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Copy pathInferno X.lua
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1462 lines (1240 loc) Β· 38.5 KB
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if not game:IsLoaded() then
game.Loaded:Wait()
end
local VirtualUser = game:GetService("VirtualUser")
local VirtualInputManager = game:GetService("VirtualInputManager")
local Player = game:GetService("Players").LocalPlayer or game:GetService("Players").PlayerAdded:Wait()
Player.Idled:Connect(function()
VirtualUser:CaptureController()
VirtualUser:ClickButton2(Vector2.new())
end)
local OrionLib = loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Orion/main/source'))()
local function Credits(Window)
local Credits = Window:MakeTab({
Name = "Credits",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
Credits:AddLabel("π₯ Inferno X was made by alyssa#2303 π₯")
Credits:AddLabel("β‘ discord.gg/rtgv8Jp3fM β¬
")
end
local function Click(v)
VirtualInputManager:SendMouseButtonEvent(v.AbsolutePosition.X+v.AbsoluteSize.X/2,v.AbsolutePosition.Y+50,0,true,v,1)
VirtualInputManager:SendMouseButtonEvent(v.AbsolutePosition.X+v.AbsoluteSize.X/2,v.AbsolutePosition.Y+50,0,false,v,1)
end
local function comma(amount)
local formatted = amount
local k
while true do
formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2')
if (k==0) then
break
end
end
return formatted
end
local function CreateWindow()
return OrionLib:MakeWindow({Name = "Inferno X - "..game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name, HidePremium = true, SaveConfig = true, ConfigFolder = "InfernoXConfig", IntroEnabled = true, IntroText = "Thank you for using Inferno X."})
end
if game.PlaceId == 9264596435 then -- Idle Heroes Simulator
local Plot
local PlayerPlot
local SavedPosition
local SelectedHero
local SelectedChest
local OriginalSelectedHero
local UpgradeLevel
local SwingLooping
local Swing2Looping
local NextLevelLooping
local HireLooping
local UpgradeLooping
local ChestLooping
local ReincarnateLooping
local MobLooping
local SkillLooping
local RerollLooping
local IsInLoopReincarnate
local IsInLoopNextLevel
local IsInLoopAutoHire
local HeadPosition
local CurrentPage
local HeroesList = {"None"}
local PlotList = {"Your Own Plot"}
local EnchantList = {"None", "Sharp I", "Hero I", "Rich I", "Sharp II", "Hero II", "Rich II", "Luck I", "Sharp III", "Hero III", "Immortal I", "Rich III", "Luck II", "Sharp IV", "Hero IV", "Immortal II", "Rich IV", "Luck III", "Team Player", "Lifeless"}
local RarityBackgrounds = {
["0 0.803922 0.803922 0.803922 0 1 0.803922 0.803922 0.803922 0 "] = "Common",
["0 0.211765 0.513726 1 0 1 0.211765 0.513726 1 0 "] = "Rare",
["0 0.411765 0.113725 1 0 1 0.411765 0.113725 1 0 "] = "Epic",
["0 1 0.807843 0.180392 0 1 1 0.807843 0.180392 0 "] = "Legendary",
["0 1 0 0.984314 0 1 1 1 0 0 "] = "Mythical",
["0 0.796078 0.564706 1 0 1 0.796078 0.564706 1 0 "] = "Demonic",
["0 0.835294 0.713726 0.231373 0 1 0.835294 0.713726 0.231373 0 "] = "Godly",
["0 1 0.47451 0.47451 0 1 1 0.47451 0.47451 0 "] = "Celestial"
}
for i,v in pairs(workspace.Plots:GetChildren()) do
if v.Owner.Value == Player then
Plot = v
PlayerPlot = v
end
end
for i,v in pairs(workspace.Plots:GetChildren()) do
if v.Owner.Value and v.Owner.Value ~= Player then
table.insert(PlotList, v.Owner.Value.Name)
else
v.Owner.Changed:Connect(function()
if v.Owner.Value then
table.insert(PlotList, v.Owner.Value.Name)
end
end)
end
end
repeat task.wait() until Plot
repeat task.wait() until Plot:FindFirstChild("Heroes")
for i,v in pairs(Plot.Heroes:GetChildren()) do
table.insert(HeroesList, v.Name)
end
Plot.Heroes.ChildAdded:Connect(function(child)
if not table.find(HeroesList, child.Name) then
table.insert(HeroesList, child.Name)
end
end)
local Window = CreateWindow()
local Main = Window:MakeTab({
Name = "Main",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
Main:AddToggle({
Name = "π€Ί Auto Swing",
Default = false,
Save = true,
Flag = "AutoSwing",
Callback = function(Value)
SwingLooping = Value
while SwingLooping do
if #Plot.Enemy:GetChildren() == 0 then
repeat task.wait() until Plot.Enemy:GetChildren()[1]
end
local Enemy = Plot.Enemy:GetChildren()[1]
game:GetService("ReplicatedStorage").Packages._Index:FindFirstChild("sleitnick_knit@1.4.7").knit.Services.WeaponService.RE.Swing:FireServer(Enemy)
task.wait(0.14)
end
end
})
Main:AddToggle({
Name = "π€Ί Auto Swing 2",
Default = false,
Save = true,
Flag = "AutoSwing2",
Callback = function(Value)
Swing2Looping = Value
while Swing2Looping do
Click(Player.PlayerGui.Main.Tint)
task.wait(0.14)
end
end
})
Main:AddToggle({
Name = "π Auto Progress",
Default = false,
Save = true,
Flag = "AutoNextLevel",
Callback = function(Value)
NextLevelLooping = Value
while NextLevelLooping and task.wait() do
if Plot.Buttons:FindFirstChild("NextLevel") then
IsInLoopNextLevel = true
if IsInLoopReincarnate then
repeat task.wait() until not IsInLoopReincarnate
elseif IsInLoopAutoHire then
repeat task.wait() until not IsInLoopAutoHire
end
SavedPosition = Player.Character:WaitForChild("HumanoidRootPart").Position
repeat task.wait() until Plot.Buttons:FindFirstChild("NextLevel"):FindFirstChild("Touch")
repeat
Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(Plot.Buttons:FindFirstChild("NextLevel").Touch.Position)
task.wait()
until not Plot.Buttons:FindFirstChild("NextLevel") or not NextLevelLooping
Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(SavedPosition)
IsInLoopNextLevel = false
end
end
IsInLoopNextLevel = false
end
})
local RequiredLevel = 80
local OtherLevel = 0
Main:AddToggle({
Name = "π Auto Reincarnate",
Default = false,
Save = true,
Flag = "AutoReincarnate",
Callback = function(Value)
ReincarnateLooping = Value
while ReincarnateLooping and task.wait(.25) do
local ReincarnationsAmount = tonumber(Player.PlayerGui.Main.Frames.Achievements.Container.Stats.Container.Reincarnations.Label.Text:split(" ")[2])
local ReincarnationsTable = {
[1] = 80,
[2] = 80,
[3] = 80,
[4] = 80,
[5] = 85,
[6] = 85,
[7] = 85,
[8] = 85,
[9] = 85,
[10] = 90,
[11] = 90,
[12] = 90,
[13] = 90,
[14] = 90,
[15] = 95,
[16] = 95,
[17] = 95,
[18] = 95,
[19] = 95,
[20] = 100,
[21] = 100,
[22] = 100,
[23] = 100,
[24] = 100
}
if ReincarnationsTable[ReincarnationsAmount] and tonumber(Player.PlayerGui.Main.Top.Level.Text:split(" ")[2]) >= ReincarnationsTable[ReincarnationsAmount] then
OtherLevel = ReincarnationsTable[ReincarnationsAmount]
elseif ReincarnationsTable[ReincarnationsAmount] then
OtherLevel = 0
end
if Player.PlayerGui.Main.Top.Wave.Wave.Text == "1/1" and (tonumber(Player.PlayerGui.Main.Top.Level.Text:split(" ")[2]) == RequiredLevel and Player.PlayerGui.Main.Top.Level.Text:split(" ")[3] ~= "Complete!") or OtherLevel ~= 0 then
if Player.PlayerGui.Main.Top.Wave.Wave.Text == "1/1" then
IsInLoopReincarnate = true
if IsInLoopNextLevel then
repeat task.wait() until not IsInLoopNextLevel
elseif IsInLoopAutoHire then
repeat task.wait() until not IsInLoopAutoHire
end
SavedPosition = Player.Character:WaitForChild("HumanoidRootPart").Position
task.wait()
Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-2041, 59, -26)
repeat task.wait() until Player.PlayerGui.Main.Frames.Reincarnate.Visible == true
repeat
game:GetService("ReplicatedStorage").Packages._Index:FindFirstChild("sleitnick_knit@1.4.7").knit.Services.HeroService.RE.Reincarnate:FireServer()
task.wait()
until Player.PlayerGui.Main.ChestOpening.Visible == true
Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(SavedPosition)
IsInLoopReincarnate = false
end
elseif tonumber(Player.PlayerGui.Main.Top.Level.Text:split(" ")[2]) > RequiredLevel or (tonumber(Player.PlayerGui.Main.Top.Level.Text:split(" ")[2]) == RequiredLevel and Player.PlayerGui.Main.Top.Level.Text:split(" ")[3] == "Complete!") then
RequiredLevel = RequiredLevel + 10
print("Set RequiredLevel to "..RequiredLevel)
end
end
IsInLoopReincarnate = false
end
})
Main:AddToggle({
Name = "β‘ Auto Mob TP",
Default = false,
Save = true,
Flag = "AutoMobTP",
Callback = function(Value)
MobLooping = Value
while MobLooping and task.wait() do
if #Plot.Enemy:GetChildren() == 0 then
repeat task.wait() until Plot.Enemy:GetChildren()[1]
end
local Enemy = Plot.Enemy:GetChildren()[1]
if IsInLoopReincarnate then
repeat task.wait() until not IsInLoopReincarnate
elseif IsInLoopNextLevel then
repeat task.wait() until not IsInLoopNextLevel
elseif IsInLoopAutoHire then
repeat task.wait() until not IsInLoopAutoHire
end
if not Player.Character:FindFirstChild("HumanoidRootPart") then
repeat task.wait() until Player.Character:FindFirstChild("HumanoidRootPart") or not MobLooping
end
Player.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(Enemy.Position.X, Enemy.Position.Y, Enemy.Position.Z + 5)
end
Player.Character:FindFirstChild("HumanoidRootPart").CFrame = Plot.Teleport.CFrame
end
})
Main:AddToggle({
Name = "β Auto Use Skills",
Default = false,
Save = true,
Flag = "AutoUseSkills",
Callback = function(Value)
SkillLooping = Value
while SkillLooping and task.wait() do
for i,v in pairs({"Enraged", "Eruption", "Misfortune", "Golden Rain", "Gold Potion", "Cold Runes", "Insight", "Enlightenment", "Replenish"}) do
game:GetService("ReplicatedStorage").Packages._Index:FindFirstChild("sleitnick_knit@1.4.7").knit.Services.HeroService.RE.UseSkill:FireServer(v)
task.wait()
end
end
end
})
local Misc = Main:AddSection({
Name = "",
})
Misc:AddDropdown({
Name = "π Plot",
Default = "Your Own Plot",
Options = PlotList,
Callback = function(Value)
if Value == "Your Own Plot" then
Plot = PlayerPlot
else
for i,v in pairs(workspace.Plots:GetChildren()) do
if v.Owner.Value == game.Players:FindFirstChild(Value) then
game:GetService("ReplicatedStorage").Packages._Index:FindFirstChild("sleitnick_knit@1.4.7").knit.Services.WeaponService.RE.TeleportToPlot:FireServer(game.Players:FindFirstChild(Value))
Plot = v
print(v, Plot)
end
end
end
end
})
local Heroes = Window:MakeTab({
Name = "Heroes",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
Heroes:AddToggle({
Name = "π Auto Hire Heroes",
Default = false,
Save = true,
Flag = "AutoHire",
Callback = function(Value)
HireLooping = Value
while HireLooping and task.wait() do
if game:GetService("Workspace").Main.Hire:FindFirstChild("_displayHero") and not Plot.Heroes:FindFirstChild("The Reaper") then
if tostring(game:GetService("Workspace").Main.Hire["_displayHero"].Highlight.OutlineColor) == "0.215686, 1, 0.266667" then
IsInLoopAutoHire = true
if IsInLoopReincarnate then
repeat task.wait() until not IsInLoopReincarnate
elseif IsInLoopNextLevel then
repeat task.wait() until not IsInLoopNextLevel
end
SavedPosition = Player.Character:WaitForChild("HumanoidRootPart").Position
task.wait()
Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(-1886, 61, -92)
task.wait(.25)
game:GetService("ReplicatedStorage").Packages._Index:FindFirstChild("sleitnick_knit@1.4.7").knit.Services.HeroService.RE.HireHero:FireServer(game:GetService("Workspace").Main.Hire["_displayHero"].Head.Nametag.Subject.Text)
task.wait(.25)
Player.Character:WaitForChild("HumanoidRootPart").CFrame = CFrame.new(SavedPosition)
IsInLoopAutoHire = false
task.wait(1)
end
elseif not game:GetService("Workspace").Main.Hire:FindFirstChild("_displayHero") and not Plot.Heroes:FindFirstChild("The Reaper") then
IsInLoopAutoHire = true
if IsInLoopReincarnate then
repeat task.wait() until not IsInLoopReincarnate
elseif IsInLoopNextLevel then
repeat task.wait() until not IsInLoopNextLevel
end
game:GetService("ReplicatedStorage").Packages._Index:FindFirstChild("sleitnick_knit@1.4.7").knit.Services.WeaponService.RE.TeleportToMain:FireServer()
repeat task.wait() until game:GetService("Workspace").Main.Hire:FindFirstChild("_displayHero") or Plot.Heroes:FindFirstChild("The Reaper")
game:GetService("ReplicatedStorage").Packages._Index:FindFirstChild("sleitnick_knit@1.4.7").knit.Services.WeaponService.RE.TeleportToPlot:FireServer(Plot.Owner.Value)
IsInLoopAutoHire = false
end
end
IsInLoopAutoHire = false
end
})
Heroes:AddDropdown({
Name = "π Hero to Upgrade (leave blank for all)",
Default = "None",
Options = HeroesList,
Save = true,
Flag = "SelectedHero",
Callback = function(Value)
if Value == "None" then
SelectedHero = nil
OriginalSelectedHero = nil
else
SelectedHero = Value
OriginalSelectedHero = Value
end
end
})
Heroes:AddSlider({
Name = "π Max Upgrade Level",
Min = 0,
Max = 1000,
Default = 25,
Color = Color3.fromRGB(255,255,255),
Increment = 1,
Save = true,
Flag = "MaxUpgradeLevel",
Callback = function(Value)
UpgradeLevel = Value
end
})
require(Player.PlayerScripts.Client.Controllers.UIController.BuyCoins).Set = function()
return
end
Heroes:AddToggle({
Name = "π Auto Upgrade Hero(es)",
Default = false,
Save = true,
Flag = "AutoUpgrade",
Callback = function(Value)
UpgradeLooping = Value
while UpgradeLooping and task.wait() do
for i,v in pairs(PlayerPlot.Heroes:GetChildren()) do
if tonumber(v:WaitForChild("Head").Nametag.Level.Text:split(" ")[2]) <= UpgradeLevel - 1 then
if not OriginalSelectedHero then
SelectedHero = v
end
if game:GetService("ReplicatedStorage").Packages._Index:FindFirstChild("sleitnick_knit@1.4.7").knit.Services.HeroService.RF.BuyLevel:InvokeServer(SelectedHero.Name, 0) then
print("Upgraded "..v.Name)
end
end
end
end
end
})
local Passive = Window:MakeTab({
Name = "Passive",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
local SelectedEnchants = {}
Passive:AddDropdown({
Name = "Enchant(s) to Stop at (multiple choice)",
Default = "None",
Options = EnchantList,
Callback = function(Value)
if not table.find(SelectedEnchants, Value) and Value ~= "None" then
table.insert(SelectedEnchants, Value)
elseif Value ~= "None" then
table.remove(SelectedEnchants, Value)
end
task.spawn(function()
repeat task.wait() until EnchantLabel
EnchantLabel:Set(table.concat(SelectedEnchants, ", "))
end)
end
})
EnchantLabel = Passive:AddParagraph("Selected Enchants","None")
Player.PlayerGui.Main.ChestResult.Container.ChildAdded:Connect(function(child)
repeat task.wait() until child.ItemName.Text ~= "OP Sword"
print(child.ItemName.Text)
if table.find(SelectedEnchants, child.ItemName.Text) then
RerollLooping = false
end
end)
Passive:AddToggle({
Name = "π² Auto Reroll Passive (must have ui open)",
Save = true,
Flag = "AutoRerollPassive",
Callback = function(Value)
RerollLooping = Value
while RerollLooping and task.wait(.25) do
if Player.PlayerGui.Main.Frames.Passives.Visible == true and Player.PlayerGui.Main.ChestOpening.Visible == false then
Click(Player.PlayerGui.Main.Frames.Passives.CoreReroll.Button)
repeat task.wait() until #Player.PlayerGui.Main.ChestResult.Container:GetChildren() == 1
end
end
end
})
local Chest = Window:MakeTab({
Name = "Chest",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
Chest:AddDropdown({
Name = "π¦ Chest to Purchase",
Options = {"Wooden", "Silver", "Golden", "Legendary", "Divine"},
Save = true,
Flag = "SelectedChest",
Callback = function(Value)
SelectedChest = Value
end
})
Chest:AddToggle({
Name = "π΅ Auto Buy Chest",
Default = false,
Callback = function(Value)
ChestLooping = Value
if SelectedChest and Value then
while ChestLooping and task.wait(1) do
game:GetService("ReplicatedStorage").Packages._Index:FindFirstChild("sleitnick_knit@1.4.7").knit.Services.ChestService.RF.BuyChest:InvokeServer(SelectedChest, "single")
end
end
end
})
Credits(Window)
elseif game.PlaceId == 10779604733 then -- VBet
local AutoClickLooping
local AutoCaseLooping
local MouseButton2Looping
local InfiniteBattleLooping
local OriginalAutoClickLooping
local CaseBattlesAmount
local CaseList = {}
local DoneList = {}
local SelectedCase
local Background = Player.PlayerGui["Interact_Gui"]["Background_Frame"]
local BattlePrompt = Background["Games_Holder"]["Battle_Prompt"]
local function SetCaseList()
for i,v in pairs(Background["Games_Holder"]["Game_Cases"]["Scrolling_Frame_1"]:GetChildren()) do
if v:IsA("Frame") then
table.insert(CaseList, v.Name)
end
end
Background["Games_Holder"]["Game_Cases"]["Scrolling_Frame_1"].ChildAdded:Connect(function(v)
table.insert(CaseList, v.Name)
end)
table.sort(CaseList, function(a, b)
return a < b
end)
end
if #Background["Games_Holder"]["Game_Cases"]["Scrolling_Frame_1"]:GetChildren() == 2 then
if Background.Visible == false then
Click(Player.PlayerGui["Interact_Gui"]["Frame_Switch"])
task.wait(.25)
end
if Background["Game_Selection"].Visible == false then
Click(Background["Top_Bar"]["Holding_Frame"]["Button_Games"])
task.wait(.25)
end
Click(Background["Game_Selection"]["Game_Category_1"]["Game_Cases"]["Icon_Game"])
task.wait(1)
end
task.spawn(SetCaseList)
local Window = CreateWindow()
local Main = Window:MakeTab({
Name = "Main",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
Main:AddToggle({
Name = "π± Auto Clicker",
Default = false,
Save = true,
Flag = "AutoClick",
Callback = function(Value)
AutoClickLooping = Value
OriginalAutoClickLooping = Value
end
})
task.spawn(function()
while task.wait() do
if AutoClickLooping then
Click(Player.PlayerGui["Interact_Gui"].Cash["Icon_Click"])
end
end
end)
Main:AddLabel("Press right click once to temp disable the auto clicker.")
Main:AddButton({
Name = "π Auto Get Pumpkins",
Callback = function()
for i,v in pairs(workspace:GetChildren()) do
if v.Name == "Event_Pumpkin" then
Player.Character.HumanoidRootPart.CFrame = v.CFrame
task.wait(.1)
end
end
end
})
local Case = Window:MakeTab({
Name = "Case",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
task.spawn(function()
Case:AddDropdown({
Name = "π Case",
Options = CaseList,
Save = true,
Flag = "SelectedCase",
Callback = function(Value)
SelectedCase = Value
end
})
Case:AddSlider({
Name = "Case Battles Amount",
Min = 1,
Max = 30,
Default = 1,
Color = Color3.fromRGB(255,255,255),
Increment = 1,
Save = true,
Flag = "CaseBattlesAmount",
Callback = function(Value)
CaseBattlesAmount = Value
end
})
Case:AddToggle({
Name = "βΎ Infinite Case Battles",
Default = false,
Callback = function(Value)
InfiniteBattleLooping = Value
while InfiniteBattleLooping and task.wait() do
AutoClickLooping = false
if Background["Game_Selection"].Visible == false and Background["Games_Holder"]["Game_Battles"].Visible == false then
Click(Background["Top_Bar"]["Holding_Frame"]["Button_Games"])
repeat task.wait() until Background["Game_Selection"].Visible == true
Click(Background["Game_Selection"]["Game_Category_1"]["Game_Battles"]["Icon_Game"])
end
repeat task.wait() until Background["Games_Holder"]["Game_Battles"].Visible == true
Click(Background["Games_Holder"]["Game_Battles"]["Button_Create"])
repeat task.wait() until BattlePrompt.Visible == true
if BattlePrompt["Button_Mode"].Text ~= "1v1v1" then
repeat
Click(BattlePrompt["Button_Mode"])
task.wait(.25)
until BattlePrompt["Button_Mode"].Text == "1v1v1"
end
if BattlePrompt["Button_Crazy"].Text ~= "Crazy On" then
Click(BattlePrompt["Button_Crazy"])
end
task.wait()
local LoopAmount = 0
if not BattlePrompt["Battle_Frame"]["Scrolling_Frame_4"]:FindFirstChild(SelectedCase) then
repeat
LoopAmount = LoopAmount + 1
repeat
Click(BattlePrompt["Button_Add"])
task.wait(1)
until Background["Games_Holder"]["Add_Case_Prompt"].Visible == true
task.wait(1)
local CaseButton = Background["Games_Holder"]["Add_Case_Prompt"]["Scrolling_Frame_4"]:FindFirstChild(SelectedCase)
CaseButton.Parent = Background["Games_Holder"]["Add_Case_Prompt"]
task.wait()
Click(CaseButton)
task.wait(.1)
until LoopAmount == CaseBattlesAmount
end
repeat
Click(BattlePrompt["Button_Create"])
task.wait(1)
until Background["Games_Holder"]["Game_Battles"].Visible == true
for i,v in pairs(Background["Games_Holder"]["Game_Battles"]["Scrolling_Frame_4"]:GetChildren()) do
if v:IsA("Frame") and v["Title_Host"].Text:split(" - ")[2] == Player.Name and not table.find(DoneList, v.Name) then
local HolderFrame = Background["Games_Holder"]:FindFirstChild(v.Name)
local Player2 = HolderFrame["Player_List"]["Player_2"]["Button_Call"]
local Player3 = HolderFrame["Player_List"]["Player_3"]["Button_Call"]
table.insert(DoneList, v.Name)
v.Parent = Background["Games_Holder"]["Game_Battles"]
task.wait()
Click(v["Button_View"])
v.Parent = Background["Games_Holder"]["Game_Battles"]["Scrolling_Frame_4"]
repeat task.wait() until HolderFrame.Visible == true
repeat
Click(Player2)
task.wait(.1)
until Player2.Visible == false or HolderFrame.Visible == false
if HolderFrame["Player_List"]:FindFirstChild("Player_3") then
repeat
Click(Player3)
task.wait(.1)
until Player3.Visible == false or HolderFrame.Visible == false
end
repeat
Click(Background["Games_Holder"]:FindFirstChild(v.Name)["Button_Games_List"])
task.wait(1)
until Background["Games_Holder"]["Game_Battles"].Visible == true
end
end
end
AutoClickLooping = OriginalAutoClickLooping
end
})
end)
Player:GetMouse().Button2Down:Connect(function()
MouseButton2Looping = true
AutoClickLooping = false
task.wait(3)
AutoClickLooping = OriginalAutoClickLooping
MouseButton2Looping = false
end)
Credits(Window)
elseif game.PlaceId == 10925589760 then -- Merge Simulator
local Plot = workspace.Plots:FindFirstChild(Player.Name)
local AutoTapLooping
local AutoMergeLooping
local AutoUpgradeLooping
local AutoObbyLooping
local AutoRebirthLooping
local InfObbyMultiLooping
local OriginalAutoMergeLooping
local Blocks = {}
local Window = CreateWindow()
local Main = Window:MakeTab({
Name = "Main",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
Main:AddToggle({
Name = "π± Auto Tap",
Default = false,
Save = true,
Flag = "AutoTap",
Callback = function(Value)
AutoTapLooping = Value
while AutoTapLooping and task.wait() do
for i,v in pairs(Plot.Blocks:GetChildren()) do
game:GetService("ReplicatedStorage").Functions.Tap:FireServer(v)
task.wait()
end
end
end
})
Main:AddToggle({
Name = "π€ Auto Merge",
Default = false,
Save = true,
Flag = "AutoMerge",
Callback = function(Value)
AutoMergeLooping = Value
OriginalAutoMergeLooping = Value
while AutoMergeLooping and task.wait() do
for i,v in pairs(Plot.Blocks:GetChildren()) do
v.CFrame = CFrame.new(Plot.Main.Position.X + 10, Plot.Main.Position.Y + 10, Plot.Main.Position.Z + 10)
end
end
end
})
Main:AddToggle({
Name = "π Auto Buy Upgrades",
Default = false,
Save = true,
Flag = "AutoBuyUpgrades",
Callback = function(Value)
AutoUpgradeLooping = Value
while AutoUpgradeLooping and task.wait() do
for i,v in pairs(Player.PlayerGui.World.Upgrades.Main:GetChildren()) do
if v:IsA("Frame") then
firesignal(v.Buy.Activated)
end
end
end
end
})
Main:AddToggle({
Name = "π Auto Complete Obby",
Default = false,
Save = true,
Flag = "AutoCompleteObby",
Callback = function(Value)
AutoObbyLooping = Value
while AutoObbyLooping and task.wait() do
if game:GetService("Workspace").Obby.Blocker.Transparency == 1 then
Player.Character.HumanoidRootPart.CFrame = CFrame.new(267, 81, 4)
repeat task.wait() until game:GetService("Workspace").Obby.Blocker.Transparency ~= 1
end
end
end
})
Main:AddToggle({
Name = "π Auto Rebirth",
Default = false,
Save = true,
Flag = "AutoRebirth",
Callback = function(Value)
AutoRebirthLooping = Value
while AutoRebirthLooping do
game:GetService("ReplicatedStorage").Functions.Rebirth:InvokeServer()
task.wait(1)
end
end
})
Main:AddToggle({
Name = "π Infinite Obby Multiplier",
Default = false,
Save = true,
Flag = "InfObbyMulti",
Callback = function(Value)
InfObbyMultiLooping = Value
while InfObbyMultiLooping do
firetouchinterest(Player.Character.HumanoidRootPart, workspace.Obby.Finish, 0)
firetouchinterest(Player.Character.HumanoidRootPart, workspace.Obby.Finish, 1)
task.wait(1)
end
end
})
Credits(Window)
elseif game.PlaceId == 9712123877 then -- Super Slime Simulator
local CollectLooping
local RebirthLooping
local ClaimLooping
local CapsuleLooping
local OpenLooping
local SelectedCapsule
local CapsuleList = {"standardCapsule", "midCapsule", "epicCapsule", "basicBuffCapsule"}
for i,v in pairs(game:GetService("ReplicatedStorage").availableCapsules:GetChildren()) do
if not table.find(CapsuleList, v.Name) and v.Name ~= "timer" then
if v.Name == "highlightedCapsule" then
table.insert(CapsuleList, v.Value)
else
table.insert(CapsuleList, v.Name)
end
end
end
local Window = CreateWindow()
local Main = Window:MakeTab({
Name = "Main",
Icon = "rbxassetid://4483345998",
PremiumOnly = false
})
Main:AddToggle({
Name = "π Auto Collect",
Default = false,
Save = true,
Flag = "AutoCollect",
Callback = function(Value)
CollectLooping = Value
while CollectLooping and task.wait() do
Player.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(game:GetService("Workspace").gardenStage.triggers.hubTrigger.Position)
task.wait(.1)
for i,v in pairs(game:GetService("Workspace").gardenStage.physicsProps:GetChildren()) do
if CollectLooping and Player.Character:FindFirstChild("HumanoidRootPart") and v:IsA("Model") and v:FindFirstChild("destructable") and v.destructable.Value == true and v.destructable:FindFirstChildOfClass("MeshPart") then
Player.Character.HumanoidRootPart.CFrame = CFrame.new(v.destructable:FindFirstChildOfClass("MeshPart").Position)
task.wait()
end
end
end
end
})
Main:AddToggle({
Name = "π Auto Rebirth",
Default = false,
Save = true,
Flag = "AutoRebirth",
Callback = function(Value)
RebirthLooping = Value
while RebirthLooping and task.wait(1) do
game:GetService("ReplicatedStorage").functions.requestRebirth:FireServer()
end
end
})
Main:AddToggle({
Name = "π Auto Claim Rewards",
Default = false,
Save = true,
Flag = "AutoClaim",
Callback = function(Value)
ClaimLooping = Value
while ClaimLooping and task.wait(1) do
for i,v in pairs(Player.playerStats.rewards:GetChildren()) do
game:GetService("ReplicatedStorage").functions.claimReward:InvokeServer(v)
task.wait()
end
end
end
})
local Capsule = Window:MakeTab({
Name = "Capsule",
Icon = "rbxassetid://4483345998",
PremiumOnly = false