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205 lines (182 loc) · 7.25 KB
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from __future__ import annotations
import random
import threading
from backend.payload_types import TopologySpecInput, TopologySpecPatch
from backend.rules import RuleRegistry
from backend.simulation.engine import SimulationEngine
from backend.simulation.models import CellMutationDelta, SimulationSnapshot, SimulationStateData
from backend.simulation.service_boards import (
build_initial_state,
clone_service_board,
coerce_board_to_rule,
empty_service_board,
random_service_board,
step_board,
transfer_board,
)
from backend.simulation.service_cells import (
set_cells_by_id,
toggle_cells_by_id,
validate_state_values,
)
from backend.simulation.service_snapshots import snapshot_state
from backend.simulation.service_transitions import (
apply_config_transition,
apply_reset_transition,
)
from backend.simulation.topology_builders import TopologyCellBudgetExceeded
class SimulationOperationError(ValueError):
"""Raised when a requested simulation operation is invalid for the current rule."""
class SimulationService:
"""Thread-safe state mutation service for the cellular automaton."""
def __init__(
self,
rule_registry: RuleRegistry,
engine: SimulationEngine | None = None,
*,
lock: threading.Lock | None = None,
state: SimulationStateData | None = None,
) -> None:
self.rule_registry = rule_registry
self.engine = engine or SimulationEngine()
self._lock = lock or threading.Lock()
self._state = state or build_initial_state(rule_registry)
@property
def lock(self) -> threading.Lock:
return self._lock
@property
def state(self) -> SimulationStateData:
return self._state
def runtime_plan(self) -> tuple[bool, float]:
with self._lock:
if self._state.running:
return True, max(0.02, 1.0 / self._state.config.speed)
return False, 0.2
def get_state(self) -> SimulationSnapshot:
with self._lock:
return snapshot_state(self._state)
def replace_state(self, next_state: SimulationStateData) -> None:
with self._lock:
self._state = SimulationStateData(
config=next_state.config,
running=bool(next_state.running),
generation=int(next_state.generation),
rule=next_state.rule,
board=clone_service_board(next_state.board),
state_revision=0,
)
def start(self) -> SimulationSnapshot:
with self._lock:
if not self._state.running:
self._state.running = True
self._state.state_revision += 1
return snapshot_state(self._state)
def pause(self) -> None:
with self._lock:
if self._state.running:
self._state.running = False
self._state.state_revision += 1
def resume(self) -> SimulationSnapshot:
return self.start()
def step(self) -> None:
with self._lock:
self._state.running = False
step_board(self.engine, self._state)
self._state.state_revision += 1
def step_if_running(self) -> bool:
with self._lock:
if not self._state.running:
return False
step_board(self.engine, self._state)
self._state.state_revision += 1
return True
def reset(
self,
topology_spec: TopologySpecInput | None = None,
rule_name: str | None = None,
speed: float | None = None,
randomize: bool = False,
) -> None:
with self._lock:
try:
apply_reset_transition(
self._state,
self.rule_registry,
create_random_board=random_service_board,
create_empty_board=empty_service_board,
choice_fn=random.choices,
topology_spec=topology_spec,
rule_name=rule_name,
speed=speed,
randomize=randomize,
)
self._state.state_revision += 1
except TopologyCellBudgetExceeded:
raise
except ValueError as exc:
raise SimulationOperationError(str(exc)) from exc
def update_config(
self,
topology_spec: TopologySpecPatch | None = None,
speed: float | None = None,
rule_name: str | None = None,
) -> None:
with self._lock:
previous_config = self._state.config
previous_rule = self._state.rule
try:
apply_config_transition(
self._state,
self.rule_registry,
transfer_board=transfer_board,
coerce_board_to_rule=coerce_board_to_rule,
topology_spec=topology_spec,
speed=speed,
rule_name=rule_name,
)
if self._state.config != previous_config or self._state.rule is not previous_rule:
self._state.state_revision += 1
except TopologyCellBudgetExceeded:
raise
except ValueError as exc:
raise SimulationOperationError(str(exc)) from exc
def _cell_mutation_delta(
self, base_state_revision: int, updates: dict[str, int]
) -> CellMutationDelta:
return CellMutationDelta(
base_state_revision=base_state_revision,
state_revision=self._state.state_revision,
state_epoch=self._state.state_epoch,
topology_revision=self._state.topology.topology_revision,
generation=self._state.generation,
cell_updates=tuple(updates.items()),
)
def toggle_cell_by_id(self, cell_id: str) -> CellMutationDelta:
with self._lock:
base_state_revision = self._state.state_revision
updates = toggle_cells_by_id(self._state, [cell_id])
if updates:
self._state.state_revision += 1
return self._cell_mutation_delta(base_state_revision, updates)
def set_cell_state_by_id(self, cell_id: str, state: int) -> CellMutationDelta:
with self._lock:
base_state_revision = self._state.state_revision
try:
validate_state_values(self._state.rule, [state])
except ValueError as exc:
raise SimulationOperationError(str(exc)) from exc
updates = set_cells_by_id(self._state, [(cell_id, state)])
if updates:
self._state.state_revision += 1
return self._cell_mutation_delta(base_state_revision, updates)
def set_cells_by_id(self, cells: list[tuple[str, int]]) -> CellMutationDelta:
with self._lock:
base_state_revision = self._state.state_revision
try:
validate_state_values(self._state.rule, [state for _, state in cells])
except ValueError as exc:
raise SimulationOperationError(str(exc)) from exc
updates = set_cells_by_id(self._state, cells)
if updates:
self._state.state_revision += 1
return self._cell_mutation_delta(base_state_revision, updates)