This is more a note for myself, but also inviting others to contribute if desired.
In the most recent build, 0.4.0, I included binaries for additional architectures. However, I didn't know how to compile the latest copies of tkdnd for myself. I'm working on resolving this. I was able to find instructions for building on MacOS ARM (M1) and have successfully compiled tkdnd using GitHub actions. I will soon upload those files, but will likely wait until I can build all of them and update them all successfully.
If anyone is already savvy with GitHub actions (or alternatively wants to learn) and can help in creating appropriate actions for creating the files, they are welcome to do so. The GitHub action I use for compiling the MacOS ARM files is discussed here: petasis/tkdnd#61
This is more a note for myself, but also inviting others to contribute if desired.
In the most recent build, 0.4.0, I included binaries for additional architectures. However, I didn't know how to compile the latest copies of
tkdndfor myself. I'm working on resolving this. I was able to find instructions for building on MacOS ARM (M1) and have successfully compiledtkdndusing GitHub actions. I will soon upload those files, but will likely wait until I can build all of them and update them all successfully.If anyone is already savvy with GitHub actions (or alternatively wants to learn) and can help in creating appropriate actions for creating the files, they are welcome to do so. The GitHub action I use for compiling the MacOS ARM files is discussed here: petasis/tkdnd#61
Compile MacOS ARM files
Compile Windows ARM files
Compile Linux ARM files