SURF2 RM_AA_ZB_SUB_SURF(2) +#define G_RM_AA_ZB_PCL_SURF RM_AA_ZB_PCL_SURF(1) +#define G_RM_AA_ZB_PCL_SURF2 RM_AA_ZB_PCL_SURF(2) +#define G_RM_AA_ZB_OPA_TERR RM_AA_ZB_OPA_TERR(1) +#define G_RM_AA_ZB_OPA_TERR2 RM_AA_ZB_OPA_TERR(2) +#define G_RM_AA_ZB_TEX_TERR RM_AA_ZB_TEX_TERR(1) +#define G_RM_AA_ZB_TEX_TERR2 RM_AA_ZB_TEX_TERR(2) +#define G_RM_AA_ZB_SUB_TERR RM_AA_ZB_SUB_TERR(1) +#define G_RM_AA_ZB_SUB_TERR2 RM_AA_ZB_SUB_TERR(2) + +#define G_RM_RA_ZB_OPA_SURF RM_RA_ZB_OPA_SURF(1) +#define G_RM_RA_ZB_OPA_SURF2 RM_RA_ZB_OPA_SURF(2) +#define G_RM_RA_ZB_OPA_DECAL RM_RA_ZB_OPA_DECAL(1) +#define G_RM_RA_ZB_OPA_DECAL2 RM_RA_ZB_OPA_DECAL(2) +#define G_RM_RA_ZB_OPA_INTER RM_RA_ZB_OPA_INTER(1) +#define G_RM_RA_ZB_OPA_INTER2 RM_RA_ZB_OPA_INTER(2) + +#define G_RM_AA_OPA_SURF RM_AA_OPA_SURF(1) +#define G_RM_AA_OPA_SURF2 RM_AA_OPA_SURF(2) +#define G_RM_AA_XLU_SURF RM_AA_XLU_SURF(1) +#define G_RM_AA_XLU_SURF2 RM_AA_XLU_SURF(2) +#define G_RM_AA_XLU_LINE RM_AA_XLU_LINE(1) +#define G_RM_AA_XLU_LINE2 RM_AA_XLU_LINE(2) +#define G_RM_AA_DEC_LINE RM_AA_DEC_LINE(1) +#define G_RM_AA_DEC_LINE2 RM_AA_DEC_LINE(2) +#define G_RM_AA_TEX_EDGE RM_AA_TEX_EDGE(1) +#define G_RM_AA_TEX_EDGE2 RM_AA_TEX_EDGE(2) +#define G_RM_AA_SUB_SURF RM_AA_SUB_SURF(1) +#define G_RM_AA_SUB_SURF2 RM_AA_SUB_SURF(2) +#define G_RM_AA_PCL_SURF RM_AA_PCL_SURF(1) +#define G_RM_AA_PCL_SURF2 RM_AA_PCL_SURF(2) +#define G_RM_AA_OPA_TERR RM_AA_OPA_TERR(1) +#define G_RM_AA_OPA_TERR2 RM_AA_OPA_TERR(2) +#define G_RM_AA_TEX_TERR RM_AA_TEX_TERR(1) +#define G_RM_AA_TEX_TERR2 RM_AA_TEX_TERR(2) +#define G_RM_AA_SUB_TERR RM_AA_SUB_TERR(1) +#define G_RM_AA_SUB_TERR2 RM_AA_SUB_TERR(2) + +#endif + +#define G_RM_RA_OPA_SURF RM_RA_OPA_SURF(1) +#define G_RM_RA_OPA_SURF2 RM_RA_OPA_SURF(2) + +#define G_RM_ZB_OPA_SURF RM_ZB_OPA_SURF(1) +#define G_RM_ZB_OPA_SURF2 RM_ZB_OPA_SURF(2) +#define G_RM_ZB_XLU_SURF RM_ZB_XLU_SURF(1) +#define G_RM_ZB_XLU_SURF2 RM_ZB_XLU_SURF(2) +#define G_RM_ZB_OPA_DECAL RM_ZB_OPA_DECAL(1) +#define G_RM_ZB_OPA_DECAL2 RM_ZB_OPA_DECAL(2) +#define G_RM_ZB_XLU_DECAL RM_ZB_XLU_DECAL(1) +#define G_RM_ZB_XLU_DECAL2 RM_ZB_XLU_DECAL(2) +#define G_RM_ZB_CLD_SURF RM_ZB_CLD_SURF(1) +#define G_RM_ZB_CLD_SURF2 RM_ZB_CLD_SURF(2) +#define G_RM_ZB_OVL_SURF RM_ZB_OVL_SURF(1) +#define G_RM_ZB_OVL_SURF2 RM_ZB_OVL_SURF(2) +#define G_RM_ZB_PCL_SURF RM_ZB_PCL_SURF(1) +#define G_RM_ZB_PCL_SURF2 RM_ZB_PCL_SURF(2) + +#define G_RM_OPA_SURF RM_OPA_SURF(1) +#define G_RM_OPA_SURF2 RM_OPA_SURF(2) +#define G_RM_XLU_SURF RM_XLU_SURF(1) +#define G_RM_XLU_SURF2 RM_XLU_SURF(2) +#define G_RM_CLD_SURF RM_CLD_SURF(1) +#define G_RM_CLD_SURF2 RM_CLD_SURF(2) +#define G_RM_TEX_EDGE RM_TEX_EDGE(1) +#define G_RM_TEX_EDGE2 RM_TEX_EDGE(2) +#define G_RM_PCL_SURF RM_PCL_SURF(1) +#define G_RM_PCL_SURF2 RM_PCL_SURF(2) +#define G_RM_ADD RM_ADD(1) +#define G_RM_ADD2 RM_ADD(2) +#define G_RM_NOOP RM_NOOP(1) +#define G_RM_NOOP2 RM_NOOP(2) +#define G_RM_VISCVG RM_VISCVG(1) +#define G_RM_VISCVG2 RM_VISCVG(2) +#define G_RM_OPA_CI RM_OPA_CI(1) +#define G_RM_OPA_CI2 RM_OPA_CI(2) + +#define G_RM_CUSTOM_AA_ZB_XLU_SURF RM_CUSTOM_AA_ZB_XLU_SURF(1) +#define G_RM_CUSTOM_AA_ZB_XLU_SURF2 RM_CUSTOM_AA_ZB_XLU_SURF(2) + + +#define G_RM_FOG_SHADE_A GBL_c1(G_BL_CLR_FOG, G_BL_A_SHADE, G_BL_CLR_IN, G_BL_1MA) +#define G_RM_FOG_PRIM_A GBL_c1(G_BL_CLR_FOG, G_BL_A_FOG, G_BL_CLR_IN, G_BL_1MA) +#define G_RM_PASS GBL_c1(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1) + +#define G_RM_ZB_1C_FOG_SHADE_A \ + Z_CMP | Z_UPD | CVG_DST_FULL | ALPHA_CVG_SEL | ZMODE_OPA | \ + GBL_c1(G_BL_CLR_FOG, G_BL_A_SHADE, G_BL_CLR_IN, G_BL_1MA) + +#define G_RM_ZB_1C_FOG_SHADE_A2 \ + CVG_DST_FULL | FORCE_BL | ZMODE_OPA | \ + GBL_c2(G_BL_CLR_FOG, G_BL_A_SHADE, G_BL_CLR_IN, G_BL_1MA) + +/* + * G_SETCONVERT: K0-5 + */ +#define G_CV_K0 175 +#define G_CV_K1 -43 +#define G_CV_K2 -89 +#define G_CV_K3 222 +#define G_CV_K4 114 +#define G_CV_K5 42 + +/* + * G_SETSCISSOR: interlace mode + */ +#define G_SC_NON_INTERLACE 0 +#define G_SC_ODD_INTERLACE 3 +#define G_SC_EVEN_INTERLACE 2 + +/* flags to inhibit pushing of the display list (on branch) */ +#define G_DL_PUSH 0x00 +#define G_DL_NOPUSH 0x01 + +/* + * BEGIN C-specific section: (typedef's) + */ +#if defined(_LANGUAGE_C) || defined(_LANGUAGE_C_PLUS_PLUS) + +/* + * Data Structures + * + * NOTE: + * The DMA transfer hardware requires 64-bit aligned, 64-bit multiple- + * sized transfers. This important hardware optimization is unfortunately + * reflected in the programming interface, with some structures + * padded and alignment enforced. + * + * Since structures are aligned to the boundary of the "worst-case" + * element, we can't depend on the C compiler to align things + * properly. + * + * 64-bit structure alignment is enforced by wrapping structures with + * unions that contain a dummy "long long int". Why this works is + * explained in the ANSI C Spec, or on page 186 of the second edition + * of K&R, "The C Programming Language". + * + * The price we pay for this is a little awkwardness referencing the + * structures through the union. There is no memory penalty, since + * all the structures are at least 64-bits the dummy alignment field + * does not increase the size of the union. + * + * Static initialization of these union structures works because + * the ANSI C spec states that static initialization for unions + * works by using the first union element. We put the dummy alignment + * field last for this reason. + * + * (it's possible a newer 64-bit compiler from MIPS might make this + * easier with a flag, but we can't wait for it...) + * + */ + +/* + * Vertex (set up for use with colors) + */ +typedef struct { +#ifndef GBI_FLOATS + short ob[3]; /* x, y, z */ +#else + float ob[3]; /* x, y, z */ +#endif + unsigned short flag; + short tc[2]; /* texture coord */ + unsigned char cn[4]; /* color & alpha */ +} Vtx_t; + +/* + * Vertex (set up for use with normals) + */ +typedef struct { +#ifndef GBI_FLOATS + short ob[3]; /* x, y, z */ +#else + float ob[3]; /* x, y, z */ +#endif + unsigned short flag; + short tc[2]; /* texture coord */ + signed char n[3]; /* normal */ + unsigned char a; /* alpha */ +} Vtx_tn; + +typedef union { + Vtx_t v; /* Use this one for colors */ + Vtx_tn n; /* Use this one for normals */ + long long int force_structure_alignment; +} Vtx; + +/* + * Triangle face + */ +typedef struct { + unsigned char flag; + unsigned char v[3]; +} Tri; + +#ifndef GBI_FLOATS +/* + * 4x4 matrix, fixed point s15.16 format. + * First 8 words are integer portion of the 4x4 matrix + * Last 8 words are the fraction portion of the 4x4 matrix + */ +typedef s32 Mtx_t[4][4]; + +typedef union { + Mtx_t m; + long long int force_structure_alignment; +} Mtx; +#else +typedef struct { + float m[4][4]; +} Mtx; +#endif + +/* + * Viewport + */ + +/* + * + * This magic value is the maximum INTEGER z-range of the hardware + * (there are also 16-bits of fraction, which are introduced during + * any transformations). This is not just a good idea, it's the law. + * Feeding the hardware eventual z-coordinates (after any transforms + * or scaling) bigger than this, will not work. + * + * This number is DIFFERENT than G_MAXFBZ, which is the maximum value + * you want to use to initialize the z-buffer. + * + * The reason these are different is mildly interesting, but too long + * to explain here. It is basically the result of optimizations in the + * hardware. A more generic API might hide this detail from the users, + * but we don't have the ucode to do that... + * + */ +#define G_MAXZ 0x03ff /* 10 bits of integer screen-Z precision */ + +/* + * The viewport structure elements have 2 bits of fraction, necessary + * to accomodate the sub-pixel positioning scaling for the hardware. + * This can also be exploited to handle odd-sized viewports. + * + * Accounting for these fractional bits, using the default projection + * and viewing matrices, the viewport structure is initialized thusly: + * + * (SCREEN_WD/2)*4, (SCREEN_HT/2)*4, G_MAXZ, 0, + * (SCREEN_WD/2)*4, (SCREEN_HT/2)*4, 0, 0, + */ +typedef struct { + short vscale[4]; /* scale, 2 bits fraction */ + short vtrans[4]; /* translate, 2 bits fraction */ + /* both the above arrays are padded to 64-bit boundary */ +} Vp_t; + +typedef union { + Vp_t vp; + long long int force_structure_alignment; +} Vp; + +/* + * MOVEMEM indices + * + * Each of these indexes an entry in a dmem table + * which points to a 1-4 word block of dmem in + * which to store a 1-4 word DMA. + * + */ +#ifdef F3DEX_GBI_2 +/* 0,4 are reserved by G_MTX */ +# define G_MV_MMTX 2 +# define G_MV_PMTX 6 +# define G_MV_VIEWPORT 8 +# define G_MV_LIGHT 10 +# define G_MV_POINT 12 +# define G_MV_MATRIX 14 /* NOTE: this is in moveword table */ +# define G_MVO_LOOKATX (0*24) +# define G_MVO_LOOKATY (1*24) +# define G_MVO_L0 (2*24) +# define G_MVO_L1 (3*24) +# define G_MVO_L2 (4*24) +# define G_MVO_L3 (5*24) +# define G_MVO_L4 (6*24) +# define G_MVO_L5 (7*24) +# define G_MVO_L6 (8*24) +# define G_MVO_L7 (9*24) +#else /* F3DEX_GBI_2 */ +# define G_MV_VIEWPORT 0x80 +# define G_MV_LOOKATY 0x82 +# define G_MV_LOOKATX 0x84 +# define G_MV_L0 0x86 +# define G_MV_L1 0x88 +# define G_MV_L2 0x8a +# define G_MV_L3 0x8c +# define G_MV_L4 0x8e +# define G_MV_L5 0x90 +# define G_MV_L6 0x92 +# define G_MV_L7 0x94 +# define G_MV_TXTATT 0x96 +# define G_MV_MATRIX_1 0x9e /* NOTE: this is in moveword table */ +# define G_MV_MATRIX_2 0x98 +# define G_MV_MATRIX_3 0x9a +# define G_MV_MATRIX_4 0x9c +#endif /* F3DEX_GBI_2 */ + +/* + * MOVEWORD indices + * + * Each of these indexes an entry in a dmem table + * which points to a word in dmem in dmem where + * an immediate word will be stored. + * + */ +#define G_MW_MATRIX 0x00 /* NOTE: also used by movemem */ +#define G_MW_NUMLIGHT 0x02 +#define G_MW_CLIP 0x04 +#define G_MW_SEGMENT 0x06 +#define G_MW_FOG 0x08 +#define G_MW_LIGHTCOL 0x0a +#ifdef F3DEX_GBI_2 +# define G_MW_FORCEMTX 0x0c +#else /* F3DEX_GBI_2 */ +# define G_MW_POINTS 0x0c +#endif /* F3DEX_GBI_2 */ +#define G_MW_PERSPNORM 0x0e + +/* + * These are offsets from the address in the dmem table + */ +#define G_MWO_NUMLIGHT 0x00 +#define G_MWO_CLIP_RNX 0x04 +#define G_MWO_CLIP_RNY 0x0c +#define G_MWO_CLIP_RPX 0x14 +#define G_MWO_CLIP_RPY 0x1c +#define G_MWO_SEGMENT_0 0x00 +#define G_MWO_SEGMENT_1 0x01 +#define G_MWO_SEGMENT_2 0x02 +#define G_MWO_SEGMENT_3 0x03 +#define G_MWO_SEGMENT_4 0x04 +#define G_MWO_SEGMENT_5 0x05 +#define G_MWO_SEGMENT_6 0x06 +#define G_MWO_SEGMENT_7 0x07 +#define G_MWO_SEGMENT_8 0x08 +#define G_MWO_SEGMENT_9 0x09 +#define G_MWO_SEGMENT_A 0x0a +#define G_MWO_SEGMENT_B 0x0b +#define G_MWO_SEGMENT_C 0x0c +#define G_MWO_SEGMENT_D 0x0d +#define G_MWO_SEGMENT_E 0x0e +#define G_MWO_SEGMENT_F 0x0f +#define G_MWO_FOG 0x00 +#define G_MWO_aLIGHT_1 0x00 +#define G_MWO_bLIGHT_1 0x04 +#ifdef F3DEX_GBI_2 +#define G_MWO_aLIGHT_2 0x18 +#define G_MWO_bLIGHT_2 0x1c +#define G_MWO_aLIGHT_3 0x30 +#define G_MWO_bLIGHT_3 0x34 +#define G_MWO_aLIGHT_4 0x48 +#define G_MWO_bLIGHT_4 0x4c +#define G_MWO_aLIGHT_5 0x60 +#define G_MWO_bLIGHT_5 0x64 +#define G_MWO_aLIGHT_6 0x78 +#define G_MWO_bLIGHT_6 0x7c +#define G_MWO_aLIGHT_7 0x90 +#define G_MWO_bLIGHT_7 0x94 +#define G_MWO_aLIGHT_8 0xa8 +#define G_MWO_bLIGHT_8 0xac +#else +#define G_MWO_aLIGHT_2 0x20 +#define G_MWO_bLIGHT_2 0x24 +#define G_MWO_aLIGHT_3 0x40 +#define G_MWO_bLIGHT_3 0x44 +#define G_MWO_aLIGHT_4 0x60 +#define G_MWO_bLIGHT_4 0x64 +#define G_MWO_aLIGHT_5 0x80 +#define G_MWO_bLIGHT_5 0x84 +#define G_MWO_aLIGHT_6 0xa0 +#define G_MWO_bLIGHT_6 0xa4 +#define G_MWO_aLIGHT_7 0xc0 +#define G_MWO_bLIGHT_7 0xc4 +#define G_MWO_aLIGHT_8 0xe0 +#define G_MWO_bLIGHT_8 0xe4 +#endif +#define G_MWO_MATRIX_XX_XY_I 0x00 +#define G_MWO_MATRIX_XZ_XW_I 0x04 +#define G_MWO_MATRIX_YX_YY_I 0x08 +#define G_MWO_MATRIX_YZ_YW_I 0x0c +#define G_MWO_MATRIX_ZX_ZY_I 0x10 +#define G_MWO_MATRIX_ZZ_ZW_I 0x14 +#define G_MWO_MATRIX_WX_WY_I 0x18 +#define G_MWO_MATRIX_WZ_WW_I 0x1c +#define G_MWO_MATRIX_XX_XY_F 0x20 +#define G_MWO_MATRIX_XZ_XW_F 0x24 +#define G_MWO_MATRIX_YX_YY_F 0x28 +#define G_MWO_MATRIX_YZ_YW_F 0x2c +#define G_MWO_MATRIX_ZX_ZY_F 0x30 +#define G_MWO_MATRIX_ZZ_ZW_F 0x34 +#define G_MWO_MATRIX_WX_WY_F 0x38 +#define G_MWO_MATRIX_WZ_WW_F 0x3c +#define G_MWO_POINT_RGBA 0x10 +#define G_MWO_POINT_ST 0x14 +#define G_MWO_POINT_XYSCREEN 0x18 +#define G_MWO_POINT_ZSCREEN 0x1c + +/* + * Light structure. + * + * Note: only directional (infinite) lights are currently supported. + * + * Note: the weird order is for the DMEM alignment benefit of + * the microcode. + * + */ + +typedef struct { + unsigned char col[3]; /* diffuse light value (rgba) */ + char pad1; + unsigned char colc[3]; /* copy of diffuse light value (rgba) */ + char pad2; + signed char dir[3]; /* direction of light (normalized) */ + char pad3; +} Light_t; + +typedef struct { + unsigned char col[3]; /* ambient light value (rgba) */ + char pad1; + unsigned char colc[3]; /* copy of ambient light value (rgba) */ + char pad2; +} Ambient_t; + +typedef struct { + int x1,y1,x2,y2; /* texture offsets for highlight 1/2 */ +} Hilite_t; + +typedef union { + Light_t l; + long long int force_structure_alignment[2]; +} Light; + +typedef union { + Ambient_t l; + long long int force_structure_alignment[1]; +} Ambient; + +typedef struct { + Ambient a; + Light l[7]; +} Lightsn; + +typedef struct { + Ambient a; + Light l[1]; +} Lights0; + +typedef struct { + Ambient a; + Light l[1]; +} Lights1; + +typedef struct { + Ambient a; + Light l[2]; +} Lights2; + +typedef struct { + Ambient a; + Light l[3]; +} Lights3; + +typedef struct { + Ambient a; + Light l[4]; +} Lights4; + +typedef struct { + Ambient a; + Light l[5]; +} Lights5; + +typedef struct { + Ambient a; + Light l[6]; +} Lights6; + +typedef struct { + Ambient a; + Light l[7]; +} Lights7; + +typedef struct { + Light l[2]; +} LookAt; + +typedef union { + Hilite_t h; + long int force_structure_alignment[4]; +} Hilite; + +#define gdSPDefLights0(ar,ag,ab) \ + { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ + {{{ { 0, 0, 0},0,{ 0, 0, 0},0,{ 0, 0, 0},0}}} } +#define gdSPDefLights1(ar,ag,ab,r1,g1,b1,x1,y1,z1) \ + { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ + {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}} } +#define gdSPDefLights2(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2) \ + { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ + {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ + {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}} } +#define gdSPDefLights3(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3) \ + { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ + {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ + {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}, \ + {{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}}} } +#define gdSPDefLights4(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3,r4,g4,b4,x4,y4,z4) \ + { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ + {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ + {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}, \ + {{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}}, \ + {{ {r4,g4,b4},0,{r4,g4,b4},0,{x4,y4,z4},0}}} } +#define gdSPDefLights5(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3,r4,g4,b4,x4,y4,z4,r5,g5,b5,x5,y5,z5) \ + { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ + {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ + {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}, \ + {{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}}, \ + {{ {r4,g4,b4},0,{r4,g4,b4},0,{x4,y4,z4},0}}, \ + {{ {r5,g5,b5},0,{r5,g5,b5},0,{x5,y5,z5},0}}} } + + +#define gdSPDefLights6(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3,r4,g4,b4,x4,y4,z4,r5,g5,b5,x5,y5,z5,r6,g6,b6,x6,y6,z6) \ + { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ + {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ + {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}, \ + {{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}}, \ + {{ {r4,g4,b4},0,{r4,g4,b4},0,{x4,y4,z4},0}}, \ + {{ {r5,g5,b5},0,{r5,g5,b5},0,{x5,y5,z5},0}}, \ + {{ {r6,g6,b6},0,{r6,g6,b6},0,{x6,y6,z6},0}}} } + + +#define gdSPDefLights7(ar,ag,ab,r1,g1,b1,x1,y1,z1,r2,g2,b2,x2,y2,z2,r3,g3,b3,x3,y3,z3,r4,g4,b4,x4,y4,z4,r5,g5,b5,x5,y5,z5,r6,g6,b6,x6,y6,z6,r7,g7,b7,x7,y7,z7) \ + { {{ {ar,ag,ab},0,{ar,ag,ab},0}}, \ + {{{ {r1,g1,b1},0,{r1,g1,b1},0,{x1,y1,z1},0}}, \ + {{ {r2,g2,b2},0,{r2,g2,b2},0,{x2,y2,z2},0}}, \ + {{ {r3,g3,b3},0,{r3,g3,b3},0,{x3,y3,z3},0}}, \ + {{ {r4,g4,b4},0,{r4,g4,b4},0,{x4,y4,z4},0}}, \ + {{ {r5,g5,b5},0,{r5,g5,b5},0,{x5,y5,z5},0}}, \ + {{ {r6,g6,b6},0,{r6,g6,b6},0,{x6,y6,z6},0}}, \ + {{ {r7,g7,b7},0,{r7,g7,b7},0,{x7,y7,z7},0}}} } + + +#define gdSPDefLookAt(rightx,righty,rightz,upx,upy,upz) \ + { {{ {{0,0,0},0,{0,0,0},0,{rightx,righty,rightz},0}}, \ + { {{0,0x80,0},0,{0,0x80,0},0,{upx,upy,upz},0}}} } + +/* Don't declare these for F3D_OLD to avoid bss reordering */ +#ifndef F3D_OLD +/* + * Graphics DMA Packet + */ +typedef struct { + int cmd:8; + unsigned int par:8; + unsigned int len:16; + uintptr_t addr; +} Gdma; + +/* + * Graphics Immediate Mode Packet types + */ +typedef struct { + int cmd:8; + int pad:24; + Tri tri; +} Gtri; + +typedef struct { + int cmd:8; + int pad1:24; + int pad2:24; + unsigned char param:8; +} Gpopmtx; + +/* + * typedef struct { + * int cmd:8; + * int pad0:24; + * int pad1:4; + * int number:4; + * int base:24; + * } Gsegment; + */ +typedef struct { + int cmd:8; + int pad0:8; + int mw_index:8; + int number:8; + int pad1:8; + int base:24; +} Gsegment; + +typedef struct { + int cmd:8; + int pad0:8; + int sft:8; + int len:8; + unsigned int data:32; +} GsetothermodeL; + +typedef struct { + int cmd:8; + int pad0:8; + int sft:8; + int len:8; + unsigned int data:32; +} GsetothermodeH; + +typedef struct { + unsigned char cmd; + unsigned char lodscale; + unsigned char tile; + unsigned char on; + unsigned short s; + unsigned short t; +} Gtexture; + +typedef struct { + int cmd:8; + int pad:24; + Tri line; +} Gline3D; + +typedef struct { + int cmd:8; + int pad1:24; + short int pad2; + short int scale; +} Gperspnorm; + + +/* + * RDP Packet types + */ +typedef struct { + int cmd:8; + unsigned int fmt:3; + unsigned int siz:2; + unsigned int pad:7; + unsigned int wd:12; /* really only 10 bits, extra */ + uintptr_t dram; /* to account for 1024 */ +} Gsetimg; + +typedef struct { + int cmd:8; + unsigned int muxs0:24; + unsigned int muxs1:32; +} Gsetcombine; + +typedef struct { + int cmd:8; + unsigned char pad; + unsigned char prim_min_level; + unsigned char prim_level; + unsigned long color; +} Gsetcolor; + +typedef struct { + int cmd:8; + int x0:10; + int x0frac:2; + int y0:10; + int y0frac:2; + unsigned int pad:8; + int x1:10; + int x1frac:2; + int y1:10; + int y1frac:2; +} Gfillrect; + +typedef struct { + int cmd:8; + unsigned int fmt:3; + unsigned int siz:2; + unsigned int pad0:1; + unsigned int line:9; + unsigned int tmem:9; + unsigned int pad1:5; + unsigned int tile:3; + unsigned int palette:4; + unsigned int ct:1; + unsigned int mt:1; + unsigned int maskt:4; + unsigned int shiftt:4; + unsigned int cs:1; + unsigned int ms:1; + unsigned int masks:4; + unsigned int shifts:4; +} Gsettile; + +typedef struct { + int cmd:8; + unsigned int sl:12; + unsigned int tl:12; + int pad:5; + unsigned int tile:3; + unsigned int sh:12; + unsigned int th:12; +} Gloadtile; + +typedef Gloadtile Gloadblock; + +typedef Gloadtile Gsettilesize; + +typedef Gloadtile Gloadtlut; + +typedef struct { + unsigned int cmd:8; /* command */ + unsigned int xl:12; /* X coordinate of upper left */ + unsigned int yl:12; /* Y coordinate of upper left */ + unsigned int pad1:5; /* Padding */ + unsigned int tile:3; /* Tile descriptor index */ + unsigned int xh:12; /* X coordinate of lower right */ + unsigned int yh:12; /* Y coordinate of lower right */ + unsigned int s:16; /* S texture coord at top left */ + unsigned int t:16; /* T texture coord at top left */ + unsigned int dsdx:16;/* Change in S per change in X */ + unsigned int dtdy:16;/* Change in T per change in Y */ +} Gtexrect; + +/* + * Textured rectangles are 128 bits not 64 bits + */ +typedef struct { + unsigned long w0; + unsigned long w1; + unsigned long w2; + unsigned long w3; +} TexRect; +#endif + +#define MakeTexRect(xh,yh,flip,tile,xl,yl,s,t,dsdx,dtdy) \ + G_TEXRECT, xh, yh, 0, flip, 0, tile, xl, yl, s, t, dsdx, dtdy + +/* + * Generic Gfx Packet + */ +typedef struct { + uintptr_t w0; + uintptr_t w1; +} Gwords; + +/* + * This union is the fundamental type of the display list. + * It is, by law, exactly 64 bits in size. + * + * (Edit: except on 64-bit, where it is exactly 128 bit. On little-endian or + * 64-bit systems, only the 'words' member may be accessed; the rest of the + * structs don't have matching layouts for now.) + */ +typedef union { + Gwords words; +#if !defined(F3D_OLD) && IS_BIG_ENDIAN && !IS_64_BIT + Gdma dma; + Gtri tri; + Gline3D line; + Gpopmtx popmtx; + Gsegment segment; + GsetothermodeH setothermodeH; + GsetothermodeL setothermodeL; + Gtexture texture; + Gperspnorm perspnorm; + Gsetimg setimg; + Gsetcombine setcombine; + Gsetcolor setcolor; + Gfillrect fillrect; /* use for setscissor also */ + Gsettile settile; + Gloadtile loadtile; /* use for loadblock also, th is dxt */ + Gsettilesize settilesize; + Gloadtlut loadtlut; +#endif + long long int force_structure_alignment; +} Gfx; + +/* + * Macros to assemble the graphics display list + */ + +/* + * DMA macros + */ +#define gDma0p(pkt, c, s, l) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24); \ + _g->words.w1 = (uintptr_t)(s); \ +} + +#define gsDma0p(c, s, l) \ +{{ \ + _SHIFTL((c), 24, 8) | _SHIFTL((l), 0, 24), (uintptr_t)(s) \ +}} + +#define gDma1p(pkt, c, s, l, p) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \ + _SHIFTL((l), 0, 16)); \ + _g->words.w1 = (uintptr_t)(s); \ +} + +#define gsDma1p(c, s, l, p) \ +{{ \ + (_SHIFTL((c), 24, 8) | _SHIFTL((p), 16, 8) | \ + _SHIFTL((l), 0, 16)), \ + (uintptr_t)(s) \ +}} + +#define gDma2p(pkt, c, adrs, len, idx, ofs) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL((c),24,8)|_SHIFTL(((len)-1)/8,19,5)| \ + _SHIFTL((ofs)/8,8,8)|_SHIFTL((idx),0,8)); \ + _g->words.w1 = (uintptr_t)(adrs); \ +} +#define gsDma2p(c, adrs, len, idx, ofs) \ +{{ \ + (_SHIFTL((c),24,8)|_SHIFTL(((len)-1)/8,19,5)| \ + _SHIFTL((ofs)/8,8,8)|_SHIFTL((idx),0,8)), \ + (uintptr_t)(adrs) \ +}} + +#define gSPNoOp(pkt) gDma0p(pkt, G_SPNOOP, 0, 0) +#define gsSPNoOp() gsDma0p(G_SPNOOP, 0, 0) + +#ifdef F3DEX_GBI_2 +# define gSPMatrix(pkt, m, p) \ + gDma2p((pkt),G_MTX,(m),sizeof(Mtx),(p)^G_MTX_PUSH,0) +# define gsSPMatrix(m, p) \ + gsDma2p( G_MTX,(m),sizeof(Mtx),(p)^G_MTX_PUSH,0) +#else /* F3DEX_GBI_2 */ +# define gSPMatrix(pkt, m, p) gDma1p(pkt, G_MTX, m, sizeof(Mtx), p) +# define gsSPMatrix(m, p) gsDma1p(G_MTX, m, sizeof(Mtx), p) +#endif /* F3DEX_GBI_2 */ + +#if defined(F3DEX_GBI_2) +/* + * F3DEX_GBI_2: G_VTX GBI format was changed. + * + * +--------+----+---+---+----+------+-+ + * G_VTX | cmd:8 |0000| n:8 |0000|v0+n:7|0| + * +-+---+--+----+---+---+----+------+-+ + * | |seg| address | + * +-+---+-----------------------------+ + */ +# define gSPVertex(pkt, v, n, v0) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = \ + _SHIFTL(G_VTX,24,8)|_SHIFTL((n),12,8)|_SHIFTL((v0)+(n),1,7); \ + _g->words.w1 = (uintptr_t)(v); \ +} +# define gsSPVertex(v, n, v0) \ +{{ \ + (_SHIFTL(G_VTX,24,8)|_SHIFTL((n),12,8)|_SHIFTL((v0)+(n),1,7)), \ + (uintptr_t)(v) \ +}} +#elif (defined(F3DEX_GBI)||defined(F3DLP_GBI)) +/* + * F3DEX_GBI: G_VTX GBI format was changed to support 64 vertice. + * + * +--------+--------+------+----------+ + * G_VTX | cmd:8 | v0:8 | n:6 |length:10 | + * +-+---+--+--------+------+----------+ + * | |seg| address | + * +-+---+-----------------------------+ + */ +# define gSPVertex(pkt, v, n, v0) \ + gDma1p((pkt),G_VTX,(v),((n)<<10)|(sizeof(Vtx)*(n)-1),(v0)*2) +# define gsSPVertex(v, n, v0) \ + gsDma1p(G_VTX,(v),((n)<<10)|(sizeof(Vtx)*(n)-1),(v0)*2) +#else +# define gSPVertex(pkt, v, n, v0) \ + gDma1p(pkt, G_VTX, v, sizeof(Vtx)*(n),((n)-1)<<4|(v0)) +# define gsSPVertex(v, n, v0) \ + gsDma1p(G_VTX, v, sizeof(Vtx)*(n), ((n)-1)<<4|(v0)) +#endif + + +#ifdef F3DEX_GBI_2 +# define gSPViewport(pkt, v) \ + gDma2p((pkt), G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT, 0) +# define gsSPViewport(v) \ + gsDma2p( G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT, 0) +#else /* F3DEX_GBI_2 */ +# define gSPViewport(pkt,v) \ + gDma1p((pkt), G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT) +# define gsSPViewport(v) \ + gsDma1p( G_MOVEMEM, (v), sizeof(Vp), G_MV_VIEWPORT) +#endif /* F3DEX_GBI_2 */ + +#define gSPDisplayList(pkt,dl) gDma1p(pkt,G_DL,dl,0,G_DL_PUSH) +#define gsSPDisplayList( dl) gsDma1p( G_DL,dl,0,G_DL_PUSH) + +#define gSPBranchList(pkt,dl) gDma1p(pkt,G_DL,dl,0,G_DL_NOPUSH) +#define gsSPBranchList( dl) gsDma1p( G_DL,dl,0,G_DL_NOPUSH) + +#define gSPSprite2DBase(pkt, s) gDma1p(pkt, G_SPRITE2D_BASE, s, sizeof(uSprite), 0) +#define gsSPSprite2DBase(s) gsDma1p(G_SPRITE2D_BASE, s, sizeof(uSprite), 0) + +/* + * RSP short command (no DMA required) macros + */ +#define gImmp0(pkt, c) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL((c), 24, 8); \ +} + +#define gsImmp0(c) \ +{{ \ + _SHIFTL((c), 24, 8) \ +}} + +#define gImmp1(pkt, c, p0) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL((c), 24, 8); \ + _g->words.w1 = (uintptr_t)(p0); \ +} + +#define gsImmp1(c, p0) \ +{{ \ + _SHIFTL((c), 24, 8), (uintptr_t)(p0) \ +}} + +#define gImmp2(pkt, c, p0, p1) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL((c), 24, 8); \ + _g->words.w1 = _SHIFTL((p0), 16, 16) | _SHIFTL((p1), 8, 8); \ +} + +#define gsImmp2(c, p0, p1) \ +{{ \ + _SHIFTL((c), 24, 8), _SHIFTL((p0), 16, 16) | _SHIFTL((p1), 8, 8)\ +}} + +#define gImmp3(pkt, c, p0, p1, p2) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL((c), 24, 8); \ + _g->words.w1 = (_SHIFTL((p0), 16, 16) | _SHIFTL((p1), 8, 8) | \ + _SHIFTL((p2), 0, 8)); \ +} + +#define gsImmp3(c, p0, p1, p2) \ +{{ \ + _SHIFTL((c), 24, 8), (_SHIFTL((p0), 16, 16) | \ + _SHIFTL((p1), 8, 8) | _SHIFTL((p2), 0, 8))\ +}} + +#define gImmp21(pkt, c, p0, p1, dat) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL((c), 24, 8) | _SHIFTL((p0), 8, 16) | \ + _SHIFTL((p1), 0, 8)); \ + _g->words.w1 = (uintptr_t) (dat); \ +} + +#define gsImmp21(c, p0, p1, dat) \ +{{ \ + _SHIFTL((c), 24, 8) | _SHIFTL((p0), 8, 16) | _SHIFTL((p1), 0, 8),\ + (uintptr_t) (dat) \ +}} + +#ifdef F3DEX_GBI_2 +#define gMoveWd(pkt, index, offset, data) \ + gDma1p((pkt), G_MOVEWORD, data, offset, index) +#define gsMoveWd( index, offset, data) \ + gsDma1p( G_MOVEWORD, data, offset, index) +#else /* F3DEX_GBI_2 */ +#define gMoveWd(pkt, index, offset, data) \ + gImmp21((pkt), G_MOVEWORD, offset, index, data) +#define gsMoveWd( index, offset, data) \ + gsImmp21( G_MOVEWORD, offset, index, data) +#endif /* F3DEX_GBI_2 */ + +/* Sprite immediate macros, there is also a sprite dma macro above */ + +#define gSPSprite2DScaleFlip(pkt, sx, sy, fx, fy) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_SPRITE2D_SCALEFLIP, 24, 8) | \ + _SHIFTL((fx), 8, 8) | \ + _SHIFTL((fy), 0, 8)); \ + _g->words.w1 = (_SHIFTL((sx), 16, 16) | \ + _SHIFTL((sy), 0, 16)); \ +} + +#define gsSPSprite2DScaleFlip(sx, sy, fx, fy) \ +{{ \ + (_SHIFTL(G_SPRITE2D_SCALEFLIP, 24, 8) | \ + _SHIFTL((fx), 8, 8) | \ + _SHIFTL((fy), 0, 8)), \ + (_SHIFTL((sx), 16, 16) | \ + _SHIFTL((sy), 0, 16)) \ +}} + +#define gSPSprite2DDraw(pkt, px, py) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_SPRITE2D_DRAW, 24, 8)); \ + _g->words.w1 = (_SHIFTL((px), 16, 16) | \ + _SHIFTL((py), 0, 16)); \ +} + +#define gsSPSprite2DDraw(px, py) \ +{{ \ + (_SHIFTL(G_SPRITE2D_DRAW, 24, 8)), \ + (_SHIFTL((px), 16, 16) | \ + _SHIFTL((py), 0, 16)) \ +}} + + +/* + * Note: the SP1Triangle() and line macros multiply the vertex indices + * by 10, this is an optimization for the microcode. + */ +#if (defined(F3DLP_GBI)||defined(F3DEX_GBI)) +# define __gsSP1Triangle_w1(v0, v1, v2) \ + (_SHIFTL((v0)*2,16,8)|_SHIFTL((v1)*2,8,8)|_SHIFTL((v2)*2,0,8)) +# define __gsSP1Triangle_w1f(v0, v1, v2, flag) \ + (((flag) == 0) ? __gsSP1Triangle_w1(v0, v1, v2): \ + ((flag) == 1) ? __gsSP1Triangle_w1(v1, v2, v0): \ + __gsSP1Triangle_w1(v2, v0, v1)) +# define __gsSPLine3D_w1(v0, v1, wd) \ + (_SHIFTL((v0)*2,16,8)|_SHIFT((v1)*2,8,8)|_SHIFT((wd),0,8)) +# define __gsSPLine3D_w1f(v0, v1, wd, flag) \ + (((flag) == 0) ? __gsSPLine3D_w1(v0, v1, wd): \ + __gsSPLine3D_w1(v1, v0, wd)) +# define __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag) \ + (((flag) == 0) ? __gsSP1Triangle_w1(v0, v1, v2): \ + ((flag) == 1) ? __gsSP1Triangle_w1(v1, v2, v3): \ + ((flag) == 2) ? __gsSP1Triangle_w1(v2, v3, v0): \ + __gsSP1Triangle_w1(v3, v0, v1)) +# define __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag) \ + (((flag) == 0) ? __gsSP1Triangle_w1(v0, v2, v3): \ + ((flag) == 1) ? __gsSP1Triangle_w1(v1, v3, v0): \ + ((flag) == 2) ? __gsSP1Triangle_w1(v2, v0, v1): \ + __gsSP1Triangle_w1(v3, v1, v2)) +#else +# define __gsSP1Triangle_w1f(v0, v1, v2, flag) \ + (_SHIFTL((flag), 24,8)|_SHIFTL((v0)*10,16,8)| \ + _SHIFTL((v1)*10, 8,8)|_SHIFTL((v2)*10, 0,8)) +# define __gsSPLine3D_w1f(v0, v1, wd, flag) \ + (_SHIFTL((flag), 24,8)|_SHIFTL((v0)*10,16,8)| \ + _SHIFTL((v1)*10, 8,8)|_SHIFTL((wd), 0,8)) +#endif + +#ifdef F3DEX_GBI_2 +/*** + *** 1 Triangle + ***/ +#define gSP1Triangle(pkt, v0, v1, v2, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_TRI1, 24, 8)| \ + __gsSP1Triangle_w1f(v0, v1, v2, flag); \ + _g->words.w1 = 0; \ +} +#define gsSP1Triangle(v0, v1, v2, flag) \ +{{ \ + _SHIFTL(G_TRI1, 24, 8)|__gsSP1Triangle_w1f(v0, v1, v2, flag), \ + 0 \ +}} + +/*** + *** Line + ***/ +#define gSPLine3D(pkt, v0, v1, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_LINE3D, 24, 8)| \ + __gsSPLine3D_w1f(v0, v1, 0, flag); \ + _g->words.w1 = 0; \ +} +#define gsSPLine3D(v0, v1, flag) \ +{{ \ + _SHIFTL(G_LINE3D, 24, 8)|__gsSPLine3D_w1f(v0, v1, 0, flag), \ + 0 \ +}} + +/*** + *** LineW + ***/ +/* these macros are the same as SPLine3D, except they have an + * additional parameter for width. The width is added to the "minimum" + * thickness, which is 1.5 pixels. The units for width are in + * half-pixel units, so a width of 1 translates to (.5 + 1.5) or + * a 2.0 pixels wide line. + */ +#define gSPLineW3D(pkt, v0, v1, wd, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_LINE3D, 24, 8)| \ + __gsSPLine3D_w1f(v0, v1, wd, flag); \ + _g->words.w1 = 0; \ +} +#define gsSPLineW3D(v0, v1, wd, flag) \ +{{ \ + _SHIFTL(G_LINE3D, 24, 8)|__gsSPLine3D_w1f(v0, v1, wd, flag), \ + 0 \ +}} + +/*** + *** 1 Quadrangle + ***/ +#define gSP1Quadrangle(pkt, v0, v1, v2, v3, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_QUAD, 24, 8)| \ + __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag)); \ + _g->words.w1 = __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag); \ +} + +#define gsSP1Quadrangle(v0, v1, v2, v3, flag) \ +{{ \ + (_SHIFTL(G_QUAD, 24, 8)| \ + __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag)), \ + __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag) \ +}} +#else /* F3DEX_GBI_2 */ + +/*** + *** 1 Triangle + ***/ +#define gSP1Triangle(pkt, v0, v1, v2, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_TRI1, 24, 8); \ + _g->words.w1 = __gsSP1Triangle_w1f(v0, v1, v2, flag); \ +} +#define gsSP1Triangle(v0, v1, v2, flag) \ +{{ \ + _SHIFTL(G_TRI1, 24, 8), \ + __gsSP1Triangle_w1f(v0, v1, v2, flag) \ +}} + +/*** + *** Line + ***/ +#define gSPLine3D(pkt, v0, v1, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_LINE3D, 24, 8); \ + _g->words.w1 = __gsSPLine3D_w1f(v0, v1, 0, flag); \ +} +#define gsSPLine3D(v0, v1, flag) \ +{{ \ + _SHIFTL(G_LINE3D, 24, 8), \ + __gsSPLine3D_w1f(v0, v1, 0, flag) \ +}} + +/*** + *** LineW + ***/ +/* these macros are the same as SPLine3D, except they have an + * additional parameter for width. The width is added to the "minimum" + * thickness, which is 1.5 pixels. The units for width are in + * half-pixel units, so a width of 1 translates to (.5 + 1.5) or + * a 2.0 pixels wide line. + */ +#define gSPLineW3D(pkt, v0, v1, wd, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_LINE3D, 24, 8); \ + _g->words.w1 = __gsSPLine3D_w1f(v0, v1, wd, flag); \ +} +#define gsSPLineW3D(v0, v1, wd, flag) \ +{{ \ + _SHIFTL(G_LINE3D, 24, 8), \ + __gsSPLine3D_w1f(v0, v1, wd, flag) \ +}} + +/*** + *** 1 Quadrangle + ***/ +#define gSP1Quadrangle(pkt, v0, v1, v2, v3, flag) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TRI2, 24, 8)| \ + __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag)); \ + _g->words.w1 = __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag); \ +} + +#define gsSP1Quadrangle(v0, v1, v2, v3, flag) \ +{{ \ + (_SHIFTL(G_TRI2, 24, 8)| \ + __gsSP1Quadrangle_w1f(v0, v1, v2, v3, flag)), \ + __gsSP1Quadrangle_w2f(v0, v1, v2, v3, flag) \ +}} +#endif /* F3DEX_GBI_2 */ + +#if (defined(F3DLP_GBI)||defined(F3DEX_GBI)) +/*** + *** 2 Triangles + ***/ +#define gSP2Triangles(pkt, v00, v01, v02, flag0, v10, v11, v12, flag1) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TRI2, 24, 8)| \ + __gsSP1Triangle_w1f(v00, v01, v02, flag0)); \ + _g->words.w1 = __gsSP1Triangle_w1f(v10, v11, v12, flag1); \ +} + +#define gsSP2Triangles(v00, v01, v02, flag0, v10, v11, v12, flag1) \ +{{ \ + (_SHIFTL(G_TRI2, 24, 8)| \ + __gsSP1Triangle_w1f(v00, v01, v02, flag0)), \ + __gsSP1Triangle_w1f(v10, v11, v12, flag1) \ +}} +#else +#define gSP2Triangles(pkt, v00, v01, v02, flag0, v10, v11, v12, flag1) \ +{ \ + gSP1Triangle(pkt, v00, v01, v02, flag0); \ + gSP1Triangle(pkt, v10, v11, v12, flag1); \ +} +#define gsSP2Triangles(v00, v01, v02, flag0, v10, v11, v12, flag1) \ + gsSP1Triangle(v00, v01, v02, flag0), \ + gsSP1Triangle(v10, v11, v12, flag1) +#endif /* F3DEX_GBI/F3DLP_GBI */ + +#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) +#define gSPCullDisplayList(pkt,vstart,vend) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_CULLDL, 24, 8) | \ + _SHIFTL((vstart)*2, 0, 16); \ + _g->words.w1 = _SHIFTL((vend)*2, 0, 16); \ +} + +#define gsSPCullDisplayList(vstart,vend) \ +{{ \ + _SHIFTL(G_CULLDL, 24, 8) | _SHIFTL((vstart)*2, 0, 16), \ + _SHIFTL((vend)*2, 0, 16) \ +}} + +#else +#define gSPCullDisplayList(pkt,vstart,vend) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_CULLDL, 24, 8) | \ + ((0x0f & (vstart))*40); \ + _g->words.w1 = (unsigned int)((0x0f & ((vend)+1))*40); \ +} + +#define gsSPCullDisplayList(vstart,vend) \ +{{ \ + _SHIFTL(G_CULLDL, 24, 8) | ((0x0f & (vstart))*40), \ + ((0x0f & ((vend)+1))*40) \ +}} +#endif + +#define gSPSegment(pkt, segment, base) \ + gMoveWd(pkt, G_MW_SEGMENT, (segment)*4, base) +#define gsSPSegment(segment, base) \ + gsMoveWd( G_MW_SEGMENT, (segment)*4, base) + +/* + * Clipping Macros + */ +#define FR_NEG_FRUSTRATIO_1 0x00000001 +#define FR_POS_FRUSTRATIO_1 0x0000ffff +#define FR_NEG_FRUSTRATIO_2 0x00000002 +#define FR_POS_FRUSTRATIO_2 0x0000fffe +#define FR_NEG_FRUSTRATIO_3 0x00000003 +#define FR_POS_FRUSTRATIO_3 0x0000fffd +#define FR_NEG_FRUSTRATIO_4 0x00000004 +#define FR_POS_FRUSTRATIO_4 0x0000fffc +#define FR_NEG_FRUSTRATIO_5 0x00000005 +#define FR_POS_FRUSTRATIO_5 0x0000fffb +#define FR_NEG_FRUSTRATIO_6 0x00000006 +#define FR_POS_FRUSTRATIO_6 0x0000fffa +/* + * r should be one of: FRUSTRATIO_1, FRUSTRATIO_2, FRUSTRATIO_3, ... FRUSTRATIO_6 + */ +#define gSPClipRatio(pkt, r) \ +{ \ + gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RNX, FR_NEG_##r); \ + gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RNY, FR_NEG_##r); \ + gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RPX, FR_POS_##r); \ + gMoveWd(pkt, G_MW_CLIP, G_MWO_CLIP_RPY, FR_POS_##r); \ +} + +#define gsSPClipRatio(r) \ + gsMoveWd(G_MW_CLIP, G_MWO_CLIP_RNX, FR_NEG_##r), \ + gsMoveWd(G_MW_CLIP, G_MWO_CLIP_RNY, FR_NEG_##r), \ + gsMoveWd(G_MW_CLIP, G_MWO_CLIP_RPX, FR_POS_##r), \ + gsMoveWd(G_MW_CLIP, G_MWO_CLIP_RPY, FR_POS_##r) + +/* + * Insert values into Matrix + * + * where = element of matrix (byte offset) + * num = new element (32 bit value replacing 2 int or 2 frac matrix + * componants + */ +#ifdef F3DEX_GBI_2 +#define gSPInsertMatrix(pkt, where, num) \ + ERROR!! gSPInsertMatrix is no longer supported. +#define gsSPInsertMatrix(where, num) \ + ERROR!! gsSPInsertMatrix is no longer supported. +#else +#define gSPInsertMatrix(pkt, where, num) \ + gMoveWd(pkt, G_MW_MATRIX, where, num) +#define gsSPInsertMatrix(where, num) \ + gsMoveWd(G_MW_MATRIX, where, num) +#endif + +/* + * Load new matrix directly + * + * mptr = pointer to matrix + */ +#ifdef F3DEX_GBI_2 +#define gSPForceMatrix(pkt, mptr) \ +{ gDma2p((pkt),G_MOVEMEM,(mptr),sizeof(Mtx),G_MV_MATRIX,0); \ + gMoveWd((pkt), G_MW_FORCEMTX,0,0x00010000); \ +} +#define gsSPForceMatrix(mptr) \ + gsDma2p(G_MOVEMEM,(mptr),sizeof(Mtx),G_MV_MATRIX,0), \ + gsMoveWd(G_MW_FORCEMTX,0,0x00010000) + +#else /* F3DEX_GBI_2 */ +#define gSPForceMatrix(pkt, mptr) \ +{ \ + gDma1p(pkt, G_MOVEMEM, mptr, 16, G_MV_MATRIX_1); \ + gDma1p(pkt, G_MOVEMEM, (char *)(mptr)+16, 16, G_MV_MATRIX_2); \ + gDma1p(pkt, G_MOVEMEM, (char *)(mptr)+32, 16, G_MV_MATRIX_3); \ + gDma1p(pkt, G_MOVEMEM, (char *)(mptr)+48, 16, G_MV_MATRIX_4); \ +} +#define gsSPForceMatrix(mptr) \ + gsDma1p( G_MOVEMEM, mptr, 16, G_MV_MATRIX_1), \ + gsDma1p( G_MOVEMEM, (char *)(mptr)+16, 16, G_MV_MATRIX_2), \ + gsDma1p( G_MOVEMEM, (char *)(mptr)+32, 16, G_MV_MATRIX_3), \ + gsDma1p( G_MOVEMEM, (char *)(mptr)+48, 16, G_MV_MATRIX_4) +#endif /* F3DEX_GBI_2 */ + +/* + * Insert values into Points + * + * point = point number 0-15 + * where = which element of point to modify (byte offset into point) + * num = new value (32 bit) + */ +#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) +# define gSPModifyVertex(pkt, vtx, where, val) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL(G_MODIFYVTX,24,8)| \ + _SHIFTL((where),16,8)|_SHIFTL((vtx)*2,0,16)); \ + _g->words.w1 = (unsigned int)(val); \ +} +# define gsSPModifyVertex(vtx, where, val) \ +{{ \ + _SHIFTL(G_MODIFYVTX,24,8)| \ + _SHIFTL((where),16,8)|_SHIFTL((vtx)*2,0,16), \ + (unsigned int)(val) \ +}} +#else +# define gSPModifyVertex(pkt, vtx, where, val) \ + gMoveWd(pkt, G_MW_POINTS, (vtx)*40+(where), val) +# define gsSPModifyVertex(vtx, where, val) \ + gsMoveWd(G_MW_POINTS, (vtx)*40+(where), val) +#endif + +#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)) +/* + * gSPBranchLessZ Branch DL if (vtx.z) less than or equal (zval). + * + * dl = DL branch to + * vtx = Vertex + * zval = Screen depth + * near = Near plane + * far = Far plane + * flag = G_BZ_PERSP or G_BZ_ORTHO + */ + +#define G_BZ_PERSP 0 +#define G_BZ_ORTHO 1 + +#define G_DEPTOZSrg(zval, near, far, flag, zmin, zmax) \ +(((unsigned int)FTOFIX32(((flag) == G_BZ_PERSP ? \ + (1.0f-(float)(near)/(float)(zval)) / \ + (1.0f-(float)(near)/(float)(far )) : \ + ((float)(zval) - (float)(near)) / \ + ((float)(far ) - (float)(near))))) * \ + (((int)((zmax) - (zmin)))&~1) + (int)FTOFIX32(zmin)) + +#define G_DEPTOZS(zval, near, far, flag) \ + G_DEPTOZSrg(zval, near, far, flag, 0, G_MAXZ) + +#define gSPBranchLessZrg(pkt, dl, vtx, zval, near, far, flag, zmin, zmax) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \ + _g->words.w1 = (uintptr_t)(dl); \ + _g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL(G_BRANCH_Z,24,8)| \ + _SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12)); \ + _g->words.w1 = G_DEPTOZSrg(zval, near, far, flag, zmin, zmax); \ +} + +#define gsSPBranchLessZrg(dl, vtx, zval, near, far, flag, zmin, zmax) \ +{{ _SHIFTL(G_RDPHALF_1,24,8), \ + (uintptr_t)(dl), }}, \ +{{ _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\ + G_DEPTOZSrg(zval, near, far, flag, zmin, zmax), }} + +#define gSPBranchLessZ(pkt, dl, vtx, zval, near, far, flag) \ + gSPBranchLessZrg(pkt, dl, vtx, zval, near, far, flag, 0, G_MAXZ) +#define gsSPBranchLessZ(dl, vtx, zval, near, far, flag) \ + gsSPBranchLessZrg(dl, vtx, zval, near, far, flag, 0, G_MAXZ) + +/* + * gSPBranchLessZraw Branch DL if (vtx.z) less than or equal (raw zval). + * + * dl = DL branch to + * vtx = Vertex + * zval = Raw value of screen depth + */ +#define gSPBranchLessZraw(pkt, dl, vtx, zval) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \ + _g->words.w1 = (uintptr_t)(dl); \ + _g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL(G_BRANCH_Z,24,8)| \ + _SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12)); \ + _g->words.w1 = (unsigned int)(zval); \ +} + +#define gsSPBranchLessZraw(dl, vtx, zval) \ +{{ _SHIFTL(G_RDPHALF_1,24,8), \ + (uintptr_t)(dl), }}, \ +{{ _SHIFTL(G_BRANCH_Z,24,8)|_SHIFTL((vtx)*5,12,12)|_SHIFTL((vtx)*2,0,12),\ + (unsigned int)(zval), }} + +/* + * gSPLoadUcode RSP loads specified ucode. + * + * uc_start = ucode text section start + * uc_dstart = ucode data section start + */ +#define gSPLoadUcodeEx(pkt, uc_start, uc_dstart, uc_dsize) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_RDPHALF_1,24,8); \ + _g->words.w1 = (uintptr_t)(uc_dstart); \ + _g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL(G_LOAD_UCODE,24,8)| \ + _SHIFTL((int)(uc_dsize)-1,0,16)); \ + _g->words.w1 = (uintptr_t)(uc_start); \ +} + +#define gsSPLoadUcodeEx(uc_start, uc_dstart, uc_dsize) \ +{{ _SHIFTL(G_RDPHALF_1,24,8), \ + (uintptr_t)(uc_dstart), }}, \ +{{ _SHIFTL(G_LOAD_UCODE,24,8)| \ + _SHIFTL((int)(uc_dsize)-1,0,16), \ + (uintptr_t)(uc_start), }} + +#define gSPLoadUcode(pkt, uc_start, uc_dstart) \ + gSPLoadUcodeEx((pkt), (uc_start), (uc_dstart), SP_UCODE_DATA_SIZE) +#define gsSPLoadUcode(uc_start, uc_dstart) \ + gsSPLoadUcodeEx((uc_start), (uc_dstart), SP_UCODE_DATA_SIZE) + +#define gSPLoadUcodeL(pkt, ucode) \ + gSPLoadUcode((pkt), OS_K0_TO_PHYSICAL(&ucode##TextStart), \ + OS_K0_TO_PHYSICAL(&ucode##DataStart)) +#define gsSPLoadUcodeL(ucode) \ + gsSPLoadUcode(OS_K0_TO_PHYSICAL(&ucode##TextStart), \ + OS_K0_TO_PHYSICAL(&ucode##DataStart)) +#endif + +#ifdef F3DEX_GBI_2 +/* + * gSPDma_io DMA to/from DMEM/IMEM for DEBUG. + */ +#define gSPDma_io(pkt, flag, dmem, dram, size) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_DMA_IO,24,8)|_SHIFTL((flag),23,1)| \ + _SHIFTL((dmem)/8,13,10)|_SHIFTL((size)-1,0,12); \ + _g->words.w1 = (uintptr_t)(dram); \ +} + +#define gsSPDma_io(flag, dmem, dram, size) \ +{{ \ + _SHIFTL(G_DMA_IO,24,8)|_SHIFTL((flag),23,1)| \ + _SHIFTL((dmem)/8,13,10)|_SHIFTL((size)-1,0,12), \ + (uintptr_t)(dram) \ +}} + +#define gSPDmaRead(pkt,dmem,dram,size) gSPDma_io((pkt),0,(dmem),(dram),(size)) +#define gsSPDmaRead(dmem,dram,size) gsSPDma_io(0,(dmem),(dram),(size)) +#define gSPDmaWrite(pkt,dmem,dram,size) gSPDma_io((pkt),1,(dmem),(dram),(size)) +#define gsSPDmaWrite(dmem,dram,size) gsSPDma_io(1,(dmem),(dram),(size)) +#endif + +/* + * Lighting Macros + */ +#ifdef F3DEX_GBI_2 +# define NUML(n) ((n)*24) +#else +# define NUML(n) (((n)+1)*32 + 0x80000000) +#endif +#define NUMLIGHTS_0 1 +#define NUMLIGHTS_1 1 +#define NUMLIGHTS_2 2 +#define NUMLIGHTS_3 3 +#define NUMLIGHTS_4 4 +#define NUMLIGHTS_5 5 +#define NUMLIGHTS_6 6 +#define NUMLIGHTS_7 7 +/* + * n should be one of: NUMLIGHTS_0, NUMLIGHTS_1, ..., NUMLIGHTS_7 + * NOTE: in addition to the number of directional lights specified, + * there is always 1 ambient light + */ +#define gSPNumLights(pkt, n) \ + gMoveWd(pkt, G_MW_NUMLIGHT, G_MWO_NUMLIGHT, NUML(n)) +#define gsSPNumLights(n) \ + gsMoveWd( G_MW_NUMLIGHT, G_MWO_NUMLIGHT, NUML(n)) + +#define LIGHT_1 1 +#define LIGHT_2 2 +#define LIGHT_3 3 +#define LIGHT_4 4 +#define LIGHT_5 5 +#define LIGHT_6 6 +#define LIGHT_7 7 +#define LIGHT_8 8 +/* + * l should point to a Light struct + * n should be one of: LIGHT_1, LIGHT_2, ..., LIGHT_8 + * NOTE: the highest numbered light is always the ambient light (eg if there are + * 3 directional lights defined: gsSPNumLights(NUMLIGHTS_3), then lights + * LIGHT_1 through LIGHT_3 will be the directional lights and light + * LIGHT_4 will be the ambient light. + */ +#ifdef F3DEX_GBI_2 +# define gSPLight(pkt, l, n) \ + gDma2p((pkt),G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,(n)*24+24) +# define gsSPLight(l, n) \ + gsDma2p( G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,(n)*24+24) +#else /* F3DEX_GBI_2 */ +# define gSPLight(pkt, l, n) \ + gDma1p(pkt, G_MOVEMEM, l, sizeof(Light),((n)-1)*2+G_MV_L0) +# define gsSPLight(l, n) \ + gsDma1p( G_MOVEMEM, l, sizeof(Light),((n)-1)*2+G_MV_L0) +#endif /* F3DEX_GBI_2 */ + +/* + * gSPLightColor changes color of light without recalculating light direction + * col is a 32 bit word with r,g,b,a (alpha is ignored) + * n should be one of LIGHT_1, LIGHT_2, ..., LIGHT_8 + */ +#define gSPLightColor(pkt, n, col) \ +{ \ + gMoveWd(pkt, G_MW_LIGHTCOL, G_MWO_a##n, col); \ + gMoveWd(pkt, G_MW_LIGHTCOL, G_MWO_b##n, col); \ +} +#define gsSPLightColor(n, col) \ + gsMoveWd(G_MW_LIGHTCOL, G_MWO_a##n, col), \ + gsMoveWd(G_MW_LIGHTCOL, G_MWO_b##n, col) + +/* These macros use a structure "name" which is init'd with the gdSPDefLights macros*/ + +#define gSPSetLights0(pkt,name) \ +{ \ + gSPNumLights(pkt,NUMLIGHTS_0); \ + gSPLight(pkt,&name.l[0],1); \ + gSPLight(pkt,&name.a,2); \ +} +#define gsSPSetLights0(name) \ + gsSPNumLights(NUMLIGHTS_0), \ + gsSPLight(&name.l[0],1), \ + gsSPLight(&name.a,2) + +#define gSPSetLights1(pkt,name) \ +{ \ + gSPNumLights(pkt,NUMLIGHTS_1); \ + gSPLight(pkt,&name.l[0],1); \ + gSPLight(pkt,&name.a,2); \ +} +#define gsSPSetLights1(name) \ + gsSPNumLights(NUMLIGHTS_1), \ + gsSPLight(&name.l[0],1), \ + gsSPLight(&name.a,2) + +#define gSPSetLights2(pkt,name) \ +{ \ + gSPNumLights(pkt,NUMLIGHTS_2); \ + gSPLight(pkt,&name.l[0],1); \ + gSPLight(pkt,&name.l[1],2); \ + gSPLight(pkt,&name.a,3); \ +} +#define gsSPSetLights2(name) \ + gsSPNumLights(NUMLIGHTS_2), \ + gsSPLight(&name.l[0],1), \ + gsSPLight(&name.l[1],2), \ + gsSPLight(&name.a,3) + +#define gSPSetLights3(pkt,name) \ +{ \ + gSPNumLights(pkt,NUMLIGHTS_3); \ + gSPLight(pkt,&name.l[0],1); \ + gSPLight(pkt,&name.l[1],2); \ + gSPLight(pkt,&name.l[2],3); \ + gSPLight(pkt,&name.a,4); \ +} +#define gsSPSetLights3(name) \ + gsSPNumLights(NUMLIGHTS_3), \ + gsSPLight(&name.l[0],1), \ + gsSPLight(&name.l[1],2), \ + gsSPLight(&name.l[2],3), \ + gsSPLight(&name.a,4) + +#define gSPSetLights4(pkt,name) \ +{ \ + gSPNumLights(pkt,NUMLIGHTS_4); \ + gSPLight(pkt,&name.l[0],1); \ + gSPLight(pkt,&name.l[1],2); \ + gSPLight(pkt,&name.l[2],3); \ + gSPLight(pkt,&name.l[3],4); \ + gSPLight(pkt,&name.a,5); \ +} +#define gsSPSetLights4(name) \ + gsSPNumLights(NUMLIGHTS_4), \ + gsSPLight(&name.l[0],1), \ + gsSPLight(&name.l[1],2), \ + gsSPLight(&name.l[2],3), \ + gsSPLight(&name.l[3],4), \ + gsSPLight(&name.a,5) + +#define gSPSetLights5(pkt,name) \ +{ \ + gSPNumLights(pkt,NUMLIGHTS_5); \ + gSPLight(pkt,&name.l[0],1); \ + gSPLight(pkt,&name.l[1],2); \ + gSPLight(pkt,&name.l[2],3); \ + gSPLight(pkt,&name.l[3],4); \ + gSPLight(pkt,&name.l[4],5); \ + gSPLight(pkt,&name.a,6); \ +} + +#define gsSPSetLights5(name) \ + gsSPNumLights(NUMLIGHTS_5), \ + gsSPLight(&name.l[0],1), \ + gsSPLight(&name.l[1],2), \ + gsSPLight(&name.l[2],3), \ + gsSPLight(&name.l[3],4), \ + gsSPLight(&name.l[4],5), \ + gsSPLight(&name.a,6) + +#define gSPSetLights6(pkt,name) \ +{ \ + gSPNumLights(pkt,NUMLIGHTS_6); \ + gSPLight(pkt,&name.l[0],1); \ + gSPLight(pkt,&name.l[1],2); \ + gSPLight(pkt,&name.l[2],3); \ + gSPLight(pkt,&name.l[3],4); \ + gSPLight(pkt,&name.l[4],5); \ + gSPLight(pkt,&name.l[5],6); \ + gSPLight(pkt,&name.a,7); \ +} + +#define gsSPSetLights6(name) \ + gsSPNumLights(NUMLIGHTS_6), \ + gsSPLight(&name.l[0],1), \ + gsSPLight(&name.l[1],2), \ + gsSPLight(&name.l[2],3), \ + gsSPLight(&name.l[3],4), \ + gsSPLight(&name.l[4],5), \ + gsSPLight(&name.l[5],6), \ + gsSPLight(&name.a,7) + +#define gSPSetLights7(pkt,name) \ +{ \ + gSPNumLights(pkt,NUMLIGHTS_7); \ + gSPLight(pkt,&name.l[0],1); \ + gSPLight(pkt,&name.l[1],2); \ + gSPLight(pkt,&name.l[2],3); \ + gSPLight(pkt,&name.l[3],4); \ + gSPLight(pkt,&name.l[4],5); \ + gSPLight(pkt,&name.l[5],6); \ + gSPLight(pkt,&name.l[6],7); \ + gSPLight(pkt,&name.a,8); \ +} + +#define gsSPSetLights7(name) \ + gsSPNumLights(NUMLIGHTS_7), \ + gsSPLight(&name.l[0],1), \ + gsSPLight(&name.l[1],2), \ + gsSPLight(&name.l[2],3), \ + gsSPLight(&name.l[3],4), \ + gsSPLight(&name.l[4],5), \ + gsSPLight(&name.l[5],6), \ + gsSPLight(&name.l[6],7), \ + gsSPLight(&name.a,8) + +/* + * Reflection/Hiliting Macros + */ +#ifdef F3DEX_GBI_2 +# define gSPLookAtX(pkt, l) \ + gDma2p((pkt),G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,G_MVO_LOOKATX) +# define gsSPLookAtX(l) \ + gsDma2p( G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,G_MVO_LOOKATX) +# define gSPLookAtY(pkt, l) \ + gDma2p((pkt),G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,G_MVO_LOOKATY) +# define gsSPLookAtY(l) \ + gsDma2p( G_MOVEMEM,(l),sizeof(Light),G_MV_LIGHT,G_MVO_LOOKATY) +#else /* F3DEX_GBI_2 */ +# define gSPLookAtX(pkt, l) \ + gDma1p(pkt, G_MOVEMEM, l, sizeof(Light),G_MV_LOOKATX) +# define gsSPLookAtX(l) \ + gsDma1p( G_MOVEMEM, l, sizeof(Light),G_MV_LOOKATX) +# define gSPLookAtY(pkt, l) \ + gDma1p(pkt, G_MOVEMEM, l, sizeof(Light),G_MV_LOOKATY) +# define gsSPLookAtY(l) \ + gsDma1p( G_MOVEMEM, l, sizeof(Light),G_MV_LOOKATY) +#endif /* F3DEX_GBI_2 */ + +#define gSPLookAt(pkt, la) \ +{ \ + gSPLookAtX(pkt,la) \ + gSPLookAtY(pkt,(char *)(la)+16) \ +} +#define gsSPLookAt(la) \ + gsSPLookAtX(la), \ + gsSPLookAtY((char *)(la)+16) + +#define gDPSetHilite1Tile(pkt, tile, hilite, width, height) \ + gDPSetTileSize(pkt, tile, (hilite)->h.x1 & 0xfff, (hilite)->h.y1 & 0xfff, \ + ((((width)-1)*4)+(hilite)->h.x1) & 0xfff, ((((height)-1)*4)+(hilite)->h.y1) & 0xfff) + +#define gDPSetHilite2Tile(pkt, tile, hilite, width, height) \ + gDPSetTileSize(pkt, tile, (hilite)->h.x2 & 0xfff, (hilite)->h.y2 & 0xfff, \ + ((((width)-1)*4)+(hilite)->h.x2) & 0xfff, ((((height)-1)*4)+(hilite)->h.y2) & 0xfff) + + +/* + * FOG macros + * fm = z multiplier + * fo = z offset + * FOG FORMULA: alpha(fog) = (eyespace z) * fm + fo CLAMPED 0 to 255 + * note: (eyespace z) ranges -1 to 1 + * + * Alternate method of setting fog: + * min, max: range 0 to 1000: 0=nearplane, 1000=farplane + * min is where fog begins (usually less than max and often 0) + * max is where fog is thickest (usually 1000) + * + */ +#define gSPFogFactor(pkt, fm, fo) \ + gMoveWd(pkt, G_MW_FOG, G_MWO_FOG, \ + (_SHIFTL(fm,16,16) | _SHIFTL(fo,0,16))) + +#define gsSPFogFactor(fm, fo) \ + gsMoveWd(G_MW_FOG, G_MWO_FOG, \ + (_SHIFTL(fm,16,16) | _SHIFTL(fo,0,16))) + +#define gSPFogPosition(pkt, min, max) \ + gMoveWd(pkt, G_MW_FOG, G_MWO_FOG, \ + (_SHIFTL((128000/((max)-(min))),16,16) | \ + _SHIFTL(((500-(min))*256/((max)-(min))),0,16))) + +#define gsSPFogPosition(min, max) \ + gsMoveWd(G_MW_FOG, G_MWO_FOG, \ + (_SHIFTL((128000/((max)-(min))),16,16) | \ + _SHIFTL(((500-(min))*256/((max)-(min))),0,16))) + +#ifdef F3DEX_GBI_2 +/* + * Macros to turn texture on/off + */ +# define gSPTexture(pkt, s, t, level, tile, on) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXTURE,24,8) | \ + _SHIFTL(BOWTIE_VAL,16,8) | \ + _SHIFTL((level),11,3) | _SHIFTL((tile),8,3) | \ + _SHIFTL((on),1,7)); \ + _g->words.w1 = (_SHIFTL((s),16,16) | _SHIFTL((t),0,16)); \ +} +# define gsSPTexture(s, t, level, tile, on) \ +{{ \ + (_SHIFTL(G_TEXTURE,24,8) | _SHIFTL(BOWTIE_VAL,16,8) | \ + _SHIFTL((level),11,3) | _SHIFTL((tile),8,3) | _SHIFTL((on),1,7)),\ + (_SHIFTL((s),16,16) | _SHIFTL((t),0,16)) \ +}} +/* + * Different version of SPTexture macro, has an additional parameter + * which is currently reserved in the microcode. + */ +# define gSPTextureL(pkt, s, t, level, xparam, tile, on) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXTURE,24,8) | \ + _SHIFTL((xparam),16,8) | \ + _SHIFTL((level),11,3) | _SHIFTL((tile),8,3) | \ + _SHIFTL((on),1,7)); \ + _g->words.w1 = (_SHIFTL((s),16,16) | _SHIFTL((t),0,16)); \ +} +# define gsSPTextureL(s, t, level, xparam, tile, on) \ +{{ \ + (_SHIFTL(G_TEXTURE,24,8) | _SHIFTL((xparam),16,8) | \ + _SHIFTL((level),11,3) | _SHIFTL((tile),8,3) | _SHIFTL((on),1,7)),\ + (_SHIFTL((s),16,16) | _SHIFTL((t),0,16)) \ +}} +#else +/* + * Macros to turn texture on/off + */ +# define gSPTexture(pkt, s, t, level, tile, on) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXTURE,24,8)|_SHIFTL(BOWTIE_VAL,16,8)|\ + _SHIFTL((level),11,3)|_SHIFTL((tile),8,3)| \ + _SHIFTL((on),0,8)); \ + _g->words.w1 = (_SHIFTL((s),16,16)|_SHIFTL((t),0,16)); \ +} +# define gsSPTexture(s, t, level, tile, on) \ +{{ \ + (_SHIFTL(G_TEXTURE,24,8)|_SHIFTL(BOWTIE_VAL,16,8)| \ + _SHIFTL((level),11,3)|_SHIFTL((tile),8,3)|_SHIFTL((on),0,8)), \ + (_SHIFTL((s),16,16)|_SHIFTL((t),0,16)) \ +}} +/* + * Different version of SPTexture macro, has an additional parameter + * which is currently reserved in the microcode. + */ +# define gSPTextureL(pkt, s, t, level, xparam, tile, on) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXTURE,24,8)|_SHIFTL((xparam),16,8)| \ + _SHIFTL((level),11,3)|_SHIFTL((tile),8,3)| \ + _SHIFTL((on),0,8)); \ + _g->words.w1 = (_SHIFTL((s),16,16)|_SHIFTL((t),0,16)); \ +} +# define gsSPTextureL(s, t, level, xparam, tile, on) \ +{{ \ + (_SHIFTL(G_TEXTURE,24,8)|_SHIFTL((xparam),16,8)| \ + _SHIFTL((level),11,3)|_SHIFTL((tile),8,3)|_SHIFTL((on),0,8)), \ + (_SHIFTL((s),16,16)|_SHIFTL((t),0,16)) \ +}} +#endif + +#ifndef F3D_OLD +# define gSPPerspNormalize(pkt, s) gMoveWd(pkt, G_MW_PERSPNORM, 0, (s)) +# define gsSPPerspNormalize(s) gsMoveWd( G_MW_PERSPNORM, 0, (s)) +#else +# define gSPPerspNormalize(pkt, s) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_RDPHALF_1, 24, 8); \ + _g->words.w1 = (s); \ +} +# define gsSPPerspNormalize(s) \ +{{ \ + _SHIFTL(G_RDPHALF_1, 24, 8), \ + (s) \ +}} +#endif + +#ifdef F3DEX_GBI_2 +# define gSPPopMatrixN(pkt, n, num) gDma2p((pkt),G_POPMTX,(num)*64,64,2,0) +# define gsSPPopMatrixN(n, num) gsDma2p( G_POPMTX,(num)*64,64,2,0) +# define gSPPopMatrix(pkt, n) gSPPopMatrixN((pkt), (n), 1) +# define gsSPPopMatrix(n) gsSPPopMatrixN( (n), 1) +#else /* F3DEX_GBI_2 */ +# define gSPPopMatrix(pkt, n) gImmp1(pkt, G_POPMTX, n) +# define gsSPPopMatrix(n) gsImmp1( G_POPMTX, n) +#endif /* F3DEX_GBI_2 */ + +#define gSPEndDisplayList(pkt) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_ENDDL, 24, 8); \ + _g->words.w1 = 0; \ +} + +#define gsSPEndDisplayList() \ +{{ \ + _SHIFTL(G_ENDDL, 24, 8), 0 \ +}} + +#ifdef F3DEX_GBI_2 +/* + * One gSPGeometryMode(pkt,c,s) GBI is equal to these two GBIs. + * + * gSPClearGeometryMode(pkt,c) + * gSPSetGeometryMode(pkt,s) + * + * gSPLoadGeometryMode(pkt, word) sets GeometryMode directly. + */ +#define gSPGeometryMode(pkt, c, s) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = _SHIFTL(G_GEOMETRYMODE,24,8)|_SHIFTL(~(u32)(c),0,24);\ + _g->words.w1 = (u32)(s); \ +} + +#define gsSPGeometryMode(c, s) \ +{{ \ + (_SHIFTL(G_GEOMETRYMODE,24,8)|_SHIFTL(~(u32)(c),0,24)),(u32)(s) \ +}} +#define gSPSetGeometryMode(pkt, word) gSPGeometryMode((pkt),0,(word)) +#define gsSPSetGeometryMode(word) gsSPGeometryMode(0,(word)) +#define gSPClearGeometryMode(pkt, word) gSPGeometryMode((pkt),(word),0) +#define gsSPClearGeometryMode(word) gsSPGeometryMode((word),0) +#define gSPLoadGeometryMode(pkt, word) gSPGeometryMode((pkt),-1,(word)) +#define gsSPLoadGeometryMode(word) gsSPGeometryMode(-1,(word)) +#define gsSPGeometryModeSetFirst(c, s) gsSPGeometryMode(c, s) +#else /* F3DEX_GBI_2 */ +#define gSPSetGeometryMode(pkt, word) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_SETGEOMETRYMODE, 24, 8); \ + _g->words.w1 = (unsigned int)(word); \ +} + +#define gsSPSetGeometryMode(word) \ +{{ \ + _SHIFTL(G_SETGEOMETRYMODE, 24, 8), (unsigned int)(word) \ +}} + +#define gSPClearGeometryMode(pkt, word) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_CLEARGEOMETRYMODE, 24, 8); \ + _g->words.w1 = (unsigned int)(word); \ +} + +#define gsSPClearGeometryMode(word) \ +{{ \ + _SHIFTL(G_CLEARGEOMETRYMODE, 24, 8), (unsigned int)(word) \ +}} + +/* + * gsSPGeometryMode + * In Fast3DEX2 it is better to use this, as the RSP geometry mode + * is able to be set and cleared in a single command. + */ +#define gsSPGeometryMode(c, s) \ + gsSPClearGeometryMode(c), \ + gsSPSetGeometryMode(s) +#define gsSPGeometryModeSetFirst(c, s) \ + gsSPSetGeometryMode(s), \ + gsSPClearGeometryMode(c) +#endif /* F3DEX_GBI_2 */ + +#ifdef F3DEX_GBI_2 +#define gSPSetOtherMode(pkt, cmd, sft, len, data) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + _g->words.w0 = (_SHIFTL(cmd,24,8)|_SHIFTL(32-(sft)-(len),8,8)| \ + _SHIFTL((len)-1,0,8)); \ + _g->words.w1 = (unsigned int)(data); \ +} + +#define gsSPSetOtherMode(cmd, sft, len, data) \ +{{ \ + _SHIFTL(cmd,24,8)|_SHIFTL(32-(sft)-(len),8,8)|_SHIFTL((len)-1,0,8), \ + (unsigned int)(data) \ +}} +#else +#define gSPSetOtherMode(pkt, cmd, sft, len, data) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(cmd, 24, 8) | _SHIFTL(sft, 8, 8) | \ + _SHIFTL(len, 0, 8)); \ + _g->words.w1 = (unsigned int)(data); \ +} + +#define gsSPSetOtherMode(cmd, sft, len, data) \ +{{ \ + _SHIFTL(cmd, 24, 8) | _SHIFTL(sft, 8, 8) | _SHIFTL(len, 0, 8), \ + (unsigned int)(data) \ +}} +#endif + +/* + * RDP setothermode register commands - register shadowed in RSP + */ +#define gDPPipelineMode(pkt, mode) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_PIPELINE, 1, mode) +#define gsDPPipelineMode(mode) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_PIPELINE, 1, mode) + +#define gDPSetCycleType(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_CYCLETYPE, 2, type) +#define gsDPSetCycleType(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_CYCLETYPE, 2, type) + +#define gDPSetTexturePersp(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTPERSP, 1, type) +#define gsDPSetTexturePersp(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTPERSP, 1, type) + +#define gDPSetTextureDetail(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTDETAIL, 2, type) +#define gsDPSetTextureDetail(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTDETAIL, 2, type) + +#define gDPSetTextureLOD(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTLOD, 1, type) +#define gsDPSetTextureLOD(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTLOD, 1, type) + +#define gDPSetTextureLUT(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTLUT, 2, type) +#define gsDPSetTextureLUT(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTLUT, 2, type) + +#define gDPSetTextureFilter(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTFILT, 2, type) +#define gsDPSetTextureFilter(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTFILT, 2, type) + +#define gDPSetTextureConvert(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_TEXTCONV, 3, type) +#define gsDPSetTextureConvert(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_TEXTCONV, 3, type) + +#define gDPSetCombineKey(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_COMBKEY, 1, type) +#define gsDPSetCombineKey(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_COMBKEY, 1, type) + +#ifndef _HW_VERSION_1 +#define gDPSetColorDither(pkt, mode) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_RGBDITHER, 2, mode) +#define gsDPSetColorDither(mode) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_RGBDITHER, 2, mode) +#else +#define gDPSetColorDither(pkt, mode) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_COLORDITHER, 1, mode) +#define gsDPSetColorDither(mode) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_COLORDITHER, 1, mode) +#endif + +#ifndef _HW_VERSION_1 +#define gDPSetAlphaDither(pkt, mode) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_H, G_MDSFT_ALPHADITHER, 2, mode) +#define gsDPSetAlphaDither(mode) \ + gsSPSetOtherMode(G_SETOTHERMODE_H, G_MDSFT_ALPHADITHER, 2, mode) +#endif + +/* 'blendmask' is not supported anymore. + * The bits are reserved for future use. + * Fri May 26 13:45:55 PDT 1995 + */ +#define gDPSetBlendMask(pkt, mask) gDPNoOp(pkt) +#define gsDPSetBlendMask(mask) gsDPNoOp() + +#define gDPSetAlphaCompare(pkt, type) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 2, type) +#define gsDPSetAlphaCompare(type) \ + gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ALPHACOMPARE, 2, type) + +#define gDPSetDepthSource(pkt, src) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_ZSRCSEL, 1, src) +#define gsDPSetDepthSource(src) \ + gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_ZSRCSEL, 1, src) + +#define gDPSetRenderMode(pkt, c0, c1) \ + gSPSetOtherMode(pkt, G_SETOTHERMODE_L, G_MDSFT_RENDERMODE, 29, \ + (c0) | (c1)) +#define gsDPSetRenderMode(c0, c1) \ + gsSPSetOtherMode(G_SETOTHERMODE_L, G_MDSFT_RENDERMODE, 29, \ + (c0) | (c1)) + +#define gSetImage(pkt, cmd, fmt, siz, width, i) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(cmd, 24, 8) | _SHIFTL(fmt, 21, 3) | \ + _SHIFTL(siz, 19, 2) | _SHIFTL((width)-1, 0, 12); \ + _g->words.w1 = (uintptr_t)(i); \ +} + +#define gsSetImage(cmd, fmt, siz, width, i) \ +{{ \ + _SHIFTL(cmd, 24, 8) | _SHIFTL(fmt, 21, 3) | \ + _SHIFTL(siz, 19, 2) | _SHIFTL((width)-1, 0, 12), \ + (uintptr_t)(i) \ +}} + +#define gDPSetColorImage(pkt, f, s, w, i) gSetImage(pkt, G_SETCIMG, f, s, w, i) +#define gsDPSetColorImage(f, s, w, i) gsSetImage(G_SETCIMG, f, s, w, i) + + +/* use these for new code */ +#define gDPSetDepthImage(pkt, i) gSetImage(pkt, G_SETZIMG, 0, 0, 1, i) +#define gsDPSetDepthImage(i) gsSetImage(G_SETZIMG, 0, 0, 1, i) +/* kept for compatibility */ +#define gDPSetMaskImage(pkt, i) gDPSetDepthImage(pkt, i) +#define gsDPSetMaskImage(i) gsDPSetDepthImage(i) + +#define gDPSetTextureImage(pkt, f, s, w, i) gSetImage(pkt, G_SETTIMG, f, s, w, i) +#define gsDPSetTextureImage(f, s, w, i) gsSetImage(G_SETTIMG, f, s, w, i) + +/* + * RDP macros + */ + +#define gDPSetCombine(pkt, muxs0, muxs1) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_SETCOMBINE, 24, 8) | _SHIFTL(muxs0, 0, 24);\ + _g->words.w1 = (unsigned int)(muxs1); \ +} + +#define gsDPSetCombine(muxs0, muxs1) \ +{{ \ + _SHIFTL(G_SETCOMBINE, 24, 8) | _SHIFTL(muxs0, 0, 24), \ + (unsigned int)(muxs1) \ +}} + +#define GCCc0w0(saRGB0, mRGB0, saA0, mA0) \ + (_SHIFTL((saRGB0), 20, 4) | _SHIFTL((mRGB0), 15, 5) | \ + _SHIFTL((saA0), 12, 3) | _SHIFTL((mA0), 9, 3)) + +#define GCCc1w0(saRGB1, mRGB1) \ + (_SHIFTL((saRGB1), 5, 4) | _SHIFTL((mRGB1), 0, 5)) + +#define GCCc0w1(sbRGB0, aRGB0, sbA0, aA0) \ + (_SHIFTL((sbRGB0), 28, 4) | _SHIFTL((aRGB0), 15, 3) | \ + _SHIFTL((sbA0), 12, 3) | _SHIFTL((aA0), 9, 3)) + +#define GCCc1w1(sbRGB1, saA1, mA1, aRGB1, sbA1, aA1) \ + (_SHIFTL((sbRGB1), 24, 4) | _SHIFTL((saA1), 21, 3) | \ + _SHIFTL((mA1), 18, 3) | _SHIFTL((aRGB1), 6, 3) | \ + _SHIFTL((sbA1), 3, 3) | _SHIFTL((aA1), 0, 3)) + +#define gDPSetCombineLERP(pkt, a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, \ + a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_SETCOMBINE, 24, 8) | \ + _SHIFTL(GCCc0w0(G_CCMUX_##a0, G_CCMUX_##c0, \ + G_ACMUX_##Aa0, G_ACMUX_##Ac0) | \ + GCCc1w0(G_CCMUX_##a1, G_CCMUX_##c1), \ + 0, 24); \ + _g->words.w1 = (unsigned int)(GCCc0w1(G_CCMUX_##b0, \ + G_CCMUX_##d0, \ + G_ACMUX_##Ab0, \ + G_ACMUX_##Ad0) | \ + GCCc1w1(G_CCMUX_##b1, \ + G_ACMUX_##Aa1, \ + G_ACMUX_##Ac1, \ + G_CCMUX_##d1, \ + G_ACMUX_##Ab1, \ + G_ACMUX_##Ad1)); \ +} + +#define gsDPSetCombineLERP(a0, b0, c0, d0, Aa0, Ab0, Ac0, Ad0, \ + a1, b1, c1, d1, Aa1, Ab1, Ac1, Ad1) \ +{{ \ + _SHIFTL(G_SETCOMBINE, 24, 8) | \ + _SHIFTL(GCCc0w0(G_CCMUX_##a0, G_CCMUX_##c0, \ + G_ACMUX_##Aa0, G_ACMUX_##Ac0) | \ + GCCc1w0(G_CCMUX_##a1, G_CCMUX_##c1), 0, 24), \ + (unsigned int)(GCCc0w1(G_CCMUX_##b0, G_CCMUX_##d0, \ + G_ACMUX_##Ab0, G_ACMUX_##Ad0) | \ + GCCc1w1(G_CCMUX_##b1, G_ACMUX_##Aa1, \ + G_ACMUX_##Ac1, G_CCMUX_##d1, \ + G_ACMUX_##Ab1, G_ACMUX_##Ad1)) \ +}} + +/* + * SetCombineMode macros are NOT redunant. It allow the C preprocessor + * to substitute single parameter which includes commas in the token and + * rescan for higher parameter count macro substitution. + * + * eg. gsDPSetCombineMode(G_CC_MODULATE, G_CC_MODULATE) turns into + * gsDPSetCombineLERP(TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0, + * TEXEL0, 0, SHADE, 0, TEXEL0, 0, SHADE, 0) + */ + +#define gDPSetCombineMode(pkt, a, b) gDPSetCombineLERP(pkt, a, b) +#define gsDPSetCombineMode(a, b) gsDPSetCombineLERP(a, b) + +#define gDPSetColor(pkt, c, d) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(c, 24, 8); \ + _g->words.w1 = (unsigned int)(d); \ +} + +#define gsDPSetColor(c, d) \ +{{ \ + _SHIFTL(c, 24, 8), (unsigned int)(d) \ +}} + +#define DPRGBColor(pkt, cmd, r, g, b, a) \ + gDPSetColor(pkt, cmd, \ + (_SHIFTL(r, 24, 8) | _SHIFTL(g, 16, 8) | \ + _SHIFTL(b, 8, 8) | _SHIFTL(a, 0, 8))) +#define sDPRGBColor(cmd, r, g, b, a) \ + gsDPSetColor(cmd, \ + (_SHIFTL(r, 24, 8) | _SHIFTL(g, 16, 8) | \ + _SHIFTL(b, 8, 8) | _SHIFTL(a, 0, 8))) + +#define gDPSetEnvColor(pkt, r, g, b, a) \ + DPRGBColor(pkt, G_SETENVCOLOR, r,g,b,a) +#define gsDPSetEnvColor(r, g, b, a) \ + sDPRGBColor(G_SETENVCOLOR, r,g,b,a) +#define gDPSetBlendColor(pkt, r, g, b, a) \ + DPRGBColor(pkt, G_SETBLENDCOLOR, r,g,b,a) +#define gsDPSetBlendColor(r, g, b, a) \ + sDPRGBColor(G_SETBLENDCOLOR, r,g,b,a) +#define gDPSetFogColor(pkt, r, g, b, a) \ + DPRGBColor(pkt, G_SETFOGCOLOR, r,g,b,a) +#define gsDPSetFogColor(r, g, b, a) \ + sDPRGBColor(G_SETFOGCOLOR, r,g,b,a) +#define gDPSetFillColor(pkt, d) \ + gDPSetColor(pkt, G_SETFILLCOLOR, (d)) +#define gsDPSetFillColor(d) \ + gsDPSetColor(G_SETFILLCOLOR, (d)) + +#define gDPSetPrimDepth(pkt, z, dz) \ + gDPSetColor(pkt, G_SETPRIMDEPTH, \ + _SHIFTL(z, 16, 16) | _SHIFTL(dz, 0, 16)) +#define gsDPSetPrimDepth(z, dz) \ + gsDPSetColor(G_SETPRIMDEPTH, _SHIFTL(z, 16, 16) | \ + _SHIFTL(dz, 0, 16)) + +#define gDPSetPrimColor(pkt, m, l, r, g, b, a) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_SETPRIMCOLOR, 24, 8) | \ + _SHIFTL(m, 8, 8) | _SHIFTL(l, 0, 8)); \ + _g->words.w1 = (_SHIFTL(r, 24, 8) | _SHIFTL(g, 16, 8) | \ + _SHIFTL(b, 8, 8) | _SHIFTL(a, 0, 8)); \ +} + +#define gsDPSetPrimColor(m, l, r, g, b, a) \ +{{ \ + (_SHIFTL(G_SETPRIMCOLOR, 24, 8) | _SHIFTL(m, 8, 8) | \ + _SHIFTL(l, 0, 8)), \ + (_SHIFTL(r, 24, 8) | _SHIFTL(g, 16, 8) | _SHIFTL(b, 8, 8) | \ + _SHIFTL(a, 0, 8)) \ +}} + +/* + * gDPSetOtherMode (This is for expert user.) + * + * This command makes all othermode parameters set. + * Do not use this command in the same DL with another g*SPSetOtherMode DLs. + * + * [Usage] + * gDPSetOtherMode(pkt, modeA, modeB) + * + * 'modeA' is described all parameters of GroupA GBI command. + * 'modeB' is also described all parameters of GroupB GBI command. + * + * GroupA: + * gDPPipelineMode, gDPSetCycleType, gSPSetTexturePersp, + * gDPSetTextureDetail, gDPSetTextureLOD, gDPSetTextureLUT, + * gDPSetTextureFilter, gDPSetTextureConvert, gDPSetCombineKey, + * gDPSetColorDither, gDPSetAlphaDither + * + * GroupB: + * gDPSetAlphaCompare, gDPSetDepthSource, gDPSetRenderMode + * + * Use 'OR' operation to get modeA and modeB. + * + * modeA = G_PM_* | G_CYC_* | G_TP_* | G_TD_* | G_TL_* | G_TT_* | G_TF_* + * G_TC_* | G_CK_* | G_CD_* | G_AD_*; + * + * modeB = G_AC_* | G_ZS_* | G_RM_* | G_RM_*2; + */ +#define gDPSetOtherMode(pkt, mode0, mode1) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_RDPSETOTHERMODE,24,8)|_SHIFTL(mode0,0,24);\ + _g->words.w1 = (unsigned int)(mode1); \ +} + +#define gsDPSetOtherMode(mode0, mode1) \ +{{ \ + _SHIFTL(G_RDPSETOTHERMODE,24,8)|_SHIFTL(mode0,0,24), \ + (unsigned int)(mode1) \ +}} + +/* + * Texturing macros + */ + +/* These are also defined defined above for Sprite Microcode */ + +#define G_TX_LOADTILE 7 +#define G_TX_RENDERTILE 0 + +#define G_TX_NOMIRROR 0 +#define G_TX_WRAP 0 +#define G_TX_MIRROR 0x1 +#define G_TX_CLAMP 0x2 +#define G_TX_NOMASK 0 +#define G_TX_NOLOD 0 + + +#ifndef MAX +#define MAX(a, b) ((a) > (b) ? (a) : (b)) +#endif + +#ifndef MIN +#define MIN(a, b) ((a) < (b) ? (a) : (b)) +#endif +/* + * Dxt is the inverse of the number of 64-bit words in a line of + * the texture being loaded using the load_block command. If + * there are any 1's to the right of the 11th fractional bit, + * dxt should be rounded up. The following macros accomplish + * this. The 4b macros are a special case since 4-bit textures + * are loaded as 8-bit textures. Dxt is fixed point 1.11. RJM + */ +#define G_TX_DXT_FRAC 11 + +/* + * For RCP 2.0, the maximum number of texels that can be loaded + * using a load_block command is 2048. In order to load the total + * 4kB of Tmem, change the texel size when loading to be G_IM_SIZ_16b, + * then change the tile to the proper texel size after the load. + * The g*DPLoadTextureBlock macros already do this, so this change + * will be transparent if you use these macros. If you use + * the g*DPLoadBlock macros directly, you will need to handle this + * tile manipulation yourself. RJM. + */ +#ifdef _HW_VERSION_1 +#define G_TX_LDBLK_MAX_TXL 4095 +#else +#define G_TX_LDBLK_MAX_TXL 2047 +#endif /* _HW_VERSION_1 */ + +#define TXL2WORDS(txls, b_txl) MAX(1, ((txls)*(b_txl)/8)) +#define CALC_DXT(width, b_txl) \ + (((1 << G_TX_DXT_FRAC) + TXL2WORDS(width, b_txl) - 1) / \ + TXL2WORDS(width, b_txl)) + +#define TXL2WORDS_4b(txls) MAX(1, ((txls)/16)) +#define CALC_DXT_4b(width) \ + (((1 << G_TX_DXT_FRAC) + TXL2WORDS_4b(width) - 1) / \ + TXL2WORDS_4b(width)) + +#define gDPLoadTileGeneric(pkt, c, tile, uls, ult, lrs, lrt) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(c, 24, 8) | _SHIFTL(uls, 12, 12) | \ + _SHIFTL(ult, 0, 12); \ + _g->words.w1 = _SHIFTL(tile, 24, 3) | _SHIFTL(lrs, 12, 12) | \ + _SHIFTL(lrt, 0, 12); \ +} + +#define gsDPLoadTileGeneric(c, tile, uls, ult, lrs, lrt) \ +{{ \ + _SHIFTL(c, 24, 8) | _SHIFTL(uls, 12, 12) | _SHIFTL(ult, 0, 12), \ + _SHIFTL(tile, 24, 3) | _SHIFTL(lrs, 12, 12) | _SHIFTL(lrt, 0, 12)\ +}} + +#define gDPSetTileSize(pkt, t, uls, ult, lrs, lrt) \ + gDPLoadTileGeneric(pkt, G_SETTILESIZE, t, uls, ult, lrs, lrt) +#define gsDPSetTileSize(t, uls, ult, lrs, lrt) \ + gsDPLoadTileGeneric(G_SETTILESIZE, t, uls, ult, lrs, lrt) +#define gDPLoadTile(pkt, t, uls, ult, lrs, lrt) \ + gDPLoadTileGeneric(pkt, G_LOADTILE, t, uls, ult, lrs, lrt) +#define gsDPLoadTile(t, uls, ult, lrs, lrt) \ + gsDPLoadTileGeneric(G_LOADTILE, t, uls, ult, lrs, lrt) + +#define gDPSetTile(pkt, fmt, siz, line, tmem, tile, palette, cmt, \ + maskt, shiftt, cms, masks, shifts) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_SETTILE, 24, 8) | _SHIFTL(fmt, 21, 3) |\ + _SHIFTL(siz, 19, 2) | _SHIFTL(line, 9, 9) | \ + _SHIFTL(tmem, 0, 9); \ + _g->words.w1 = _SHIFTL(tile, 24, 3) | _SHIFTL(palette, 20, 4) | \ + _SHIFTL(cmt, 18, 2) | _SHIFTL(maskt, 14, 4) | \ + _SHIFTL(shiftt, 10, 4) |_SHIFTL(cms, 8, 2) | \ + _SHIFTL(masks, 4, 4) | _SHIFTL(shifts, 0, 4); \ +} + +#define gsDPSetTile(fmt, siz, line, tmem, tile, palette, cmt, \ + maskt, shiftt, cms, masks, shifts) \ +{{ \ + (_SHIFTL(G_SETTILE, 24, 8) | _SHIFTL(fmt, 21, 3) | \ + _SHIFTL(siz, 19, 2) | _SHIFTL(line, 9, 9) | _SHIFTL(tmem, 0, 9)),\ + (_SHIFTL(tile, 24, 3) | _SHIFTL(palette, 20, 4) | \ + _SHIFTL(cmt, 18, 2) | _SHIFTL(maskt, 14, 4) | \ + _SHIFTL(shiftt, 10, 4) | _SHIFTL(cms, 8, 2) | \ + _SHIFTL(masks, 4, 4) | _SHIFTL(shifts, 0, 4)) \ +}} + +/* + * For RCP 2.0, the maximum number of texels that can be loaded + * using a load_block command is 2048. In order to load the total + * 4kB of Tmem, change the texel size when loading to be G_IM_SIZ_16b, + * then change the tile to the proper texel size after the load. + * The g*DPLoadTextureBlock macros already do this, so this change + * will be transparent if you use these macros. If you use + * the g*DPLoadBlock macros directly, you will need to handle this + * tile manipulation yourself. RJM. + */ +#define gDPLoadBlock(pkt, tile, uls, ult, lrs, dxt) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_LOADBLOCK, 24, 8) | \ + _SHIFTL(uls, 12, 12) | _SHIFTL(ult, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | \ + _SHIFTL((MIN(lrs,G_TX_LDBLK_MAX_TXL)), 12, 12) |\ + _SHIFTL(dxt, 0, 12)); \ +} + +#define gsDPLoadBlock(tile, uls, ult, lrs, dxt) \ +{{ \ + (_SHIFTL(G_LOADBLOCK, 24, 8) | _SHIFTL(uls, 12, 12) | \ + _SHIFTL(ult, 0, 12)), \ + (_SHIFTL(tile, 24, 3) | \ + _SHIFTL((MIN(lrs,G_TX_LDBLK_MAX_TXL)), 12, 12) | \ + _SHIFTL(dxt, 0, 12)) \ +}} + +#define gDPLoadTLUTCmd(pkt, tile, count) \ +{ \ + Gfx *_g = (Gfx *)pkt; \ + \ + _g->words.w0 = _SHIFTL(G_LOADTLUT, 24, 8); \ + _g->words.w1 = _SHIFTL((tile), 24, 3) | _SHIFTL((count), 14, 10);\ +} + +#define gsDPLoadTLUTCmd(tile, count) \ +{{ \ + _SHIFTL(G_LOADTLUT, 24, 8), \ + _SHIFTL((tile), 24, 3) | _SHIFTL((count), 14, 10) \ +}} + +#define gDPLoadTextureBlock(pkt, timg, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ + 0 , cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT) -1, \ + CALC_DXT(width, siz##_BYTES)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * siz##_LINE_BYTES)+7)>>3, 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +#define gDPLoadTextureBlockYuv(pkt, timg, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ + 0 , cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT) -1, \ + CALC_DXT(width, siz##_BYTES)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * 1)+7)>>3, 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +/* Load fix rww 27jun95 */ +/* The S at the end means odd lines are already word Swapped */ + +#define gDPLoadTextureBlockS(pkt, timg, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ + 0 , cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,0); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * siz##_LINE_BYTES)+7)>>3, 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +/* + * Allow tmem address and render tile to be specified. + * The S at the end means odd lines are already word Swapped + */ +#define gDPLoadMultiBlockS(pkt, timg, tmem, rtile, fmt, siz, width, \ + height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \ + 0 , cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,0); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * siz##_LINE_BYTES)+7)>>3, tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + + +#define gDPLoadTextureBlockYuvS(pkt, timg, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, \ + 0 , cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1,0); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, siz, \ + (((width) * 1)+7)>>3, 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +/* + * allows tmem address to be specified + */ +#define _gDPLoadTextureBlock(pkt, timg, tmem, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \ + 0, cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ + CALC_DXT(width, siz##_BYTES)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, siz, (((width) * siz##_LINE_BYTES)+7)>>3, \ + tmem, G_TX_RENDERTILE, pal, cmt, \ + maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +/* + * allows tmem address and render tile to be specified + */ +#define _gDPLoadTextureBlockTile(pkt, timg, tmem, rtile, fmt, siz, width, \ + height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 0,\ + cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ + CALC_DXT(width, siz##_BYTES)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, siz, (((width) * siz##_LINE_BYTES)+7)>>3, \ + tmem, rtile, pal, cmt, \ + maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +/* + * allows tmem address and render tile to be specified + */ +#define gDPLoadMultiBlock(pkt, timg, tmem, rtile, fmt, siz, width, \ + height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz##_LOAD_BLOCK, 1, timg); \ + gDPSetTile(pkt, fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 0,\ + cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ + CALC_DXT(width, siz##_BYTES)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, siz, (((width) * siz##_LINE_BYTES)+7)>>3, \ + tmem, rtile, pal, cmt, \ + maskt, shiftt, cms, masks, shifts); \ + gDPSetTileSize(pkt, rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +#define gsDPLoadTextureBlock(timg, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, 0, \ + G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, \ + masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ + CALC_DXT(width, siz##_BYTES)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, siz, ((((width) * siz##_LINE_BYTES)+7)>>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + +/* Here is the static form of the pre-swapped texture block loading */ +/* See gDPLoadTextureBlockS() for reference. Basically, just don't + calculate DxT, use 0 */ + +#define gsDPLoadTextureBlockS(timg, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, 0, G_TX_LOADTILE, 0 , \ + cmt, maskt,shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, 0 ),\ + gsDPPipeSync(), \ + gsDPSetTile(fmt, siz, ((((width) * siz##_LINE_BYTES)+7)>>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + +/* + * Allow tmem address to be specified + */ +#define _gsDPLoadTextureBlock(timg, tmem, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \ + 0 , cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ + CALC_DXT(width, siz##_BYTES)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, siz, \ + ((((width) * siz##_LINE_BYTES)+7)>>3), tmem, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + + +/* + * Allow tmem address and render_tile to be specified + */ +#define _gsDPLoadTextureBlockTile(timg, tmem, rtile, fmt, siz, width, \ + height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \ + 0 , cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ + CALC_DXT(width, siz##_BYTES)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, siz, \ + ((((width) * siz##_LINE_BYTES)+7)>>3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + + +/* + * Allow tmem address and render_tile to be specified, useful when loading + * mutilple tiles at a time. + */ +#define gsDPLoadMultiBlock(timg, tmem, rtile, fmt, siz, width, \ + height, pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, \ + 0 , cmt, maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, \ + CALC_DXT(width, siz##_BYTES)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, siz, \ + ((((width) * siz##_LINE_BYTES)+7)>>3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + +/* + * Allows tmem and render tile to be specified. Useful when loading + * several tiles at a time. + * + * Here is the static form of the pre-swapped texture block loading + * See gDPLoadTextureBlockS() for reference. Basically, just don't + * calculate DxT, use 0 + */ + +#define gsDPLoadMultiBlockS(timg, tmem, rtile, fmt, siz, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, siz##_LOAD_BLOCK, 1, timg), \ + gsDPSetTile(fmt, siz##_LOAD_BLOCK, 0, tmem, G_TX_LOADTILE, 0 , \ + cmt, maskt,shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, \ + (((width)*(height) + siz##_INCR) >> siz##_SHIFT)-1, 0 ),\ + gsDPPipeSync(), \ + gsDPSetTile(fmt, siz, ((((width) * siz##_LINE_BYTES)+7)>>3), tmem,\ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + + +#define gDPLoadTextureBlock_4b(pkt, timg, fmt, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, \ + cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height)+3)>>2)-1, \ + CALC_DXT_4b(width)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +/* Load fix rww 27jun95 */ +/* The S at the end means odd lines are already word Swapped */ + +#define gDPLoadTextureBlock_4bS(pkt, timg, fmt, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, \ + cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height)+3)>>2)-1, 0 ); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +/* + * 4-bit load block. Useful when loading multiple tiles + */ +#define gDPLoadMultiBlock_4b(pkt, timg, tmem, rtile, fmt, width, height,\ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0, \ + cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height)+3)>>2)-1, \ + CALC_DXT_4b(width)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +/* + * 4-bit load block. Allows tmem and render tile to be specified. Useful when + * loading multiple tiles. The S means odd lines are already word swapped. + */ +#define gDPLoadMultiBlock_4bS(pkt, timg, tmem, rtile, fmt, width, height,\ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0, \ + cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height)+3)>>2)-1, 0 ); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + + +#define _gDPLoadTextureBlock_4b(pkt, timg, tmem, fmt, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, G_IM_SIZ_16b, 1, timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0, \ + cmt, maskt, shiftt, cms, masks, shifts); \ + gDPLoadSync(pkt); \ + gDPLoadBlock(pkt, G_TX_LOADTILE, 0, 0, \ + (((width)*(height)+3)>>2)-1, \ + CALC_DXT_4b(width)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) \ +} + +#define gsDPLoadTextureBlock_4b(timg, fmt, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ + gsDPSetTile(fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0 , cmt, \ + maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1, \ + CALC_DXT_4b(width)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + +#define gsDPLoadTextureBlock_4bS(timg, fmt, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ + gsDPSetTile(fmt, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0 , cmt, \ + maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1,0),\ + gsDPPipeSync(), \ + gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + +/* + * 4-bit load block. Allows tmem address and render tile to be specified. + * Useful when loading multiple tiles. + */ +#define gsDPLoadMultiBlock_4b(timg, tmem, rtile, fmt, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ + gsDPSetTile(fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0 , cmt, \ + maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1, \ + CALC_DXT_4b(width)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + + +/* + * 4-bit load block. Allows tmem address and render tile to be specified. + * Useful when loading multiple tiles. S means odd lines are already swapped. + */ +#define gsDPLoadMultiBlock_4bS(timg, tmem, rtile, fmt, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ + gsDPSetTile(fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0 , cmt, \ + maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1,0),\ + gsDPPipeSync(), \ + gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(rtile, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + + +/* + * Allows tmem address to be specified + */ +#define _gsDPLoadTextureBlock_4b(timg, tmem, fmt, width, height, \ + pal, cms, cmt, masks, maskt, shifts, shiftt) \ + \ + gsDPSetTextureImage(fmt, G_IM_SIZ_16b, 1, timg), \ + gsDPSetTile(fmt, G_IM_SIZ_16b, 0, tmem, G_TX_LOADTILE, 0 , cmt, \ + maskt, shiftt, cms, masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadBlock(G_TX_LOADTILE, 0, 0, (((width)*(height)+3)>>2)-1, \ + CALC_DXT_4b(width)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, G_IM_SIZ_4b, ((((width)>>1)+7)>>3), tmem, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, 0, 0, \ + ((width)-1) << G_TEXTURE_IMAGE_FRAC, \ + ((height)-1) << G_TEXTURE_IMAGE_FRAC) + +#ifndef _HW_VERSION_1 + +#define gDPLoadTextureTile(pkt, timg, fmt, siz, width, height, \ + uls, ult, lrs, lrt, pal, \ + cms, cmt, masks, maskt, shifts, shiftt) \ +{ \ + gDPSetTextureImage(pkt, fmt, siz, width, timg); \ + gDPSetTile(pkt, fmt, siz, \ + (((((lrs)-(uls)+1) * siz##_TILE_BYTES)+7)>>3), 0, \ + G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPLoadSync(pkt); \ + gDPLoadTile( pkt, G_TX_LOADTILE, \ + (uls)<>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, \ + (uls)<>3), tmem, \ + G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPLoadSync(pkt); \ + gDPLoadTile( pkt, G_TX_LOADTILE, \ + (uls)<>3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, rtile, \ + (uls)<>3), 0, \ + G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPLoadSync(), \ + gsDPLoadTile( G_TX_LOADTILE, \ + (uls)<>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks,\ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, \ + (uls)<>3), \ + tmem, G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, \ + masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadTile( G_TX_LOADTILE, \ + (uls)<>3), \ + tmem, rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(rtile, \ + (uls)<>1), timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \ + (((((lrs)-(uls)+1)>>1)+7)>>3), 0, \ + G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPLoadSync(pkt); \ + gDPLoadTile( pkt, G_TX_LOADTILE, \ + (uls)<<(G_TEXTURE_IMAGE_FRAC-1), \ + (ult)<<(G_TEXTURE_IMAGE_FRAC), \ + (lrs)<<(G_TEXTURE_IMAGE_FRAC-1), \ + (lrt)<<(G_TEXTURE_IMAGE_FRAC)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, \ + (((((lrs)-(uls)+1)>>1)+7)>>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, \ + masks, shifts); \ + gDPSetTileSize(pkt, G_TX_RENDERTILE, \ + (uls)<>1), timg); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_8b, \ + (((((lrs)-(uls)+1)>>1)+7)>>3), tmem, \ + G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPLoadSync(pkt); \ + gDPLoadTile( pkt, G_TX_LOADTILE, \ + (uls)<<(G_TEXTURE_IMAGE_FRAC-1), \ + (ult)<<(G_TEXTURE_IMAGE_FRAC), \ + (lrs)<<(G_TEXTURE_IMAGE_FRAC-1), \ + (lrt)<<(G_TEXTURE_IMAGE_FRAC)); \ + gDPPipeSync(pkt); \ + gDPSetTile(pkt, fmt, G_IM_SIZ_4b, \ + (((((lrs)-(uls)+1)>>1)+7)>>3), tmem, \ + rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts); \ + gDPSetTileSize(pkt, rtile, \ + (uls)<>1), timg), \ + gsDPSetTile(fmt, G_IM_SIZ_8b, (((((lrs)-(uls)+1)>>1)+7)>>3), 0, \ + G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPLoadSync(), \ + gsDPLoadTile( G_TX_LOADTILE, \ + (uls)<<(G_TEXTURE_IMAGE_FRAC-1), \ + (ult)<<(G_TEXTURE_IMAGE_FRAC), \ + (lrs)<<(G_TEXTURE_IMAGE_FRAC-1), \ + (lrt)<<(G_TEXTURE_IMAGE_FRAC)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, G_IM_SIZ_4b, (((((lrs)-(uls)+1)>>1)+7)>>3), 0, \ + G_TX_RENDERTILE, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(G_TX_RENDERTILE, \ + (uls)<>1), timg), \ + gsDPSetTile(fmt, G_IM_SIZ_8b, (((((lrs)-(uls)+1)>>1)+7)>>3), \ + tmem, G_TX_LOADTILE, 0 , cmt, maskt, shiftt, cms, \ + masks, shifts), \ + gsDPLoadSync(), \ + gsDPLoadTile( G_TX_LOADTILE, \ + (uls)<<(G_TEXTURE_IMAGE_FRAC-1), \ + (ult)<<(G_TEXTURE_IMAGE_FRAC), \ + (lrs)<<(G_TEXTURE_IMAGE_FRAC-1), \ + (lrt)<<(G_TEXTURE_IMAGE_FRAC)), \ + gsDPPipeSync(), \ + gsDPSetTile(fmt, G_IM_SIZ_4b, (((((lrs)-(uls)+1)>>1)+7)>>3), \ + tmem, rtile, pal, cmt, maskt, shiftt, cms, masks, \ + shifts), \ + gsDPSetTileSize(rtile, \ + (uls)<words.w0 = _SHIFTL(G_SETSCISSOR, 24, 8) | \ + _SHIFTL((int)((float)(ulx)*4.0F), 12, 12) | \ + _SHIFTL((int)((float)(uly)*4.0F), 0, 12); \ + _g->words.w1 = _SHIFTL(mode, 24, 2) | \ + _SHIFTL((int)((float)(lrx)*4.0F), 12, 12) | \ + _SHIFTL((int)((float)(lry)*4.0F), 0, 12); \ +} + + +#define gDPSetScissorFrac(pkt, mode, ulx, uly, lrx, lry) \ +{ \ + Gfx *_g = (Gfx *)pkt; \ + \ + _g->words.w0 = _SHIFTL(G_SETSCISSOR, 24, 8) | \ + _SHIFTL((int)((ulx)), 12, 12) | \ + _SHIFTL((int)((uly)), 0, 12); \ + _g->words.w1 = _SHIFTL(mode, 24, 2) | \ + _SHIFTL((int)((lrx)), 12, 12) | \ + _SHIFTL((int)((lry)), 0, 12); \ +} + +#define gsDPSetScissor(mode, ulx, uly, lrx, lry) \ +{{ \ + _SHIFTL(G_SETSCISSOR, 24, 8) | \ + _SHIFTL((int)((float)(ulx)*4.0F), 12, 12) | \ + _SHIFTL((int)((float)(uly)*4.0F), 0, 12), \ + _SHIFTL(mode, 24, 2) | \ + _SHIFTL((int)((float)(lrx)*4.0F), 12, 12) | \ + _SHIFTL((int)((float)(lry)*4.0F), 0, 12) \ +}} + +#define gsDPSetScissorFrac(mode, ulx, uly, lrx, lry) \ +{{ \ + _SHIFTL(G_SETSCISSOR, 24, 8) | \ + _SHIFTL((int)((ulx)), 12, 12) | \ + _SHIFTL((int)((uly)), 0, 12), \ + _SHIFTL(mode, 24, 2) | \ + _SHIFTL((int)(lrx), 12, 12) | \ + _SHIFTL((int)(lry), 0, 12) \ +}} + +/* Fraction never used in fill */ +#ifdef F3DEX_GBI_2E +#define gDPFillRectangle(pkt, ulx, uly, lrx, lry) \ +{ \ + Gfx *_g0 = (Gfx *)(pkt), *_g1 = (Gfx *)(pkt); \ + _g0->words.w0 = _SHIFTL(G_FILLRECT, 24, 8) | \ + _SHIFTL((lrx), 2, 22); \ + _g0->words.w1 = _SHIFTL((lry), 2, 22); \ + _g1->words.w0 = _SHIFTL((ulx), 2, 22); \ + _g1->words.w1 = _SHIFTL((uly), 2, 22); \ +} +#define gsDPFillRectangle(ulx, uly, lrx, lry) \ +{{ \ + (_SHIFTL(G_FILLRECT, 24, 8) | _SHIFTL((lrx), 2, 22)), \ + _SHIFTL((lry), 2, 22), \ +}}, \ +{{ \ + _SHIFTL((ulx), 2, 22), \ + _SHIFTL((uly), 2, 22), \ +}} +#else +#define gDPFillRectangle(pkt, ulx, uly, lrx, lry) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_FILLRECT, 24, 8) | \ + _SHIFTL((lrx), 14, 10) | _SHIFTL((lry), 2, 10));\ + _g->words.w1 = (_SHIFTL((ulx), 14, 10) | _SHIFTL((uly), 2, 10));\ +} +#define gsDPFillRectangle(ulx, uly, lrx, lry) \ +{{ \ + (_SHIFTL(G_FILLRECT, 24, 8) | _SHIFTL((lrx), 14, 10) | \ + _SHIFTL((lry), 2, 10)), \ + (_SHIFTL((ulx), 14, 10) | _SHIFTL((uly), 2, 10)) \ +}} +#endif + +/* like gDPFillRectangle but accepts negative arguments */ +#ifndef F3DEX_GBI_2E +#define gDPScisFillRectangle(pkt, ulx, uly, lrx, lry) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_FILLRECT, 24, 8) | \ + _SHIFTL(MAX((lrx),0), 14, 10) | \ + _SHIFTL(MAX((lry),0), 2, 10)); \ + _g->words.w1 = (_SHIFTL(MAX((ulx),0), 14, 10) | \ + _SHIFTL(MAX((uly),0), 2, 10)); \ +} +#endif + +#define gDPSetConvert(pkt, k0, k1, k2, k3, k4, k5) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_SETCONVERT, 24, 8) | \ + _SHIFTL(k0, 13, 9) | _SHIFTL(k1, 4, 9) | \ + _SHIFTR(k2, 5, 4)); \ + _g->words.w1 = (_SHIFTL(k2, 27, 5) | _SHIFTL(k3, 18, 9) | \ + _SHIFTL(k4, 9, 9) | _SHIFTL(k5, 0, 9)); \ +} + +#define gsDPSetConvert(k0, k1, k2, k3, k4, k5) \ +{{ \ + (_SHIFTL(G_SETCONVERT, 24, 8) | \ + _SHIFTL(k0, 13, 9) | _SHIFTL(k1, 4, 9) | _SHIFTR(k2, 5, 4)), \ + (_SHIFTL(k2, 27, 5) | _SHIFTL(k3, 18, 9) | _SHIFTL(k4, 9, 9) | \ + _SHIFTL(k5, 0, 9)) \ +}} + +#define gDPSetKeyR(pkt, cR, sR, wR) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(G_SETKEYR, 24, 8); \ + _g->words.w1 = (_SHIFTL(wR, 16, 12) | _SHIFTL(cR, 8, 8) | \ + _SHIFTL(sR, 0, 8)); \ +} + +#define gsDPSetKeyR(cR, sR, wR) \ +{{ \ + _SHIFTL(G_SETKEYR, 24, 8), \ + _SHIFTL(wR, 16, 12) | _SHIFTL(cR, 8, 8) | _SHIFTL(sR, 0, 8) \ +}} + +#define gDPSetKeyGB(pkt, cG, sG, wG, cB, sB, wB) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_SETKEYGB, 24, 8) | \ + _SHIFTL(wG, 12, 12) | _SHIFTL(wB, 0, 12)); \ + _g->words.w1 = (_SHIFTL(cG, 24, 8) | _SHIFTL(sG, 16, 8) | \ + _SHIFTL(cB, 8, 8) | _SHIFTL(sB, 0, 8)); \ +} + +#define gsDPSetKeyGB(cG, sG, wG, cB, sB, wB) \ +{{ \ + (_SHIFTL(G_SETKEYGB, 24, 8) | _SHIFTL(wG, 12, 12) | \ + _SHIFTL(wB, 0, 12)), \ + (_SHIFTL(cG, 24, 8) | _SHIFTL(sG, 16, 8) | _SHIFTL(cB, 8, 8) | \ + _SHIFTL(sB, 0, 8)) \ +}} + +#define gDPNoParam(pkt, cmd) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(cmd, 24, 8); \ + _g->words.w1 = 0; \ +} + +#define gsDPNoParam(cmd) \ +{{ \ + _SHIFTL(cmd, 24, 8), 0 \ +}} + +#define gDPParam(pkt, cmd, param) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = _SHIFTL(cmd, 24, 8); \ + _g->words.w1 = (param); \ +} + +#define gsDPParam(cmd, param) \ +{{ \ + _SHIFTL(cmd, 24, 8), (param) \ +}} + +/* Notice that textured rectangles are 128-bit commands, therefore + * gsDPTextureRectangle() should not be used in display lists + * under normal circumstances (use gsSPTextureRectangle()). + * That is also why there is no gDPTextureRectangle() macros. + */ +#define gsDPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{{ \ + (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)), \ + (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12)), \ +}}, \ +{{ \ + _SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16), \ + _SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16) \ +}} + +#define gDPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + if (pkt); \ + _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)); \ + _g ++; \ + _g->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)); \ + _g->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)); \ +} + +#define gsDPTextureRectangleFlip(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{{ \ + (_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)), \ + (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12)), \ +}}, \ +{{ \ + _SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16), \ + _SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16) \ +}} + +#define gDPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + if (pkt); \ + _g->words.w0 = (_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)); \ + _g ++; \ + _g->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)); \ + _g->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)); \ +} + +#ifdef F3D_OLD +# define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)); \ + gImmp1(pkt, G_RDPHALF_2, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))); \ + gImmp1(pkt, G_RDPHALF_CONT, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)));\ +} + +#define gsSPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ + {{(_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | _SHIFTL(yh, 0, 12)),\ + (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12))}}, \ + gsImmp1(G_RDPHALF_2, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))), \ + gsImmp1(G_RDPHALF_CONT, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))) + +/* like gSPTextureRectangle but accepts negative position arguments */ +# define gSPScisTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | \ + _SHIFTL(MAX((s16)(xh),0), 12, 12) | \ + _SHIFTL(MAX((s16)(yh),0), 0, 12)); \ + _g->words.w1 = (_SHIFTL((tile), 24, 3) | \ + _SHIFTL(MAX((s16)(xl),0), 12, 12) | \ + _SHIFTL(MAX((s16)(yl),0), 0, 12)); \ + gImmp1(pkt, G_RDPHALF_2, \ + (_SHIFTL(((s) - \ + (((s16)(xl) < 0) ? \ + (((s16)(dsdx) < 0) ? \ + (MAX((((s16)(xl)*(s16)(dsdx))>>7),0)) : \ + (MIN((((s16)(xl)*(s16)(dsdx))>>7),0))) : 0)), \ + 16, 16) | \ + _SHIFTL(((t) - \ + (((yl) < 0) ? \ + (((s16)(dtdy) < 0) ? \ + (MAX((((s16)(yl)*(s16)(dtdy))>>7),0)) : \ + (MIN((((s16)(yl)*(s16)(dtdy))>>7),0))) : 0)), \ + 0, 16))); \ + gImmp1(pkt, G_RDPHALF_CONT, (_SHIFTL((dsdx), 16, 16) | \ + _SHIFTL((dtdy), 0, 16))); \ +} + +# define gsSPTextureRectangleFlip(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ + {{(_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)), \ + (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12))}}, \ + gsImmp1(G_RDPHALF_2, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))), \ + gsImmp1(G_RDPHALF_CONT, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))) + +# define gSPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) |\ + _SHIFTL(yh, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)); \ + gImmp1(pkt, G_RDPHALF_2, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))); \ + gImmp1(pkt, G_RDPHALF_CONT, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))); \ +} +#elif defined(F3DEX_GBI_2E) +# define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\ +{ \ + Gfx *_g0 = (Gfx *)(pkt), *_g1 = (Gfx *)(pkt), *_g2 = (Gfx *)(pkt); \ + \ + _g0->words.w0 = _SHIFTL(G_TEXRECT, 24, 8) | \ + _SHIFTL((xh), 0, 24); \ + _g0->words.w1 = _SHIFTL((yh), 0, 24); \ + _g1->words.w0 = (_SHIFTL(tile, 24, 3) | _SHIFTL((xl), 0, 24)); \ + _g1->words.w1 = _SHIFTL((yl), 0, 24); \ + _g2->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)); \ + _g2->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)); \ +} + +# define gsSPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{{ \ + (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL((xh), 0, 24)), \ + _SHIFTL((yh), 0, 24), \ +}}, \ +{{ \ + (_SHIFTL((tile), 24, 3) | _SHIFTL((xl), 0, 24)), \ + _SHIFTL((yl), 0, 24), \ +}}, \ +{{ \ + _SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16), \ + _SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16) \ +}} + +# define gSPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{ \ + Gfx *_g0 = (Gfx *)(pkt), *_g1 = (Gfx *)(pkt), *_g2 = (Gfx *)(pkt); \ + \ + _g0->words.w0 = _SHIFTL(G_TEXRECTFLIP, 24, 8) | \ + _SHIFTL((xh), 0, 24); \ + _g0->words.w1 = _SHIFTL((yh), 0, 24); \ + _g1->words.w0 = (_SHIFTL(tile, 24, 3) | _SHIFTL((xl), 0, 24)); \ + _g1->words.w1 = _SHIFTL((yl), 0, 24); \ + _g2->words.w0 = (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16)); \ + _g2->words.w1 = (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)); \ +} +#else +# define gSPTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy)\ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)); \ + gImmp1(pkt, G_RDPHALF_1, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))); \ + gImmp1(pkt, G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16)));\ +} + +#define gsSPTextureRectangle(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ + {{(_SHIFTL(G_TEXRECT, 24, 8) | _SHIFTL(xh, 12, 12) | _SHIFTL(yh, 0, 12)),\ + (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12))}}, \ + gsImmp1(G_RDPHALF_1, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))), \ + gsImmp1(G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))) + +/* like gSPTextureRectangle but accepts negative position arguments */ +# define gSPScisTextureRectangle(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXRECT, 24, 8) | \ + _SHIFTL(MAX((s16)(xh),0), 12, 12) | \ + _SHIFTL(MAX((s16)(yh),0), 0, 12)); \ + _g->words.w1 = (_SHIFTL((tile), 24, 3) | \ + _SHIFTL(MAX((s16)(xl),0), 12, 12) | \ + _SHIFTL(MAX((s16)(yl),0), 0, 12)); \ + gImmp1(pkt, G_RDPHALF_1, \ + (_SHIFTL(((s) - \ + (((s16)(xl) < 0) ? \ + (((s16)(dsdx) < 0) ? \ + (MAX((((s16)(xl)*(s16)(dsdx))>>7),0)) : \ + (MIN((((s16)(xl)*(s16)(dsdx))>>7),0))) : 0)), \ + 16, 16) | \ + _SHIFTL(((t) - \ + (((yl) < 0) ? \ + (((s16)(dtdy) < 0) ? \ + (MAX((((s16)(yl)*(s16)(dtdy))>>7),0)) : \ + (MIN((((s16)(yl)*(s16)(dtdy))>>7),0))) : 0)), \ + 0, 16))); \ + gImmp1(pkt, G_RDPHALF_2, (_SHIFTL((dsdx), 16, 16) | \ + _SHIFTL((dtdy), 0, 16))); \ +} + +# define gsSPTextureRectangleFlip(xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ + {{(_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) | \ + _SHIFTL(yh, 0, 12)), \ + (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | _SHIFTL(yl, 0, 12))}}, \ + gsImmp1(G_RDPHALF_1, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))), \ + gsImmp1(G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))) + +# define gSPTextureRectangleFlip(pkt, xl, yl, xh, yh, tile, s, t, dsdx, dtdy) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + _g->words.w0 = (_SHIFTL(G_TEXRECTFLIP, 24, 8) | _SHIFTL(xh, 12, 12) |\ + _SHIFTL(yh, 0, 12)); \ + _g->words.w1 = (_SHIFTL(tile, 24, 3) | _SHIFTL(xl, 12, 12) | \ + _SHIFTL(yl, 0, 12)); \ + gImmp1(pkt, G_RDPHALF_1, (_SHIFTL(s, 16, 16) | _SHIFTL(t, 0, 16))); \ + gImmp1(pkt, G_RDPHALF_2, (_SHIFTL(dsdx, 16, 16) | _SHIFTL(dtdy, 0, 16))); \ +} +#endif + +#define gsDPWord(wordhi, wordlo) \ + gsImmp1(G_RDPHALF_1, (uintptr_t)(wordhi)), \ + gsImmp1(G_RDPHALF_2, (uintptr_t)(wordlo)) + +#define gDPWord(pkt, wordhi, wordlo) \ +{ \ + Gfx *_g = (Gfx *)(pkt); \ + \ + gImmp1(pkt, G_RDPHALF_1, (uintptr_t)(wordhi)); \ + gImmp1(pkt, G_RDPHALF_2, (uintptr_t)(wordlo)); \ +} + +#define gDPFullSync(pkt) gDPNoParam(pkt, G_RDPFULLSYNC) +#define gsDPFullSync() gsDPNoParam(G_RDPFULLSYNC) +#define gDPTileSync(pkt) gDPNoParam(pkt, G_RDPTILESYNC) +#define gsDPTileSync() gsDPNoParam(G_RDPTILESYNC) +#define gDPPipeSync(pkt) gDPNoParam(pkt, G_RDPPIPESYNC) +#define gsDPPipeSync() gsDPNoParam(G_RDPPIPESYNC) +#define gDPLoadSync(pkt) gDPNoParam(pkt, G_RDPLOADSYNC) +#define gsDPLoadSync() gsDPNoParam(G_RDPLOADSYNC) +#define gDPNoOp(pkt) gDPNoParam(pkt, G_NOOP) +#define gsDPNoOp() gsDPNoParam(G_NOOP) +#define gDPNoOpTag(pkt, tag) gDPParam(pkt, G_NOOP, tag) +#define gsDPNoOpTag(tag) gsDPParam(G_NOOP, tag) + +#if defined(F3DZEX_GBI_2) || defined(F3DZEX_NON_GBI_2) || defined(L3DZEX_GBI) +#include "gbi-poslight.h" +#endif + +#endif /* _LANGUAGE_C */ + + +#endif /* _GBI_H_ */ diff --git a/include/n64/PR/sptask.h b/include/n64/PR/sptask.h index 960cab9b04..af1a86d526 100644 --- a/include/n64/PR/sptask.h +++ b/include/n64/PR/sptask.h @@ -137,7 +137,7 @@ typedef u32 OSYieldResult; * boundary. The taskHdrPtr->t.yield_data_ptr must be set to point to the * buffer BEFORE the task is started. */ -#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)||defined(F3DEX_GBI_2)) +#if (defined(F3DEX_GBI)||defined(F3DLP_GBI)||defined(F3DEX_GBI_2))||defined(F3DEX_GBI_3) #define OS_YIELD_DATA_SIZE 0xc00 #else #define OS_YIELD_DATA_SIZE 0x900 diff --git a/include/n64/PR/ucode.h b/include/n64/PR/ucode.h index 7ca86216f1..1407a3a03d 100644 --- a/include/n64/PR/ucode.h +++ b/include/n64/PR/ucode.h @@ -247,6 +247,13 @@ extern u64 gspL3DZEX2_PosLight_xbusTextStart[], extern u64 gspL3DZEX2_PosLight_xbusDataStart[], gspL3DZEX2_PosLight_xbusDataEnd[]; +/*========== F3DEX3 ==========*/ +/* FIFO version */ +extern u64 gspF3DEX3_fifoTextStart[], + gspF3DEX3_fifoTextEnd[]; +extern u64 gspF3DEX3_fifoDataStart[], + gspF3DEX3_fifoDataEnd[]; + /************************************************************************** * * decomp ucode names diff --git a/lib/PR/f3dex3/fifo/gspF3DEX3.debug.fifo.o b/lib/PR/f3dex3/fifo/gspF3DEX3.debug.fifo.o new file mode 100644 index 0000000000..f3d0308de5 Binary files /dev/null and b/lib/PR/f3dex3/fifo/gspF3DEX3.debug.fifo.o differ diff --git a/lib/PR/f3dex3/fifo/gspF3DEX3.fifo.o b/lib/PR/f3dex3/fifo/gspF3DEX3.fifo.o new file mode 100644 index 0000000000..bf3d1ecd42 Binary files /dev/null and b/lib/PR/f3dex3/fifo/gspF3DEX3.fifo.o differ diff --git a/lib/PR/f3dex3/fifo/gspF3DEX3.glck.fifo.o b/lib/PR/f3dex3/fifo/gspF3DEX3.glck.fifo.o new file mode 100644 index 0000000000..7d68a04400 Binary files /dev/null and b/lib/PR/f3dex3/fifo/gspF3DEX3.glck.fifo.o differ diff --git a/rspdata.inc.ld b/rspdata.inc.ld index 2e8f077f35..f674648561 100644 --- a/rspdata.inc.ld +++ b/rspdata.inc.ld @@ -1,47 +1,60 @@ +/* + * PRIMARY MICROCODES + * These are the default microcode options that that majority of the game + * will render with by default. + */ + #ifndef F3DEX_GBI_SHARED #if SUPER3D_GBI == 1 lib/PR/super3d/fifo/gspSuper3D.o(.data); #endif -#else /* Use one of the Fast3DEX series grucodes. */ +#else /* Use one of the F3DEX series grucodes. */ #ifndef F3DZEX_GBI_2 - #if F3DEX2PL_GBI == 1 - BUILD_DIR/lib/gspF3DEX2_PosLight.fifo.o(.data); - #elif F3DEX_GBI_2 == 1 - lib/PR/f3dex2/fifo/gspF3DEX2.fifo.o(.data); - #elif F3DEX_GBI == 1 - lib/PR/f3dex/fifo/gspF3DEX.fifo.o(.data); - #endif - #else /* Fast3DZEX */ - BUILD_DIR/lib/gspF3DZEX2_PosLight.fifo.o(.data); + #if F3DEX_GBI_3 == 1 + lib/PR/f3dex3/fifo/gspF3DEX3.fifo.o(.data); + #elif F3DEX_GBI_3 == 2 + lib/PR/f3dex3/fifo/gspF3DEX3.glck.fifo.o(.data); /* GLCK profiling */ + #elif F3DEX_GBI_3 == 3 + lib/PR/f3dex3/fifo/gspF3DEX3.debug.fifo.o(.data); /* Normals debugger + GLCK profiling */ + #elif F3DEX2PL_GBI == 1 + BUILD_DIR/lib/gspF3DEX2_PosLight.fifo.o(.data); + #elif F3DEX_GBI_2 == 1 + lib/PR/f3dex2/fifo/gspF3DEX2.fifo.o(.data); + #elif F3DEX_GBI == 1 + lib/PR/f3dex/fifo/gspF3DEX.fifo.o(.data); + #endif + #else /* F3DZEX */ + BUILD_DIR/lib/gspF3DZEX2_PosLight.fifo.o(.data); #endif #endif /* - * LESS COMMON MICROCODES - * These are setup to be loaded by G_LOAD_UCODE + * SECONDARY MICROCODES + * These are secondary microcodes intended to be setup and loaded + * by the G_LOAD_UCODE (gSPLoadUCode/gSPLoadUCodeL) command. */ -/* Fast3DEX NoN Data */ +/* F3DEX NoN Data */ #ifdef F3DEX_NON_GBI lib/PR/f3dex/fifo/gspF3DEX.NoN.fifo.o(.data); #endif -/* Fast3DLX Data */ +/* F3DLX Data */ #ifdef F3DLX_GBI lib/PR/f3dex/fifo/gspF3DLX.fifo.o(.data); #endif -/* Fast3DLX NoN Data */ +/* F3DLX NoN Data */ #ifdef F3DLX_NON_GBI lib/PR/f3dex/fifo/gspF3DLX.NoN.fifo.o(.data); #endif -/* Fast3DLX Rej Data */ +/* F3DLX Rej Data */ #ifdef F3DLX_REJ_GBI lib/PR/f3dex/fifo/gspF3DLX.Rej.fifo.o(.data); #endif -/* Line3DEX Data */ +/* L3DEX Data */ #ifdef L3DEX_GBI lib/PR/f3dex/fifo/gspL3DEX.fifo.o(.data); #endif @@ -51,34 +64,34 @@ lib/PR/s2dex/fifo/gspS2DEX.fifo.o(.data); #endif -/* Fast3DEX2 series */ +/* F3DEX2 series */ -/* Fast3DEX2 NoN Data */ +/* F3DEX2 NoN Data */ #ifdef F3DEX2_NON_GBI lib/PR/f3dex2/fifo/gspF3DEX2.NoN.fifo.o(.data); #endif -/* Fast3DZEX NoN Data */ +/* F3DZEX NoN Data */ #ifdef F3DZEX_NON_GBI_2 BUILD_DIR/lib/gspF3DZEX2.NoN_PosLight.fifo.o(.data); #endif -/* Fast3DEX2 Rej Data */ +/* F3DEX2 Rej Data */ #ifdef F3DEX2_REJ_GBI lib/PR/f3dex2/fifo/gspF3DEX2.Rej.fifo.o(.data); #endif -/* Fast3DLX2 Rej Data */ +/* F3DLX2 Rej Data */ #ifdef F3DLX2_REJ_GBI lib/PR/f3dex2/fifo/gspF3DLX2.Rej.fifo.o(.data); #endif -/* Line3DEX2 Data */ +/* L3DEX2 Data */ #ifdef L3DEX2_GBI lib/PR/f3dex2/fifo/gspL3DEX2.fifo.o(.data); #endif -/* Line3DZEX Data */ +/* L3DZEX Data */ #ifdef L3DZEX_GBI BUILD_DIR/lib/gspL3DZEX2_PosLight.fifo.o(.data); #endif diff --git a/rsptext.inc.ld b/rsptext.inc.ld index 5d5b9d69df..5073c67c14 100644 --- a/rsptext.inc.ld +++ b/rsptext.inc.ld @@ -1,47 +1,60 @@ +/* + * PRIMARY MICROCODES + * These are the default microcode options that that majority of the game + * will render with by default. + */ + #ifndef F3DEX_GBI_SHARED #if SUPER3D_GBI == 1 lib/PR/super3d/fifo/gspSuper3D.o(.text); #endif -#else /* Use one of the Fast3DEX series grucodes. */ +#else /* Use one of the F3DEX series grucodes. */ #ifndef F3DZEX_GBI_2 - #if F3DEX2PL_GBI == 1 - BUILD_DIR/lib/gspF3DEX2_PosLight.fifo.o(.text); - #elif F3DEX_GBI_2 == 1 - lib/PR/f3dex2/fifo/gspF3DEX2.fifo.o(.text); - #elif F3DEX_GBI == 1 - lib/PR/f3dex/fifo/gspF3DEX.fifo.o(.text); - #endif - #else /* Fast3DZEX */ - BUILD_DIR/lib/gspF3DZEX2_PosLight.fifo.o(.text); - #endif + #if F3DEX_GBI_3 == 1 + lib/PR/f3dex3/fifo/gspF3DEX3.fifo.o(.text); + #elif F3DEX_GBI_3 == 2 + lib/PR/f3dex3/fifo/gspF3DEX3.glck.fifo.o(.text); /* GLCK profiling */ + #elif F3DEX_GBI_3 == 3 + lib/PR/f3dex3/fifo/gspF3DEX3.debug.fifo.o(.text); /* Normals debugger + GLCK profiling */ + #elif F3DEX2PL_GBI == 1 + BUILD_DIR/lib/gspF3DEX2_PosLight.fifo.o(.text); + #elif F3DEX_GBI_2 == 1 + lib/PR/f3dex2/fifo/gspF3DEX2.fifo.o(.text); + #elif F3DEX_GBI == 1 + lib/PR/f3dex/fifo/gspF3DEX.fifo.o(.text); + #endif + #else /* F3DZEX */ + BUILD_DIR/lib/gspF3DZEX2_PosLight.fifo.o(.text); + #endif #endif /* - * LESS COMMON MICROCODES - * These are setup to be loaded by G_LOAD_UCODE + * SECONDARY MICROCODES + * These are secondary microcodes intended to be setup and loaded + * by the G_LOAD_UCODE (gSPLoadUCode/gSPLoadUCodeL) command. */ -/* Fast3DEX NoN Text */ +/* F3DEX NoN Text */ #ifdef F3DEX_NON_GBI lib/PR/f3dex/fifo/gspF3DEX.NoN.fifo.o(.text); #endif -/* Fast3DLX Text */ +/* F3DLX Text */ #ifdef F3DLX_GBI lib/PR/f3dex/fifo/gspF3DLX.fifo.o(.text); #endif -/* Fast3DLX NoN Text */ +/* F3DLX NoN Text */ #ifdef F3DLX_NON_GBI lib/PR/f3dex/fifo/gspF3DLX.NoN.fifo.o(.text); #endif -/* Fast3DLX Rej Text */ +/* F3DLX Rej Text */ #ifdef F3DLX_REJ_GBI lib/PR/f3dex/fifo/gspF3DLX.Rej.fifo.o(.text); #endif -/* Line3DEX Text */ +/* L3DEX Text */ #ifdef L3DEX_GBI lib/PR/f3dex/fifo/gspL3DEX.fifo.o(.text); #endif @@ -51,34 +64,34 @@ lib/PR/s2dex/fifo/gspS2DEX.fifo.o(.text); #endif -/* Fast3DEX2 series */ +/* F3DEX2 series */ -/* Fast3DEX2 NoN Text */ +/* F3DEX2 NoN Text */ #ifdef F3DEX2_NON_GBI lib/PR/f3dex2/fifo/gspF3DEX2.NoN.fifo.o(.text); #endif -/* Fast3DZEX NoN Text */ +/* F3DZEX NoN Text */ #ifdef F3DZEX_NON_GBI_2 BUILD_DIR/lib/gspF3DZEX2.NoN_PosLight.fifo.o(.text); #endif -/* Fast3DEX2 Rej Text */ +/* F3DEX2 Rej Text */ #ifdef F3DEX2_REJ_GBI lib/PR/f3dex2/fifo/gspF3DEX2.Rej.fifo.o(.text); #endif -/* Fast3DLX2 Rej Text */ +/* F3DLX2 Rej Text */ #ifdef F3DLX2_REJ_GBI lib/PR/f3dex2/fifo/gspF3DLX2.Rej.fifo.o(.text); #endif -/* Line3DEX2 Text */ +/* L3DEX2 Text */ #ifdef L3DEX2_GBI lib/PR/f3dex2/fifo/gspL3DEX2.fifo.o(.text); #endif -/* Line3DZEX Text */ +/* L3DZEX Text */ #ifdef L3DZEX_GBI BUILD_DIR/lib/gspL3DZEX2_PosLight.fifo.o(.text); #endif diff --git a/src/boot/main.c b/src/boot/main.c index 9d812aadcb..501f1688bd 100644 --- a/src/boot/main.c +++ b/src/boot/main.c @@ -73,6 +73,16 @@ s8 gResetTimer = 0; s8 gNmiResetBarsTimer = 0; s8 gDebugLevelSelect = FALSE; +#ifdef F3DEX_GBI_3 +volatile u32 gRSPGfxRDPWaitCycles; +volatile u16 gRSPGfxCommandsSampledGclkActive; +volatile u16 gRSPGfxCommandCount; +volatile u16 gRSPGfxVertexCount; +volatile u16 gRSPGfxTriDrawCount; +volatile u32 gRSPGfxTriRequestCount; +volatile u16 gRSPGfxRectCount; +#endif + #ifdef VANILLA_DEBUG s8 gShowDebugText = FALSE; @@ -95,6 +105,45 @@ UNUSED void handle_debug_key_sequences(void) { } #endif +#if F3DEX_GBI_3 > 1 +#include "game/print.h" + +static void display_rsp_counters(void) { + char buf[24]; + sprintf(buf, "RDP CYC %u", gRSPGfxRDPWaitCycles); + print_text(32, 32, buf); + sprintf(buf, "RDP GCLK %u", gRSPGfxCommandsSampledGclkActive); + print_text(32, 48, buf); + sprintf(buf, "RSP CMD %u", gRSPGfxCommandCount); + print_text(32, 64, buf); + sprintf(buf, "RSP VTX %u", gRSPGfxVertexCount); + print_text(32, 80, buf); + sprintf(buf, "RDP TRI %u", gRSPGfxTriDrawCount); + print_text(32, 96, buf); + sprintf(buf, "RSP TRI %u", gRSPGfxTriRequestCount); + print_text(32, 112, buf); + sprintf(buf, "RDP RCT %u", gRSPGfxRectCount); + print_text(32, 128, buf); +} +#endif + +#ifdef F3DEX_GBI_3 +static void collect_rsp_counters(void) { + F3DEX3YieldDataFooter* footer = (F3DEX3YieldDataFooter*)((u8*)gGfxSPTaskYieldBuffer + OS_YIELD_DATA_SIZE - sizeof(F3DEX3YieldDataFooter)); + osInvalDCache(footer, sizeof(F3DEX3YieldDataFooter)); + gRSPGfxRDPWaitCycles = footer->rdpWaitCycles; + gRSPGfxCommandsSampledGclkActive = footer->commandsSampledGclkActive; + gRSPGfxCommandCount = footer->commandCount; + gRSPGfxVertexCount = footer->vertexCount; + gRSPGfxTriDrawCount = footer->triDrawCount; + gRSPGfxTriRequestCount = footer->triRequestCount; + gRSPGfxRectCount = footer->rectCount; +#if F3DEX_GBI_3 > 1 + display_rsp_counters(); +#endif +} +#endif + void setup_mesg_queues(void) { osCreateMesgQueue(&gDmaMesgQueue, gDmaMesgBuf, ARRAY_COUNT(gDmaMesgBuf)); osCreateMesgQueue(&gSIEventMesgQueue, gSIEventMesgBuf, ARRAY_COUNT(gSIEventMesgBuf)); @@ -290,6 +339,9 @@ void handle_sp_complete(void) { // that needs to arrive before we can consider the task completely finished and // null out sCurrentDisplaySPTask. That happens in handle_dp_complete. profiler_rsp_completed(PROFILER_RSP_GFX); +#ifdef F3DEX_GBI_3 + collect_rsp_counters(); +#endif } } } diff --git a/src/game/area.c b/src/game/area.c index 1e99763f29..a7ecb91002 100644 --- a/src/game/area.c +++ b/src/game/area.c @@ -54,7 +54,7 @@ Vp *gViewportClip = NULL; s16 gWarpTransDelay = 0; RGBA16FILL gFBSetColor = 0; RGBA16FILL gWarpTransFBSetColor = 0; -Color gWarpTransRed= 0; +Color gWarpTransRed = 0; Color gWarpTransGreen = 0; Color gWarpTransBlue = 0; s16 gCurrSaveFileNum = 1; diff --git a/src/game/game_init.c b/src/game/game_init.c index 4d92e9aa18..fb8c95cc90 100644 --- a/src/game/game_init.c +++ b/src/game/game_init.c @@ -287,37 +287,42 @@ void create_gfx_task_structure(void) { gGfxSPTask->task.t.ucode_data = gspL3DEX2_fifoDataStart; gGfxSPTask->task.t.ucode_size = ((u8 *) gspL3DEX2_fifoTextEnd - (u8 *) gspL3DEX2_fifoTextStart); gGfxSPTask->task.t.ucode_data_size = ((u8 *) gspL3DEX2_fifoDataEnd - (u8 *) gspL3DEX2_fifoDataStart); -#elif F3DZEX_GBI_2 +#elif defined(F3DZEX_GBI_2) gGfxSPTask->task.t.ucode = gspF3DZEX2_PosLight_fifoTextStart; gGfxSPTask->task.t.ucode_data = gspF3DZEX2_PosLight_fifoDataStart; gGfxSPTask->task.t.ucode_size = ((u8 *) gspF3DZEX2_PosLight_fifoTextEnd - (u8 *) gspF3DZEX2_PosLight_fifoTextStart); gGfxSPTask->task.t.ucode_data_size = ((u8 *) gspF3DZEX2_PosLight_fifoDataEnd - (u8 *) gspF3DZEX2_PosLight_fifoDataStart); -#elif F3DZEX_NON_GBI_2 +#elif defined(F3DZEX_NON_GBI_2) gGfxSPTask->task.t.ucode = gspF3DZEX2_NoN_PosLight_fifoTextStart; gGfxSPTask->task.t.ucode_data = gspF3DZEX2_NoN_PosLight_fifoDataStart; gGfxSPTask->task.t.ucode_size = ((u8 *) gspF3DZEX2_NoN_PosLight_fifoTextEnd - (u8 *) gspF3DZEX2_NoN_PosLight_fifoTextStart); gGfxSPTask->task.t.ucode_data_size = ((u8 *) gspF3DZEX2_NoN_PosLight_fifoDataEnd - (u8 *) gspF3DZEX2_NoN_PosLight_fifoDataStart); -#elif F3DEX2PL_GBI +#elif defined(F3DEX2PL_GBI) gGfxSPTask->task.t.ucode = gspF3DEX2_PosLight_fifoTextStart; gGfxSPTask->task.t.ucode_data = gspF3DEX2_PosLight_fifoDataStart; gGfxSPTask->task.t.ucode_size = ((u8 *) gspF3DEX2_PosLight_fifoTextEnd - (u8 *) gspF3DEX2_PosLight_fifoTextStart); gGfxSPTask->task.t.ucode_data_size = ((u8 *) gspF3DEX2_PosLight_fifoDataEnd - (u8 *) gspF3DEX2_PosLight_fifoDataStart); -#elif F3DEX_GBI_2 +#elif defined(F3DEX_GBI_3) + gGfxSPTask->task.t.ucode = gspF3DEX3_fifoTextStart; + gGfxSPTask->task.t.ucode_data = gspF3DEX3_fifoDataStart; + gGfxSPTask->task.t.ucode_size = ((u8 *) gspF3DEX3_fifoTextEnd - (u8 *) gspF3DEX3_fifoTextStart); + gGfxSPTask->task.t.ucode_data_size = ((u8 *) gspF3DEX3_fifoDataEnd - (u8 *) gspF3DEX3_fifoDataStart); +#elif defined(F3DEX_GBI_2) gGfxSPTask->task.t.ucode = gspF3DEX2_fifoTextStart; gGfxSPTask->task.t.ucode_data = gspF3DEX2_fifoDataStart; gGfxSPTask->task.t.ucode_size = ((u8 *) gspF3DEX2_fifoTextEnd - (u8 *) gspF3DEX2_fifoTextStart); gGfxSPTask->task.t.ucode_data_size = ((u8 *) gspF3DEX2_fifoDataEnd - (u8 *) gspF3DEX2_fifoDataStart); -#elif F3DEX_GBI +#elif defined(F3DEX_GBI) gGfxSPTask->task.t.ucode = gspF3DEX_fifoTextStart; gGfxSPTask->task.t.ucode_data = gspF3DEX_fifoDataStart; gGfxSPTask->task.t.ucode_size = ((u8 *) gspF3DEX_fifoTextEnd - (u8 *) gspF3DEX_fifoTextStart); gGfxSPTask->task.t.ucode_data_size = ((u8 *) gspF3DEX_fifoDataEnd - (u8 *) gspF3DEX_fifoDataStart); -#elif SUPER3D_GBI +#elif defined(SUPER3D_GBI) gGfxSPTask->task.t.ucode = gspSuper3DTextStart; gGfxSPTask->task.t.ucode_data = gspSuper3DDataStart; gGfxSPTask->task.t.ucode_size = ((u8 *) gspSuper3DTextEnd - (u8 *) gspSuper3DTextStart); gGfxSPTask->task.t.ucode_data_size = ((u8 *) gspSuper3DDataEnd - (u8 *) gspSuper3DDataStart); -#else +#else /* Fast3D */ gGfxSPTask->task.t.ucode = gspFast3D_fifoTextStart; gGfxSPTask->task.t.ucode_data = gspFast3D_fifoDataStart; gGfxSPTask->task.t.ucode_size = ((u8 *) gspFast3D_fifoTextEnd - (u8 *) gspFast3D_fifoTextStart); diff --git a/src/game/main.h b/src/game/main.h index 2ee8000753..cb03020581 100644 --- a/src/game/main.h +++ b/src/game/main.h @@ -112,4 +112,26 @@ void dispatch_audio_sptask(struct SPTask *spTask); void exec_display_list(struct SPTask *spTask); void change_vi(OSViMode *mode, int width, int height); +#ifdef F3DEX_GBI_3 +typedef struct { + u32 rdpWaitCycles; + u16 commandsSampledGclkActive; + u16 commandCount; + u16 vertexCount; + u16 triDrawCount; + u32 triRequestCount:18; + u32 rectCount:14; + u32 taskdataptr; /* Not a perf counter */ + u32 ucode; /* Not a perf counter */ +} F3DEX3YieldDataFooter; + +extern volatile u32 gRSPGfxRDPWaitCycles; +extern volatile u16 gRSPGfxCommandsSampledGclkActive; +extern volatile u16 gRSPGfxCommandCount; +extern volatile u16 gRSPGfxVertexCount; +extern volatile u16 gRSPGfxTriDrawCount; +extern volatile u32 gRSPGfxTriRequestCount; +extern volatile u16 gRSPGfxRectCount; +#endif + #endif // MAIN_H diff --git a/src/game/rendering_graph_node.c b/src/game/rendering_graph_node.c index 7ea44b1527..b6c7c4ab50 100644 --- a/src/game/rendering_graph_node.c +++ b/src/game/rendering_graph_node.c @@ -52,6 +52,10 @@ ALIGNED16 Mat4 gMatStack[32]; ALIGNED16 Mtx *gMatStackFixed[32]; f32 sAspectRatio; +#ifdef F3DEX_GBI_3 +PlainVtx *camWorld; +#endif + /** * Animation nodes have state in global variables, so this struct captures * the animation state so a 'context switch' can be made when rendering the @@ -585,6 +589,10 @@ void geo_process_perspective(struct GraphNodePerspective *node) { gSPMatrix(gDisplayListHead++, VIRTUAL_TO_PHYSICAL(mtx), G_MTX_PROJECTION | G_MTX_LOAD | G_MTX_NOPUSH); +#ifdef F3DEX_GBI_3 + gSPCameraWorld(gDisplayListHead++, camWorld); +#endif + gCurGraphNodeCamFrustum = node; geo_process_node_and_siblings(node->fnNode.node.children); gCurGraphNodeCamFrustum = NULL; @@ -644,7 +652,7 @@ Lights1 defaultLight = gdSPDefLights1( 0x3F, 0x3F, 0x3F, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00 ); -Vec3f globalLightDirection = { 0x28, 0x28, 0x28 }; +Vec3f globalLightDirection = { 0x49, 0x49, 0x49 }; void setup_global_light() { Lights1* curLight = (Lights1*)alloc_display_list(sizeof(Lights1)); @@ -698,7 +706,11 @@ void geo_process_camera(struct GraphNodeCamera *node) { gCurLookAt->l[1].l.dir[0] = (s8)(127.0f * -(*cameraMatrix)[0][1]); gCurLookAt->l[1].l.dir[1] = (s8)(127.0f * -(*cameraMatrix)[1][1]); gCurLookAt->l[1].l.dir[2] = (s8)(127.0f * -(*cameraMatrix)[2][1]); -#endif // F3DEX_GBI_2 +#endif + +#ifdef F3DEX_GBI_3 + gSPCameraWorld(gDisplayListHead++, camWorld); +#endif #if WORLD_SCALE > 1 // Make a copy of the view matrix and scale its translation based on WORLD_SCALE @@ -1358,6 +1370,13 @@ void geo_process_root(struct GraphNodeRoot *node, Vp *b, Vp *c, s32 clearColor) gCurLookAt = (LookAt*)alloc_display_list(sizeof(LookAt)); bzero(gCurLookAt, sizeof(LookAt)); +#ifdef F3DEX_GBI_3 + camWorld = alloc_display_list(sizeof(PlainVtx)); + camWorld->c.pos[0] = gLakituState.pos[0]; + camWorld->c.pos[1] = gLakituState.pos[1]; + camWorld->c.pos[2] = gLakituState.pos[2]; +#endif + gMatStackIndex = 0; gCurrAnimType = ANIM_TYPE_NONE; vec3s_set(viewport->vp.vtrans, node->x * 4, node->y * 4, 511); diff --git a/src/goddard/renderer.c b/src/goddard/renderer.c index 90d9580797..0a41393d65 100644 --- a/src/goddard/renderer.c +++ b/src/goddard/renderer.c @@ -1851,10 +1851,10 @@ void gd_dl_lookat(struct ObjCamera *cam, f32 arg1, f32 arg2, f32 arg3, f32 arg4, lookat->l[1].l.dir[1] = LOOKAT_PACK(cam->unkE8[1][1]); lookat->l[1].l.dir[2] = LOOKAT_PACK(cam->unkE8[2][1]); +#ifndef F3DEX_GBI_3 lookat->l[0].l.col[0] = 0; lookat->l[0].l.col[1] = 0; lookat->l[0].l.col[2] = 0; - lookat->l[0].l.pad1 = 0; lookat->l[0].l.colc[0] = 0; lookat->l[0].l.colc[1] = 0; lookat->l[0].l.colc[2] = 0; @@ -1862,11 +1862,14 @@ void gd_dl_lookat(struct ObjCamera *cam, f32 arg1, f32 arg2, f32 arg3, f32 arg4, lookat->l[1].l.col[0] = 0; lookat->l[1].l.col[1] = 0x80; lookat->l[1].l.col[2] = 0; - lookat->l[1].l.pad1 = 0; lookat->l[1].l.colc[0] = 0; lookat->l[1].l.colc[1] = 0x80; lookat->l[1].l.colc[2] = 0; lookat->l[1].l.pad2 = 0; +#endif + + lookat->l[0].l.pad1 = 0; + lookat->l[1].l.pad1 = 0; lookat = &D_801BE790[0]; lookat->l[0].l.dir[0] = 1; @@ -1877,10 +1880,11 @@ void gd_dl_lookat(struct ObjCamera *cam, f32 arg1, f32 arg2, f32 arg3, f32 arg4, lookat->l[1].l.dir[1] = 1; lookat->l[1].l.dir[2] = 0; +#ifndef F3DEX_GBI_3 lookat->l[0].l.col[0] = 0; lookat->l[0].l.col[1] = 0; lookat->l[0].l.col[2] = 0; - lookat->l[0].l.pad1 = 0; + lookat->l[0].l.colc[0] = 0; lookat->l[0].l.colc[1] = 0; lookat->l[0].l.colc[2] = 0; @@ -1888,11 +1892,16 @@ void gd_dl_lookat(struct ObjCamera *cam, f32 arg1, f32 arg2, f32 arg3, f32 arg4, lookat->l[1].l.col[0] = 0; lookat->l[1].l.col[1] = 0x80; lookat->l[1].l.col[2] = 0; - lookat->l[1].l.pad1 = 0; + lookat->l[1].l.colc[0] = 0; lookat->l[1].l.colc[1] = 0x80; lookat->l[1].l.colc[2] = 0; lookat->l[1].l.pad2 = 0; +#endif + + lookat->l[0].l.pad1 = 0; + lookat->l[1].l.pad1 = 0; + gSPLookAt(next_gfx(), osVirtualToPhysical(&D_801BE7D0[gGdFrameBufNum])); next_mtx(); diff --git a/src/s2d_engine/init.h b/src/s2d_engine/init.h index c28e250f3e..741fc58eea 100644 --- a/src/s2d_engine/init.h +++ b/src/s2d_engine/init.h @@ -9,16 +9,19 @@ #ifdef L3DEX2_ALONE #define zex_text gspL3DEX2_fifoTextStart #define zex_data gspL3DEX2_fifoDataStart -#elif F3DZEX_GBI_2 +#elif defined(F3DZEX_GBI_2) #define zex_text gspF3DZEX2_PosLight_fifoTextStart #define zex_data gspF3DZEX2_PosLight_fifoDataStart #elif F3DZEX_NON_GBI_2 #define zex_text gspF3DZEX2_NoN_PosLight_fifoTextStart #define zex_data gspF3DZEX2_NoN_PosLight_fifoDataStart -#elif F3DEX2PL_GBI +#elif defined(F3DEX2PL_GBI) #define zex_text gspF3DEX2_PosLight_fifoTextStart #define zex_data gspF3DEX2_PosLight_fifoDataStart -#elif F3DEX_GBI_2 +#elif defined(F3DEX_GBI_3) + #define zex_text gspF3DEX3_fifoTextStart + #define zex_data gspF3DEX3_fifoDataStart +#elif defined(F3DEX_GBI_2) #define zex_text gspF3DEX2_fifoTextStart #define zex_data gspF3DEX2_fifoDataStart #else