@@ -12,6 +12,14 @@ Go to our github release page and download the las version .zip :
1212
1313Extract .zip files inside a folder and open the .exe file.
1414
15+ ## For Correction
16+
17+ There is a Menu in Main Menu Bar called "Debug Tools" to be able to correct better, more visual.
18+
19+ * Octree: Main Menu Bar -> Octree -> Show scene
20+ * MousePicking: Main Menu Bar -> Mouse picking RayCast
21+ * AABB/OBB: In each ComponentMesh on inspector can change to visualize the two bounging boxes, aabb(green) obb(blue)
22+
1523#### Contols
1624* View around: Right click
1725* Move through viewport: WASD + Right click
@@ -21,7 +29,7 @@ Extract .zip files inside a folder and open the .exe file.
2129* Move X/Y viewport: Middle mouse
2230* Focus object: F
2331* Orbit object: Alt + Left click
24- * Deselect object Click on any part of Hierarchy panel or out of an object
32+ * Deselect object Click on any part of Hierarchy panel or out of an object in scene
2533
2634#### Panels Short Cuts
2735* Configuration: Shift + 1
@@ -30,16 +38,48 @@ Extract .zip files inside a folder and open the .exe file.
3038* Create Shape: Shift + 4
3139* Inspector: Shift + 5
3240* Scene: Shift + 6
33- * Game: Shift + 7
34- * Resources: Shift + 8
41+ * Game: Shift + 7
42+ * Resources: Shift + 8
3543* About: Shift + Control + A
3644
37- ## Authors
38- * ** Christian Martínez** [ christt105] ( https://github.com/christt105 )
45+ ## Authors and Division Of Tasks
46+ ### ** Christian Martínez** [ christt105] ( https://github.com/christt105 )
47+ * Hierarchy GameObjects
48+ * Components properties on inspector
49+ * Octree
50+ * Scene Serialization (Load and Save)
51+ * Part of Bounding Boxes
52+ * Own Format
53+ * ** Resource manager** : D
54+ * Library and Assets logic
55+ * .meta file
56+ * Reference Counting
57+ * Start/Pause/Stop and recover init state
58+
3959* ** Marc Galvez** [ optus23] ( https://github.com/optus23 )
60+ * Transform Camera editor to Fustum
61+ * Camera class logic
62+ * Frustum culling
63+ * Component Camer
64+ * Camera Preview
65+ * Game panel
66+ * Viewport class logic
67+ * Mouse Picking
68+ * Substract all Modules from App.h
69+ * Add Guizmos
70+ * Guizmos logic to Game Objects
4071
4172## Innovations Assignment 2
4273
74+ * Two window panels for Scene and Game
75+ * Camera Preview like Unity
76+ * Change main Camera
77+ * Own File System
78+ * Octree
79+ * Window Assets
80+ * Resource Panel shows all Assets in the project
81+ * Library/ is generated identically if it does not exist
82+ * An external window of Windows API to Save & Load Scenes
4383
4484## Innovations Assignment 1
4585* Docking
@@ -70,7 +110,7 @@ Extract .zip files inside a folder and open the .exe file.
70110* [ JSON parser v3.7] ( https://github.com/nlohmann/json )
71111* [ Glew v2] ( https://github.com/nigels-com/glew )
72112* [ par_shape.h] ( https://prideout.net/shapes )
73- * [ Assimp v4.1 ] ( http://www.assimp.org/ )
113+ * [ Assimp v5.0 ] ( http://www.assimp.org/ )
74114* [ DevIL v1.8] ( http://openil.sourceforge.net/ )
75115* [ GPU detect v1.1] ( https://github.com/MatthewKing/DeviceId )
76116
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