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Copy pathYoYoSimulator.lua
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939 lines (885 loc) · 33.4 KB
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local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/GamebP/Roblox/main/PopUI.lib", true))()
local bought = 0
local function rebirth()
bought = 0
end
local onn = false
local h = 1
local fe = false
local ge = false
local ho = false
local cand = false
local des = false
local mag = false
local atl = false
local unch = true
local w = library:Tab("Autofarms for stuff")
local char = game:GetService("Players").LocalPlayer.Character
w:Toggle("Auto Yo-Yo", function(bool)
asd = bool
while asd do
wait(0.25)
local args = {
[1] = "Gold Yo-Yo"
}
game:GetService("ReplicatedStorage").GameEvents.ToolEvents.ToolEvent:FireServer(unpack(args))
end
end)
w:Toggle("Auto Sell", function(bool)
gfdj = bool
while gfdj do
wait(1)
firetouchinterest(game:GetService("Workspace").MapFunctions.Sell.Home.HitBox,game.Players.LocalPlayer.Character.HumanoidRootPart,0)
wait()
firetouchinterest(game:GetService("Workspace").MapFunctions.Sell.Home.HitBox,game.Players.LocalPlayer.Character.HumanoidRootPart,1)
end
end)
local ch = "Unchosen"
w:Toggle("Auto Collect Gems", function(bool)
local TS = game:GetService("TweenService")
local char = game:GetService("Players").LocalPlayer.Character
local Info = TweenInfo.new(0.9, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
local Info2 = TweenInfo.new(0.1, Enum.EasingStyle.Quad, Enum.EasingDirection.Out, 0, false, 0)
local Coords2 = CFrame.new(-11.231704711914062, 30.598020553588867, -107.35179901123047)
local Goto2 = TS:Create(char.HumanoidRootPart, Info, {CFrame = Coords2})
eik = bool
while eik do
wait(0.01)
if onn == false then
if ho == true then
if cand == true then
if des == true then
if mag == true then
if atl == true then
local a = game.Workspace.MapFunctions.Spawns.Storage:GetChildren()
local b = a[math.random(1, #a)]
if b.HitBox then
local Coords = b.HitBox.CFrame
local Goto = TS:Create(char.HumanoidRootPart, Info, {CFrame = Coords})
wait(0.05)
if Coords.X <= 2300 then
Goto:Play()
wait(0.9)
else
print("not in range")
end
else
print("Position Value not found!")
end
else
local a = game.Workspace.MapFunctions.Spawns.Storage:GetChildren()
local b = a[math.random(1, #a)]
if b.HitBox then
local Coords = b.HitBox.CFrame
local Goto = TS:Create(char.HumanoidRootPart, Info, {CFrame = Coords})
wait(0.05)
if Coords.X <= 1800 then
Goto:Play()
wait(0.9)
else
print("not in range")
end
else
print("Position Value not found!")
end
end
else
local a = game.Workspace.MapFunctions.Spawns.Storage:GetChildren()
local b = a[math.random(1, #a)]
if b.HitBox then
local Coords = b.HitBox.CFrame
local Goto = TS:Create(char.HumanoidRootPart, Info, {CFrame = Coords})
wait(0.05)
if Coords.X <= 1280 then
Goto:Play()
wait(0.9)
else
print("not in range")
end
else
print("Position Value not found!")
end
end
else
local a = game.Workspace.MapFunctions.Spawns.Storage:GetChildren()
local b = a[math.random(1, #a)]
if b.HitBox then
local Coords = b.HitBox.CFrame
local Goto = TS:Create(char.HumanoidRootPart, Info, {CFrame = Coords})
wait(0.05)
if Coords.X <= 800 then
Goto:Play()
wait(0.9)
else
print("not in range")
end
else
print("Position Value not found!")
end
end
else
local a = game.Workspace.MapFunctions.Spawns.Storage:GetChildren()
local b = a[math.random(1, #a)]
if b.HitBox then
local Coords = b.HitBox.CFrame
local Goto = TS:Create(char.HumanoidRootPart, Info, {CFrame = Coords})
wait(0.05)
if Coords.X <= 400 then
Goto:Play()
wait(0.9)
else
print("not in range")
end
else
print("Position Value not found!")
end
end
end
if ho == false then
if cand == true then
if des == true then
if mag == true then
if atl == true then
local a = game.Workspace.MapFunctions.Spawns.Storage:GetChildren()
local b = a[math.random(1, #a)]
if b.HitBox then
local Coords = b.HitBox.CFrame
local Goto = TS:Create(char.HumanoidRootPart, Info, {CFrame = Coords})
wait(0.05)
if Coords.X <= 2300 then
if Coords.X >= 400 then
Goto:Play()
wait(0.9)
else
print("not in range")
end
else
print("not in range")
end
else
print("Position Value not found!")
end
else
local a = game.Workspace.MapFunctions.Spawns.Storage:GetChildren()
local b = a[math.random(1, #a)]
if b.HitBox then
local Coords = b.HitBox.CFrame
local Goto = TS:Create(char.HumanoidRootPart, Info, {CFrame = Coords})
wait(0.05)
if Coords.X <= 1800 then
if Coords.X >= 400 then
Goto:Play()
wait(0.9)
else
print("not in range")
end
else
print("not in range")
end
else
print("Position Value not found!")
end
end
else
local a = game.Workspace.MapFunctions.Spawns.Storage:GetChildren()
local b = a[math.random(1, #a)]
if b.HitBox then
local Coords = b.HitBox.CFrame
local Goto = TS:Create(char.HumanoidRootPart, Info, {CFrame = Coords})
wait(0.05)
if Coords.X <= 1380 then
if Coords.X >= 400 then
Goto:Play()
wait(0.9)
else
print("not in range")
end
else
print("not in range")
end
else
print("Position Value not found!")
end
end
else
local a = game.Workspace.MapFunctions.Spawns.Storage:GetChildren()
local b = a[math.random(1, #a)]
if b.HitBox then
local Coords = b.HitBox.CFrame
local Goto = TS:Create(char.HumanoidRootPart, Info, {CFrame = Coords})
wait(0.05)
if Coords.X <= 800 then
if Coords.X >= 400 then
Goto:Play()
wait(0.9)
else
print("not in range")
end
else
print("not in range")
end
else
print("Position Value not found!")
end
end
end
end
if ho == false then
if cand == false then
if des == true then
if mag == true then
if atl == true then
local a = game.Workspace.MapFunctions.Spawns.Storage:GetChildren()
local b = a[math.random(1, #a)]
if b.HitBox then
local Coords = b.HitBox.CFrame
local Goto = TS:Create(char.HumanoidRootPart, Info, {CFrame = Coords})
wait(0.05)
if Coords.X <= 2300 then
if Coords.X >= 800 then
Goto:Play()
wait(0.9)
else
print("not in range")
end
else
print("not in range")
end
else
print("Position Value not found!")
end
else
local a = game.Workspace.MapFunctions.Spawns.Storage:GetChildren()
local b = a[math.random(1, #a)]
if b.HitBox then
local Coords = b.HitBox.CFrame
local Goto = TS:Create(char.HumanoidRootPart, Info, {CFrame = Coords})
wait(0.05)
if Coords.X <= 1800 then
if Coords.X >= 800 then
Goto:Play()
wait(0.9)
else
print("not in range")
end
else
print("not in range")
end
else
print("Position Value not found!")
end
end
else
local a = game.Workspace.MapFunctions.Spawns.Storage:GetChildren()
local b = a[math.random(1, #a)]
if b.HitBox then
local Coords = b.HitBox.CFrame
local Goto = TS:Create(char.HumanoidRootPart, Info, {CFrame = Coords})
wait(0.05)
if Coords.X <= 1380 then
if Coords.X >= 800 then
Goto:Play()
wait(0.9)
else
print("not in range")
end
else
print("not in range")
end
else
print("Position Value not found!")
end
end
end
end
end
if ho == false then
if cand == false then
if des == false then
if mag == true then
if atl == true then
local a = game.Workspace.MapFunctions.Spawns.Storage:GetChildren()
local b = a[math.random(1, #a)]
if b.HitBox then
local Coords = b.HitBox.CFrame
local Goto = TS:Create(char.HumanoidRootPart, Info, {CFrame = Coords})
wait(0.05)
if Coords.X <= 2300 then
if Coords.X >= 1380 then
Goto:Play()
wait(0.9)
else
print("not in range")
end
else
print("not in range")
end
else
print("Position Value not found!")
end
else
local a = game.Workspace.MapFunctions.Spawns.Storage:GetChildren()
local b = a[math.random(1, #a)]
if b.HitBox then
local Coords = b.HitBox.CFrame
local Goto = TS:Create(char.HumanoidRootPart, Info, {CFrame = Coords})
wait(0.05)
if Coords.X <= 1800 then
if Coords.X >= 1380 then
Goto:Play()
wait(0.9)
else
print("not in range")
end
else
print("not in range")
end
else
print("Position Value not found!")
end
end
end
end
end
end
if ho == false then
if cand == false then
if des == false then
if mag == false then
if atl == true then
local a = game.Workspace.MapFunctions.Spawns.Storage:GetChildren()
local b = a[math.random(1, #a)]
if b.HitBox then
local Coords = b.HitBox.CFrame
local Goto = TS:Create(char.HumanoidRootPart, Info, {CFrame = Coords})
wait(0.05)
if Coords.X <= 2300 then
if Coords.X >= 1800 then
Goto:Play()
wait(0.9)
else
print("not in range")
end
else
print("not in range")
end
else
print("Position Value not found!")
end
end
end
end
end
end
if ho == false then
if mag == false then
if cand == false then
if des == false then
if atl == false then
game.StarterGui:SetCore("SendNotification", {
Title = "Unable to start AutoGemming!";
Text = "Please choose the location you want to start the AutoGem on.";
Duration = 5;
callback = "20";
Button1 = "Close";
})
wait(5)
end
end
end
end
end
else
game.StarterGui:SetCore("SendNotification", {
Title = "Unable to start AutoGemming!";
Text = "Please Disable AutoHatch while AutoGemming.";
Duration = 5;
callback = "20";
Button1 = "Close";
})
wait(3)
end
end
end)
w:Label("Locations for AutoGem")
w:Label("Have to own the location to use it.")
w:Toggle("Home", function(bool)
ho = bool
if ho == true then
unch = false
end
end)
w:Toggle("Candyland", function(bool)
cand = bool
if cand == true then
unch = false
end
end)
w:Toggle("Desert", function(bool)
des = bool
if des == true then
unch = false
end
end)
w:Toggle("Magma", function(bool)
mag = bool
if mag == true then
unch = false
end
end)
w:Toggle("Atlantis", function(bool)
atl = bool
if atl == true then
unch = false
end
end)
local a = library:Tab("Auto Buy Upgrades")
a:Toggle("Auto Buy Yo/Yo", function(bool)
jf = bool
while jf do
wait(1)
local args = {
[1] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.ToolEvents.BuyAllTools:FireServer(unpack(args))
end
end)
a:Toggle("Auto Buy Backpack", function(bool)
y = bool
while y do
wait(1)
local args = {
[1] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.BackpackEvents.BuyAllBackpacks:FireServer(unpack(args))
end
end)
a:Toggle("Auto Buy Rebirth", function(bool)
fdsj = bool
while fdsj do
local coins = game:GetService("Players").LocalPlayer.ClientData.Coins
local rank = game:GetService("Players").LocalPlayer.leaderstats.Rank
wait(5)
if rank.Value == "Beginner" then
if coins.Value >= "500k" then
local args = {
[1] = "Newbie",
[2] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.RankEvents.BuyRank:FireServer(unpack(args))
end
elseif rank.Value == "Newbie" then
if tonumber(coins.Value) >= 2000000 then
local args = {
[1] = "Novice",
[2] = game:GetService("Players").LocalPlayer
}
rebirth()
game:GetService("ReplicatedStorage").GameEvents.RankEvents.BuyRank:FireServer(unpack(args))
end
elseif rank.Value == "Novice" then
if tonumber(coins.Value) >= 10000000 then
local args = {
[1] = "Unskilled",
[2] = game:GetService("Players").LocalPlayer
}
rebirth()
game:GetService("ReplicatedStorage").GameEvents.RankEvents.BuyRank:FireServer(unpack(args))
end
elseif rank.Value == "Unskilled" then
if tonumber(coins.Value) >= 75000000 then
local args = {
[1] = "Amateur",
[2] = game:GetService("Players").LocalPlayer
}
rebirth()
game:GetService("ReplicatedStorage").GameEvents.RankEvents.BuyRank:FireServer(unpack(args))
end
elseif rank.Value == "Amateur" then
if tonumber(coins.Value) >= 150000000 then
local args = {
[1] = "Apprentice",
[2] = game:GetService("Players").LocalPlayer
}
rebirth()
game:GetService("ReplicatedStorage").GameEvents.RankEvents.BuyRank:FireServer(unpack(args))
end
elseif rank.Value == "Apprentice" then
if tonumber(coins.Value) >= 500000000 then
local args = {
[1] = "Qualified",
[2] = game:GetService("Players").LocalPlayer
}
rebirth()
game:GetService("ReplicatedStorage").GameEvents.RankEvents.BuyRank:FireServer(unpack(args))
end
elseif rank.Value == "Qualified" then
if tonumber(coins.Value) >= 5000000000 then
local args = {
[1] = "Experienced",
[2] = game:GetService("Players").LocalPlayer
}
rebirth()
game:GetService("ReplicatedStorage").GameEvents.RankEvents.BuyRank:FireServer(unpack(args))
end
elseif rank.Value == "Experienced" then
if tonumber(coins.Value) >= 10000000000 then
local args = {
[1] = "Skilled",
[2] = game:GetService("Players").LocalPlayer
}
rebirth()
game:GetService("ReplicatedStorage").GameEvents.RankEvents.BuyRank:FireServer(unpack(args))
end
elseif rank.Value == "Skilled" then
if tonumber(coins.Value) >= 50000000000 then
local args = {
[1] = "Specialist",
[2] = game:GetService("Players").LocalPlayer
}
rebirth()
game:GetService("ReplicatedStorage").GameEvents.RankEvents.BuyRank:FireServer(unpack(args))
end
elseif rank.Value == "Specialist" then
if tonumber(coins.Value) >= 1000000000000 then
local args = {
[1] = "Master",
[2] = game:GetService("Players").LocalPlayer
}
rebirth()
game:GetService("ReplicatedStorage").GameEvents.RankEvents.BuyRank:FireServer(unpack(args))
end
elseif rank.Value == "Master" then
if tonumber(coins.Value) >= 25000000000000 then
local args = {
[1] = "Overlord",
[2] = game:GetService("Players").LocalPlayer
}
rebirth()
game:GetService("ReplicatedStorage").GameEvents.RankEvents.BuyRank:FireServer(unpack(args))
end
elseif rank.Value == "Overlord" then
if tonumber(coins.Value) >= 1000000000000000 then
local args = {
[1] = "Emperor",
[2] = game:GetService("Players").LocalPlayer
}
rebirth()
game:GetService("ReplicatedStorage").GameEvents.RankEvents.BuyRank:FireServer(unpack(args))
end
end
end
end)
a:Toggle("Auto Buy Next Area", function(bool)
z = bool
while z do
local coins = game:GetService("Players").LocalPlayer.ClientData.Coins
local rank = game:GetService("Players").LocalPlayer.leaderstats.Rank
wait(5)
if bought == 0 then
if tonumber(coins.Value) >= 500001 then
local args = {
[1] = "Candyland",
[2] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.PortalFunction:InvokeServer(unpack(args))
bought = bought + 1
end
elseif bought == 1 then
if tonumber(coins.Value) >= 5000001 then
local args = {
[1] = "Desert",
[2] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.PortalFunction:InvokeServer(unpack(args))
bought = bought + 1
end
elseif bought == 2 then
if tonumber(coins.Value) >= 20000000 then
local args = {
[1] = "Magma",
[2] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.PortalFunction:InvokeServer(unpack(args))
bought = bought + 1
end
elseif bought == 3 then
if tonumber(coins.Value) >= 500000000 then
local args = {
[1] = "Atlantis",
[2] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.PortalFunction:InvokeServer(unpack(args))
bought = bought + 1
end
end
end
end)
a:Label("Auto Buy Next Area is")
a:Label("Important, Enable it")
local b = library:Tab("Eggs")
b:Label("Home")
b:Toggle("AutoHatch Rare Egg", function(bool)
x = bool
onn = bool
while x do
local xd = char.HumanoidRootPart.CFrame
wait(0.1)
char.HumanoidRootPart.CFrame = CFrame.new(-154.8024139404297, 31.00058937072754, -63.329383850097656)
wait(1)
local args = {
[1] = "Rare Egg",
[2] = "SingleEgg",
[3] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.EggEvent:FireServer(unpack(args))
wait(1)
char.HumanoidRootPart.CFrame = xd
wait(5)
end
end)
b:Label("Candyland")
b:Toggle("AutoHatch I. C. Egg", function(bool)
s = bool
onn = bool
while s do
local xd = char.HumanoidRootPart.CFrame
wait(0.1)
char.HumanoidRootPart.CFrame = CFrame.new(583.912109375, 48.297874450683594, -46.30248260498047)
wait(1)
local args = {
[1] = "Ice Cream Egg",
[2] = "SingleEgg",
[3] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.EggEvent:FireServer(unpack(args))
wait(1)
char.HumanoidRootPart.CFrame = xd
wait(5)
end
end)
b:Toggle("AutoHatch C.C. Egg", function(bool)
k = bool
onn = bool
while k do
local xd = char.HumanoidRootPart.CFrame
wait(0.1)
char.HumanoidRootPart.CFrame = CFrame.new(583.912109375, 48.297874450683594, -46.30248260498047)
wait(1)
local args = {
[1] = "Candy Cane Egg",
[2] = "SingleEgg",
[3] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.EggEvent:FireServer(unpack(args))
wait(1)
char.HumanoidRootPart.CFrame = xd
wait(5)
end
end)
b:Label("Desert")
b:Toggle("AutoHatch Cactus Egg", function(bool)
v = bool
onn = bool
while v do
local xd = char.HumanoidRootPart.CFrame
wait(0.1)
char.HumanoidRootPart.CFrame = CFrame.new(1585.403564453125, 48.297874450683594, -46.41617965698242)
wait(1)
local args = {
[1] = "Cactus Egg",
[2] = "SingleEgg",
[3] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.EggEvent:FireServer(unpack(args))
wait(1)
char.HumanoidRootPart.CFrame = xd
wait(5)
end
end)
b:Toggle("AutoHatch Mummy Egg", function(bool)
m = bool
onn = bool
while m do
local xd = char.HumanoidRootPart.CFrame
wait(0.1)
char.HumanoidRootPart.CFrame = CFrame.new(1585.403564453125, 48.297874450683594, -46.41617965698242)
wait(1)
local args = {
[1] = "Mummy Egg",
[2] = "SingleEgg",
[3] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.EggEvent:FireServer(unpack(args))
wait(1)
char.HumanoidRootPart.CFrame = xd
wait(5)
end
end)
b:Label("Magma")
b:Toggle("AutoHatch L. R. Egg", function(bool)
n = bool
onn = bool
while n do
local xd = char.HumanoidRootPart.CFrame
wait(0.1)
char.HumanoidRootPart.CFrame = CFrame.new(1585.403564453125, 48.297874450683594, -46.41617965698242)
wait(1)
local args = {
[1] = "Lava Rock Egg",
[2] = "SingleEgg",
[3] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.EggEvent:FireServer(unpack(args))
wait(1)
char.HumanoidRootPart.CFrame = xd
wait(5)
end
end)
b:Toggle("AutoHatch Volcano Egg", function(bool)
j = bool
onn = bool
while j do
local xd = char.HumanoidRootPart.CFrame
wait(0.1)
char.HumanoidRootPart.CFrame = CFrame.new(1585.403564453125, 48.297874450683594, -46.41617965698242)
local args = {
[1] = "Volcano Egg",
[2] = "SingleEgg",
[3] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.EggEvent:FireServer(unpack(args))
wait(1)
char.HumanoidRootPart.CFrame = xd
wait(5)
end
end)
b:Label("Atlantis")
b:Toggle("AutoHatch Neptune Egg", function(bool)
deed = bool
onn = bool
while deed do
local xd = char.HumanoidRootPart.CFrame
wait(0.1)
char.HumanoidRootPart.CFrame = CFrame.new(2085.257568359375, 48.6704216003418, -46.35106658935547)
wait(1)
local args = {
[1] = "Neptune Egg",
[2] = "SingleEgg",
[3] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.EggEvent:FireServer(unpack(args))
wait(1)
char.HumanoidRootPart.CFrame = xd
wait(5)
end
end)
b:Toggle("AutoHatch Cthulu Egg", function(bool)
dee = bool
onn = bool
while dee do
local xd = char.HumanoidRootPart.CFrame
wait(0.1)
char.HumanoidRootPart.CFrame = CFrame.new(2085.257568359375, 48.6704216003418, -46.35106658935547)
wait(1)
local args = {
[1] = "Cthulu Egg",
[2] = "SingleEgg",
[3] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.EggEvent:FireServer(unpack(args))
wait(1)
char.HumanoidRootPart.CFrame = xd
wait(5)
end
end)
b:Label("Only Hatch if you own the area.")
local d = library:Tab("Miscellaneous")
d:Toggle("Auto Claim Daily Rewards", function(bool)
f = bool
while f do
local args = {
[1] = workspace.MapFunctions.Chests:FindFirstChild("Candy Reward"),
[2] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.DailyReward:FireServer(unpack(args))
local args = {
[1] = workspace.MapFunctions.Chests:FindFirstChild("Magma Reward"),
[2] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.DailyReward:FireServer(unpack(args))
local args = {
[1] = workspace.MapFunctions.Chests:FindFirstChild("Daily Reward"),
[2] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.DailyReward:FireServer(unpack(args))
wait(1800)
end
end)
d:Toggle("Claim Extra Rewards", function(bool)
if bool == true then
local args = {
[1] = "fdsgfssdgfdsgd",
[2] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.BenefitsEvents.SubscribeFunction:InvokeServer(unpack(args))
local args = {
[1] = "ilovemen42",
[2] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.BenefitsEvents.TwitterFunction:InvokeServer(unpack(args))
end
end)
d:Toggle("Auto Claim Quests",function(bool)
t = bool
while t do
wait(5)
local args = {
[1] = "Sell Storage",
[2] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.RewardEvents.Quest:FireServer(unpack(args))
local args = {
[1] = "Swing YoYo",
[2] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.RewardEvents.Quest:FireServer(unpack(args))
local args = {
[1] = "Hatch Uncommon Pets",
[2] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.RewardEvents.Quest:FireServer(unpack(args))
local args = {
[1] = "Hatch Rare Pets",
[2] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.RewardEvents.Quest:FireServer(unpack(args))
local args = {
[1] = "Hatch Eggs",
[2] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.RewardEvents.Quest:FireServer(unpack(args))
local args = {
[1] = "Pick Up",
[2] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.RewardEvents.Quest:FireServer(unpack(args))
local args = {
[1] = "Hatch Common Pets",
[2] = game:GetService("Players").LocalPlayer
}
game:GetService("ReplicatedStorage").GameEvents.RewardEvents.Quest:FireServer(unpack(args))
end
end)
d:Toggle("Anti Void (autogem)", function(bool)
joidfs = bool
while joidfs do
wait(0.05)
if char.HumanoidRootPart.CFrame.Y <= 25 then
char.HumanoidRootPart.CFrame = CFrame.new(-70.5245361328125, 30.697996139526367, -140.58079528808594)
end
end
end)
local c = library:Tab("Credits")
c:Label("Scripts made by OP")
c:Label("UI Library by Poppyus")